Jump to content
FORUMS
Stan

Heroes of the Storm Balance Update: August 28th

Recommended Posts

AHFFMK9474721566236685913.png

A new balance update has just hit the Nexus. The Triglav Protector on Volskaya Foundry has been buffed to sustain more damage and we have a plethora of Hero changes.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

Battlegrounds

  • Volskaya Foundry
    • Triglav Protector
      • Health increased from 10450 to 11500.
      • Health scaling in minutes 1-5 increased from 550 to 575.
      • Health scaling over time increased by a proportional amount.
      • Starting Basic Attack damage increased from 140 to 155.
      • Charge [Q]
        • Starting damage increased from 140 to 160.
        • Damage bonus vs. non-Heroic targets increased from 400% to 500%.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We’re buffing the Triglav Protector’s pushing power so that it can get more damage done when it’s taken.

Heroes

Tank

Blaze

Divider_Hero_Blaze.png

Base

  • Jet PropulsionJet Propulsion [E]
    • Delay before charging reduced from .5 to .375 seconds.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 45.
Developer Comment: To help Blaze be a better front line for his team, we’re slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.

Diablo

Divider_Hero_Dehaka_crop.png

Talents

  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1 to 1.25 seconds.
  • Level 13
    • Adjusted the order of talents to match other heroes (Q, W, E, etc.).
    • Devastating ChargeDevastating Charge [Q]
      • Damage bonus reduced from 80% to 50%.
      • Adjusted functionality:
        • Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
        • Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
    • HellfireHellfire [W]
      • Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Developer Comment: We’ve had a lot of discussion recently on Diablo’s place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he’s an incredibly fun Warrior to play, but we’ve heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow ChargeShadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating ChargeDevastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we’re buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect DominationDomination combo for those who love the playstyle while also bringing other ways to play him into the forefront.

Johanna

Divider_Hero_Johanna_Crop.png

Talents

  • Level 1
    • ReinforceReinforce [Passive]
      • Physical Armor amount reduced from 75 to 50.
      • Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
Developer CommentReinforceReinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we’re changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus.

Bruiser

Chen

Divider_Hero_Chen_crop.png

Talents

  • Level 1
    • Eye of the TigerEye of the Tiger [W]
      • Bonus damage and healing reduced from 50% to 40%.
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 2.5% to 3% of Chen’s maximum Health.
  • Level 4
    • Accumulating FlameAccumulating Flame [W]
      • Increased Ignited damage reduced from 25% to 20%.
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 40% to 50%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Stagger’s damage duration increased from .5 seconds to 1 second.
  • Level 10
    • Storm, Earth, FireStorm, Earth, Fire [R2]
      • Cooldown increased from 100 to 120 seconds.
  • Level 13
    • Ring of FireRing of Fire [W]
      • Damage reduced from 60 to 55.
  • Level 16
    • CelerityCelerity [E]
      • Armor bonus increased from 20 to 30.
    • Combo StrikesCombo Strikes [Trait]
      • Attack Speed bonus reduced from 50% to 35%.
Developer Comment: Now that Chen’s rework has had some time to settle, we’re doing some larger talent tuning due to a few talents outperforming others. Eye of the TigerEye of the Tiger and Combo StrikesCombo Strikes in particular are too powerful compared to other options, and his StaggerStagger-related talents are underperforming. These tuning changes should better round out his talent options while still ensuring that he remain a viable member of the team.

Imperius

Divider_Hero_imperius_Crop.png

Base

  • Valorous BrandValorous Brand [Trait]
    • Healing amount increased from 70 to 75.

Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage increased from 50% to 100%.
      • Cooldown reduction increased from 1 second to 1.25 seconds.
    • Consuming FlameConsuming Flame [W]
      • Center damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing increased from 50% to 60%.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 35% to 40%.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus increased from 20% to 25%.
Developer Comment: Imperius has lost a bit of his teeth since our talent revamp, and these changes should bring him back to his former glory.

Leoric

Divider_Hero_Leoric_crop.png

Base

  • Health increased from 2468 to 2550.
  • Health Regeneration increased from 5.141 to 5.313.

