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WoW Classic Glossary

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If you're new to the game and would like to give WoW Classic a shot, here's a glossary of the most common terms and gaming slang used in World of Warcraft.

WoW Classic Glossary

Add - A creature that adds into an existing fight against you.

AFK - Away From Keyboard. This means that the person will not be available for a short time. In the game, there is a specific /afk command that you can type into the chat to let other people know that you are AFK.

Aggro - Most often this is used to note that a creature is attacking you or your group. The term denotes the aggressive interest of a monster/NPC. It is the tank's responsibility to hold aggro.

Aggro Radius - This is the distance from which an enemy decides to attack you. The radius changes based on the level difference between the monster and the character. Tougher monsters will be aggroing from farther away. The distance is also influenced by creature type. Predators, for instance, have a large aggro radius.

Agility - This is an attribute in World of Warcraft. It determines a character's ability to Dodge attacks, score Critical Hits, and deal more damage in general with their attacks (only true with certain classes).

AKA - Shorthand for Also Known As.

Alt - A secondary character. This refers to a character that you put less effort into as opposed to your primary (Main) character.

Area of Effect - These are spells, abilities, and items that influence multiple targets over a given area. They are mostly based on a circle around a specific target person (the caster or an enemy in the distance).

Armor - The amount of protective armor your character is wearing. It increases with better gear. The current armor is the primary factor in determining physical damage mitigation.

Artificial Intelligence (AI) - Creatures in the game have a certain level of intelligence (they cast abilities in combat or run at low health). This is called AI.

Attack Power - The stat influences the physical Damage Per Second (DPS) of your character. The higher your melee Attack Power, the more damage you're going to deal, especially with heavier weapons. Having a higher ranged Attack Power increases overall ranged damage.

Attack Skill - Each character has an Attack Skill with at least several weapon types. Your maximum Attack Skill is equal to five times your current level. Training with a weapon by attacking increases your Attack Skill (relative to your enemy's Defense) toward this cap. During the battle, Attack Skill influences the chance to strike successfully and score Critical Hits.

Attribute - A major character stat. Each attribute reflects on a major side of a character's capabilities.

  • Strength for melee damage and blocking with shields,
  • Agility for Dodging, Critical Hits, and some classes' Attack Power,
  • Stamina for Hit Points,
  • Intellect for Mana, and Spirit for recovery of Hit Points/Mana over time.

Auction House (AH) - Areas that allow characters to buy/sell items. The transactions have a fee and you can find auction houses in major cities.

Avatar - The visual representation of your character in World of Warcraft.

Battleground - An instanced area for PvP conflict. You can queue up for battlegrounds in any major city. There are 3 battlegrounds in Classic: Warsong Gulch (WSG), Arathi Basin (AB), and Alterac Valley (AV).

BBL - Be Back Later.

Bind - To Bind your Hearthstone to a certain Inn (so that you can teleport there in the future). The term is also used to define when an item Binds to your character on pickup (BoP) or on first equip (BoE).

Bind on Equip - This means that an item will Bind to your character the first time it is equipped. After that, it can't be traded or sold.

Bind on Pickup - These items immediately Bind to a character when they are looted or crafted and can never be sold or traded. We also call these items Soulbound.

Boat/Zeppelin - Both are used for travel between the continents.

Boots - A specific Run Speed increase that's present in Warsong Gulch. Running over the "Boots" increases your Run Speed for a short period of time.

BRB - Be Right Back.

BRT - Be Right There.

Buff - Using spells to increase the potential of your allies. Priests can, for example, give their allies Stamina, Mages can provide Intellect and so forth.

Bug - An in-game issue that causes something unexpected to happen. Bugs should be reported, not abused, because they can lead to suspensions.

Camp - Refers to controlling an area in the hopes of either getting all the monster spawns for yourself/your group, or for the purpose of stopping PvP enemies from having safety there. You can camp graveyards, corpses of fallen enemies, etc.

Carebear - A derogatory name for a person who avoids PvP, and plays on Normal servers.

Cast - To use a spell. This occurs instantly or over time.

Caster - A person capable of casting spells. Often, this term is used to refer to Mages, Warlocks, Priests, and Druids.

Chain Casting - Going from one spell directly into the next.

Cheese - A method of winning that isn't exploitive, but appears to be unfair.

Class - A set of abilities and statistics for your character that is chosen during creation. This greatly affects how you will play your character.

Combat Pet - Warlocks and Hunters have pets that fight by their side and greatly affect the outcome of combat.

Con - Short for consider. 

Corpse Camping - To stay near a slain enemy in world PvP in an attempt to prevent them from resurrecting at their body without being killed again.

Crash to Desktop - When the game kicks you back into the desktop. People will likely refe to this as a DC (disconnect).

Creep - Term for neutral creatures that won't attack you.

Crit - Short term for a Critical Hit (a blow that deals roughly twice normal damage).

Critters - Creatures in the world that have no combat capabilities (rats, snakes).

