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WoW Classic Stress Test: Players Form Lines to Complete Quests

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This funny video was taken just a few moments ago during the final global stress test. It shows players forming a line to finish their quest in Durotar.

A player shared an interesting video with us, with players queuing up to kill Sarkoth on Classic Beta. Sarkoth's Mangled Claw Sarkoth's Mangled Claw is an item required for the Sarkoth quest and on Beta, players waited in line on their turn to complete the quest.

The original video is in German. The person says: "This is what I call a gamer community."

The second person replies that it's extremely unlikely that something similar would ever happen on live servers. What do you think?

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2 hours ago, Alsurag said:

Didnt something like this happen in mist, in the pandaren starting zone where you had to set flame to a scroll?

Its happened a few times in the history of WoW. This is one of the times yes.

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I'd have to agree with the 2nd person there. Sure it might happen from time to time, but not likelly at all. People are more rushed than ever, both when at work and home. Thus making it a rushfest when they want to play games that require a lot of time spent to become all-powerful, or simply the best (they can be). And since games are that common now for everyone, we have more trolls --> on live if someone tried to do this, lots of people would go crazy and do their best to ruin the 'line'. 

But hey, I might be wrong. I hope people will have a great time in Classic!

Edit: 

Heck I feel that I might fit under the 'rushed' gamer at times. Especially when Classic comes out (which makes me sad because I want to take my  time and enjoy it). Playing on Live & Classic will be time consuming, which means time that most don't have. Thereby one has to either play over a loooong period of time to get your goals, or simply rush through things as best you can - which in time sucks cause you lose the 'play' in a game, making it a choore/work. 

Edited by Znifler

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3 hours ago, dartbodman said:

I think that players lined up to wait to complete a quest objective is a sign of bad game design.

It is, but when vanilla was released there wasn't the tech to allow so many to kill at once and loot like there is now. And so classic must be the same! They are using layering/sharding/w.e to help with this, but the limitation is still there. 

Also beyond the launch of an MMO, there's few occasions where this situation would occur, as there will be people at multiple levels doing quests around the world, ofc at launch of the base/expansion, there's only so many places to start!

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7 hours ago, dartbodman said:

I think that players lined up to wait to complete a quest objective is a sign of bad game design.

Back in the very early days of Anarchy Online, the NPCs you got your quests from couldn't multi-task, and could only speak to one person at a time. It wasn't uncommon for trolls to open dialog with the quest giver, then go afk for hours.

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1 hour ago, TheCrazyAussie said:

Back in the very early days of Anarchy Online, the NPCs you got your quests from couldn't multi-task, and could only speak to one person at a time. It wasn't uncommon for trolls to open dialog with the quest giver, then go afk for hours.

I think I would rage quit, that would trigger me so bad.

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reminds me when cata first launched and the bloody cat in the worgen starting zone, had to go to bed and log in at 4 in the morning to attempt to finish the quest. good times?

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11 hours ago, dartbodman said:

I think that players lined up to wait to complete a quest objective is a sign of bad game design.

Yea, you should get youself a time machine and travel back in time to tell Blizzard they did a bad job of making game design in 2004

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Reminds me of what happened in FFXIV when Stormblood launched. Players across multiple servers (across the world in different Data Centers) all made lines for an instanced fight everyone had to do for story progression (because everything in that game's locked behind the story questline), due to servers being unable to generate enough instances for everyone to do said solo-instance. I'd not be surprised if this DID happen on live, because it is arguably the most efficient way of doing this.

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This happened on live servers at the start of WoD on the german RP-PVP server Kult der Verdammten.

 

Edited by narq
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