Talents

  • Level 20
    • Hardened BonesHardened Bones [W]
      • Armor increased from 40 to 50.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 60 to 30 seconds.
Developer Comment: Too many traitors have escaped Leoric’s grasp lately. It’s time that they paid.

Support

Medivh

Divider_Hero_Medivh_crop.png

Talents

  • Level 20
    • Dust of DisappearanceDust of Disappearance [Active]
      • Allied Heroes who are given Stealth are unable to be revealed for .5 seconds.
Developer Comment: We heard feedback that Medivh’s Dust of DisappearanceDust of Disappearance should mirror Brightwing’s Invisible FriendsInvisible Friends when it comes to its reliability in being able to give allies Stealth, and we agree!

Tassadar

Divider_Hero_Tassadar_crop.png

Base

  • Health increased from 1287 to 1350.
  • Health Regeneration increased from 2.68 to 2.81.
  • Basic Attack damage increased from 14 to 15.
  • Distortion Beam Slow increased from 20% to 25%.

Talents

  • Level 1
    • Khaydarin ResonanceKhaydarin Resonance [Passive]
      • Regeneration Globe amounts for quest completion reduced from 15/30 to 10/20.
      • Plasma Shield quest completion bonuses reduced from 20%/40% to 15%/30%.
  • Level 7
    • ResonationResonation [W]
      • Slow amount increased from 50% to 60%.
  • Level 13
    • Adun's WisdomAdun's Wisdom [Trait]
      • Cooldown reduction increased from 50% to 75%.
  • Level 16
    • Phase DisruptionPhase Disruption [W]
      • Physical Armor reduction increased from 25 to 35.
    • Focused BeamFocused Beam [Trait]
      • Bonus damage increased from 1% to 1.5% maximum Health.
  • Level 20
    • Prismatic LinkPrismatic Link [Passive]
      • Damage increased from 40% to 50%.
Developer Comment: Leaving him on a good note ahead of nipping out some of his kit was important to us, so while we wait for Tassadar’s rework to come to the Nexus, we thought it would be fun to buff him a bit in the meantime.

Healer

Auriel

Divider_Hero_Auriel_crop.png

Base

  • Bestow HopeBestow Hope [Trait]
    • Hope generation from damage that Auriel deals to enemy Heroes increased from 40% to 60%.
    • Hope generation from damage that Auriel deals to non-Heroes increased from 10% to 20%.
    • Hope generation from damage that allied Heroes deals to enemy Heroes decreased from 40% to 30%.

Talents

  • Level 4
    • Heavy BurdenHeavy Burden [E]
      • Slow amount increased from 40% to 50%.
Developer Comment: We’re experimenting with changing Auriel to be a little less dependent on her Hope target in order to be effective. While we still want the connection between her and her chosen teammate to be a central part of the Hero, this should allow her to shine in more compositions, and reward good Auriel players with an increased effectiveness in their games.

Deckard

divider_hero_deckard.png

Base

  • Health increased from 1598 to 1700.
  • Health Regeneration increased from 3.328 to 3.542.

Talents

  • Level 7
    • Cube MasteryCube Mastery [W]
      • Mana cost reduction of Scroll of Sealing changed from 30 to 25.
      • Scroll of Sealing cooldown reduction increased from 3 to 4.
  • Level 16
    • Safety in NumbersSafety in Numbers [Passive]
      • Additional functionality: When 3 allied Heroes are nearby, Deckard’s Mana Regeneration is also increased by 50%.
Developer Comment: OK, Deckard. We have to have a talk. We’ve been buffing you since December and you still don’t want to become meta. At this point it’s not me, it’s you. Seriously we love Deckard. Hope you all enjoy these buffs!

Kharazim

Divider_Hero_Kharazim_crop.png

Talents

  • Level 7
    • Heavenly ZealHeavenly Zeal [W]
      • Increased Breath of Heaven Healing duration increased from 3 to 3.5 seconds.
Developer Comment: To help smooth out the interaction between Heavenly ZealHeavenly Zeal and Echo of HeavenEcho of Heaven, we’re slightly increasing the bonus Healing duration so that they can more reliably benefit from one another.

Rehgar

Divider_Hero_Rehgar_crop.png

Base

  • Basic Attack damage reduced from 113 to 106.
  • Health reduced from 2049 to 2000.
  • Health Regeneration reduced from 4.27 to 4.167.