Crowd Control (CC) - Using spells and abilities to disable enemy targets for a substantial period. Fear, Polymorph, and Sap are examples of powerful crowd control (CC) spells. Crowd control may inhibit movement but still allow enemies a moderate amount of control (Frost Nova, roots, Hamstring).

Customer Service Representative - Blizzard employees also known as Game Masters (GMs) that assist you with various issues when you submit a ticket.

Damage Mitigation - The Armor stat is compared to a table of estimated Armor values for a given level and the result is your character's Damage Mitigation (found by highlighting the Armor stat on your character page). The value roughly explains the amount of damage absorbed by your armor when your character is struck by a creature of a similar level. Abilities and Spells can influence both Armor and Damage Mitigation.

Damage Per Second (DPS) - A way to figure out how effective, per unit time, a given action is. The higher the DPS, the more damage an activity can produce. This is an important attribute in both PvP and PvE. There are various addons to track your DPS.

Debuff - A debuff is any spell that goes on an enemy target and stays there for a period of time. They deal damage or reduce stats.

Defense - The stat determines how often your character is struck physically and how often such blows are Critical Hits. The stat has a cap of five times the character's level and increases toward that cap when your character is attacked.

Direct Damage - Spells, Abilities, and Items that deal damage immediately and directly to a target.

Dispel - To remove a Debuff from an ally or to remove a positive effect from a foe.

DKP - A commonly used system for gear distribution in World of Warcraft.

DMG - Short for Damage.

DND - Do Not Disturb. There's a specific in-game command to let people know that you don't want to be disturbed. Type /dnd into the chat.

DOT - Shorthand for Damage Over Time. DOTs are abilities and spells that don't deal damage instantly, but in multiple ticks for their duration.

Duping - Creating multiple items from a single source. This is only possible through rare exploits and will lead to account suspensions.

Emote - An action that is made by your character. Emotes are useful for roleplaying.

Experience (XP) - Experience measures your progress toward another level.

Exploit - Activities that are against the Terms of Use and capitalize on bugs to give players an unfair advantage over others. Abusing exploits can lead to account suspensions.

Farm - To repeatedly kill a given target for desired drops.

Flag - An object (target) in the Battlegrounds. These are right-clicked to pick up or activate. 

Flagged - To be PvP enabled. On PvE servers, Standard RP servers, and in starter zones, using /pvp is required before fighting against the other faction if possible. Use /pvp to flag yourself for PvP.

Flight - Both factions use bats/gryphons to fly characters between locations. 

Free for All - A loot rule that allows any character to loot any body. Often reserved for close friends.

Gank - Primarily, this is a term used on PvP servers. This is when characters of a much higher level go after low-level players that have no hope of surviving or escaping.

GG - Short for "Good Game!" Spoken to friends after the end of Battlegrounds.

GJ - Short for "Good Job!" to signal approval or appreciation.

Gimp - Means to take a course of action with Talents or equipment that makes your character ineffective. A Warrior with Intellect gear would be a good example of a gimp.

GM - Blizzard representatives that help you with various in-game issues via tickets.

Graveyard - A place where characters return after death. The spirits can run back to their bodies for life, or they can Resurrect at the Spirit Healer nearby, but that incurs Resurrection Sickness for characters level 10 and above (this damages their equipment and causes a stat debuff for a short time).

Graveyard Camping - Staying in areas where enemies are spawned in the Battlegrounds or use the Spirit Healer in the normal world.

Grief - Making an active effort to harass other players that goes beyond the rules of the game. Graveyard camping can be defined as griefing.

Grind - To mindlessly gain experience by killing monsters as opposed to questing.

Group Loot - A standard set of loot rules for groups in dungeons. Group Loot does a Round Robin system for standard items, letting each person loot a fair number of bodies. Then, when items of a chosen threshold drop, a window appears that allows people to roll Need, Greed, or Pass on the item.

Group/Party - A team of up to five players that are invited (/inv) to complete common goals.

GUI - Graphical User Interface.

Guild - Groups of players get together and form guilds. Initially, this takes nine signatures for unguilded characters on unique accounts. This starts off by getting a charter from one of three major cities in your faction.

Hate List - Monsters keep an internal list of the character they want to kill the most. This is the Hate List. Damage done, healing, and other activities against the monster's interest determine who stays high on the Hate List.

Heal Over Time (HOT) - A healing spell that helps another character in doses instead of in one instant chunk.

Hearthstone - An item given to all characters that allows you to Bind at Inns for instant teleportation (once per hour).

Hit Points - The stat to measure how tough your character is (how much damage they take before dying). Stamina bonuses, levels, and buffs affect Hit Points.

Honor - Points gained from kills against enemies or familiar (or higher) level and from Battleground victories.

Hybrid - A class that fills several niches or rests in-between them. Druids and Shamans are good examples of hybrid classes. They can specialize in tanking, healing, and damage-dealing roles.

IMO - Short for In My Opinion.

Incoming (INC) - Used to let people know that enemies are on their way.

Here is a glossary for all new players that never played the game, but want to give WoW Classic a shot. The glossary consists of the most common terms used in World of Warcraft.

Instance - An area that is privately loaded for individual characters or groups (dungeons, raids, battlegrounds).

