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Heroes of the Storm Balance Update: August 28th

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A new balance update has just hit the Nexus. The Triglav Protector on Volskaya Foundry has been buffed to sustain more damage and we have a plethora of Hero changes.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.


  • Volskaya Foundry
    • Triglav Protector
      • Health increased from 10450 to 11500.
      • Health scaling in minutes 1-5 increased from 550 to 575.
      • Health scaling over time increased by a proportional amount.
      • Starting Basic Attack damage increased from 140 to 155.
      • Charge [Q]
        • Starting damage increased from 140 to 160.
        • Damage bonus vs. non-Heroic targets increased from 400% to 500%.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We’re buffing the Triglav Protector’s pushing power so that it can get more damage done when it’s taken.






  • Jet PropulsionJet Propulsion [E]
    • Delay before charging reduced from .5 to .375 seconds.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 45.
Developer Comment: To help Blaze be a better front line for his team, we’re slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.




  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1 to 1.25 seconds.
  • Level 13
    • Adjusted the order of talents to match other heroes (Q, W, E, etc.).
    • Devastating ChargeDevastating Charge [Q]
      • Damage bonus reduced from 80% to 50%.
      • Adjusted functionality:
        • Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
        • Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
    • HellfireHellfire [W]
      • Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Developer Comment: We’ve had a lot of discussion recently on Diablo’s place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he’s an incredibly fun Warrior to play, but we’ve heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow ChargeShadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating ChargeDevastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we’re buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect DominationDomination combo for those who love the playstyle while also bringing other ways to play him into the forefront.




  • Level 1
    • ReinforceReinforce [Passive]
      • Physical Armor amount reduced from 75 to 50.
      • Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
Developer CommentReinforceReinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we’re changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus.





  • Level 1
    • Eye of the TigerEye of the Tiger [W]
      • Bonus damage and healing reduced from 50% to 40%.
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 2.5% to 3% of Chen’s maximum Health.
  • Level 4
    • Accumulating FlameAccumulating Flame [W]
      • Increased Ignited damage reduced from 25% to 20%.
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 40% to 50%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Stagger’s damage duration increased from .5 seconds to 1 second.
  • Level 10
    • Storm, Earth, FireStorm, Earth, Fire [R2]
      • Cooldown increased from 100 to 120 seconds.
  • Level 13
    • Ring of FireRing of Fire [W]
      • Damage reduced from 60 to 55.
  • Level 16
    • CelerityCelerity [E]
      • Armor bonus increased from 20 to 30.
    • Combo StrikesCombo Strikes [Trait]
      • Attack Speed bonus reduced from 50% to 35%.
Developer Comment: Now that Chen’s rework has had some time to settle, we’re doing some larger talent tuning due to a few talents outperforming others. Eye of the TigerEye of the Tiger and Combo StrikesCombo Strikes in particular are too powerful compared to other options, and his StaggerStagger-related talents are underperforming. These tuning changes should better round out his talent options while still ensuring that he remain a viable member of the team.




  • Valorous BrandValorous Brand [Trait]
    • Healing amount increased from 70 to 75.


  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage increased from 50% to 100%.
      • Cooldown reduction increased from 1 second to 1.25 seconds.
    • Consuming FlameConsuming Flame [W]
      • Center damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing increased from 50% to 60%.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 35% to 40%.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus increased from 20% to 25%.
Developer Comment: Imperius has lost a bit of his teeth since our talent revamp, and these changes should bring him back to his former glory.




  • Health increased from 2468 to 2550.
  • Health Regeneration increased from 5.141 to 5.313.


  • Level 20
    • Hardened BonesHardened Bones [W]
      • Armor increased from 40 to 50.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 60 to 30 seconds.
Developer Comment: Too many traitors have escaped Leoric’s grasp lately. It’s time that they paid.





  • Level 20
    • Dust of DisappearanceDust of Disappearance [Active]
      • Allied Heroes who are given Stealth are unable to be revealed for .5 seconds.
Developer Comment: We heard feedback that Medivh’s Dust of DisappearanceDust of Disappearance should mirror Brightwing’s Invisible FriendsInvisible Friends when it comes to its reliability in being able to give allies Stealth, and we agree!




  • Health increased from 1287 to 1350.
  • Health Regeneration increased from 2.68 to 2.81.
  • Basic Attack damage increased from 14 to 15.
  • Distortion Beam Slow increased from 20% to 25%.


  • Level 1
    • Khaydarin ResonanceKhaydarin Resonance [Passive]
      • Regeneration Globe amounts for quest completion reduced from 15/30 to 10/20.
      • Plasma Shield quest completion bonuses reduced from 20%/40% to 15%/30%.
  • Level 7
    • ResonationResonation [W]
      • Slow amount increased from 50% to 60%.
  • Level 13
    • Adun's WisdomAdun's Wisdom [Trait]
      • Cooldown reduction increased from 50% to 75%.
  • Level 16
    • Phase DisruptionPhase Disruption [W]
      • Physical Armor reduction increased from 25 to 35.
    • Focused BeamFocused Beam [Trait]
      • Bonus damage increased from 1% to 1.5% maximum Health.
  • Level 20
    • Prismatic LinkPrismatic Link [Passive]
      • Damage increased from 40% to 50%.
Developer Comment: Leaving him on a good note ahead of nipping out some of his kit was important to us, so while we wait for Tassadar’s rework to come to the Nexus, we thought it would be fun to buff him a bit in the meantime.