Talents

  • Level 1
    • Electric ChargeElectric Charge [W]
      • Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
    • Colossal TotemColossal Totem [E]
      • Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
    • Wolf RunWolf Run [Z]
      • Additional functionality: Hitting an enemy Hero with Ghost Form’s Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
  • Level 4
    • Totemic ProjectionTotemic Projection [E]
      • Removed.
  • Level 7
    • FarsightFarsight [Active]
      • Removed.
    • New talent: Grounded Totem [E]
      • Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Range increased from 8 to 12.
      • Movement Speed bonus increased from 25% to 35%.
Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he’s not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Stukov

Divider_Hero_Stukov.png

Talents

  • Level 10
    • Flailing SwipeFlailing Swipe [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • Controlled ChaosControlled Chaos [R1]
      • Cooldown of Flailing Swipe changed from 30 to 25 seconds.
      • Mana cost of Flailing Swipe changed from 30 to 25.
Developer Comment: We’re buffing Flailing SwipeFlailing Swipe to be a more viable option compared to Massive ShoveMassive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing SwipeFlailing Swipe being on cooldown during the next engagement.

Tyrande

Divider_Hero_Tyrande_crop.png

Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing increased from 40% to 45%.
    • Mark of MendingMark of Mending [Trait]
      • Self-healing increased from 2% to 2.5% maximum Health.
    • Elune's ChosenElune's Chosen [Active]
      • Healing reduced from 200% to 175% of the damage dealt.
  • Level 4
    • The talents on this tier have been moved to follow normal talent ordering conventions (Q, W, E, etc.).
    • RangerRanger [Active]
      • Cooldown reduced from 30 to 25 seconds.
    • Trueshot AuraTrueshot Aura [Active]
      • Cooldown reduced from 60 to 45 seconds.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Moved from Level 16.
  • Level 13
    • Ranger's MarkRanger's Mark [Trait]
      • Basic Attacks against marked targets no longer increase the duration of Hunter’s Mark.
      • New functionality: Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 1.5 seconds.
  • Level 16
    • Celestial AttunementCelestial Attunement [Q]
      • Moved from Level 7.
Developer Comment: Outside of normal talent tuning changes, we wanted to move Celestial AttunementCelestial Attunement to a later talent tier. While it wasn’t unreasonably blowing out games from a win rate perspective, we feel that it comes online too early for its powerful effect due to how it can make many other Heroes significantly less effective and fun to play for too much of a match. We like that it’s a unique reason to bring Tyrande, but, similar to Kharazim’s Cleansing TouchCleansing Touch, we think it’s more appropriate for these kinds of effects to come online later in the game.

Melee Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Cooldown recharge rate reduced from 100% to 75%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 68 to 65.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow duration increased from 2 to 3 seconds.
Developer Comment: We went a little overboard with our changes to Ruthless MomentumRuthless Momentum and Show of ForceShow of Force. We’re toning both of these talents down a bit, while at the same time giving Hindered MotionHindered Motion a small buff.

Murky

Divider_Hero_Murky_crop.png

Talents

  • Level 4
    • Slime TimeSlime Time [Q]
      • Required number of times enemy Heroes need to be Slimed to receive quest rewards reduced from 15/30 to 10/20.
    • Living the DreamLiving the Dream [Passive]
      • Maximum Spell Power bonus increased from 20% to 25%.
Developer Comment: Mrrgl mrrgl mrrrrrrrgl. Mrrrrrgl! Mrgl?

Qhira

Divider_Hero_Qhira.png

Base

  • Health reduced from 2075 to 1950.
  • Health Regeneration reduced from 4.32 to 4.06
  • Grappling HookGrappling Hook [Trait]
    • Range reduced from 12 to 11.

Talents

  • Level 1
    • Maximum EffortMaximum Effort [Q]
      • Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
    • Fatal WoundsFatal Wounds [W]
      • Quest completion requirement increased from 125 to 200.
      • Bonus Blood Rage bleed damage reduced from 50% to 40%.
    • Finishing TouchFinishing Touch [Passive]
      • Bonus damage increased from 25% to 30%.
      • Duration increased from 2.5 to 3 seconds.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 25% to 30%.
      • Secondary target Slow increased from 35% to 40%.
  • Level 7
    • HealmongerHealmonger [W]
      • Healing reduced from 205 to 190.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Stun duration increased from .75 seconds to 1 second.
      • Final damage increased from 83 to 160.
    • Final StrikeFinal Strike [R2]
      • Damage reduced from 415 to 395.
Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal WoundsFatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We’re making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.

