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Heroes of the Storm Balance Update: August 28th

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A new balance update has just hit the Nexus. The Triglav Protector on Volskaya Foundry has been buffed to sustain more damage and we have a plethora of Hero changes.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

Battlegrounds

  • Volskaya Foundry
    • Triglav Protector
      • Health increased from 10450 to 11500.
      • Health scaling in minutes 1-5 increased from 550 to 575.
      • Health scaling over time increased by a proportional amount.
      • Starting Basic Attack damage increased from 140 to 155.
      • Charge [Q]
        • Starting damage increased from 140 to 160.
        • Damage bonus vs. non-Heroic targets increased from 400% to 500%.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We’re buffing the Triglav Protector’s pushing power so that it can get more damage done when it’s taken.

Heroes

Tank

Blaze

Divider_Hero_Blaze.png

Base

  • Jet PropulsionJet Propulsion [E]
    • Delay before charging reduced from .5 to .375 seconds.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 45.
Developer Comment: To help Blaze be a better front line for his team, we’re slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.

Diablo

Divider_Hero_Dehaka_crop.png

Talents

  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1 to 1.25 seconds.
  • Level 13
    • Adjusted the order of talents to match other heroes (Q, W, E, etc.).
    • Devastating ChargeDevastating Charge [Q]
      • Damage bonus reduced from 80% to 50%.
      • Adjusted functionality:
        • Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
        • Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
    • HellfireHellfire [W]
      • Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Developer Comment: We’ve had a lot of discussion recently on Diablo’s place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he’s an incredibly fun Warrior to play, but we’ve heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow ChargeShadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating ChargeDevastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we’re buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect DominationDomination combo for those who love the playstyle while also bringing other ways to play him into the forefront.

Johanna

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Talents

  • Level 1
    • ReinforceReinforce [Passive]
      • Physical Armor amount reduced from 75 to 50.
      • Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
Developer CommentReinforceReinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we’re changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus.

Bruiser

Chen

Divider_Hero_Chen_crop.png

Talents

  • Level 1
    • Eye of the TigerEye of the Tiger [W]
      • Bonus damage and healing reduced from 50% to 40%.
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 2.5% to 3% of Chen’s maximum Health.
  • Level 4
    • Accumulating FlameAccumulating Flame [W]
      • Increased Ignited damage reduced from 25% to 20%.
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 40% to 50%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Stagger’s damage duration increased from .5 seconds to 1 second.
  • Level 10
    • Storm, Earth, FireStorm, Earth, Fire [R2]
      • Cooldown increased from 100 to 120 seconds.
  • Level 13
    • Ring of FireRing of Fire [W]
      • Damage reduced from 60 to 55.
  • Level 16
    • CelerityCelerity [E]
      • Armor bonus increased from 20 to 30.
    • Combo StrikesCombo Strikes [Trait]
      • Attack Speed bonus reduced from 50% to 35%.
Developer Comment: Now that Chen’s rework has had some time to settle, we’re doing some larger talent tuning due to a few talents outperforming others. Eye of the TigerEye of the Tiger and Combo StrikesCombo Strikes in particular are too powerful compared to other options, and his StaggerStagger-related talents are underperforming. These tuning changes should better round out his talent options while still ensuring that he remain a viable member of the team.

Imperius

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Base

  • Valorous BrandValorous Brand [Trait]
    • Healing amount increased from 70 to 75.

Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage increased from 50% to 100%.
      • Cooldown reduction increased from 1 second to 1.25 seconds.
    • Consuming FlameConsuming Flame [W]
      • Center damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing increased from 50% to 60%.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 35% to 40%.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus increased from 20% to 25%.
Developer Comment: Imperius has lost a bit of his teeth since our talent revamp, and these changes should bring him back to his former glory.

Leoric

Divider_Hero_Leoric_crop.png

Base

  • Health increased from 2468 to 2550.
  • Health Regeneration increased from 5.141 to 5.313.