  • Bestow HopeBestow Hope [Trait]
    • Hope generation from damage that Auriel deals to enemy Heroes increased from 40% to 60%.
    • Hope generation from damage that Auriel deals to non-Heroes increased from 10% to 20%.
    • Hope generation from damage that allied Heroes deals to enemy Heroes decreased from 40% to 30%.


  • Level 4
    • Heavy BurdenHeavy Burden [E]
      • Slow amount increased from 40% to 50%.
Developer Comment: We’re experimenting with changing Auriel to be a little less dependent on her Hope target in order to be effective. While we still want the connection between her and her chosen teammate to be a central part of the Hero, this should allow her to shine in more compositions, and reward good Auriel players with an increased effectiveness in their games.




  • Health increased from 1598 to 1700.
  • Health Regeneration increased from 3.328 to 3.542.


  • Level 7
    • Cube MasteryCube Mastery [W]
      • Mana cost reduction of Scroll of Sealing changed from 30 to 25.
      • Scroll of Sealing cooldown reduction increased from 3 to 4.
  • Level 16
    • Safety in NumbersSafety in Numbers [Passive]
      • Additional functionality: When 3 allied Heroes are nearby, Deckard’s Mana Regeneration is also increased by 50%.
Developer Comment: OK, Deckard. We have to have a talk. We’ve been buffing you since December and you still don’t want to become meta. At this point it’s not me, it’s you. Seriously we love Deckard. Hope you all enjoy these buffs!




  • Level 7
    • Heavenly ZealHeavenly Zeal [W]
      • Increased Breath of Heaven Healing duration increased from 3 to 3.5 seconds.
Developer Comment: To help smooth out the interaction between Heavenly ZealHeavenly Zeal and Echo of HeavenEcho of Heaven, we’re slightly increasing the bonus Healing duration so that they can more reliably benefit from one another.




  • Basic Attack damage reduced from 113 to 106.
  • Health reduced from 2049 to 2000.
  • Health Regeneration reduced from 4.27 to 4.167.


  • Level 1
    • Electric ChargeElectric Charge [W]
      • Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
    • Colossal TotemColossal Totem [E]
      • Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
    • Wolf RunWolf Run [Z]
      • Additional functionality: Hitting an enemy Hero with Ghost Form’s Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
  • Level 4
    • Totemic ProjectionTotemic Projection [E]
      • Removed.
  • Level 7
    • FarsightFarsight [Active]
      • Removed.
    • New talent: Grounded Totem [E]
      • Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Range increased from 8 to 12.
      • Movement Speed bonus increased from 25% to 35%.
Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he’s not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.




  • Level 10
    • Flailing SwipeFlailing Swipe [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • Controlled ChaosControlled Chaos [R1]
      • Cooldown of Flailing Swipe changed from 30 to 25 seconds.
      • Mana cost of Flailing Swipe changed from 30 to 25.
Developer Comment: We’re buffing Flailing SwipeFlailing Swipe to be a more viable option compared to Massive ShoveMassive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing SwipeFlailing Swipe being on cooldown during the next engagement.




  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing increased from 40% to 45%.
    • Mark of MendingMark of Mending [Trait]
      • Self-healing increased from 2% to 2.5% maximum Health.
    • Elune's ChosenElune's Chosen [Active]
      • Healing reduced from 200% to 175% of the damage dealt.
  • Level 4
    • The talents on this tier have been moved to follow normal talent ordering conventions (Q, W, E, etc.).
    • RangerRanger [Active]
      • Cooldown reduced from 30 to 25 seconds.
    • Trueshot AuraTrueshot Aura [Active]
      • Cooldown reduced from 60 to 45 seconds.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Moved from Level 16.
  • Level 13
    • Ranger's MarkRanger's Mark [Trait]
      • Basic Attacks against marked targets no longer increase the duration of Hunter’s Mark.
      • New functionality: Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 1.5 seconds.
  • Level 16
    • Celestial AttunementCelestial Attunement [Q]
      • Moved from Level 7.
Developer Comment: Outside of normal talent tuning changes, we wanted to move Celestial AttunementCelestial Attunement to a later talent tier. While it wasn’t unreasonably blowing out games from a win rate perspective, we feel that it comes online too early for its powerful effect due to how it can make many other Heroes significantly less effective and fun to play for too much of a match. We like that it’s a unique reason to bring Tyrande, but, similar to Kharazim’s Cleansing TouchCleansing Touch, we think it’s more appropriate for these kinds of effects to come online later in the game.

Melee Assassin




  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Cooldown recharge rate reduced from 100% to 75%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 68 to 65.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow duration increased from 2 to 3 seconds.
Developer Comment: We went a little overboard with our changes to Ruthless MomentumRuthless Momentum and Show of ForceShow of Force. We’re toning both of these talents down a bit, while at the same time giving Hindered MotionHindered Motion a small buff.




  • Level 4
    • Slime TimeSlime Time [Q]
      • Required number of times enemy Heroes need to be Slimed to receive quest rewards reduced from 15/30 to 10/20.
    • Living the DreamLiving the Dream [Passive]
      • Maximum Spell Power bonus increased from 20% to 25%.
Developer Comment: Mrrgl mrrgl mrrrrrrrgl. Mrrrrrgl! Mrgl?




  • Health reduced from 2075 to 1950.
  • Health Regeneration reduced from 4.32 to 4.06
  • Grappling HookGrappling Hook [Trait]
    • Range reduced from 12 to 11.


