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Heroes of the Storm Balance Update: August 28th

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A new balance update has just hit the Nexus. The Triglav Protector on Volskaya Foundry has been buffed to sustain more damage and we have a plethora of Hero changes.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

Battlegrounds

  • Volskaya Foundry
    • Triglav Protector
      • Health increased from 10450 to 11500.
      • Health scaling in minutes 1-5 increased from 550 to 575.
      • Health scaling over time increased by a proportional amount.
      • Starting Basic Attack damage increased from 140 to 155.
      • Charge [Q]
        • Starting damage increased from 140 to 160.
        • Damage bonus vs. non-Heroic targets increased from 400% to 500%.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We’re buffing the Triglav Protector’s pushing power so that it can get more damage done when it’s taken.

Heroes

Tank

Blaze

Divider_Hero_Blaze.png

Base

  • Jet PropulsionJet Propulsion [E]
    • Delay before charging reduced from .5 to .375 seconds.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 45.
Developer Comment: To help Blaze be a better front line for his team, we’re slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.

Diablo

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Talents

  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1 to 1.25 seconds.
  • Level 13
    • Adjusted the order of talents to match other heroes (Q, W, E, etc.).
    • Devastating ChargeDevastating Charge [Q]
      • Damage bonus reduced from 80% to 50%.
      • Adjusted functionality:
        • Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
        • Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
    • HellfireHellfire [W]
      • Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Developer Comment: We’ve had a lot of discussion recently on Diablo’s place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he’s an incredibly fun Warrior to play, but we’ve heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow ChargeShadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating ChargeDevastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we’re buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect DominationDomination combo for those who love the playstyle while also bringing other ways to play him into the forefront.

Johanna

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Talents

  • Level 1
    • ReinforceReinforce [Passive]
      • Physical Armor amount reduced from 75 to 50.
      • Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
Developer CommentReinforceReinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we’re changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus.

Bruiser

Chen

Divider_Hero_Chen_crop.png

Talents

  • Level 1
    • Eye of the TigerEye of the Tiger [W]
      • Bonus damage and healing reduced from 50% to 40%.
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 2.5% to 3% of Chen’s maximum Health.
  • Level 4
    • Accumulating FlameAccumulating Flame [W]
      • Increased Ignited damage reduced from 25% to 20%.
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 40% to 50%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Stagger’s damage duration increased from .5 seconds to 1 second.
  • Level 10
    • Storm, Earth, FireStorm, Earth, Fire [R2]
      • Cooldown increased from 100 to 120 seconds.
  • Level 13
    • Ring of FireRing of Fire [W]
      • Damage reduced from 60 to 55.
  • Level 16
    • CelerityCelerity [E]
      • Armor bonus increased from 20 to 30.
    • Combo StrikesCombo Strikes [Trait]
      • Attack Speed bonus reduced from 50% to 35%.
Developer Comment: Now that Chen’s rework has had some time to settle, we’re doing some larger talent tuning due to a few talents outperforming others. Eye of the TigerEye of the Tiger and Combo StrikesCombo Strikes in particular are too powerful compared to other options, and his StaggerStagger-related talents are underperforming. These tuning changes should better round out his talent options while still ensuring that he remain a viable member of the team.

Imperius

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Base

  • Valorous BrandValorous Brand [Trait]
    • Healing amount increased from 70 to 75.

Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage increased from 50% to 100%.
      • Cooldown reduction increased from 1 second to 1.25 seconds.
    • Consuming FlameConsuming Flame [W]
      • Center damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing increased from 50% to 60%.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 35% to 40%.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus increased from 20% to 25%.
Developer Comment: Imperius has lost a bit of his teeth since our talent revamp, and these changes should bring him back to his former glory.

Leoric

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Base

  • Health increased from 2468 to 2550.
  • Health Regeneration increased from 5.141 to 5.313.

Talents

  • Level 20
    • Hardened BonesHardened Bones [W]
      • Armor increased from 40 to 50.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 60 to 30 seconds.
Developer Comment: Too many traitors have escaped Leoric’s grasp lately. It’s time that they paid.