Talents

  • Level 20
    • Hardened BonesHardened Bones [W]
      • Armor increased from 40 to 50.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 60 to 30 seconds.
Developer Comment: Too many traitors have escaped Leoric’s grasp lately. It’s time that they paid.

Support

Medivh

Divider_Hero_Medivh_crop.png

Talents

  • Level 20
    • Dust of DisappearanceDust of Disappearance [Active]
      • Allied Heroes who are given Stealth are unable to be revealed for .5 seconds.
Developer Comment: We heard feedback that Medivh’s Dust of DisappearanceDust of Disappearance should mirror Brightwing’s Invisible FriendsInvisible Friends when it comes to its reliability in being able to give allies Stealth, and we agree!

Tassadar

Divider_Hero_Tassadar_crop.png

Base

  • Health increased from 1287 to 1350.
  • Health Regeneration increased from 2.68 to 2.81.
  • Basic Attack damage increased from 14 to 15.
  • Distortion Beam Slow increased from 20% to 25%.

Talents

  • Level 1
    • Khaydarin ResonanceKhaydarin Resonance [Passive]
      • Regeneration Globe amounts for quest completion reduced from 15/30 to 10/20.
      • Plasma Shield quest completion bonuses reduced from 20%/40% to 15%/30%.
  • Level 7
    • ResonationResonation [W]
      • Slow amount increased from 50% to 60%.
  • Level 13
    • Adun's WisdomAdun's Wisdom [Trait]
      • Cooldown reduction increased from 50% to 75%.
  • Level 16
    • Phase DisruptionPhase Disruption [W]
      • Physical Armor reduction increased from 25 to 35.
    • Focused BeamFocused Beam [Trait]
      • Bonus damage increased from 1% to 1.5% maximum Health.
  • Level 20
    • Prismatic LinkPrismatic Link [Passive]
      • Damage increased from 40% to 50%.
Developer Comment: Leaving him on a good note ahead of nipping out some of his kit was important to us, so while we wait for Tassadar’s rework to come to the Nexus, we thought it would be fun to buff him a bit in the meantime.

Healer

Auriel

Divider_Hero_Auriel_crop.png

Base

  • Bestow HopeBestow Hope [Trait]
    • Hope generation from damage that Auriel deals to enemy Heroes increased from 40% to 60%.
    • Hope generation from damage that Auriel deals to non-Heroes increased from 10% to 20%.
    • Hope generation from damage that allied Heroes deals to enemy Heroes decreased from 40% to 30%.

Talents

  • Level 4
    • Heavy BurdenHeavy Burden [E]
      • Slow amount increased from 40% to 50%.
Developer Comment: We’re experimenting with changing Auriel to be a little less dependent on her Hope target in order to be effective. While we still want the connection between her and her chosen teammate to be a central part of the Hero, this should allow her to shine in more compositions, and reward good Auriel players with an increased effectiveness in their games.

Deckard

divider_hero_deckard.png

Base

  • Health increased from 1598 to 1700.
  • Health Regeneration increased from 3.328 to 3.542.

Talents

  • Level 7
    • Cube MasteryCube Mastery [W]
      • Mana cost reduction of Scroll of Sealing changed from 30 to 25.
      • Scroll of Sealing cooldown reduction increased from 3 to 4.
  • Level 16
    • Safety in NumbersSafety in Numbers [Passive]
      • Additional functionality: When 3 allied Heroes are nearby, Deckard’s Mana Regeneration is also increased by 50%.
Developer Comment: OK, Deckard. We have to have a talk. We’ve been buffing you since December and you still don’t want to become meta. At this point it’s not me, it’s you. Seriously we love Deckard. Hope you all enjoy these buffs!

Kharazim

Divider_Hero_Kharazim_crop.png

Talents

  • Level 7
    • Heavenly ZealHeavenly Zeal [W]
      • Increased Breath of Heaven Healing duration increased from 3 to 3.5 seconds.
Developer Comment: To help smooth out the interaction between Heavenly ZealHeavenly Zeal and Echo of HeavenEcho of Heaven, we’re slightly increasing the bonus Healing duration so that they can more reliably benefit from one another.