  • Level 1
    • Maximum EffortMaximum Effort [Q]
      • Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
    • Fatal WoundsFatal Wounds [W]
      • Quest completion requirement increased from 125 to 200.
      • Bonus Blood Rage bleed damage reduced from 50% to 40%.
    • Finishing TouchFinishing Touch [Passive]
      • Bonus damage increased from 25% to 30%.
      • Duration increased from 2.5 to 3 seconds.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 25% to 30%.
      • Secondary target Slow increased from 35% to 40%.
  • Level 7
    • HealmongerHealmonger [W]
      • Healing reduced from 205 to 190.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Stun duration increased from .75 seconds to 1 second.
      • Final damage increased from 83 to 160.
    • Final StrikeFinal Strike [R2]
      • Damage reduced from 415 to 395.
Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal WoundsFatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We’re making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.




  • Level 13
    • Shroud of AdunShroud of Adun [Trait]
      • Shield amount increased from 15% to 20%.
      • Shield gain reduced from being over 5 seconds to over 3 seconds.
Developer CommentShroud of AdunShroud of Adun is slightly underperforming compared to its alternatives. It now has synergy with Move UnseenMove Unseen due to our last round of changes to Zeratul, and hopefully with this buff Shroud of AdunShroud of Adun gets pushed into the limelight.

Ranged Assassin




  • Level 1
    • Timewalker's PursuitTimewalker's Pursuit [Active]
      • Spellpower bonus increased from 10% to 15%.
  • Level 7
    • Bronze TalonsBronze Talons [Q]
      • Bonus Basic Attack damage increased from 30% to 40%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.5 to 1.75 seconds.
  • Level 13
    • Here and ThereHere and There [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 16
    • Fast ForwardFast Forward [Q]
      • Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Developer Comment: Chromie’s fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.




  • Level 10
    • Rain of DestructionRain of Destruction [R2]
      • Cooldown reduced from 100 to 70 seconds.
      • Mana cost reduced from 90 to 80.
  • Level 16
    • Darkness WithinDarkness Within [Trait]
      • New functionality: Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Developer CommentDarkness WithinDarkness Within has always been a bit of an outlier compared to Gul’dan’s other talents at 16. We’re trying something new with this iteration, which is now about keeping a rolling Spell Power buff going by continuing to deal damage to enemy Heroes and, if Gul’dan can do this, having a better engine to fuel his abilities. We’re hoping that this makes Darkness WithinDarkness Within a powerful and different feeling option compared to the other talents on the tier.




  • Level 4
    • Explosive ArrowsExplosive Arrows [Q]
      • Bonus damage reduced from 75% to 60%.
  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Cooldown reduced from 100 to 60 seconds.
      • Mana cost reduced from 100 to 60.
      • Damage increased from 70 to 78.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Movement Speed bonus increased from 20% to 25%.
  • Level 20
    • The Dragon AwakensThe Dragon Awakens [R1]
      • Cooldown reduction reduced from 5 to 4 seconds.
Developer Comment: We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.




  • Level 7
    • Accelerated DecayAccelerated Decay [Q]
      • Bonus damage increased from 20% to 25%.
      • Maximum stacks reduced from 6 to 4.
    • Ice ColdIce Cold [Passive]
      • Cooldown reduction increased from 5 to 8 seconds.
      • Bonus damage increased from 300% to 400%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 50 to 45.
      • Root duration increased from 1.75 to 2 seconds.
    • Shadow FissureShadow Fissure [R2]
      • Mana cost reduced from 45 to 40.
      • Damage reduced from 360 to 320.
      • New functionality: Damaging an enemy Hero with Shadow Fissure resets its cooldown.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Damaging enemy Heroes who are slowed by Frost Nova no longer increases its slow duration.
      • New functionality: Damaging enemy Heroes who are slowed by Frost Nova reduces the cooldown of Frost Nova by .4 seconds.
  • Level 20
    • Might of the ScourgeMight of the Scourge [R2]
      • If an enemy Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later.  This second cast will not duplicate itself.
Developer Comment: We’re making some changes to Kel’Thuzad to reduce his burst damage combo with Shadow FissureShadow Fissure, as well as to make some adjustments to his talents to make them more competitive with one another.




  • Magic MissilesMagic Missiles [Q]
    • Damage scaling increased from 3% to 3.5%.


  • Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
  • Level 1
    • Astral PresenceAstral Presence [Passive]
      • Mana threshold for Mana gain increased from 25% to 35%.
  • Level 7
    • SeekerSeeker [Q]
      • Damage increased from 125 to 140.
    • Zei's VengeanceZei's Vengeance [W]
      • Damage increase bonus for distance traveled increased from 25% to 30%.
  • Level 10
    • DisintegrateDisintegrate [R1]
      • Damage increased from 11 to 12.
  • Level 13
    • Glass CannonGlass Cannon [Passive]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While we haven’t seen a huge change in Li-Ming’s overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don’t feel that it’s necessary yet to increase the speed of her Ability casts. We’ll continue to keep an eye on her as we get more data on her performance over time.




  • Level 1
    • Press the AdvantagePress the Advantage [E]
      • Duration increased from 3 to 5 seconds.
    • DashDash [E]
      • No longer has a quest component.
      • Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
    • Combat TacticianCombat Tactician [E]
      • New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
Developer Comment: Tychus’s Level 1 talents have traditionally not been the most exciting or impactful. We’re making some changes to make them feel more powerful and different from one another.