Support

Medivh

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Talents

  • Level 20
    • Dust of DisappearanceDust of Disappearance [Active]
      • Allied Heroes who are given Stealth are unable to be revealed for .5 seconds.
Developer Comment: We heard feedback that Medivh’s Dust of DisappearanceDust of Disappearance should mirror Brightwing’s Invisible FriendsInvisible Friends when it comes to its reliability in being able to give allies Stealth, and we agree!

Tassadar

Divider_Hero_Tassadar_crop.png

Base

  • Health increased from 1287 to 1350.
  • Health Regeneration increased from 2.68 to 2.81.
  • Basic Attack damage increased from 14 to 15.
  • Distortion Beam Slow increased from 20% to 25%.

Talents

  • Level 1
    • Khaydarin ResonanceKhaydarin Resonance [Passive]
      • Regeneration Globe amounts for quest completion reduced from 15/30 to 10/20.
      • Plasma Shield quest completion bonuses reduced from 20%/40% to 15%/30%.
  • Level 7
    • ResonationResonation [W]
      • Slow amount increased from 50% to 60%.
  • Level 13
    • Adun's WisdomAdun's Wisdom [Trait]
      • Cooldown reduction increased from 50% to 75%.
  • Level 16
    • Phase DisruptionPhase Disruption [W]
      • Physical Armor reduction increased from 25 to 35.
    • Focused BeamFocused Beam [Trait]
      • Bonus damage increased from 1% to 1.5% maximum Health.
  • Level 20
    • Prismatic LinkPrismatic Link [Passive]
      • Damage increased from 40% to 50%.
Developer Comment: Leaving him on a good note ahead of nipping out some of his kit was important to us, so while we wait for Tassadar’s rework to come to the Nexus, we thought it would be fun to buff him a bit in the meantime.

Healer

Auriel

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Base

  • Bestow HopeBestow Hope [Trait]
    • Hope generation from damage that Auriel deals to enemy Heroes increased from 40% to 60%.
    • Hope generation from damage that Auriel deals to non-Heroes increased from 10% to 20%.
    • Hope generation from damage that allied Heroes deals to enemy Heroes decreased from 40% to 30%.

Talents

  • Level 4
    • Heavy BurdenHeavy Burden [E]
      • Slow amount increased from 40% to 50%.
Developer Comment: We’re experimenting with changing Auriel to be a little less dependent on her Hope target in order to be effective. While we still want the connection between her and her chosen teammate to be a central part of the Hero, this should allow her to shine in more compositions, and reward good Auriel players with an increased effectiveness in their games.

Deckard

divider_hero_deckard.png

Base

  • Health increased from 1598 to 1700.
  • Health Regeneration increased from 3.328 to 3.542.

Talents

  • Level 7
    • Cube MasteryCube Mastery [W]
      • Mana cost reduction of Scroll of Sealing changed from 30 to 25.
      • Scroll of Sealing cooldown reduction increased from 3 to 4.
  • Level 16
    • Safety in NumbersSafety in Numbers [Passive]
      • Additional functionality: When 3 allied Heroes are nearby, Deckard’s Mana Regeneration is also increased by 50%.
Developer Comment: OK, Deckard. We have to have a talk. We’ve been buffing you since December and you still don’t want to become meta. At this point it’s not me, it’s you. Seriously we love Deckard. Hope you all enjoy these buffs!

Kharazim

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Talents

  • Level 7
    • Heavenly ZealHeavenly Zeal [W]
      • Increased Breath of Heaven Healing duration increased from 3 to 3.5 seconds.
Developer Comment: To help smooth out the interaction between Heavenly ZealHeavenly Zeal and Echo of HeavenEcho of Heaven, we’re slightly increasing the bonus Healing duration so that they can more reliably benefit from one another.

Rehgar

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Base

  • Basic Attack damage reduced from 113 to 106.
  • Health reduced from 2049 to 2000.
  • Health Regeneration reduced from 4.27 to 4.167.