Rehgar

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Base

  • Basic Attack damage reduced from 113 to 106.
  • Health reduced from 2049 to 2000.
  • Health Regeneration reduced from 4.27 to 4.167.

Talents

  • Level 1
    • Electric ChargeElectric Charge [W]
      • Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
    • Colossal TotemColossal Totem [E]
      • Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
    • Wolf RunWolf Run [Z]
      • Additional functionality: Hitting an enemy Hero with Ghost Form’s Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
  • Level 4
    • Totemic ProjectionTotemic Projection [E]
      • Removed.
  • Level 7
    • FarsightFarsight [Active]
      • Removed.
    • New talent: Grounded Totem [E]
      • Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Range increased from 8 to 12.
      • Movement Speed bonus increased from 25% to 35%.
Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he’s not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Stukov

Divider_Hero_Stukov.png

Talents

  • Level 10
    • Flailing SwipeFlailing Swipe [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • Controlled ChaosControlled Chaos [R1]
      • Cooldown of Flailing Swipe changed from 30 to 25 seconds.
      • Mana cost of Flailing Swipe changed from 30 to 25.
Developer Comment: We’re buffing Flailing SwipeFlailing Swipe to be a more viable option compared to Massive ShoveMassive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing SwipeFlailing Swipe being on cooldown during the next engagement.

Tyrande

Divider_Hero_Tyrande_crop.png

Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing increased from 40% to 45%.
    • Mark of MendingMark of Mending [Trait]
      • Self-healing increased from 2% to 2.5% maximum Health.
    • Elune's ChosenElune's Chosen [Active]
      • Healing reduced from 200% to 175% of the damage dealt.
  • Level 4
    • The talents on this tier have been moved to follow normal talent ordering conventions (Q, W, E, etc.).
    • RangerRanger [Active]
      • Cooldown reduced from 30 to 25 seconds.
    • Trueshot AuraTrueshot Aura [Active]
      • Cooldown reduced from 60 to 45 seconds.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Moved from Level 16.
  • Level 13
    • Ranger's MarkRanger's Mark [Trait]
      • Basic Attacks against marked targets no longer increase the duration of Hunter’s Mark.
      • New functionality: Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 1.5 seconds.
  • Level 16
    • Celestial AttunementCelestial Attunement [Q]
      • Moved from Level 7.
Developer Comment: Outside of normal talent tuning changes, we wanted to move Celestial AttunementCelestial Attunement to a later talent tier. While it wasn’t unreasonably blowing out games from a win rate perspective, we feel that it comes online too early for its powerful effect due to how it can make many other Heroes significantly less effective and fun to play for too much of a match. We like that it’s a unique reason to bring Tyrande, but, similar to Kharazim’s Cleansing TouchCleansing Touch, we think it’s more appropriate for these kinds of effects to come online later in the game.

Melee Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Cooldown recharge rate reduced from 100% to 75%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 68 to 65.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow duration increased from 2 to 3 seconds.
Developer Comment: We went a little overboard with our changes to Ruthless MomentumRuthless Momentum and Show of ForceShow of Force. We’re toning both of these talents down a bit, while at the same time giving Hindered MotionHindered Motion a small buff.

Murky

Divider_Hero_Murky_crop.png

Talents

  • Level 4
    • Slime TimeSlime Time [Q]
      • Required number of times enemy Heroes need to be Slimed to receive quest rewards reduced from 15/30 to 10/20.
    • Living the DreamLiving the Dream [Passive]
      • Maximum Spell Power bonus increased from 20% to 25%.
Developer Comment: Mrrgl mrrgl mrrrrrrrgl. Mrrrrrgl! Mrgl?

