Jump to content
FORUMS
Stan

Patch 8.2.5 - New Goblin and Worgen Models

Recommended Posts

ZUe7IOi.jpg

With 8.2.5 PTR finally available, the time has come to explore the new Goblin and Worgen models!

The wait is finally over and we've just uploaded two videos to our YouTube channel with the new Goblin and Worgen models and all their customization options. The Worgen model currently has some clipping issues, but the development has just begun, so they will eventually fix it! How do you like the new models? Let us know in the comments below!

Goblin Models

Worgen Models

  • Like 2

Share this post


Link to post
Share on other sites

uhm.... well its a good thing nobody plays worgens..... haha except me......... That face re texture is making me want to change him back to the original human........ and thats a really bad thing. Classic here I come, I guess?

Share this post


Link to post
Share on other sites

Jesus, the worgens got hit hard, in the FACE!
I guess they should make all but non-allied races ugly to encourage more race change sales shameless racials not good enough.

Share this post


Link to post
Share on other sites

Alright the worgen look like puppy faces now - so soft and fluffy ? But the eyes are neat, at least on the male model. They completely forgot the female worgen ones. They still have human eyes. As for the Goblins - I don't play one so I don't know every option there is/was, but they seem pretty much unchanged to me... not that I care; don't like them at all.

Share this post


Link to post
Share on other sites

This is sad. I hoped that they would totally rework female worgens so they would look like wolves and not just hilarious puppies. Now this is even more... puppy.

Share this post


Link to post
Share on other sites

The changes are ok for the Male Worgen but for the Female models I would prefer a whole new rework from the ground up including the worgen voice acting.  First time I ever played a female worgen in MoP the sound/voice reminded me of a raccoon stuck in a garbage disposal.  After that never really played Alliance again.

Share this post


Link to post
Share on other sites

6/6 comments for Worgens.

You can really tell which race gets played the least.  

I dont know how much actually even changed with goblins because ive honestly played heavily with 1 person who rolled goblin.  1.

Share this post


Link to post
Share on other sites

Um.. the female worgen faces look even worse then the tauren faces back when they changed those from looking mean and threatening to something you point and laugh at and say "durp-e-chu!" So... how do I feel about the changes made to worgens? The guys look better imo but the females.. well, lets just all agree now we finally get to see how everyone that works for design department in WoW REALLY feels about us females (and female gamers) and it's not good.

Share this post


Link to post
Share on other sites

People who main Goblins should be happy, like all 10 of them. It's easy to forget they exist, somewhere within crowds of Blood Elf demon hunters and paladins.

Worgen aren't that bad, but their popularity went down. They still lack better customisation options, they look basically the same. Weird they didn't at least get more colors and shades of fur. That would have been the easiest thing to do.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Arcling said:

People who main Goblins should be happy, like all 10 of them. It's easy to forget they exist, somewhere within crowds of Blood Elf demon hunters and paladins.

Worgen aren't that bad, but their popularity went down. They still lack better customisation options, they look basically the same. Weird they didn't at least get more colors and shades of fur. That would have been the easiest thing to do.

Blizz just can't get the beast races right lol.  They have zero imagination when it comes to them so they end up have trash mob levels of customization.  Oh noes, it's the (insert color) furry run! 

As for female worgen, well, at least they don't have chihuahua faces now... so that's something I guess.  That said they're still as bland as ever.  Literally the same face with different fur patterns, which really coulda been tied to skin color or just an extra feature altogether.  And hairstyle... ugh, please blizz, moving a few twigs around does NOT make for a new hairstyle.  Panda's may have their own issues but, at least hairstyles isn't one of them.

That aside, the goblins look higher quality so that's nice.  But, there's something not quite right about them imo.  It's been a while since I've played mine but, I'm rather sure all those faces are basically the same face but, slightly altered.  Which is really just... well kinda typical with current blizz so I shouldn't be surprised.  It's basically the same thing they've done to all races for the most part when they upgraded the models.  They look nicer but, alot of the "uniqueness" of many faces are scrapped.

TLDR:  I'd say I was disappointed but, I'm honestly not even surprised.

Share this post


Link to post
Share on other sites

Worgen should have never been a race. I was baffled that it wasn't developed as a class. I guess they didn't want to overshadow Feral, but it still doesn't make sense when I see werewolves running around in robes or swinging 2 handers.

Share this post


Link to post
Share on other sites
15 hours ago, VictorVakaras said:

Worgen should have never been a race. I was baffled that it wasn't developed as a class. I guess they didn't want to overshadow Feral, but it still doesn't make sense when I see werewolves running around in robes or swinging 2 handers.