Intellect - Stat that determines the amount of Mana your character has, the speed at which Defense and Weapon Skills are learned, and improves the Spell Critical Chance.

J/K - Common term to signal that someone is "just kidding" and that they should not be taken seriously.

Kill on Sight (KOS) - Used in PvP to kill the enemy immediately on sight without mercy.

Kill Steal - To Top enemies that another player is setting up to fight. This prevents that player from being able to get experience for the monster. This is considered poor etiquette under most circumstances.

Kite - To Kill in Time. A technique of killing enemies slowly by using DOTs and ranged attacks to wound them while running away from them.

Lag - Delays caused by poor internet connection. 

Leech - To be in a group or raid and contribute nothing.

Level - A measure of your character's power and progression in the game.

Leveling - Gaining levels, abilities, and powers for your characters. This is done by completing quests and killing monsters.

Looking for Group (LFG) - Denotes that someone is looking for a group.

Looking for More (LFM) - Means that someone is forming a group and looking for other party members to fill in the missing spots.

Line of Sight (LOS) - The direct line between one entity and their target. Many abilities require a direct Line of Sight, and when LOS is broken the spells/abilities will fail to work.

Link - To post an item in a channel so that others may see its stats.

LOL - Short for Laugh Out Loud.

LOM/OOM - Low on Mana/Out of Mana. These statements are made by casters to let their group know that they need time to regenerate Mana. This is mostly used by Healers in dungeons.

Loot - The treasure from monsters that drops when they are dead.

Lowbie - A person of low level for a given activity.

Maibox - Inns and Bank areas have Mailboxes. Auction items and money are delivered here. Money can also be sent to other characters.

Main - Your current primary character.

Master Looter - A loot setting that only allows the group leader to handle treasure and its dispensation. This is time inefficient and is often used in DKP-type systems or when dealing with extremely valuable loot.

Melee - Direct physical combat or close range.

Mistell (MT) - When you message the wrong person in the game.

Mob - Non-Player Character.

Need Before Greed - The honor system of loot instances and dungeons. This means that you do not roll NEED on items that your character doesn't actually want to equip.

Nerf - When the game is patched and certain things become less powerful. This applies to creatures, spells, talents, and pretty much anything.

Ninja - To loot an item that was up for discussion or to roll need on items that you obviously don't need.

NVM - Short for Nevermind.

N00B/Noob/Newbie - This is often said when someone does something completely foolish that gets them or their party in trouble. This can also be used to insult players new to the game.

NPC - Non-Player Character. This includes quest givers, creatures you kill, and basically every creature that is not a player.

Offtank - Also known as Secondary Tanks. These are tough characters that back up the primary Tank by worrying about single targets that peel onto casters. When not needed for this role, Offtanks often attempt to deal high damage.

OMW - On My Way.

Own/Pwn - Used to denote a major victory over someone or something.

PC - Player Character.

Ping - To create a glowing yellow circle on the local map through right-clicking on an area. This indicates direct position of a target.

Point Blank AoE (PBAoE) - An area of effect ability that centers around the caster.

Port - To use a portal or Hearthstone to get to a specific location. Mages can open portals to capital cities.

Pot - Potions are used in PvE and PvP for restoring Hit Points and Mana. There are also other potions with self-enhancing effects.

Powerlevel - To assist a lower-level character by helping them quest/grind at a much faster pace. Often more effective with higher-level characters that stay out of the group.

Proc - Short for Programmed Random Occurrence - A powerful item effect that goes off under certain conditions (on hit, when struck).

Profession - Trades for crafting and gathering. A character can learn two primary professions and up to three secondary professions.

PST - Please Send Tell. This lets people know that you want to be privately messaged with any offers.

Pug - Completing dungeons or raids with random people that you recruited from /2 or LFG instead of your guild.

Puller - The person designated to pull enemies back to a group.

Player Versus Environment (PvE) - Quests, dungeons, monster grinding are considered to be PvE content in World of Warcraft.

Player versus Player (PvP) - Battlegrounds and world PvP are considered PvP content in the game.

QFT - Quoted For Truth.

Queue - The waiting list for the Battlegrounds and the login server.

Raid - A zone with powerful bosses that require a group of more than 5 players. A group of more than 5 players. Most raids in Classic require 40-player raids.

Random - Used to figure out who gets loot. If multiple people want the same item, then /random can be used to determine who gets it.

Rank - Gaining high Honor in a given week increases your Standing compared to other players of the same faction. If you work hard to increase your PvP rank, various rewards await you in your capital city.

Reputation - Different NPC groups can be courted in various ways. With increased Reputation, you gain access to items, recipes, and resources. If you are on war against a certain faction, you will lose reputation when killing members of a given faction.

Resurrection Sickness - When brought back to life by a Spirit Healer, you will get a debuff for 10 minutes which decreases your stats that cannot be cured by characters. This is referred to as res sickness. It does not affect characters below level 10.

Resistance - Ability to negate or mitigate damage and effect from various magical or non-physical attacks. There are Resistances for Arcane, Fire, Nature, Frost, and Shadow.