Talents

  • Level 1
    • Electric ChargeElectric Charge [W]
      • Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
    • Colossal TotemColossal Totem [E]
      • Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
    • Wolf RunWolf Run [Z]
      • Additional functionality: Hitting an enemy Hero with Ghost Form’s Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
  • Level 4
    • Totemic ProjectionTotemic Projection [E]
      • Removed.
  • Level 7
    • FarsightFarsight [Active]
      • Removed.
    • New talent: Grounded Totem [E]
      • Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Range increased from 8 to 12.
      • Movement Speed bonus increased from 25% to 35%.
Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he’s not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Stukov

Divider_Hero_Stukov.png

Talents

  • Level 10
    • Flailing SwipeFlailing Swipe [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • Controlled ChaosControlled Chaos [R1]
      • Cooldown of Flailing Swipe changed from 30 to 25 seconds.
      • Mana cost of Flailing Swipe changed from 30 to 25.
Developer Comment: We’re buffing Flailing SwipeFlailing Swipe to be a more viable option compared to Massive ShoveMassive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing SwipeFlailing Swipe being on cooldown during the next engagement.

Tyrande

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Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing increased from 40% to 45%.
    • Mark of MendingMark of Mending [Trait]
      • Self-healing increased from 2% to 2.5% maximum Health.
    • Elune's ChosenElune's Chosen [Active]
      • Healing reduced from 200% to 175% of the damage dealt.
  • Level 4
    • The talents on this tier have been moved to follow normal talent ordering conventions (Q, W, E, etc.).
    • RangerRanger [Active]
      • Cooldown reduced from 30 to 25 seconds.
    • Trueshot AuraTrueshot Aura [Active]
      • Cooldown reduced from 60 to 45 seconds.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Moved from Level 16.
  • Level 13
    • Ranger's MarkRanger's Mark [Trait]
      • Basic Attacks against marked targets no longer increase the duration of Hunter’s Mark.
      • New functionality: Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 1.5 seconds.
  • Level 16
    • Celestial AttunementCelestial Attunement [Q]
      • Moved from Level 7.
Developer Comment: Outside of normal talent tuning changes, we wanted to move Celestial AttunementCelestial Attunement to a later talent tier. While it wasn’t unreasonably blowing out games from a win rate perspective, we feel that it comes online too early for its powerful effect due to how it can make many other Heroes significantly less effective and fun to play for too much of a match. We like that it’s a unique reason to bring Tyrande, but, similar to Kharazim’s Cleansing TouchCleansing Touch, we think it’s more appropriate for these kinds of effects to come online later in the game.

Melee Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Cooldown recharge rate reduced from 100% to 75%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 68 to 65.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow duration increased from 2 to 3 seconds.
Developer Comment: We went a little overboard with our changes to Ruthless MomentumRuthless Momentum and Show of ForceShow of Force. We’re toning both of these talents down a bit, while at the same time giving Hindered MotionHindered Motion a small buff.

Murky

Divider_Hero_Murky_crop.png

Talents

  • Level 4
    • Slime TimeSlime Time [Q]
      • Required number of times enemy Heroes need to be Slimed to receive quest rewards reduced from 15/30 to 10/20.
    • Living the DreamLiving the Dream [Passive]
      • Maximum Spell Power bonus increased from 20% to 25%.
Developer Comment: Mrrgl mrrgl mrrrrrrrgl. Mrrrrrgl! Mrgl?

Qhira

Divider_Hero_Qhira.png

Base

  • Health reduced from 2075 to 1950.
  • Health Regeneration reduced from 4.32 to 4.06
  • Grappling HookGrappling Hook [Trait]
    • Range reduced from 12 to 11.

Talents

  • Level 1
    • Maximum EffortMaximum Effort [Q]
      • Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
    • Fatal WoundsFatal Wounds [W]
      • Quest completion requirement increased from 125 to 200.
      • Bonus Blood Rage bleed damage reduced from 50% to 40%.
    • Finishing TouchFinishing Touch [Passive]
      • Bonus damage increased from 25% to 30%.
      • Duration increased from 2.5 to 3 seconds.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 25% to 30%.
      • Secondary target Slow increased from 35% to 40%.
  • Level 7
    • HealmongerHealmonger [W]
      • Healing reduced from 205 to 190.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Stun duration increased from .75 seconds to 1 second.
      • Final damage increased from 83 to 160.
    • Final StrikeFinal Strike [R2]
      • Damage reduced from 415 to 395.
Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal WoundsFatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We’re making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.

