Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Balance Update: August 28th

Recommended Posts

AHFFMK9474721566236685913.png

A new balance update has just hit the Nexus. The Triglav Protector on Volskaya Foundry has been buffed to sustain more damage and we have a plethora of Hero changes.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

Battlegrounds

  • Volskaya Foundry
    • Triglav Protector
      • Health increased from 10450 to 11500.
      • Health scaling in minutes 1-5 increased from 550 to 575.
      • Health scaling over time increased by a proportional amount.
      • Starting Basic Attack damage increased from 140 to 155.
      • Charge [Q]
        • Starting damage increased from 140 to 160.
        • Damage bonus vs. non-Heroic targets increased from 400% to 500%.
Developer Comment: Since our last round of changes, game times have gone up on Volskaya Foundry a little more than we would like. We’re buffing the Triglav Protector’s pushing power so that it can get more damage done when it’s taken.

Heroes

Tank

Blaze

Divider_Hero_Blaze.png

Base

  • Jet PropulsionJet Propulsion [E]
    • Delay before charging reduced from .5 to .375 seconds.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 45.
Developer Comment: To help Blaze be a better front line for his team, we’re slightly reducing the delay on Jet Propulsion to make it more reliable, and increasing its cooldown to compensate.

Diablo

Divider_Hero_Dehaka_crop.png

Talents

  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • Cooldown reduction increased from 1 to 1.25 seconds.
  • Level 13
    • Adjusted the order of talents to match other heroes (Q, W, E, etc.).
    • Devastating ChargeDevastating Charge [Q]
      • Damage bonus reduced from 80% to 50%.
      • Adjusted functionality:
        • Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
        • Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
    • HellfireHellfire [W]
      • Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Developer Comment: We’ve had a lot of discussion recently on Diablo’s place in the meta and what makes him such a consistently popular pick, despite having a low win rate. We love the hero, and believe he’s an incredibly fun Warrior to play, but we’ve heard complaints from players about his burst potential, and we agree that it can be a bit much to be killed in a double Shadow ChargeShadow Charge combo post 16. To help free up other options on his 13 and 16 tiers and to address issues with his burst, we are changing Devastating ChargeDevastating Charge to be a little less about his own burst damage, and more about debuffing his target so that his team can take advantage of his powerful initiation. In addition, we’re buffing up his other builds so that they can be more viable compared to the double wall-stun combo that currently dominates his late-game playstyle. We hope that these changes still retain the fun of lining up the perfect DominationDomination combo for those who love the playstyle while also bringing other ways to play him into the forefront.

Johanna

Divider_Hero_Johanna_Crop.png

Talents

  • Level 1
    • ReinforceReinforce [Passive]
      • Physical Armor amount reduced from 75 to 50.
      • Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
Developer CommentReinforceReinforce has been a bit of an awkward talent compared to others on the tier. Instead of giving Johanna charges of Block, we’re changing it to give her Physical Armor for a duration. This should give Johanna the option to space her Abilities out to maximize the duration of the bonus.

Bruiser

Chen

Divider_Hero_Chen_crop.png

Talents

  • Level 1
    • Eye of the TigerEye of the Tiger [W]
      • Bonus damage and healing reduced from 50% to 40%.
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 2.5% to 3% of Chen’s maximum Health.
  • Level 4
    • Accumulating FlameAccumulating Flame [W]
      • Increased Ignited damage reduced from 25% to 20%.
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 40% to 50%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Stagger’s damage duration increased from .5 seconds to 1 second.
  • Level 10
    • Storm, Earth, FireStorm, Earth, Fire [R2]
      • Cooldown increased from 100 to 120 seconds.
  • Level 13
    • Ring of FireRing of Fire [W]
      • Damage reduced from 60 to 55.
  • Level 16
    • CelerityCelerity [E]
      • Armor bonus increased from 20 to 30.
    • Combo StrikesCombo Strikes [Trait]
      • Attack Speed bonus reduced from 50% to 35%.
Developer Comment: Now that Chen’s rework has had some time to settle, we’re doing some larger talent tuning due to a few talents outperforming others. Eye of the TigerEye of the Tiger and Combo StrikesCombo Strikes in particular are too powerful compared to other options, and his StaggerStagger-related talents are underperforming. These tuning changes should better round out his talent options while still ensuring that he remain a viable member of the team.

Imperius

Divider_Hero_imperius_Crop.png

Base

  • Valorous BrandValorous Brand [Trait]
    • Healing amount increased from 70 to 75.

Talents

  • Level 1
    • Impaling LightImpaling Light [Q]
      • Damage increased from 50% to 100%.
      • Cooldown reduction increased from 1 second to 1.25 seconds.
    • Consuming FlameConsuming Flame [W]
      • Center damage bonus increased from 100% to 125%.
  • Level 4
    • Battle HungerBattle Hunger [Trait]
      • Healing increased from 50% to 60%.
  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Damage reduction increased from 35% to 40%.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus increased from 20% to 25%.
Developer Comment: Imperius has lost a bit of his teeth since our talent revamp, and these changes should bring him back to his former glory.