Rested Bonus - Characters gain double the normal experience for kills while they are in a Rested state. This accrues when you log out of the game in an Inn/City.

Resurrection/Rez - Being brought back to life. This is done by returning to a corpse, speaking to a Spirit Healer, or by having healing characters cast various type of Resurrection Spells.

Roleplaying - Staying in-character to promote a greater sense of depth to the world.

Root - To lock an enemy in place for a short time.

Run Speed - How fast your character moves across terrain.

Snare - To slow an enemy's movement. Hamstring, Wing Clip, and various Frost Spells will snare opponents. They can still move and fight, but it is easier to Kite them during this time.

Spawn - Defeated enemies and gathered resources return to the world over time.

Specialization (Spec) - Refers to Talent selections. This denotes a focus on playing your character in a specific way.

Spirit - This stat controls the rate of Hit Point/Mana regeneration for your character.

Stacking - Abilities that work in harmony instead of replacing each other are said to Stack.

Stamina - A stat that determines your character's total amount of Hit Points.

Standing - A ladder for Honor gained in a week.

Stat - A statistic that reflects on your gears, levels, and current state. Your stats provide a general idea for your character's combat performance.

Stealth - An ability that allows a character to become invisible, often at the cost of Movement Speed. Stealth is broken when the character takes any type of damage.

Strength - A stat that determines melee damage and potential for damage mitigation from shield blocking.

Stun - An ability/effect that completely halts an enemy. They can't move or escape the effect until it wears off.

Talents - Talent Points are used to invest in one of three Talent Trees. Each character class has three major fields of Talents to choose from, and you can mix and match them to your liking. You will gain them starting at level 10. At max level (60) you will have a total of 51 Talent Points.

Tank - A tough character designed to grab enemy aggro and hold it while mitigating as much of the damage as possible. Warriors are the best tanks in Classic.

Tap - The first point of damage against any target that assigns an NPC to you.

Taunt - An ability that pushes your character much higher or to the top of a creature's Hate List. The tank will generally taunt bosses, whenever the other tank's debuffs stacks are too high.

Tell/Whisper - A private message sent directly to a person by typing /tell or /whisper and their name.

Threat - The amount of influence on the Hate List that a given activity causes. High Threat is good if you want aggro, but squishy casters should watch their threat.

Toon - Another term for your in-game character.

Train - A term used to denote the process of gaining new abilities.

Twink - A low-level character that possesses gear greatly above their abilities and means.

Uber - Something extremely powerful.

WTB/WTS - Want to Buy/Want to Sell.

Zerg - To gather a large group and rush forward.

Zone - A region on Azeroth.

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A few minor things to possibly add that I noticed were missing but might be common knowledge already:

gtg - good to go, when posting in regards to lfg/lfm such as: "LFM UBRS, heals then gtg!".

kk - 'kay kool, to show you understand or for confirmation.

MT - Also known for Main Tank (besides mistell's).

OT - Can add this to line with Off-Tank, in parenthesis.

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Maybe an important note to add to "AFK" - do not use the command while in a battleground.  You will automatically be removed from the instance.  (It was back in The Burning Crusade, and I maaay still get a little salty over that player who trolled our group.  Queue times sucked for Alterac Valley.)

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36 minutes ago, AliokWOWDB said:

Maybe an important note to add to "AFK" - do not use the command while in a battleground.  You will automatically be removed from the instance.  (It was back in The Burning Crusade, and I maaay still get a little salty over that player who trolled our group.  Queue times sucked for Alterac Valley.)

well you can write afk, you shouldn't write /afk


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On 8/18/2019 at 1:15 PM, Hotpants said:

well you can write afk, you shouldn't write /afk


That was my point, but you are right - I could have written my post to be clearer.

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2 hours ago, osoviejo said:

The definition for "Master Looter" refers to a "DKP-type system" without explaining what that is, and there is no entry in the glossary for DKP.

Added, thanks.