Zeratul

Divider_Hero_Zeratul_crop.png

Talents

  • Level 13
    • Shroud of AdunShroud of Adun [Trait]
      • Shield amount increased from 15% to 20%.
      • Shield gain reduced from being over 5 seconds to over 3 seconds.
Developer CommentShroud of AdunShroud of Adun is slightly underperforming compared to its alternatives. It now has synergy with Move UnseenMove Unseen due to our last round of changes to Zeratul, and hopefully with this buff Shroud of AdunShroud of Adun gets pushed into the limelight.

Ranged Assassin

Chromie

Divider_Hero_Chromie_crop.png

Talents

  • Level 1
    • Timewalker's PursuitTimewalker's Pursuit [Active]
      • Spellpower bonus increased from 10% to 15%.
  • Level 7
    • Bronze TalonsBronze Talons [Q]
      • Bonus Basic Attack damage increased from 30% to 40%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.5 to 1.75 seconds.
  • Level 13
    • Here and ThereHere and There [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 16
    • Fast ForwardFast Forward [Q]
      • Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Developer Comment: Chromie’s fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.

Gul'dan

Divider_Hero_Guldan_crop.png

Talents

  • Level 10
    • Rain of DestructionRain of Destruction [R2]
      • Cooldown reduced from 100 to 70 seconds.
      • Mana cost reduced from 90 to 80.
  • Level 16
    • Darkness WithinDarkness Within [Trait]
      • New functionality: Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Developer CommentDarkness WithinDarkness Within has always been a bit of an outlier compared to Gul’dan’s other talents at 16. We’re trying something new with this iteration, which is now about keeping a rolling Spell Power buff going by continuing to deal damage to enemy Heroes and, if Gul’dan can do this, having a better engine to fuel his abilities. We’re hoping that this makes Darkness WithinDarkness Within a powerful and different feeling option compared to the other talents on the tier.

Hanzo

Divider_Hero_Hanzo_crop.png

Talents

  • Level 4
    • Explosive ArrowsExplosive Arrows [Q]
      • Bonus damage reduced from 75% to 60%.
  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Cooldown reduced from 100 to 60 seconds.
      • Mana cost reduced from 100 to 60.
      • Damage increased from 70 to 78.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Movement Speed bonus increased from 20% to 25%.
  • Level 20
    • The Dragon AwakensThe Dragon Awakens [R1]
      • Cooldown reduction reduced from 5 to 4 seconds.
Developer Comment: We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Kel'Thuzad

Divider_Hero_Kel'Thuzad.png

Talents

  • Level 7
    • Accelerated DecayAccelerated Decay [Q]
      • Bonus damage increased from 20% to 25%.
      • Maximum stacks reduced from 6 to 4.
    • Ice ColdIce Cold [Passive]
      • Cooldown reduction increased from 5 to 8 seconds.
      • Bonus damage increased from 300% to 400%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 50 to 45.
      • Root duration increased from 1.75 to 2 seconds.
    • Shadow FissureShadow Fissure [R2]
      • Mana cost reduced from 45 to 40.
      • Damage reduced from 360 to 320.
      • New functionality: Damaging an enemy Hero with Shadow Fissure resets its cooldown.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Damaging enemy Heroes who are slowed by Frost Nova no longer increases its slow duration.
      • New functionality: Damaging enemy Heroes who are slowed by Frost Nova reduces the cooldown of Frost Nova by .4 seconds.
  • Level 20
    • Might of the ScourgeMight of the Scourge [R2]
      • If an enemy Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later.  This second cast will not duplicate itself.
Developer Comment: We’re making some changes to Kel’Thuzad to reduce his burst damage combo with Shadow FissureShadow Fissure, as well as to make some adjustments to his talents to make them more competitive with one another.

Li-Ming

Divider_Hero_LiMing_Crop.png

Base

  • Magic MissilesMagic Missiles [Q]
    • Damage scaling increased from 3% to 3.5%.

Talents

  • Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
  • Level 1
    • Astral PresenceAstral Presence [Passive]
      • Mana threshold for Mana gain increased from 25% to 35%.
  • Level 7
    • SeekerSeeker [Q]
      • Damage increased from 125 to 140.
    • Zei's VengeanceZei's Vengeance [W]
      • Damage increase bonus for distance traveled increased from 25% to 30%.
  • Level 10
    • DisintegrateDisintegrate [R1]
      • Damage increased from 11 to 12.
  • Level 13
    • Glass CannonGlass Cannon [Passive]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While we haven’t seen a huge change in Li-Ming’s overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don’t feel that it’s necessary yet to increase the speed of her Ability casts. We’ll continue to keep an eye on her as we get more data on her performance over time.