  • Level 1
    • CaltropsCaltrops [E]
      • Additional functionality: Upon completing the quest, Vault’s Mana cost is reduced from 50 to 25.
Developer Comment: Since Valla has a fair bit of Mana tension, and to be consistent with other talents that significantly reduce the cooldown of an ability, we’re giving a Mana reduction to VaultVault on CaltropsCaltrops so that it remains Mana-neutral when the quest is completed.

Bug Fixes

  • Qhira
    • Qhira's Grappling HookGrappling Hook should no longer pull her after she has been Rooted.
    • Qhira's Grappling HookGrappling Hook visuals should clean up correctly if she dies at the same time it connects.
    • Qhira's Revolving SweepRevolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
    • Qhira's Unleashed PotentialUnleashed Potential talent will no longer cause ability resets when killing Illusions.

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40 minutes ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

New to blizz games?

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7 hours ago, Stan said:

how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Cough cough Ana cough cough

7 hours ago, Stan said:

We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Nerfing Explosive Arrow won't do anything. It's Hanzo's ONLY source of waveclear. You can't afford NOT to take it in 90% of your game. Serrated Arrow is for mercs and Immortals. No, Ignore All Distractions does not give you waveclear because of his slow attack speed. And no, you should not pick Redemption since it's easily the worst Lv 1 talent. 

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9 hours ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

They probably didn't like the end result. Happened in many games with many changes.

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I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

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On 8/30/2019 at 5:56 AM, Valhalen said:

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

What are the undocumented buffs?

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      Mercy flies towards a heroic target passing through all enemy units. Cannot pass through terrain. Mass Resurrection [R1]
      Channel for 2.5 seconds, reviving all nearby fallen spirits of dead allies back to half of their health, each fallen spirit that gets revived increases Mass Resurrection cooldown by 150 seconds up to 600 seconds. Mercy can use Guardian Angel to fly toward fallen spirits, while channeling for 2.5 seconds Mercy is revealed and has 25 reduced armor taking 25% more damage. [Passive] Each time Mercy heals or amplifies damage reduce Mass Resurrection max cooldown by 0.4%. Valkyrie Mode [R2]
      For the next 10 seconds, Guardian Angel recharges 200% faster and Caduceus Staff spreads to nearby allies from the primary target, secondary targets receive half of the effects of the current Caduceus Staff mode. Return to Top

      Nexus Anomalies
      Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.
      The second Nexus Anomaly has arrived! In order to make game experiences better for the majority, we’re changing how Quick Match works since its our current most played mode. Players will no longer be able to queue to any hero they desire and instead play Unranked draft.
      Quick Match
      Renamed to Draft Match. Players will no longer be able to queue with any hero they want, instead they will be sent to a draft where they have to pick their heroes before the game starts. Unranked
      Removed. Return to Top

      The victorious team is now rewarded with 10 Shards on top of the previous rewards, vs AI and Brawl matches grant 5 shards. Toys 2 Event
      Toys 2 Event has been extended to April 28, 2020, PT. Storm League
      Players who are Master and higher can play solo only. Players who are Diamond can play in a group of 2. Players who achieve Bronze 5 with 0 scored points will be unable to play Storm League for a week, afterwards they are automatically set to Bronze 3, doing so multiple times would increase the duration to Permanent. Design
      2+ Vehicles & type-heroes now count more than one hero, affecting abilities and stacks granted. This change affects Cho’Gall, Triglav Protector and The Lost Vikings. Return to Top

      TANK BRUISER SUPPORT HEALER MELEE RANGED Blaze Dehaka Abathur Ana Maiev Azmodan Diablo D.Va Medivh Anduin Illidan Chromie E.T.C. Sonya The Lost Vikings Li Li Qhira Genji Garrosh Thrall Tassadar Uther Samuro Nova Mal'Ganis     Whitemane Valeera Li-Ming           Tracer  

      Bunker Drop (R) Health increased from 1435 to 1440. Cooldown increased from 70 to 75. Mana cost increased from 70 to 75. Pyromania (D) Additional Functionality: Damage dealt to None-Structures applies Afterburn stack that deals 7 damage per second and lasts for 3 seconds, can be stacked 5 times, Afterburn deals twice the damage against Heroes. Talents
      Level 7 Crossfire (Q) Additional Functionality: Hitting an enemy with both streams of Flame Stream increases Afterburn damage by 50%, this effect can stacks twice and lasts until the enemy has no Afterburn stacks. Level 20 (New Talent) Blaze It (Passive) Afterburn now deals triple the damage against Enemy Heroes, heroes who take 420 damage from Afterburn are stunned for 1 seconds then Blinded, Silenced and have their vision reduced for 2 seconds, can only occur once every 15 seconds for each Enemy Hero. Return to Top

        Level 13 Devastating Charge (Q) No longer increases Shadow Charge’s Terrain Collision damage. Armor reduction increased from 15 to 20. Additional functionality: Reduces healing received by 50% for 4 seconds. Return to Top

      Level 20 Death Metal (Passive) Now is an Active Adjusted Functionality: Upon channeling for 1 second, E.T.C. dies and cast Mosh Pit in its place. [Passive] Enemy heroes who get stunned with Mosh Pit while dead reduces E.T.C.'s Death Timer by 15 seconds up to 60 seconds per stunned hero. [Passive] Upon dying cast Mosh Pit that lasts 2 seconds. Return to Top