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      New Runes—Cloak Slot:
      Shield of Righteousness: Slam the target with your shield, causing Holy damage based on your block value. 6 second cooldown. Vindicator: Your Vindication talent now also decreases the targets Attack Power and increases the Paladin’s Strength, Agility and Attack Power by up to 20% for 10 seconds. Righteous Vengeance: Your Judgement, Crusader Strike, Divine Storm, and Holy Shock abilities now deal an additional percentage of their damage dealt over 8 seconds. Other Adjustments
      Seal of Martyrdom is no longer a rune ability but is now learned as a baseline ability from a skill book. The mana return granted by Seal of Martyrdom is now based on 65% of the damage the paladin takes from the seal (down from 133%). A new rune has been added in place of Seal of Martyrdom—Divine Light: A powerful, expensive heal that causes 50% of any excess healing from Divine Light to be converted into an absorb shield for 15 sec. The Absorb shield does not accumulate from multiple casts. Divine Light benefits from most talents and abilities that affect Holy Light. Exorcist is no longer a rune ability but is now learned as a baseline ability from a skill book. A new rune has been added in place of Exorcist—Aura Mastery: Doubles the magnitude of the paladin’s current Aura for 6 sec. Aura Mastery is not affected by the Global Cooldown. Beacon of Light duration is now 1 hour Sheathe of Light no longer grants bonus healing The damage done by Hammer of the Righteous reduced by 50%, but threat was increased by 100% to compensate The bonus healing effect from critical heals was moved from the Sheathe of Light rune to the Fanatacism rune Infusion of Light has seen several adjustments: Infusion of Light now increases damage and healing of Holy Shock by 50% (up from 20%, and previously was only healing) Infusion of Light now reduces the cooldown of Holy Shock to 6 seconds Infusion of Light no longer resets the Exorcism cooldown Art of War has seen several adjustments: Art of War now only applies cooldown reduction and mana cost reduction to Exorcism Art of War now reduces the remaining cooldown of Exorcism by 1 second for each critical hit rather than fully resetting the cooldown The Horn of Lordaeron rune has been removed and replaced with a new rune—Hallowed Ground: Your Consecration now also heals party members within its area for 200% of the damage it deals to enemies. The Aegis rune has been redesigned. Now Requires the Redoubt talent to have any effect. Aegis grants 30% increased block value and now also grants redoubt to the paladin on a successful melee critical strike, as well as having a 10% chance to grant redoubt to the paladin when receiving a melee critical strike. The Enlightened Judgements rune has been removed and replaced with a new rune—Malleable Protection: You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of granting full damage immunity. A new baseline ability has been added from a skill book: Avenging Wrath Increase damage and healing done by 20% for 20 seconds. 2 Minute Cooldown. Causes forbearance. Priest
      New Runes—Cloak Slot:
      Binding Heal: A fast heal that heals a friendly target and the Priest and deals a low amount of Threat. This spell benefits from and triggers all effects associated with Flash Heal. Soul Warding: Power World: Shield has no cooldown, a reduced mana cost, and increased magnitude. Vampiric Touch: A Damage-over-time effect that grants 2% of damage dealt as mana returned to all party members. Other Adjustments
      The Void Plague rune has been moved to the boots slot from the chest slot. Any Void Plague runes previously engraved on a Chest or Robe will appear as “faded rune” and will need to be engraved with a different rune to gain a rune effect. Rogue
      New Runes—Cloak Slot:
      Blunderbuss: Fire a musket blast at enemies in a cone in front of the Rogue, dealing physical damage. Crimson Tempest: Finishing move that hits all nearby targets with a damage-over-time bleed based on Attack Power. Increased duration and damage per CP. Fan of Knives: The Rogue instantly throws both weapons at all targets dealing area effect damage. Other Adjustments:
      A new Poison has been added—Sebacious Poison: A poison effect that applies an armor debuff (roughly equivalent to Sunder Armor) A new poison has been added—Numbing Poison: A poison effect that applies an attack speed debuff (roughly equivalent to Thunderclap) A new poison has been added Atrophic Poison: A poison effect that applies an attack power reduction (roughly equivalent to Demoralizing Shout) A new Poison has been added—Occult Poison: Occult Poison behaves exactly the same as deadly poison but also increases non-physical damage by 2% per application to a max of 10% bonus damage. Deadly Brew will also apply Occult Poison in place of Deadly Poison if you know Occult Poison. The tooltip has been updated to reflect this new interaction. Shadowstep is no longer on the Global Cooldown. Shaman
      New Runes—Cloak Slot:
      Storm, Earth, and Fire: Chain Lightning cooldown is reduced by 100%, Earthbind Totem immediately immobilizes all enemies when cast, and Flame Shock deals 60% increased periodic damage. Feral Spirit: Summon a pair of temporary spirit wolf guardians for 45 seconds. 3 minute cooldown. Coherence: Chain Heal effectiveness only reduced by 35% per jump, Chain Lightning effectiveness only reduced by 20% per jump, and each spell now jumps to one additional target. Other Adjustments
      The Intellect to Attack Power conversion from Mental Dexterity has been reduced to 65% (from 100%) The AP to spell damage conversion from Mental Dexterity has been reduced to 20% (from 30%) Mental Dexterity no longer grants any +healing Maelstrom Weapon reduced or instant cast procs may no longer be used to cast Chain Heal or Healing Wave with a reduced or instant cast time Shamanistic Rage is no longer a rune ability but is now learned as a baseline ability from a skill book Shamanistic Rage now grants 10% of mana to the party (down from 20%) Burn now grants 2 spell damage per level (down from 4) A new rune has been added in place of shamanistic rage–Greater Ghost Wolf: Ghost Wolf is now usable indoors and reduces all damage taken by 10% while active. Warlock
      New Runes—Cloak Slot:
      Decimation: Shadowbolt, Shadow Cleave, Incinerate and Soul Fire damage on targets below 35% health causes your next Soul Fire to not cost a Soul Shard and cast 1.5 seconds faster. 10 Second Duration. Mark of Chaos: Shadowburn causes your next single-target spell or ability to have a 100% increased critical strike chance. Infernal Armor: For the next 10 seconds, all non-physical damage is reduced by a percentage of your damage reduced from armor. 60 sec cooldown. Other Adjustments