Zeratul

Divider_Hero_Zeratul_crop.png

Talents

  • Level 13
    • Shroud of AdunShroud of Adun [Trait]
      • Shield amount increased from 15% to 20%.
      • Shield gain reduced from being over 5 seconds to over 3 seconds.
Developer CommentShroud of AdunShroud of Adun is slightly underperforming compared to its alternatives. It now has synergy with Move UnseenMove Unseen due to our last round of changes to Zeratul, and hopefully with this buff Shroud of AdunShroud of Adun gets pushed into the limelight.

Ranged Assassin

Chromie

Divider_Hero_Chromie_crop.png

Talents

  • Level 1
    • Timewalker's PursuitTimewalker's Pursuit [Active]
      • Spellpower bonus increased from 10% to 15%.
  • Level 7
    • Bronze TalonsBronze Talons [Q]
      • Bonus Basic Attack damage increased from 30% to 40%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.5 to 1.75 seconds.
  • Level 13
    • Here and ThereHere and There [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 16
    • Fast ForwardFast Forward [Q]
      • Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Developer Comment: Chromie’s fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.

Gul'dan

Divider_Hero_Guldan_crop.png

Talents

  • Level 10
    • Rain of DestructionRain of Destruction [R2]
      • Cooldown reduced from 100 to 70 seconds.
      • Mana cost reduced from 90 to 80.
  • Level 16
    • Darkness WithinDarkness Within [Trait]
      • New functionality: Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Developer CommentDarkness WithinDarkness Within has always been a bit of an outlier compared to Gul’dan’s other talents at 16. We’re trying something new with this iteration, which is now about keeping a rolling Spell Power buff going by continuing to deal damage to enemy Heroes and, if Gul’dan can do this, having a better engine to fuel his abilities. We’re hoping that this makes Darkness WithinDarkness Within a powerful and different feeling option compared to the other talents on the tier.

Hanzo

Divider_Hero_Hanzo_crop.png

Talents

  • Level 4
    • Explosive ArrowsExplosive Arrows [Q]
      • Bonus damage reduced from 75% to 60%.
  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Cooldown reduced from 100 to 60 seconds.
      • Mana cost reduced from 100 to 60.
      • Damage increased from 70 to 78.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Movement Speed bonus increased from 20% to 25%.
  • Level 20
    • The Dragon AwakensThe Dragon Awakens [R1]
      • Cooldown reduction reduced from 5 to 4 seconds.
Developer Comment: We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Kel'Thuzad

Divider_Hero_Kel'Thuzad.png

Talents

  • Level 7
    • Accelerated DecayAccelerated Decay [Q]
      • Bonus damage increased from 20% to 25%.
      • Maximum stacks reduced from 6 to 4.
    • Ice ColdIce Cold [Passive]
      • Cooldown reduction increased from 5 to 8 seconds.
      • Bonus damage increased from 300% to 400%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 50 to 45.
      • Root duration increased from 1.75 to 2 seconds.
    • Shadow FissureShadow Fissure [R2]
      • Mana cost reduced from 45 to 40.
      • Damage reduced from 360 to 320.
      • New functionality: Damaging an enemy Hero with Shadow Fissure resets its cooldown.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Damaging enemy Heroes who are slowed by Frost Nova no longer increases its slow duration.
      • New functionality: Damaging enemy Heroes who are slowed by Frost Nova reduces the cooldown of Frost Nova by .4 seconds.
  • Level 20
    • Might of the ScourgeMight of the Scourge [R2]
      • If an enemy Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later.  This second cast will not duplicate itself.
Developer Comment: We’re making some changes to Kel’Thuzad to reduce his burst damage combo with Shadow FissureShadow Fissure, as well as to make some adjustments to his talents to make them more competitive with one another.

