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WoW Classic Maximum Realm Capacity Increased: August 28th

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Blizzard is increasing the maximum number of players that can be simultaneously logged in and playing to decrease the long wait times that currently vex most servers. The hotfix will result in smaller queues on overcrowded realms and no queues on less-populated realms.

Blizzard LogoBlizzard (Source)

With hotfixes that we are currently deploying to all WoW Classic realms, we are substantially increasing the number of players that can be simultaneously logged in and playing. We expect this to result in smaller queues for realms that have large queues, and some realms should no longer have queues at all.

We will closely monitor performance and stability throughout this process.

Thank you very much.

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Finally. This should help keep some communities that came in together from splitting due to huge queues and some people already invested in leveling that did get in.

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1 hour ago, PepperAmmy said:

i really want to give classic a try but the ques really put me off plus only 3 PvE servers that are all at max

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There's more than 3 bud.

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1 hour ago, PepperAmmy said:

i really want to give classic a try but the ques really put me off plus only 3 PvE servers that are all at max

Wait for a bit more and give it a try. Some people with ADHD will quit before 30. The queues will be gone, and starting zones won't make you wish you were in STV with PVP enabled cause it would still be faster to level

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I've found today to be much better once logged in, but still had a 2hr queue at 8am and another one at about 930pm... Hoping this increase will sort it tomorrow onward otherwise bye classic, aint nobody got time for this with work... 

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Hi, I was wondering if anyone could tell me how this might affect the realm population indicators? Will a realm still marked as full still mark as full or might it now slip back to high population ect. On one hand i don't want them to give any reason for more people to join full/high realms, i also imagine the metric wouldn't function properly by their describing if it didn't adjust?

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2 hours ago, Vallien said:

Hi, I was wondering if anyone could tell me how this might affect the realm population indicators?

I'm not an insider so I don't know more than you do, but given that they adjusted the indicators yesterday to be absolute based on the current vs. maximum population for each server, my guess is that increasing the capacity will decrease the indicators (for example Full could become High), except for overcrowded servers where Full will stay Full but the queue size will decrease. I appreciate that they give it a try, but I hope it won't affect server stability.

I'm also worried about certain quests which already take forever to complete because 20 people are waiting for the same mobs to reappear. Personally I prefer waiting a bit in the queue and then enjoying the game, than entering immediately and then wasting time in the game. But then again the maximum queue length I had to endure was 52 minutes, which is pretty reasonable compared to the 3 or even 6 hours other players have been reporting. Plus if Blizzard increases layering at the same time they increase the capacity then the game play should be left unchanged - assuming the servers themselves can cope with the load. Fingers crossed.

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