      Demonic Grace is no longer on the Global Cooldown Warrior
      New Runes—Cloak Slot:
      Fresh Meat: Damaging a target with Bloodthirst has a chance to enrage you, activating abilities which require being enraged and cause you to deal 10% increased damage for 12 seconds. 100% chance to proc on first Bloodthirst hit against a target. 10% chance for subsequent hits against that same target. Sudden Death: Your melee crits have a chance to activate sudden death for 10 seconds. While Sudden Death is active, you may use Execute on any target, and you always have 10 rage remaining after using execute. Shockwave: Cone attack that deals physical damage and stuns all affected enemies for 4 seconds. Requires a Shield and Defensive Stance. 60 sec cooldown. Other Adjustments
      Single-Minded Fury no longer increases damage dealt but now increases movement speed by 15% (up from 10%) and reduces threat generated by the Warrior by 10%. Blood Frenzy has been redesigned. Now increases rend damage by 100% and causes Rend to gain increased damage equal to 3% of attack power per tick, and Rend may be used in any stance. Flagellation has been redesigned. Now causes the Warrior to gain Rage from physical damage taken as the warrior was wearing no armor. Rampage has been redesigned. Now instantly increases the Warrior’s attack power by 10% for 30 seconds and no longer stacks or costs rage to activate. Requires being enraged. 2 minute cooldown. Wrecking Crew now causes an enrage effect that lasts 10 seconds and increases damage done by Mortal Strike, Bloodthirst, and Shield slam by 10%. The threat reduction in Gladiator Stance is now 30% (was 10%) Consumed by Rage now activates when exceeding 60 rage and now always lasts 12 seconds regardless of the number of attacks, but no longer grants a damage bonus. The Booming Voice talent now increases Battle Shout duration by 30/60/90/120/150% and reduces its rage cost by 20/40/60/80/100%. Commanding Shout’s rage cost was removed and its duration was increased to 5 minutes. Recklessness now increases critical strike chance by 50% (was 100%) and the duration is reduces to 12 seconds, but the cooldown is reduced to 5 minutes. Retaliation and Shield Wall have had their cooldowns reduced to 5 minutes (was 30 minutes). A new baseline ability has been added from a skill book: Meat Hook Throw out a hooked chain to restrain the target and pull them towards you. Costs 15 rage, 30 yard range, and has a 35 second cooldown. This may not be used on enemies more than 1 level above the Warrior or which are marked as “boss” enemies. General
      All tanking classes now gain additional damage output benefit from the defense skill in some way. Thank you for participating in the WoW Classic Season of Discovery PTR. We plan to continue to make adjustments during this PTR period and we will update this thread as changes continue to roll in.
    • By Staff
      Blizzard has posted a preview of Season of Discovery Phase 4!
      In Phase 4, players can level to 60, discover new class runes, and enter Molten Core to face Ragnaros.
      Season of Discovery Phase 4 is coming and with it, players will be able to level to 60, discover new class runes, enter the Molten Core raid dungeon to face Ragnaros, and more.
      What’s in Store
      We’re leveling up Season of Discovery Phase 4 with a variety of leveling changes, new rune discoveries, class adjustments, professions and reputations updates, dungeon updates, PvP Class Sets, updated events, raid content, world bosses, and more.
      Level from 50 to 60 Updated Discoverer’s Delight buff Level 1-50 150% Level 50-60 50% New Runes for each class to discover. New Cloak rune slot Utility Runes: These class agnostic utility runes will provide additional bonuses to a variety of skills such as additional bonuses to a variety of stats such as weapon skill, spell hit, and more. New Ring rune slots Class Adjustments: Many classes will experience changes such as select runes becoming baseline abilities and new runes will become available. Profession and Reputation Updates: New and enhanced professions recipes for Argent Dawn, Thorium Brotherhood, Hydraxian Waterlords, and Timbermaw Hold. Nightmare Incursions updated to daily quest hubs. New Stranglethorn Vale and Blood Moon Rewards and Currency Dungeon Updates: updated rewards and new dungeons available at level 60: Blackrock Depths (2nd half) Blackrock Spire Dire Maul (3 wings) Scholomance Stratholme PvP Class Sets for Rank 10 Molten Core Raid Dungeon
      Experience Molten core as a 20-player dungeon with 10 classic bosses, revamped loot, redesigned Tier 1 sets, and more. Players will also be able to turn up the heat with a new variable difficulty mechanic. Don’t forget your fire resist gear! You are going to need it. We’ll be adding one more surprise to this classic raid dungeon for intrepid adventurer’s to discover.
      World Bosses Updates
      Experience Lord Kazzak and Azuregos as brand-new instanced versions of these encounters. These encounters can be experienced with up to 40 players but will be tuned as 20-player content.
      Onyxia will also be adjusted to accommodate 40 or fewer players along with some additional loot adjustments.
      We’ll have more to share in the coming weeks beyond this brief overview and have more in development for this phase we can’t wait for you to discover. Stay tuned to the official site for more information got a full phase 4 preview. We look forward to bringing this endgame experience for Season of Discovery to life.
    • By Staff
      The previously announced buff to raid drops in Sunken Temple has arrived to Season of Discovery! Casters are getting better loot and some previously rare items will now be Epic quality as well.
      Sunken Temple (Source)
      With hotfixes that are now live, we’ve updated many items that drop in Sunken Temple to be better for casters and more rewarding in general.
      A number of previously non-Epic items are now Epic quality, and in many cases, stats have been added or increased.
    • By Staff
      With the launch of Cataclysm Classic upon us, we've got you covered with a wealth of new guides for this latest chapter. Also, don't forget to participate in our Blazing Epic Upgrade giveaway!
      Icy Veins' Blazing Epic Upgrade Giveaway
      Don't forget to participate in our giveaway for a chance to earn codes for the Blazing Epic Upgrade! You will find more information here.