Li-Ming

Divider_Hero_LiMing_Crop.png

Base

  • Magic MissilesMagic Missiles [Q]
    • Damage scaling increased from 3% to 3.5%.

Talents

  • Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
  • Level 1
    • Astral PresenceAstral Presence [Passive]
      • Mana threshold for Mana gain increased from 25% to 35%.
  • Level 7
    • SeekerSeeker [Q]
      • Damage increased from 125 to 140.
    • Zei's VengeanceZei's Vengeance [W]
      • Damage increase bonus for distance traveled increased from 25% to 30%.
  • Level 10
    • DisintegrateDisintegrate [R1]
      • Damage increased from 11 to 12.
  • Level 13
    • Glass CannonGlass Cannon [Passive]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While we haven’t seen a huge change in Li-Ming’s overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don’t feel that it’s necessary yet to increase the speed of her Ability casts. We’ll continue to keep an eye on her as we get more data on her performance over time.

Tychus

Divider_Hero_Tychus_crop.png

Talents

  • Level 1
    • Press the AdvantagePress the Advantage [E]
      • Duration increased from 3 to 5 seconds.
    • DashDash [E]
      • No longer has a quest component.
      • Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
    • Combat TacticianCombat Tactician [E]
      • New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
Developer Comment: Tychus’s Level 1 talents have traditionally not been the most exciting or impactful. We’re making some changes to make them feel more powerful and different from one another.

Valla

Divider_Hero_Valla_crop.png

Talents

  • Level 1
    • CaltropsCaltrops [E]
      • Additional functionality: Upon completing the quest, Vault’s Mana cost is reduced from 50 to 25.
Developer Comment: Since Valla has a fair bit of Mana tension, and to be consistent with other talents that significantly reduce the cooldown of an ability, we’re giving a Mana reduction to VaultVault on CaltropsCaltrops so that it remains Mana-neutral when the quest is completed.

Bug Fixes

  • Qhira
    • Qhira's Grappling HookGrappling Hook should no longer pull her after she has been Rooted.
    • Qhira's Grappling HookGrappling Hook visuals should clean up correctly if she dies at the same time it connects.
    • Qhira's Revolving SweepRevolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
    • Qhira's Unleashed PotentialUnleashed Potential talent will no longer cause ability resets when killing Illusions.

Share this post


Link to post
Share on other sites
40 minutes ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

New to blizz games?

Share this post


Link to post
Share on other sites
7 hours ago, Stan said:

how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Cough cough Ana cough cough

7 hours ago, Stan said:

We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Nerfing Explosive Arrow won't do anything. It's Hanzo's ONLY source of waveclear. You can't afford NOT to take it in 90% of your game. Serrated Arrow is for mercs and Immortals. No, Ignore All Distractions does not give you waveclear because of his slow attack speed. And no, you should not pick Redemption since it's easily the worst Lv 1 talent. 

Share this post


Link to post
Share on other sites
9 hours ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

They probably didn't like the end result. Happened in many games with many changes.

Share this post


Link to post
Share on other sites

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

  • Thanks 1

Share this post


Link to post
Share on other sites
On 8/30/2019 at 5:56 AM, Valhalen said:

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

What are the undocumented buffs?

Share this post


Link to post
Share on other sites
On 9/14/2019 at 8:42 PM, Angela said:

What are the undocumented buffs?