      Wrecking Ball (W) Cooldown increased from 16 to 18. Mana cost increased from 60 to 75. Decimate (R) Bonus damage against Heroes increased from 100% to 200%. Talents
      Level 1 Unrivaled Strength (E) Additional Functionality: Basic attacks against heroes reduces Wrecking Ball’s cooldown by 1 second. Level 16 Rough Landing (Q) Additional Functionality: Groundbreaker’s edge now slightly pull Heroes back to Garrosh but no longer stun and Wrecking Ball cooldown increased by 2 seconds. Renamed to Unbalanced Landing. Return to Top

      Health reduced from 2500 to 2395. Health Regeneration reduced from 5.21 to 5. Abilities
      (New Ability) Connected Vampirism Cast Connected Vampirism on an Ally, while they are above 75% health basic attacks against Enemy Heroes from allies causes Mal’Ganis to steal 1% of their Allies maximum health, Allies with Connected Vampirism receive 10% of the damage dealt by Mal’Ganis as healing, this healing effect is doubled against Enemy Heroes. Talents
      Level 20 Wrath of Nathreza (R) Damage dealt to nearby targets reduced from 75% to 50%. Additional Functionality: Casting Dark Conversion applies Connected Vampirism for nearby Allies for 3 seconds. Allies with Connected Vampirism only benefit from the primary target. Return to Top


      Level 20 (New Talent) Mutation (Q) After successfully hitting a hero with Drag receive a random Basic Ability from them, can be used once. Cannot receive unit target abilities that requires an ally. Essence Claws (Passive) Removed. Return to Top

      Mech health increased from 2000 to 2200. Mech health regeneration increased from 4.168 to 4.5848. Pilot health reduced from 1109 to 960. Pilot health regeneration reduced from 2.5664 to 2.2071 Abilities
      Boosters (Q/Mech Mode) Cooldown increased from 9 to 10. Additional functionality: If D.Va doesn’t take nor deal damage during Boosters, lower the cooldown by 5 seconds. Defense Matrix (W/Mech Mode) Cooldown increased from 10 to 11. Cooldown starts immediately upon casting Defense Matrix. Call Mech (E/Pilot Mode) Cooldown reduced from 45 to 40. Bunny Hop (R) Cooldown reduced from 90 to 70. Damage dealt increased from 60 to 72. (New Ability) Micro Missiles (R) Launch 20 explosive rockets over 2 seconds dealing 30 damage and 15 for nearby targets. 15 seconds cooldown Big Shot (R/Pilot Mode) Now baseline Damage reduced from 250 to 194. Call Mech’s cooldown reduction reduced from 8 to 5. Mechanized Walker (Z) Adjusted functionality: While in her Mech, D.Va can shoot while moving, but her base movement speed is reduced by 15% while basic attacking or using Basic Abilities. Talents
      Level 1 Rush-down (Q) Removed. Hit the Nitrous (Q) Additional functionality: Knockback distance of Boosters is increased by 100% for the first 0.5 seconds of casting Boosters. Pro Moves (Trait) Adjusted functionality: D.Va’s Mech gains 1% Movement Speed for 1.25 second every time she takes damage, up to 15%. [Quest] Damage 20 enemy Heroes with Boosters. [Reward] D.Va’s Mech basic attacks and basic abilities now reduce her movement speed by 10%. Crash Course (Q) Removed. Level 4 Diverting Power (W) Movement speed reduction increased from 30% to 35%. Get Through This! (W) Removed. Fusion Generator (W) Move to level 7. Bring It On (E) Removed. Level 7 Coming Through (Q) Removed. Dazer Zone (W) Slow increased from 20% to 25%. Moved to level 13. Nuclear Option (E) Adjusted functionality: Increase Self-Destruct damage by 50% but Mech explosion delay is increased by 1, Self-Destruct’s Charge amount gained from losing Mech Health is increased by 30%. Level 13 Expensive Plating (Trait) Removed. Level 16 Torpedo Dash (Q) Moved to level 1. Nanoweave Suit (Trait) Armor increased from 50 to 75. Moved to Level 4. Suppressing Fire (Trait) Removed. (New Talent) Exposing Weaknesses (W) Enemy heroes who are affected by Defense Matrix have their armor reduced by 10, taking 10% more damage. Level 20 Pew! Pew! Pew! (R) Damage reduction per shot reduced from 50% to 35%. Moved to 16. Concussive Pulse (W) Moved to level 4. (New Talent) Focused Fire (R) Each 4th consecutive hit on the same hero increases the next micro missile damage by 200%. (New Talent) Nerf This! (E) Firing Big Shot on your Mech causes the Mech to explode in 1 second, but Call Mech cooldown gets increased by 6 seconds, this duration cannot be reduced by Big Shot.   Level (Tier)   D.Va TALENTS     1 (1) Hit the Nitros (Q) Torpedo Dash (Q) (!)Pro Moves (Trait)   4 (2) Diverting Power (W) Concussive Pulse (W) Nanoweave Suit (Trait)   7 (3) Aggression Matrix (W) Fusion Generator (W) Nuclear Option (E)   10 (4) Bunny Hop Micro Missiles     13 (5) Dazer Zone (W) Ablative Armor (Trait) Emergency Shielding (Trait)   16 (6) Exposing Weaknesses (W) Pew! Pew! Pew! (R) GG, WP (Trait)   20 (7) Nerf This! (E) MEKAfall (E) Focused Fire (R) Stop and Pop (R) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. Return to Top