Tychus

Divider_Hero_Tychus_crop.png

Talents

  • Level 1
    • Press the AdvantagePress the Advantage [E]
      • Duration increased from 3 to 5 seconds.
    • DashDash [E]
      • No longer has a quest component.
      • Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
    • Combat TacticianCombat Tactician [E]
      • New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
Developer Comment: Tychus’s Level 1 talents have traditionally not been the most exciting or impactful. We’re making some changes to make them feel more powerful and different from one another.

Valla

Divider_Hero_Valla_crop.png

Talents

  • Level 1
    • CaltropsCaltrops [E]
      • Additional functionality: Upon completing the quest, Vault’s Mana cost is reduced from 50 to 25.
Developer Comment: Since Valla has a fair bit of Mana tension, and to be consistent with other talents that significantly reduce the cooldown of an ability, we’re giving a Mana reduction to VaultVault on CaltropsCaltrops so that it remains Mana-neutral when the quest is completed.

Bug Fixes

  • Qhira
    • Qhira's Grappling HookGrappling Hook should no longer pull her after she has been Rooted.
    • Qhira's Grappling HookGrappling Hook visuals should clean up correctly if she dies at the same time it connects.
    • Qhira's Revolving SweepRevolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
    • Qhira's Unleashed PotentialUnleashed Potential talent will no longer cause ability resets when killing Illusions.

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40 minutes ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

New to blizz games?

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7 hours ago, Stan said:

how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Cough cough Ana cough cough

7 hours ago, Stan said:

We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Nerfing Explosive Arrow won't do anything. It's Hanzo's ONLY source of waveclear. You can't afford NOT to take it in 90% of your game. Serrated Arrow is for mercs and Immortals. No, Ignore All Distractions does not give you waveclear because of his slow attack speed. And no, you should not pick Redemption since it's easily the worst Lv 1 talent. 

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9 hours ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

They probably didn't like the end result. Happened in many games with many changes.

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I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

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I'm itching to try the new changes on Rehgar. I bet solo laner Rehgar is back. Changes for Tyrande and Tassadar seem cool too.

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On 8/30/2019 at 5:56 AM, Valhalen said:

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

What are the undocumented buffs?

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      Junkrat
      Overview:
      The wildly destructive Jamison Fawkes (A.K.A. Junkrat) is one of the most popular Overwatch Heroes in the roster. While he is consistently represented in the meta, we feel like his talent diversity is less than ideal. This update is our opportunity to create more interactive and interesting talent and Heroic options while ensuring he remains the manic hyper-carry he’s always been. Our primary focus with these changes is to increase the power of his less popular build paths, remove unnecessary talents, and round out his other builds to be on par with Frag Launcher. Armed with some new toys, this deranged demolitionist is ready to rain havoc and bedlam on the battlefield!
      New Talents:

      At level 1, Blow 'Em Up! grants Junkrat a 25% damage increase to basic attacks and basic abilities for 6 seconds after hitting an enemy Hero with Concussion Mine or Steel Trap.

      With Dirty Trickster, Junkrat drops Total Mayhem (Trait) grenades when Stunned, Rooted, or damaged by a Hero while below 50% Health.