I have no idea. He never touched the subject again,

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Qualifiers for the Icy Veins Master Clash Championship continue this weekend! Learn more about the event and where to watch it.
      We're co-sponsoring a Heroes of the Storm tournament called the Icy Veins Master Clash Championship. Multiple teams will be competing from February 27 through July 4 for a prize pool of 10,000 EUR.
      Format
      Single elimination All matches up to the Finals are Best-of-3 Finals are Best-of-5 The winner of each cup qualifies for the main event. Eight more teams compete in the qualifiers playoffs. The top four teams of the playoffs also qualify for the main event.
      Qualifiers 
      We are currently in Stage 1 of the competition with 4 qualifiers behind us. 4 teams qualified for the Championship Stage and one final event, where the Top 8 of the remaining teams will fight for the final 4 slots.
      Where to Watch
      You can watch the event on Saturday (February 20) and Sunday (February 21) at 17:00 CET in multiple languages. We included links to the streams below.
       English stream (Khaldor)  French stream (Malganyr)  German stream (TazzDingo)  Russian stream (Noizen)  Spanish stream (Orhy) You can learn more about the event on Liquipedia or the official Master Clash site.
    • By Staff
      Senior Game Designer Adam Jackson, also known as AZJackson in the Heroes community, has left the Heroes of the Storm team for another project within Blizzard. 
      The Heroes of the Storm team has yet again lost a valuable asset. Senior Game Designer Adam Jackson announced he's leaving for another project within the company.
      The important question is: How many developers remain on the Heroes of the Storm team right now?
      Here's Adam's "Thank You and Farewell" message he left on the official forums.
      (Source)
      Hello friends,
      I’ve always believed that strong communication and building trust is paramount to making the world a better place, so I wanted to have the chance to talk with all of you about a change to the team.
      I’ve reached a point in my career where I’ve come to the difficult decision to move on to another project. I’ve been a part of the Heroes team for a very long time now, and in order to grow as a person and a designer, I believe it’s important to constantly challenge myself in new ways. I’m still going to be at Blizzard, and I’m very excited about the new challenges that I get to overcome and the awesome experiences that I’ll be able to help bring to you.
      I know these kinds of things are never great to hear, however I wanted to reassure you that we did hire a replacement for my position, and that it was someone who I was able to personally vet because it was very important to both me and the team that the game had someone who we felt could do the job and do it well. They have been around since the beginning of the game’s life and are just as passionate as I am about making Heroes the best that it can be. I have total faith that they will do a good job.
      Being able to work on the Heroes team was such a life-changing experience for me. I first started in QA on a team who, among many other things, got to play the very first versions of Heroes and give feedback to the developers on the many, many wacky ideas that were iterated on to make this game something special. This was the first Hero Brawler MOBA that I ever played, and once I started playing I couldn’t wait to come into work on the days where we got to playtest it. I knew we were creating something special, and I wanted so badly to be a part of it.
      I still vividly remember getting the call that I got the job to be a designer on this team, and shedding tears of joy outside of one of our buildings when it happened. It was a surreal moment for me because, like so many others, I had dreamed for many, many years of being a designer at Blizzard Entertainment with low expectations of it actually happening. It was one of those things you think would be the best thing in the world – but of course life can be hard and actually achieving those crazy, long-shot dreams is rare. I’m lucky to have been given a chance to work on this great game with incredibly talented people.
      Over the last couple of years I was also given the chance to oversee a lot of the content that went into the game. Being able to create and execute on my own balance philosophies for such a large IP was an incredible experience that I’m very grateful to have had. I want to say thank you to Blizzard and to the leaders on the team who had enough faith in me to take on such a monumental task. I also want to thank those who are currently or have worked on Heroes in the past. You know who you are and how special this project was and is, and I have nothing but the highest respect for you all.