      Level 13 (New Talent) Passive Aggressive (Passive) After not taking damage or dealing Basic Attack damage for 1 second, increase your next basic attack damage by 20% every 0.25 seconds up to 300%, if Sonya attacks an enemy with 300% damage increase generates 30 Fury. [Passive] While out of combat for 3 seconds Sonya loses 5 Fury per second. Return to Top

      Level 1 Rolling Thunder (Q) New Functionality: [Passive] Increase the number of Chain Lightning bounces by 1. Casting Chain Lightning on an Enemy Hero causes the next heal from Frostwolf Resilience to heal 5% of Thralls Maximum Health over 5 seconds, this heal refreshes if Thrall is healed by Frostwolf Resilience while its active. Return to Top


      Level 7 Calldown: MULE (Active) Removed. (New Talent) Spawn Drone (Active) Spawns a Drone in a visible location targeting the nearest Fort or Keep (regardless of being destroyed) and morphs into a Hatchery. Hatcheries slowly repairs all structures nearby by 25 health every second and spawns a Roachling and 2 Zerglings every 25 seconds, Hatcheries have 750 health and lasts 60 seconds. 90 seconds cooldown. Level 20 (New Talent) Evolved For Combat (Passive) Increase Abathur’s Basic Attack damage by 100%, basic attacks against enemy heroes grabs a stack of Biomass, each stack of Biomass increases Abathur basic attack by an additional 100% and reduces Abathur’s respawn time by 10 per stack up to 50 seconds. Return to Top

      Ley Line Seal (R) Cooldown reduced from 80 to 75. Talents
      Level 7 Arcane Explosion Additional functionality: Increases Force of Will cooldown by 1. Level 20 Medivh Cheats! Additional functionality: Reduces Ley Line Seal cooldown by 6 per hero hit while restoring 5% of your maximum mana. Can now be redirected twice. Return to Top

      The Lost Vikings
      Baleog Health increased from 1180 to 1095. Health Regeneration increased from 2.46 to 2.22. Basic Attack damage increased from 78 to 73. Erik Health increased from 840 to 767. Health Regeneration increased from 1.75 to 1.6. Basic Attack damage increased from 65 to 60. Olaf Health increased from 1540 to 1424. Health Regeneration increased from 3.21 to 2.97. Basic Attack damage increased from 57 to 52. Return to Top

      Basic Attacks damage increased from 15 to 34. Basic Attacks now deal as Spell Damage. Abilities
      (New Ability) Feedback (Active) Steal 90% of the enemy hero’s current mana and deal 102 damage on top of the amount of mana that was stolen over 3 seconds, enemy heroes who are affected by Feedback regain half of their stolen mana over 9 seconds. [Passive] Spell damage reduces Feedback cooldown by 0.5 seconds. 90 seconds cooldown, 75 mana cost. Talents
      Level 1 Templar's Will (Passive) New functionality: Tassadar Basic Attacks against heroes deal 1% of their maximum health and reduces Feedback’s cooldown by 1 second. Level 13 Adun's Wisdom (Trait) Cooldown charge rate increased from 75% to 100%. Additional Functionality: While Oracle is active, Feedback cooldown reduction from spells is quadrupled. Level 16 Focused Beam (Trait) Adjusted functionality: Oracle duration increase by 1, basic attacks deal 0.5% of the heroes maximum health, while Oracle is active, deal an additional 1.5% of the heroes maximum health. This damage stacks with other similar effects. Return to Top


      Level 7 Anti-Healer (W) Additional functionality: All damage dealt and crowd control effects are 50% more effective against Healers and Supports. Night Terrors (E) Adjusted functionality: During sleep and for the 2 seconds after, their vision is greatly reduced, their map is disabled and non visible areas are replaced with a black fog. Return to Top

      Leap of Faith Cooldown reduced from 80 to 60. Now can pull enemies. Return to Top

      Li Li
      Healing Brew (Q) Healing increased from 175 to 212. Now a skillshot. Cooldown increased from 4 to 5. Blinding Wind (E) Now hits all targets in a radius of 4 in an arc in front of Lili. Damage reduced from 133 to 119. Talents
      Level 1 Free Drinks (Q) Cooldown reduction increased from 1 to 2.5. Health threshold increased from 50% to 60%. Level 7 The Good Stuff (Q) Healing increased from 42 to 50. Level 13 Mass Vortex (E) Adjusted Functionality: Increase Blinding Wind’s arc and range by 25%, Blinding Wind deals 50% additional damage for 2 Heroes hit and 25% additional damage for each additional hero. Level 16 Two For One (Q) Adjusted functionality: Upon healing a hero with Healing Brew, share a drink with the nearest target (prioritize heroes) to that hero, if there are no targets nearby the healing effects are doubled. Pick Me Up (Q) Adjusted functionality: Healing Brew grants 15% movement speed for 1 second. Return to Top