      Level 20's I Hate Waiting! offers Junkrat his Rocket Ride Mount with 150% increased Movement Speed and a higher cooldown in place of his standard Mount (Z)s.
      Update Goals:
      Overall, we want to preserve Junkrat’s general gameplay identity while significantly increasing his talent choices and allowing for multiple build paths. We’ve focused on promoting a healthy balance of damage and carry capabilities for Junkrat while ensuring he’s not frustrating to play against. Junkrat’s new and reworked talents are more powerful as a whole, but to compensate for that increase, we’ve reduced the damage on his baseline Basic Attack and Frag Launcher. The changes we made to Steel Trap—by tuning and adjusting functionality on its associated talents—should make it a more attractive option. Finally, Rocket Ride’s marginal pick rate prompted us to up its steer speed and introduce a powerful level 20 upgrade.
      Look Out For:
      Junkrat has always been strong in the areas of zone control, wave clear, and mobility. This remains true following this update, but Junkrat also has some new tricks up his sleeve to lock Heroes down and cause general explosive chaos. Be sure to draft Junkrat on maps that have high-impact objectives or small corridors, as that’s where he can truly shine. His Concussion Mine and Steel Trap are hugely effective when used to engage or as a follow up to his own or his allies’ abilities.
      Whitemane
      Overview:
      Sally Whitemane, High Inquisitor of the Scarlet Crusade, is not one to take prisoners. Playing her should always feel relentless, whether you’re supporting your allies, or smiting the enemies of the Light. To make sure that’s the case, we’ve submitted her abilities to an interrogation.
      Whitemane’s Mana tension (the amount of Mana she has access to versus the amount she needs to spend to meaningfully impact a match) was the primary area we found needed some reevaluation. In our PTR patch available on 9/16, we’re reducing the baseline Mana costs of Whitemane’s abilities. Since she can now use more abilities before running out of Mana, we’ve lowered her damage output to keep her power from spiraling out of control.
      We’ve pushed her playstyle toward more interactivity by giving her multiple new Zeal-stacking talents, which heal her allies when Whitemane damages enemy Heroes. She’s also picked up a powerful global heal, and a new Quest talent that lets her Searing Lash ability provide permanent buffs. With her ardor renewed, Sally Whitemane is ready to purge the wicked from the Nexus once and for all!
      New Talents:

      With Inquisitor's Prayer (Quest), Searing Lash (E) Hero hits permanently increase Health and Mana.

      Whitemane's Heroic Ability, Divine Reckoning (R2), now returns 25% of damage dealt to Heroes as Mana.

      At level 20, Whitemane can activate Fanatical Power to cast a free and global Desperate Plea (Q) that grants a targeted ally permanent Zeal.
      Update Goals:
      We’re hoping these changes will secure Whitemane a strong, healthy spot in the meta. After multiple rounds of feedback, tuning passes, and adjustments during our internal playtests, she’s sitting at a new level of power without having sacrificed her identity. That new power has been injected into her talent tree in the form of various Mana-return options, baseline Clemency, and a multitude of Basic Attack talents that reward players for having strong Zeal management. We hope you enjoy all the new synergies we’ve added to Whitemane’s talent tree!
      Look Out For:
      While the playstyle you’re accustomed to with Whitemane’s hasn’t fundamentally changed, you should nonetheless keep an eye out for some new synergies she has with aggressive or dive Heroes at the later levels. For example, Fanatical Power targeted at an ally Illidan, Diablo, or Valla can turn fights around in seconds due to the safety of its global range. As her enemy, if Whitemane appears vulnerable or out of Mana, be wary of how you engage. You may find yourself falling victim to her kiting, disabling, and burst healing potential . . . no matter how much you protest!
      Join us in the Nexus to see both Junkrat and Whitemane in action today, and share your thoughts about these changes on the General Discussion forums!
    • By Stan
      This week's Hero rotation includes Alarak, Dehaka, Junkrat, Xul, and more.
      The latest Heroes of the Storm patch is now available for playtesting until the week of September 23 and you can find the patch notes here. Heroic Deals will be up tomorrow.
      Free-to-Play Hero Rotation: September 17, 2019
      The player level remains unknown because Blizzard stopped updating the official forum post.
      Alarak Alexstrasza Blaze Dehaka Gazlowe Johanna Junkrat Malfurion Probius Thrall Tychus Tyrande Valla Xul (Source)
    • By Stan
      New interaction lines between Qhira and Lady Vashj have been added in the latest PTR patch, suggesting that the Hero may be coming to the Nexus next, probably at around BlizzCon.
      Redditor zad1111 made an interesting discovery shortly after the latest content update has hit Public Test Realms. Blizzard added new sound files to the game for the interaction between Qhira (the latest Hero) and Lady Vashj.
      Vashj has been a long fan-favorite and there's a good chance the Hero will land in the Nexus soon as we're approaching BlizzCon. What do you think?
      *Header image courtesy of 2d Artist Di Bakieva.
    • By Stan
      The Scarlet Heist content patch comes with Junkrat and Whitemane reworks. The update will go live next week.
      Patch Highlights
      The latest patch is available for playtesting until the week of September 23. Junkrat and Whitemane have been reworked (see patch notes below for more details). The Scarlet Heist is a new event with skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane. Players will be able to acquire Scarlet Heist Loot Chests, which contain the new event items. Check out the official trailer here. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 23rd. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
       MacOS Update: With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra There are a few known issues in this release: Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes Some outlines render black Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled Free Loot Chest with 30 Day Boost Promotion (Twitch Promotion) Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost! New Event: The Scarlet Heist 
      New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.
      Scarlet Heist Event Dates
      The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You’ll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts. Scarlet Heist Loot Chests
      During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years’ limited-time Fall of King's Crest event in Scarlet Heist Loot Chests! Scarlet Heist Quests
      Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you’ll unlock the Royal Getaway Sidecar mount. Whitemane Rework