True, as worgen are not a species, but a bunch of cursed humans from Gilneas. There are also few remaining night elven worgen in the lore, for some reason that curse/form so far only worked on two races.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Bound Shadehound is a new mount obtainable in Patch 9.0.5 that will work in the Maw!
      All mounts will work in the Maw in Patch 9.1, but you will be limited to mounts that specifically work in the zone until then.
      Currently, on live servers, you either have to complete Layer 8 of the Twisting Corridors to get Corridor Creeper or get the other one (Mawsworn Soulhunter) from "The Hunt: Shadehound" events in the Maw. Luckily, the third and latest addition will be the easiest to obtain. You will be able to forge the mount by collecting Stygia Dust and Silver in the Maw. The new activity is called Stygia Crafting. Here's how the mount looks like in the game.
      Bound Shadehound
      "Created by deciphering and performing powerful runic magic, this Shadehound is bound to its creator."

    • By Starym
      Power Infusion has recently been a hot topic in the community, with the logs being heavily affected by it, as many non-Priest specs are getting a lot of buffs during fights to boost their overall DPS. There's even some drama surrounding who gets the buff, and Shadow Priests not wanting to give it away, which we've recently talked about, but today there's at least a solution to the logs part of the issue.
      Warcraft Logs have added markers for Power Infusion and Innervate, so you can now see not only if a player received one of these buffs during a fight, but also how many! 

      Warcraft Logs creator Kihra explains in detail:
      This should make it a lot easier to track individual player performances and for players to improve through the logs, as it is now clearer whether someone is just outdpsing/outhealing you because they're playing better, or if they just got a bunch of external buffs!
    • By Starym
      The half orc half ogre Mok'Nathal finally get some love, as Lonely Road pictures made some concepts for the race! Rexxar's kind don't get much attention in WoW, but they will be featured in an upcoming cinematic by Lonely Road and so they got some pretty cool models ready!
      One of the characters above is having way too much fun and might just be too cool for Wow. Plenty of players would have preferred this particular race to the slightly more generic mag'har we actually got (although straight-backs are always welcome), so we can hopefully see more of them in the future and give those tauren some size competition!
      Some great work by Lonely Road!
    • By Starym
      While we now know that the Archon survives the events of the 9.1 patch cinematic, the scene was somewhat reminiscent of something we've seen around the holidays last year, as the Archon was killed during a regular Spires of Ascension run.
      In the patch 9.1 cinematic we see the Jailer/Anduin stab Kyrestia in the chest and take out her "key", but we also see her moving afterwards, and Blizzard confirmed that she survives the attack. However, when she was taken down at the end of last year in the dungeon, she actually died and had a special text pop-up that said "As the Archon perishes, all life in the zone is wiped out!", so it's probably for the best that she survived the Jailer's attack. Zovaal and Anduin didn't/couldn't take her down, but a regular Doomguard apparently has no problems:
      The kicker here is that she respawned after her death and one of the party members commented on it, basically predicting what will happen in patch 9.1:
      The death animation itself doesn't seem relevant, as we won't get to see the cinematic events in-game directly, but her holding her side is. So it's quite likely we'll be seeing that particular character animation of the Archon, spearless and injured, when we go to her after the events of the 9.1 cinematic! We'll see whether this will be just a special thing for Kyrian Covenant members or (more likely) we'll all get to see and talk to her after what happens, and it'll be really interesting to see if she'll be using the same animation as above.
      In terms of what actually happened in the "kill" above, it was another manifestation of the already seen bug where a Warlock pet goes a little crazy, being both hostile and friendly at the same time and gaining some serious power. The fact it went on to actually attack and eventually take down the friendly NPC was new, however, and we haven't seen any reports of it happening since.
    • By Staff
      The Starting Zone Podcast talked to Jeremy Feasel and Frank Kowalkowski, and we learned that they plan on adding 40 more Renown levels in Chains of Domination. Will flying be heavily time-gated?
      Currently, on live servers, the maximum Renown your character can earn is 40. Shadowlands Pathfinder is coming in 9.1, and flying in Shadowlands should be easier to unlock than in previous expansions because it's coming in the first content patch of the expansion, and the achievement isn't gated behind reputation grinds. But how long will it take to unlock flying when the patch hits live servers?
      Blizzard clarified that you would only need to finish the Covenant Campaign to unlock flying a while ago, but at the same time, they are adding 40 more Renown levels in 9.1, bringing the cap to 80.
      With 3 (or 2 in later phases) Renown levels per week, here's how long it takes to unlock Renown 40 on live servers:

      Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. The Covenant story's new portions will likely be unlocked at certain Renown levels (40+), so we expect the Pathfinder to be time-gated. How heavy the time-gating will be remains unknown for now.
      You can listen to the interview below. It starts at around 56:22.

×
×
  • Create New...