      Devotion (Trait) Armor reduced from 25 to 15. Armor duration reduced from 2 to 1.5 seconds. Additional functionality: [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented Uther acquires Redemption.
      Redemption: After Eternal Vanguard ends, Uther revives at the spirits location with half of his health restored. This effect has 300 seconds cooldown, everytime Uther heals and prevent damage reduces Redemption cooldown by 1 second. Holy Light (Q) Healing reduced from 362 to 340. Healing received for healing allies reduced from 181 to 170. Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Light. [Reward] After accumulating 15,000 healing and damage prevented with Holy Light, Holy Light mana cost reduced by 20, range increased by 25% and cooldown reduced by 2 seconds. Holy Radiance (W) Healing reduced from 177 to 160. Damage dealt reduced from 177 to 160. Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Radiance. [Reward] After accumulating 15,000 healing and damage prevented with Holy Radiance, damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.5 second. Talents
      Level 1 Silver Touch (Q) Removed. Wave of Light (W) Removed. (New Talent) Faith (Trait/Quest) [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented, Devotion grants 10% additional armor and duration increased by 1 second. (New Talent) Divine Haste (Trait) Devotion grants 10% movement for 2 seconds. Level 7 Guardian of Ancient Kings (Trait) Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced doubles the Armor amount they receive from Devotion. Level 16 Benediction Cooldown increased from 60 to 90. Now resets all abilities upon activation. Level 20 Redemption Removed. (New Talent) Unstoppable Justice (Trait) Uther can use Holy Radiance during Eternal Vanguard, each hero healed or hit by Holy Radiance or Flash of Light increases Eternal Vanguard duration by 0.25 seconds. Return to Top

      Health increased from 1400 to 1498. Health regeneration increased from 2.9218 to 3.126326. Basic Attack damage 62 to 69. Abilities
      Desperate Plea (Q) Mana cost increased from 45 to 60. Mana increase per stack of Desperation reduced from 45 to 40. Healing amount increased from 140 to 160. Inquisition (W) Cooldown increased from 12 to 13. Scarlet Aegis (R) Duration reduced from 4 to 3. Armor increased from 40 to 60. Healing amount increased from 250 to 275. Divine Reckoning (R) Mana restored from damage dealt reduced from 25% to 20%. Zeal (Trait) Cooldown reduced from 40 to 30. Armor reduction increased from 25 to 30. Clemency (Active) Cooldown increased from 12 to 13. Now removes all stacks of Desperation upon casting, each removed stack restores 50 mana. Talents
      Level 4 Unwavering Faith (Q) Adjusted functionality: Increase Whitemane’s Basic Attack range by 1. Whitemane gains 10% increase damage dealt for each active Zeal buff. Level 13 Lashing Out (E) If Searing Lash’s second strike hits an enemy Hero, reduce its cooldown to 1 second and increase the next Searing Lash damage by 25% per hero hit up to 50%. Saintly Greatstaff (E) Damage reduced from 55 to 40. Mark duration increased from 3 to 4. No longer removes the mark after the first basic attack. Return to Top

      Melee Assassin

      Vault of the Wardens (D) Cooldown increased from 13 to 14 seconds. Additional functionality: Deals 15% more damage to Illidan. Talents
      Level 16 Cruel Chain (W) New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. This is a reversion of the reversion to Cruel Chain’s last functionality. Return to Top

      Betrayer's Thirst (D) Additional functionality Now grants immunity to Blind. Vision is greatly reduced. Deal 15% less damage to Maiev. Return to Top

      Level 20 No Sanctuary (Passive) Removed. (New Talent) You are Already Dead Casting Blood Rage reduces healing received by 50% for all affected heroes, if the affected heroes are below 10% they die instantly instead. Return to Top

      Health reduced from 1725 to 1656 Health regeneration reduced from 3.5898 to 3.4462 Basic Attack damage reduced from 102 to 96. Return to Top

      Level 16 Thistle Tea (Active) Cooldown increased from 40 to 60. Additional functionality: Now increases all damage dealt by 20% for 4 seconds. Level 20 (New Talent) Cold Blood (E) Activate to increase the damage of Valeera’s next Evicerate by 80%. Return to Top

      Ranged Assassin

      Level 16 Trample (Active) Range increased from 6 to 7 Damage increased from 275 to 295. Additional Functionality: Enemy Heroes that die within 2 seconds of being hit with Trample reset the cooldown. Return to Top

      Sand Blast (Q) Maximum amount of Sand Echoes increased from 1 to 10. Sand Echoes Abilities and Basic Attack damage reduced from 40% to 10%. 15 mana cost, 2 seconds cooldown. Dragon's Breath (W) New Functionality: Launch 8 blasts into the air that land every 0.25 seconds in a large area randomly, dealing 153 damage each. Dragon’s Breath Impact Radius increased from 2 to 2.5. Cast range increased from 13 to 16. 50 mana, 10 seconds cooldown. Temporal Loop (R) Adjusted Functionality: Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them, during that time Sand Blast cooldown has been removed and Dragon’s Breath has been set to 1.5 seconds. Cooldown increased from 50 to 60. Talents
      Level 1 Once Again the First Time (Q) Adjusted Functionality: Upon quest completion increases Sand Echoes damage by an additional 10% and allows Chromie to spawn 2 more additional Sand Echoes. Quest completion stacks increased from 40 to 60. Level 18 Stuck in a Loop (R) No longer increases recharge rate. Return to Top

      Basic attack damage increased from 44 to 48. Return to Top

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      Level � ‍6 ?!���?? (W) Armor �?�???� from undefined to undefined. Level 20 ‍ ‍ Removed. **(New Talent) undefined (�)** Nova’s Holo Decoy also cast ���� which deals undefined% damage. <blockquote>
      <b>Developer Comment:</b> Nova has been ��??�?? in general, these changes should ��?� her in ����� while ���?�???�?? �? �???�???�??� �?�?�� ?���?���?� and kill ?���?��� ?��??? ?��???���?.
      <a href="#top">Return to Top</a>