Qhira

Divider_Hero_Qhira.png

Base

  • Health reduced from 2075 to 1950.
  • Health Regeneration reduced from 4.32 to 4.06
  • Grappling HookGrappling Hook [Trait]
    • Range reduced from 12 to 11.

Talents

  • Level 1
    • Maximum EffortMaximum Effort [Q]
      • Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
    • Fatal WoundsFatal Wounds [W]
      • Quest completion requirement increased from 125 to 200.
      • Bonus Blood Rage bleed damage reduced from 50% to 40%.
    • Finishing TouchFinishing Touch [Passive]
      • Bonus damage increased from 25% to 30%.
      • Duration increased from 2.5 to 3 seconds.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 25% to 30%.
      • Secondary target Slow increased from 35% to 40%.
  • Level 7
    • HealmongerHealmonger [W]
      • Healing reduced from 205 to 190.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Stun duration increased from .75 seconds to 1 second.
      • Final damage increased from 83 to 160.
    • Final StrikeFinal Strike [R2]
      • Damage reduced from 415 to 395.
Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal WoundsFatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We’re making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.

Zeratul

Divider_Hero_Zeratul_crop.png

Talents

  • Level 13
    • Shroud of AdunShroud of Adun [Trait]
      • Shield amount increased from 15% to 20%.
      • Shield gain reduced from being over 5 seconds to over 3 seconds.
Developer CommentShroud of AdunShroud of Adun is slightly underperforming compared to its alternatives. It now has synergy with Move UnseenMove Unseen due to our last round of changes to Zeratul, and hopefully with this buff Shroud of AdunShroud of Adun gets pushed into the limelight.

Ranged Assassin

Chromie

Divider_Hero_Chromie_crop.png

Talents

  • Level 1
    • Timewalker's PursuitTimewalker's Pursuit [Active]
      • Spellpower bonus increased from 10% to 15%.
  • Level 7
    • Bronze TalonsBronze Talons [Q]
      • Bonus Basic Attack damage increased from 30% to 40%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.5 to 1.75 seconds.
  • Level 13
    • Here and ThereHere and There [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 16
    • Fast ForwardFast Forward [Q]
      • Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Developer Comment: Chromie’s fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.

Gul'dan

Divider_Hero_Guldan_crop.png

Talents

  • Level 10
    • Rain of DestructionRain of Destruction [R2]
      • Cooldown reduced from 100 to 70 seconds.
      • Mana cost reduced from 90 to 80.
  • Level 16
    • Darkness WithinDarkness Within [Trait]
      • New functionality: Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Developer CommentDarkness WithinDarkness Within has always been a bit of an outlier compared to Gul’dan’s other talents at 16. We’re trying something new with this iteration, which is now about keeping a rolling Spell Power buff going by continuing to deal damage to enemy Heroes and, if Gul’dan can do this, having a better engine to fuel his abilities. We’re hoping that this makes Darkness WithinDarkness Within a powerful and different feeling option compared to the other talents on the tier.

Hanzo

Divider_Hero_Hanzo_crop.png

Talents

  • Level 4
    • Explosive ArrowsExplosive Arrows [Q]
      • Bonus damage reduced from 75% to 60%.
  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Cooldown reduced from 100 to 60 seconds.
      • Mana cost reduced from 100 to 60.
      • Damage increased from 70 to 78.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Movement Speed bonus increased from 20% to 25%.
  • Level 20
    • The Dragon AwakensThe Dragon Awakens [R1]
      • Cooldown reduction reduced from 5 to 4 seconds.
Developer Comment: We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Kel'Thuzad