      With the launch of Cataclysm Classic, players will begin to level from 80 to 85 through new zones, dungeons, and raids, engage in PvP combat in Tol Barad and more.

      Level Cap Raised to 85
      We've got a host of leveling guides to help you out. Here, you will find recommended talent builds for easier leveling.
      Blood Death Knight Cataclysm Classic Leveling Guide Frost Death Knight Cataclysm Classic Leveling Guide Unholy Death Knight Cataclysm Classic Leveling Guide Balance Druid Cataclysm Classic Leveling Guide Feral DPS Druid Cataclysm Classic Leveling Guide Feral Tank Druid Cataclysm Classic Leveling Guide Restoration Druid Cataclysm Classic Leveling Guide Beast Mastery Hunter Cataclysm Classic Leveling Guide Marksmanship Hunter Cataclysm Classic Leveling Guide Survival Hunter Cataclysm Classic Leveling Guide Arcane Mage Cataclysm Classic Leveling Guide Fire Mage Cataclysm Classic Leveling Guide Frost Mage Cataclysm Classic Leveling Guide Holy Paladin Cataclysm Classic Leveling Guide Protection Paladin Cataclysm Classic Leveling Guide Retribution Paladin Cataclysm Classic Leveling Guide Discipline Priest Cataclysm Classic Leveling Guide Holy Priest Cataclysm Classic Leveling Guide Shadow Priest Cataclysm Classic Leveling Guide Elemental Shaman Cataclysm Classic Leveling Guide Enhancement Shaman Cataclysm Classic Leveling Guide Restoration Shaman Cataclysm Classic Leveling Guide Assassination Rogue Cataclysm Classic Leveling Guide Combat Rogue Cataclysm Classic Leveling Guide Subtlety Rogue Cataclysm Classic Leveling Guide Affliction Warlock Cataclysm Classic Leveling Guide Demonology Warlock Cataclysm Classic Leveling Guide Destruction Warlock Cataclysm Classic Leveling Guide Arms Warrior Cataclysm Classic Leveling Guide Fury Warrior Cataclysm Classic Leveling Guide Protection Warrior Cataclysm Classic Leveling Guide Dungeon Guides
      Cataclysm Classic launch adds 9 new dungeons. So far, we've got guides up for the following:

      The Deadmines Dungeon Guide Shadowfang Keep Dungeon Guide Blackrock Caverns Dungeon Guide The Stonecore Dungeon Guide If you're looking for more general information, you will find them in the Dungeon Overview.
      Cataclysm Classic Class Guides
      Our writers have prepared class guides for every single specialization for you to use at max level.
      Death Knight Overview Blood Death Knight PvE Guide Frost Death Knight PvE Guide Unholy Death Knight PvE Guide Druid Overview Balance Druid PvE Guide Feral DPS Druid PvE Guide Feral Tank Druid PvE Guide Restoration Druid PvE Guide Hunter Overview Beast Mastery Hunter PvE Guide Marksmanship Hunter PvE Guide Survival Hunter PvE Guide Mage Overview Arcane Mage PvE Guide Fire Mage PvE Guide Frost Mage PvE Guide Paladin Overview Holy Paladin PvE Guide Protection Paladin PvE Guide Retribution Paladin PvE Guide Priest Overview Discipline Priest PvE Guide Holy Priest PvE Guide Shadow Priest PvE Guide Rogue Overview Assassination Rogue PvE Guide Combat Rogue PvE Guide Subtlety Rogue PvE Guide Shaman Overview Elemental Shaman PvE Guide Enhancement Shaman PvE Guide Restoration Shaman PvE Guide Warlock Overview Affliction Warlock PvE Guide Demonology Warlock PvE Guide Destruction Warlock PvE Guide Warrior Overview Arms Warrior PvE Guide Fury Warrior PvE Guide Protection Warrior PvE Guide Cataclysm Classic Tier Lists
      If you're wondering how your specialization performs in raids, you can take a look at one of our tier lists.
      DPS Tier List for Cataclysm Classic Healer Tier List for Cataclysm Classic Tank Tier List for Cataclysm Classic Reputation Guides
      Explore our detailed reputation guides for Cataclysm Classic to increase your standing with the new factions!