      Base
      Weapon Damage from 60 to 55 Desperate Plea [Q] Range from 7.5 to 8 Mana cost from 30 to 45 Compounding Mana cost from 60 to 45 Inquisition [W] Damage from 350 to 329 Searing Lash [E] Range from 8.5 to 8 Damage from 82 to 75 Clemency [1] Now available baseline Now costs 75 Mana Talents
      Level 1 Righteous Flame Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed Pity the Frail Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health [New Talent] - Inquisitor's Prayer   Quest: Hit Heroes with Searing Lash Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits Level 4 High Inquisitor Removed Unwavering Faith New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by 20% Martyrdom Moved from Level 1 Changed Functionality: Increase Desperate Prayer’s healing by 10%. Each active Zeal buff increases this by an additional 10% Indulgence New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5% Level 7 Intercession Cooldown from 60 to 45 seconds [New Talent] - Scarlet Wrath  Basic Attacks against enemy Heroes increase the duration of Zeal by .75 seconds Level 10 Scarlet Aegis Cooldown from 60 to 90 seconds Divine Reckoning Cooldown from 100 to 75 seconds Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes Level 13 Self-Righteous Removed Guiding Light Removed Subjugation Moved from Level 20 Damage reduction from 75 to 50% Lashing Out Moved from Level 16 Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash [New Talent]: Saintly Greatstafff   Zeal heals for an additional 100% from Basic Attacks Level 16 Harsh Discipline Moved from Level 13 Shared Punishment Added Functionality: Enemies affected by Inquisition lose 10 Armor Level 20 Judgment Day Bonus damage from 30 to 50% Fanatical Power Moved from Level 7 New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD) Junkrat Rework

