Jump to content
FORUMS
Sign in to follow this  
Stan

Technically PvP Interview with Morgan Day

Recommended Posts

41837-forbes-interview-with-lead-designe

Technically PvP recently interviewed Senior Game Designer Morgan Day on PvP in Battle for Azeroth.

Interview Highlights

  • Morgan Day has been on the team for 15 years now. He started in QA specializing in raids and dungeons; then he got a designer job at Blizzard.
  • Morgan talked about how buffs/nerfs come into existence. This is a process with multiple steps:
    • Step 1 is to identify if there's a problem.
    • Step 2 is to come up with a targeted solution for the issue.
  • With Essences, they wanted to have them up on PTR as soon as possible to give people time to provide feedback.
  • In Legion, there were Ensembles going up after every Season to help you get the last pieces for your missing set. In Battle for Azeroth, the deterministic Conquest schedule is designed so that you're not missing out on any gear pieces. Feedback is very valid for Aspirant's gear, and they are looking into viable solutions.
  • Against Overwhelming Odds does a very well job at keeping things balanced in War Mode.
  • Mechagon and Nazjatar are built differently, and the team had to come up with War Mode incentives for the new zones in Rise of Azshara.
  • Skill is the most important factor when determining the outcome of PvP. There are lots of things that play a role in that, including Essences, PvP Talents, regular talents.
  • Conflict and Strife caused a lot of people to do PvP.
  • The team's overall happy with how Essences in PvP worked out.
  • With the PvP Talent "bucket system," it's easier for the developers to balance things by introducing new talents without actually deleting old ones.

You can listen to the podcast below. The interview begins at 00:27:27.

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

I strongly disagree, in Spanish servers there are WAY MORE alliance than horde, and Alliance still has the overwhelming odds buff, getting into Nazjatar is asking for a beating.

Share this post


Link to post
Share on other sites
5 hours ago, Stan said:
  • Step 1 is to identify if there's a problem.
  • Step 2 is to come up with a targeted solution for the issue.

You don't say...

Share this post


Link to post
Share on other sites
5 hours ago, kurdi said:

I strongly disagree, in Spanish servers there are WAY MORE alliance than horde, and Alliance still has the overwhelming odds buff, getting into Nazjatar is asking for a beating.

It's like this on RP shards too. Nothing like heading to Nazjatar and mechagon with WM on and coming up against 10 alliance per horde with 25% more stats...

Share this post


Link to post
Share on other sites
On 8/11/2019 at 10:14 PM, Aegrotat said:

It's like this on RP shards too. Nothing like heading to Nazjatar and mechagon with WM on and coming up against 10 alliance per horde with 25% more stats...

Ya you don’t get 25% increased stats. You get 25% bonus on world quest rewards like resources and Azerite, 25% increase in rep and xp.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
    • By Stan
      Blizzard is working on some hotfixes for Queen Azshara that will go live with maintenance in each region. The final boss of The Eternal Palace will be nerfed soon so that more guilds can fill the Mythic Hall of Fame one week ahead of Classic launch.
      The faction imbalance is quite strong with this one because only 5 Alliance guilds have defeated Mythic Azshara so far. On the Horde side of things, we've got 30 guilds that downed the final boss. Hopefully, more Alliance guilds will down her after the nerfs, so that cross-realm raiding will be enabled soon.
      Blizzard (Source)
      We’re working on the following hotfixes today. We intend to apply to these changes to the Queen Azshara encounter with weekly maintenance in each region:
      When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Arcane Wards now energize slightly slower for smaller raid sizes on Normal and Heroic difficulties. Fixed an issue that allowed Arcane Vulnerability to apply when the victim wasn’t in line of sight of Queen Azshara. We’ll update this post if there are any further changes, and when the hotfixes go live.
×
×
  • Create New...