      Baradin's Wardens  Dragonmaw Clan  Guardians of Hyjal Hellscream's Reach Ramkahen The Earthen Ring Therazane Wildhammer Clan Profession Guides
      Master every profession in Cataclysm Classic with our comprehensive guides, covering all the skills and tips you need for success.

      Professions Overview Profession Bonuses Alchemy Archaeology Blacksmithing Cooking Enchanting  Engineering  First-Aid Fishing Herbalism Inscription Jewelcrafting Leatherworking Mining Skinning Tailoring General Guides
      Finally, we've got some general guides that explain how Reforging or Transmogrification work in Cataclysm Classic. You will also find a detailed guide about the Racial Bonuses, and more.

      Racial Bonuses Currency Reforging Transmogrification List of Raid Buffs and Debuffs
    • By Staff
      Blizzard shared a lot of details on the future of Season of Discovery today. Phase 3 will last longer than previous seasons, and while we didn't get a Phase 4 launch window, we did find out that it will get a limited PTR. This will be to test combat and classes specifically, with all runes unlocked and template level 60 characters ready, possibly even with tier set bonuses! We also found out that Phase 4 will have generally the same raid tiers and patch timing as original Classic did. There's also some buffs coming to Sunken Temple caster gear. 
      SoD (Source)
      The team has been hard at work on Season of Discovery and Cataclysm Classic. There’s a lot happening in Classic right now, and while we’ve been working incredibly hard, we’ve also been fairly quiet, so we felt it would be a good time to provide an update on a few things, including Season of Discovery Phase 4.
      Phase 4 Release Update
      Cutting straight to it, and as you have no doubt likely noticed, the World of Warcraft team has been delivering a lot of exciting content lately, and this will (of course) continue well through the next few months and beyond. As such, to land Phase 4 at just the right time, our current phase (Phase 3) is going to last longer than previous Season of Discovery content phases. We can’t share Phase 4’s release date just yet, and we know this news and the longer Phase 3 may be disappointing to some, but our timeline will ensure that our Classic team delivers an experience worthy of our players at the high-quality bar we are setting for ourselves.
      We’re so very excited to share what’s next with you.
      We also want to make sure that we take the time we need to deliver equally awesome experiences in both Season of Discovery and Cataclysm Classic, and give Cataclysm Classic’s launch the time it deserves to breathe, without players feeling the pressure of needing to choose between it and all of the other fun things that are happening in WoW right now. We understand our players love to plan, so we wanted to signal our intentions now and let you know that we intend to share the exact timing of Phase 4’s launch, and start discussing what it will include, as early as it is possible to do so.
      Please stay tuned for more information on Phase 4 coming soon.
      Phase 4 PTR Plans
      In a departure from previous phases, we will spin up a limited PTR specifically focused on combat and class testing for Phase 4. We plan to include level 60 templates with all runes and abilities learned, and we tentatively plan to provide some sort of access to level 60 tier set bonuses. We also plan to provide access to training dummies and some raid content, as well as battlegrounds, so that players can test out their new builds. Again, our intent with this PTR is to focus on combat and class testing, and we will not be using it to test the unique content coming with Phase 4. We’ve received an enormous amount of class feedback from players, and we’re very excited for the level 60 runes to be discovered as well as our revamped tier sets.
      We’re investing heavily into class adjustments going into Phase 4, and while perfect balance is not the goal, we do want to look at classes, specs, and runes that are underperforming and find opportunities to make as many improvements as we can. Many classes will see substantial redesigns going into the level 60 endgame, with some runes moving around and others becoming baseline skills. We’re excited for players to jump in to play around with these substantial adjustments and participate in the feedback loop with us ahead of Phase 4 hitting live realms.
      We’ll share more information on our testing schedule very soon.
      Level 60 Content Phases
      One common question we’ve been asked is “how will the various raid tiers roll out at level 60?”, and we want to provide some clarity and let everyone know that we will be rolling raids out in phases similar to how we did in 2019’s Classic. The first tier will consist of Molten Core and Onyxia, and a few weeks after that we will see Blackwing Lair, followed by Zul’Gurub, with additional endgame content and surprises that we’re planning to add between the major raid tier releases as well. For ease of communication, we intend to frame our releases around the familiar original WoW raid tiers.
      Sunken Temple Adjustments Incoming
      One consistent piece of feedback we’ve received is that the rewards from Sunken Temple have been a bit underwhelming. During our design and testing of Phase 3, we didn’t entirely know the scale and scope of adjustments we’d make to Level 60 dungeon gear, Tier 1 item sets, and Molten Core and Onyxia gear. Now that we have a good idea about those, we think it makes sense to increase the power level of some of the Sunken Temple gear. These updates will particularly focus on caster gear, which feels the most underpowered.
      We’ll let you know when we’ve got this ready to implement in the live game.
      We want to again express a heartfelt thanks to our passionate players. We’ve had a blast playing with you in Season of Discovery and now in the Cataclysm Classic pre-patch, and we can’t wait to get more exciting Classic content into your hands very soon!
      Thank you,
      The WoW Classic Development Team
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