      Base
      Basic Attack damage reduced from 116 to 110 Frag Launcher [Q] Damage reduced from 128 to 118 Talents
      Level 1 Put Some English On It [Q] Removed Bouncy Bouncy[Q] Removed Tricky Shuffles [Q] Moved from Level 7 Bonus Movement Speed reduced from 15% to 10% Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage Extra-Wound Timers [Q] Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage [New Talent]: Blow 'Em Up! [W] Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds Level 4 Bonzer Hits [W] Removed Chattering Teeth [E] Moved to Level 13 BOOM POW [W] Moved from Level 20 Cooldown reduction reduced from 12 to 8 seconds Taste For Explosions [Q] Damage scaling changed from .5 per stack to .2% Maximum bonus damage changed from 100 to 40% Level 7 Bogged Down [W] Moved from Level 13 Slow amount reduced from 60% to 40% Slow Duration increased from 2 to 2.5 seconds Big As [E] Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds Sticky Wicket [E] New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds [New Talent]: Dirty Trickster [Trait] Increase the explosion radius of Total Mayhem by 20%.  When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies;12-second CD Level 10 RIP-Tire [R1] Cooldown reduced from 80 seconds to 75 seconds Rocket Ride [R2] Movement Speed increased from 5.5 to 6 Impact damage increased from 750 to 815 Level 13 Gotta Trap 'Em All! Moved to Level 4 No longer has a quest component to gain benefits Maximum number of Traps reduced from 3 to 2 Cooldown reduction increased from 3 to 5 seconds [New Talent]: Bombs Away [Q] Increase Junkrat’s Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage Level 20 Extra Oomph [R1] Cooldown reduction increased from 20 to 25 seconds Puckish Scamp [R2] New Functionality: Junkrat gains the ability to use RIP-Tire.  Each time he uses his Heroic, it swaps to the alternate ability.  Each Heroic has its own separate cooldown [New Talent]: I Hate Waiting! [Z] Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds Kel'Thuzad
      Talents
      Level 10 Shadow Fissure [R2] Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds Collection 
      Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
      For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)
      New Bundles (Limited Time Only!)
      Scarlet Heist Bundle Showstopper Whitemane Bundle Big Shot Sgt. Hammer Bundle Wiseguy Junkrat Bundle Baby-Face Orphea Bundle Raccoon Bundle Getaway Sidecar Bundle Fall of King’s Crest Bundle New Skins (Limited Time Only!)
      Showstopper Whitemane Noir Showstopper Whitemane Idol Showstopper Whitemane Diamond Dust Showstopper Whitemane Silver Screen Showstopper Whitemane Big Shot Sgt. Hammer Cabbie Big Shot Sgt. Hammer Hot Shot Sgt. Hammer Untouchable Big Shot Sgt. Hammer Dragster Big Shot Sgt. Hammer Wiseguy Junkrat Slick Wiseguy Junkrat Henchman Wiseguy Junkrat High Roller Wiseguy Junkrat Prankster Wiseguy Junkrat Baby-Face Orphea Honey Baby-Face Orphea Lovely Baby-Face Orphea Sly Baby-Face Orphea Devious Baby-Face Orphea New Mounts (Limited Time Only!)
      Timmy Raccon Bobby Raccoon Frankie Raccoon Joey Raccoon Escobar Racoon Tommy Raccoon Getaway Sidecar Classic Getaway Sidecar Blazing Getaway Sidecar Smooth Getaway Sidecar Swell Getaway Sidecar Revered Tombstone Venomous Tombstone New Content (Limited Time Only!)
      Several new sprays and portraits have also been added to the game Bug Fixes
      General
      Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen Removed Minion flag from Mercenaries and Monsters [Score Screen Updates]: Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen [Try Me Mode]: Cassia's Titan's Revenge armor will now fully reset when resetting Talents in Try Me Mode Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects Heroes, Abilities, & Talents
      Leoric: Updated Wraith Walk’s Movement Speed to correctly get up to a 50% bonus [Rework] Junkrat: Concussion Mines will now always knock back all enemy types and Junkrat when they explode Stitches: Shambling Horror's movement speed has been updated to match the new base Hero move speed Li Li: Blinding Wind can no longer target and blind Immune targets Artanis: Interupting Blade Dash before a second missle is launched no longer places in Artanis in unpathable terrain Azmodan: All Shall Burn no longer continues to cast on targets in Post-Death states Orphea: Orphea is now granted Mana when she uses Shadow Waltz Yrel: Yrel will now automatically mount after Hearthing back to base after using Bubble Hearth Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent Defender Qhira:  Updated No Sanctuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike Grappling Hook chain will no longer sometimes remain after casting the hook against Terrain Swing Life Away no longer gives Spell Armor even if Revolving Sweep ends The Thirst no longer heals Qhira after Carnage has hit non-Heroic targets Qhira no longer pops at the end of her dance animation Junkrat and Whitemane have been reworked in the latest patch.
    • By Stan
      The Scarlet Heist arrives to Heroes of the Storm next week and to go along with it comes a brand new trailer showing off new skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane.
      Check out the official PTR Patch Notes!
      Blizzard
      New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now. Sick of answering to the Scarlet Mafia, Orphea has recruited Junkrat and Bama "the Hammer" Kowalski into a gang of her own... one that doesn't owe anything to Whitemane. Just one problem: every criminal organization needs a slush fund. Thankfully, Orphea knows just where to get theirs. The Scarlet Monastery acquires mountains of moola on a nightly basis, coming from every patsy on the floor right into the casino's vault. It's the ultimate score, in more ways than one. Sure, the money is one thing... but getting away with robbing from Whitemane herself? Well, that'll just let everyone know that there's a new mob in town. Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. Make no mistake, it's gonna be a huge risk. They'll be sleeping with the fishes if they get caught. But if there's one thing this town's taught Orphea, if you want to win, you gotta roll the dice.
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