Divider_Hero_Kel'Thuzad.png

Talents

  • Level 7
    • Accelerated DecayAccelerated Decay [Q]
      • Bonus damage increased from 20% to 25%.
      • Maximum stacks reduced from 6 to 4.
    • Ice ColdIce Cold [Passive]
      • Cooldown reduction increased from 5 to 8 seconds.
      • Bonus damage increased from 300% to 400%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 50 to 45.
      • Root duration increased from 1.75 to 2 seconds.
    • Shadow FissureShadow Fissure [R2]
      • Mana cost reduced from 45 to 40.
      • Damage reduced from 360 to 320.
      • New functionality: Damaging an enemy Hero with Shadow Fissure resets its cooldown.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Damaging enemy Heroes who are slowed by Frost Nova no longer increases its slow duration.
      • New functionality: Damaging enemy Heroes who are slowed by Frost Nova reduces the cooldown of Frost Nova by .4 seconds.
  • Level 20
    • Might of the ScourgeMight of the Scourge [R2]
      • If an enemy Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later.  This second cast will not duplicate itself.
Developer Comment: We’re making some changes to Kel’Thuzad to reduce his burst damage combo with Shadow FissureShadow Fissure, as well as to make some adjustments to his talents to make them more competitive with one another.

Li-Ming

Divider_Hero_LiMing_Crop.png

Base

  • Magic MissilesMagic Missiles [Q]
    • Damage scaling increased from 3% to 3.5%.

Talents

  • Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
  • Level 1
    • Astral PresenceAstral Presence [Passive]
      • Mana threshold for Mana gain increased from 25% to 35%.
  • Level 7
    • SeekerSeeker [Q]
      • Damage increased from 125 to 140.
    • Zei's VengeanceZei's Vengeance [W]
      • Damage increase bonus for distance traveled increased from 25% to 30%.
  • Level 10
    • DisintegrateDisintegrate [R1]
      • Damage increased from 11 to 12.
  • Level 13
    • Glass CannonGlass Cannon [Passive]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While we haven’t seen a huge change in Li-Ming’s overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don’t feel that it’s necessary yet to increase the speed of her Ability casts. We’ll continue to keep an eye on her as we get more data on her performance over time.

Tychus

Divider_Hero_Tychus_crop.png

Talents

  • Level 1
    • Press the AdvantagePress the Advantage [E]
      • Duration increased from 3 to 5 seconds.
    • DashDash [E]
      • No longer has a quest component.
      • Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
    • Combat TacticianCombat Tactician [E]
      • New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
Developer Comment: Tychus’s Level 1 talents have traditionally not been the most exciting or impactful. We’re making some changes to make them feel more powerful and different from one another.

Valla

Divider_Hero_Valla_crop.png

Talents

  • Level 1
    • CaltropsCaltrops [E]
      • Additional functionality: Upon completing the quest, Vault’s Mana cost is reduced from 50 to 25.
Developer Comment: Since Valla has a fair bit of Mana tension, and to be consistent with other talents that significantly reduce the cooldown of an ability, we’re giving a Mana reduction to VaultVault on CaltropsCaltrops so that it remains Mana-neutral when the quest is completed.

Bug Fixes

  • Qhira
    • Qhira's Grappling HookGrappling Hook should no longer pull her after she has been Rooted.
    • Qhira's Grappling HookGrappling Hook visuals should clean up correctly if she dies at the same time it connects.
    • Qhira's Revolving SweepRevolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
    • Qhira's Unleashed PotentialUnleashed Potential talent will no longer cause ability resets when killing Illusions.

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40 minutes ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

New to blizz games?

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7 hours ago, Stan said:

how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Cough cough Ana cough cough

7 hours ago, Stan said:

We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Nerfing Explosive Arrow won't do anything. It's Hanzo's ONLY source of waveclear. You can't afford NOT to take it in 90% of your game. Serrated Arrow is for mercs and Immortals. No, Ignore All Distractions does not give you waveclear because of his slow attack speed. And no, you should not pick Redemption since it's easily the worst Lv 1 talent. 

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9 hours ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

They probably didn't like the end result. Happened in many games with many changes.

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I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

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I'm itching to try the new changes on Rehgar. I bet solo laner Rehgar is back. Changes for Tyrande and Tassadar seem cool too.

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On 8/30/2019 at 5:56 AM, Valhalen said:

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

What are the undocumented buffs?

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      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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