      I want to say thank you to those who are reading this for continuing to support us. As someone on the inside, I can tell you that the people who work on Heroes care deeply about giving you the best experience that they can. Even if we don’t always respond, I can assure you that your posts, your views, and your passion for our game do not go unnoticed. I’ve read almost every post on our forums, on Reddit, and have spent countless hours watching various streamers and live events. We’re watching and enjoying this ride just as much as you are.
      I want to leave with a quote that has stuck with me that I blatantly stole from a good friend.
      “How lucky I am to have something that makes saying goodbye so hard” – Winnie the Pooh
      I’ll see you all… In the Nexus.
      ~ AZJackson
    • By Staff
      Blizzard released a balance patch for Heroes of the Storm late at night. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Bug Fixes Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze D.Va Anduin Kerrigan Cassia Mei Gazlowe Auriel Valeera Fenix   Hogger Brightwing   Gul'dan   Imperius Deckard   Kael'thas   Ragnaros Lucio   Nazeebo     Stukov   Tychus         Zul'jin Return to Top
      Tank
      Blaze
      Talents
      Level 1 Endurance Stimpack [Active] Shield amount increased from 530 to 590. Neural Stimpack [Active] Cooldown reduced from 40 to 30 seconds. Level 7 Grill and Kill [W] Damage bonus increased from 20% to 35%. Adhesive Petroleum [W] Slow increased from 35% to 40%. Level 13 Nanomachine Coating [W] Duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Base
      Snow Blind [Q] Slow and Blind duration increased from 1.5 to 1.75 seconds. Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .25 to .5 seconds. Additional functionality: Each time Blizzard damages an enemy Hero, gain 3 Mana. Ice Storm [W] Bonus final Stun damage increased from 125% to 150%. Level 4 Slushball [Q] Bonus damage increased from 50% to 75%. Cold Front [E] Adjusted functionality: Reduce the cooldown of Icing by 4 seconds. If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana. Level 10 Ice Wall [R2] Cooldown reduced from 70 to 50 seconds. Mana cost reduced from 60 to 50. Level 13 Flurry [W] Cooldown reduction increased from 100% to 125%. Return to Top
      Bruiser
      D.Va
      Base
      Mech Health Reduced from 2250 to 2150. Mech Health Regeneration reduced from 4.69 to 4.48. Talents
      Level 10 Bunny Hop [R1] Damage increased from 52 to 70. Return to Top
      Gazlowe
      Base
      Xplodium Charge [E] Damage reduced from 155 to 142. Talents
      Level 10 Grav-O-Bomb 3000 [R2] Damage reduced from 235 to 220. Level 13 Superior Schematics [Q] Bonus range reduced from 50% to 30%. Return to Top
      Hogger
      Base
      Health reduced from 2320 to 2260. Health Regeneration reduced from 4.83 to 4.71. Loot Hoard [D] Meat duration reduced from 5 to 4 seconds. Talents
      Level 1 Journeyman Cooking [W] Healing increased from 6% to 8% maximum Health. On The Prowl [Active] Cooldown reduced from 45 to 40 seconds. Healing per second increased from 6 to 9. Level 4 Brute Force [Q/D] Bonus for hitting enemy Heroes into terrain increased from 2 to 8. Maximum bonus damage increased from 100 to 125. Aggro Range [E] Bonus Rage against non-Heroic enemies reduced from 1 to .5. Bonus Rage against enemy Heroes reduced from 3 to 2. Level 7 Seeing Red [Q/E] Attack Speed bonus increased from 25% to 35%. Garbage Fire [Trait] Loot Hoard cooldown reduction reduced from 4 to 2 seconds. Damage reduced from 25 to 23. Level 10 Hoardapult [R1] Cooldown increased from 50 to 60 seconds. Damage reduced from 140 to 100. Shockwave [R2] Primary Stun duration increased from 1.25 to 1.5 seconds. Primary damage increased from 306 to 335. Secondary damage increased from 210 to 230. Level 13 Dust Devil [E] Armor bonus when below 50 Rage reduced from 30 to 20. Armor bonus when above 50 Rage reduced from 50 to 40. Pummel [E] Slow duration increased from 1.5 to 2 seconds. Level 16 Kablooie! [W] Damage bonus increased from 40% to 50%. Return to Top
      Imperius
      Talents
      Level 1 Impaling Light [Q] Damage bonus per Valorous Brand reduced from 125% to 75%. Level 4 Sovereign Armor [E] Armor amount reduced from 25 to 20. Level 10 Angelic Armaments [R1] Shield amount reduced from 1000 to 850. Return to Top
      Ragnaros
      Talents
      Level 1 Shifting Meteor [W] Damage bonus per hit increased from 5% to 6%. Level 7 Molten Power [Passive] New functionality: If Living Meteor hits enemy Heroes at least 5 times, then reduce its cooldown by 7 seconds, and refund 30 Mana. Return to Top
      Healer
      Anduin
      Talents