      Level 4 Triumvirate (W) Removed. (New Talent) Ess of Johan (W) If Arcane Orb hits an enemy Hero after traveling at least 85%, they are pulled toward its center. Level 7 Zei's Vengeance Damage reduced from 30% to 25%. Cooldown reduction increased from 1 to 3. Calamity (E) Damage reduced from 300 to 290. Level 13 Glass Cannon (Passive) Maximum health reduction reduced from 15% to 10%. Level 16 Arcane Orbit (W) Travel distance reduced from 25% to 15%. Additional Functionality: Increases distance travel damage by 15%. Return to Top

      Basic attack damage reduced from 26 to 25. Talents
      Level 1 Slipstream (E) Adjusted functionality: Recall cooldown is reduced by 5 seconds, but the amount of time Recalled is reduced by 1 seconds. Level 7 Jumper (Q) Removed. Bullet Time (Q) Adjusted functionality: Basic Attacks lower the cooldown of Blink by 0.05 seconds, this gets tripled against Heroes. Spatial Echo (Q) Removed (New Talent) Space Sickness (Q) Activate to increase your next Blink range by 75%, heroes that are caught through that blink are stunned for 0.5 seconds. 25 seconds cooldown. (New Talent) Time Paradox (Q) Blink grants 1 stack of evasion that lasts for 0.5 second, can only have 1 stack. Level 13 Bullet Spray (W) Additional functionality: Reduces Tracer’s Melee cooldown by 2 seconds. Level 16 Focus Fire (Trait) Adjusted functionality: For every 5th basic attack on the same target, increase all damage dealt by Tracer to them by 5% up to 15%, lasts 2.5 seconds, basic attacks refresh this duration. Level 20 Get Stuffed! (W) No longer reduces Melee’s cooldown. Return to Top

      Bug Fixes:
      Fixed an unexpected search result in queues resulting in insanely fast games being found in 5 ~ 15 seconds in QM. Fixed an issue where Whitemane Skeletal Mesh “Legs” Component would stretch more than intended. Tracer’s “Recall” no longer causes a time paradox and duplicate herself on the battlefield followed by a server crash for that match. Fixed an Anub’Arak in the game. Tracer’s Melee no longer misses the target. Samuro can no longer swap while in the Hall of Storms. Thrall’s “Earthquake” no longer makes Sky Temple fall out of the sky. Fixed an issue where Mercy deal a surprising amount of damage, unintentionally. Probius’s “Warp Rifts” no longer disable the map’s lightning while they are inside the player’s screen. Multiple multiplicative fixes for multiple abilities that grants Spell Power and Physical Damage multipliers. Brightwing’s Polymorphs no longer replaces the victims texture with the animal they were turned into. Rehgar going back from Spirit form no longer causes to displace one of his shoulders for the rest of the match in Orc form. Infinite Quests Fixed the occurrence of dealing infinite damage due going below 0 points and overflowing the value. Fixed an issue where the player can go lower below 0 stacks on a quest. Fixed an issue where players can receive negative stacks on their quests. Fixed an issue where Probius cannot play his death sounds. Lucio no longer plays “It’s Everyday Bro” while having Speed Boost active with Crossfade. Models no longer randomly T-pose in replay mode. Leoric no longer spawns a tower when he dies, again. Multiple fixes for UI in replay mode. Several AI fixes and improvements. Return to Top
      Here are the April Fools patch notes with Mercy, the long-awaited D.Va rework, and more!
    • By Stan
      Although there's no rotation this week because all Heroes remain free to play, Blizzard still updated their sales with a new set of Heroes that you can buy at a reduced gem price.
      Hero Sales
      Heroes Old Price New Price Junkrat 750 Gems 375 Gems Mal'Ganis 750 Gems 375 Gems Sylvanas 625 Gems 312 Gems Mounts
      REMOVED Green Treasure Goblin costs 7,000 Gold.

      Footman Varian Skin Pack is on sale for 675 Gems. The following skins are included in the bundle:
      Stormwind Footman Varian Stromgarde Footman Varian Kul Tiras Footman Varian
      Latest Heroes of the Storm News
      All Heroes Free to Play Through April 13 Heroes Lounge Sign-Ups Now Open Next Hero Won't Be Lady Vashj
    • By Stan
      While there's no free rotation this week because all Heroes are free to play, you can buy 3 new Heroes at a reduced gem price. The Footman Varian Skin Pack and Green Treasure Goblin remain on sale.
      Hero Sales
      Heroes Old Price New Price Kel'Thuzad 750 Gems 375 Gems Lt. Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems Mounts
      Green Treasure Goblin costs 7,000 Gold.

      Footman Varian Skin Pack is on sale for 675 Gems. The following skins are included in the bundle:
      Stormwind Footman Varian Stromgarde Footman Varian Kul Tiras Footman Varian
      Latest Heroes of the Storm News
      All Heroes Free to Play Through April 2nd
    • By Stan
      All Heroes remain unlocked in the game until April 13.
      As you probably know, Blizzard made all Heroes free to play on March 21. This was supposed to end on April 2, but today, they decided to extend it by 9 days, so you can enjoy the full roster through April 13.
      Placeholder for tweet 1245430753095110657 Don't forget to reach level 5 with as many Heroes as possible to receive 500 gold per Hero!
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