      Level 20 Light of Stormwind [R1] Additional functionality: If Holy Word: Salvation lasts for its full duration, then reduce its cooldown by 60 seconds. Desperate Prayer [Active] Cooldown reduced from 40 to 30 seconds. Return to Top
      Auriel
      Talents
      Level 4 Heavy Burden [E] Adjusted functionality: Detainment Strike Slows enemy Heroes for 20% for 2.5 seconds. Slow and duration doubled on enemies it Stuns. Return to Top
      Brightwing
      Talents
      Level 13 Safety Dust [E] Adjusted functionality: Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more. Return to Top
      Deckard
      Talents
      Level 20 Morenados! [R2] Additional functionality: Adds another charge. Return to Top
      Lucio
      Talents
      Level 7 Good Vibrations [Q] Shield amount increased from 35 to 38. Boombox [Active] Boombox no longer has a duration. Level 10 High Five [R2] Cooldown increased from 15 to 20 seconds. Mana cost reduced from 35 to 30. Additional functionality: Heals Lucio for 125 and grants him Unstoppable for 1 second. Level 16 Up to Eleven [E] No longer an activated ability. Adjusted functionality: Increase the duration of Amp It Up by 1 second. Level 20 Summer Anthem [Active] Cooldown reduced from 75 to 60 seconds. Additional functionality: Now also affects Lucio. Mixing Fire [R2] No longer increases the duration of Amp It Up by 1 second. Additional functionality: Reduce the cost and cooldown of High Five by 50%. Return to Top
      Stukov
      Talents
      Level 1 Fetid Touch [W] Number of enemy Heroes hit for final quest requirement reduced from 30 to 25. Reactive Ballistospores [W] Cooldown increased from 15 to 25 seconds. Low Blow [E] Health threshold for bonus damage increased from 30% to 50%. Level 4 Biotic Armor [Q] Armor amount reduced from 15 to 10. Level 13 It Hungers [E] Number of enemy Hero hits required reduced from 10 to 8. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 7 Queen of Blades [Q] Damage bonus increased from 50% to 100%. Ravage cooldown reduction increased from 2 to 3 seconds. Return to Top
      Valeera
      Base
      Sinister Strike [Q] Energy cost reduced from 30 to 25. Talents
      Level 4 Relentless Strikes [Q] Energy cost reduction reduced from 15 to 10. Level 16 Thistle Tea [Active] Cooldown reduced from 40 to 20 seconds. Level 20 Adrenaline Rush [R1] Additional functionality: Smoke Bomb Armor increased from 30 to 60. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 125 to 120. Lightning Fury [Q] Damage reduced from 165 to 158. Fend [E] Damage reduced from 34 to 32. Return to Top
      Fenix
      Talents
      Level 4 Inhibiting Energy [W] No longer requires the primary target to be a Hero to Slow enemies in an area. Return to Top
      Gul'dan
      Talents
      Level 10 Horrify [R1] Horrify can no longer be interrupted and put in a 10-second cooldown if Gul'dan is Stunned while it is being cast. Return to Top
      Kael'thas
      Talents
      Level 16 Twin Spheres [Trait] Additional functionality: Gain all level 7 talents. Return to Top
      Nazeebo
      Talents
      Level 13 Guardian Toads [E] Adjusted functionality: Hitting enemy Heroes with Plague of Toads grants 30 Armor for 1.5 seconds, stacking up to 4 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Bonus damage reduced from 20% to 10%. Return to Top
      Zul'jin
      Talents
      Level 1 Recklessness [D] Basic Attack damage bonus reduced from 20% to 15%. Additional functionality: While below 50% Health, Basic Attacks against Heroes grant an additional stack of You Want Axe?. Level 7 Vicious Assault [Q] Damage bonus increased from 35% to 45%. Level 13 Lacerate [W] Additional functionality: Slow duration is increased by .5 seconds. Ensnare [Active] Cooldown reduced from 45 to 40 seconds. Additional functionality: If no Heroes are hit, reduce the cooldown to 10 seconds. Level 16 No Mercy! [Q] Additional functionality: Basic Attacks against enemy Heroes marked with Grievous Throw deal an additional 2% of their maximum Health as damage. Return to Top
      Bug Fixes
      Heroes
      Murky Wrath of Cod now properly follows DoT rules. Tychus Melting Point now properly follows DoT rules. Return to Top
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By Staff
      The latest Heroes of the Storm content patch with Hogger is now up, and there have been some changes between PTR and Live notes!
      Blizzard removed the Gladiator's Medallion Nexus Anomaly in the patch. We also have a brand new guide up for Hogger! Here are the full patch notes for the update.
      (Source)
      Our next Heroes of the Storm patch is live and brings a new Hero Hogger! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      New Hero: Hogger Nexus Anomaly Collection Storm League Heroes Bug Fixes New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...