Leoric

Divider_Hero_Leoric_crop.png

Base

  • Health increased from 2468 to 2550.
  • Health Regeneration increased from 5.141 to 5.313.

Talents

  • Level 20
    • Hardened BonesHardened Bones [W]
      • Armor increased from 40 to 50.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 60 to 30 seconds.
Developer Comment: Too many traitors have escaped Leoric’s grasp lately. It’s time that they paid.

Support

Medivh

Divider_Hero_Medivh_crop.png

Talents

  • Level 20
    • Dust of DisappearanceDust of Disappearance [Active]
      • Allied Heroes who are given Stealth are unable to be revealed for .5 seconds.
Developer Comment: We heard feedback that Medivh’s Dust of DisappearanceDust of Disappearance should mirror Brightwing’s Invisible FriendsInvisible Friends when it comes to its reliability in being able to give allies Stealth, and we agree!

Tassadar

Divider_Hero_Tassadar_crop.png

Base

  • Health increased from 1287 to 1350.
  • Health Regeneration increased from 2.68 to 2.81.
  • Basic Attack damage increased from 14 to 15.
  • Distortion Beam Slow increased from 20% to 25%.

Talents

  • Level 1
    • Khaydarin ResonanceKhaydarin Resonance [Passive]
      • Regeneration Globe amounts for quest completion reduced from 15/30 to 10/20.
      • Plasma Shield quest completion bonuses reduced from 20%/40% to 15%/30%.
  • Level 7
    • ResonationResonation [W]
      • Slow amount increased from 50% to 60%.
  • Level 13
    • Adun's WisdomAdun's Wisdom [Trait]
      • Cooldown reduction increased from 50% to 75%.
  • Level 16
    • Phase DisruptionPhase Disruption [W]
      • Physical Armor reduction increased from 25 to 35.
    • Focused BeamFocused Beam [Trait]
      • Bonus damage increased from 1% to 1.5% maximum Health.
  • Level 20
    • Prismatic LinkPrismatic Link [Passive]
      • Damage increased from 40% to 50%.
Developer Comment: Leaving him on a good note ahead of nipping out some of his kit was important to us, so while we wait for Tassadar’s rework to come to the Nexus, we thought it would be fun to buff him a bit in the meantime.

Healer

Auriel

Divider_Hero_Auriel_crop.png

Base

  • Bestow HopeBestow Hope [Trait]
    • Hope generation from damage that Auriel deals to enemy Heroes increased from 40% to 60%.
    • Hope generation from damage that Auriel deals to non-Heroes increased from 10% to 20%.
    • Hope generation from damage that allied Heroes deals to enemy Heroes decreased from 40% to 30%.

Talents

  • Level 4
    • Heavy BurdenHeavy Burden [E]
      • Slow amount increased from 40% to 50%.
Developer Comment: We’re experimenting with changing Auriel to be a little less dependent on her Hope target in order to be effective. While we still want the connection between her and her chosen teammate to be a central part of the Hero, this should allow her to shine in more compositions, and reward good Auriel players with an increased effectiveness in their games.

Deckard

divider_hero_deckard.png

Base

  • Health increased from 1598 to 1700.
  • Health Regeneration increased from 3.328 to 3.542.

Talents

  • Level 7
    • Cube MasteryCube Mastery [W]
      • Mana cost reduction of Scroll of Sealing changed from 30 to 25.
      • Scroll of Sealing cooldown reduction increased from 3 to 4.
  • Level 16
    • Safety in NumbersSafety in Numbers [Passive]
      • Additional functionality: When 3 allied Heroes are nearby, Deckard’s Mana Regeneration is also increased by 50%.
Developer Comment: OK, Deckard. We have to have a talk. We’ve been buffing you since December and you still don’t want to become meta. At this point it’s not me, it’s you. Seriously we love Deckard. Hope you all enjoy these buffs!

Kharazim

Divider_Hero_Kharazim_crop.png

Talents

  • Level 7
    • Heavenly ZealHeavenly Zeal [W]
      • Increased Breath of Heaven Healing duration increased from 3 to 3.5 seconds.
Developer Comment: To help smooth out the interaction between Heavenly ZealHeavenly Zeal and Echo of HeavenEcho of Heaven, we’re slightly increasing the bonus Healing duration so that they can more reliably benefit from one another.

Rehgar

Divider_Hero_Rehgar_crop.png

Base

  • Basic Attack damage reduced from 113 to 106.
  • Health reduced from 2049 to 2000.
  • Health Regeneration reduced from 4.27 to 4.167.

Talents

  • Level 1
    • Electric ChargeElectric Charge [W]
      • Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
    • Colossal TotemColossal Totem [E]
      • Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
    • Wolf RunWolf Run [Z]
      • Additional functionality: Hitting an enemy Hero with Ghost Form’s Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
  • Level 4
    • Totemic ProjectionTotemic Projection [E]
      • Removed.
  • Level 7
    • FarsightFarsight [Active]
      • Removed.
    • New talent: Grounded Totem [E]
      • Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
  • Level 10
    • BloodlustBloodlust [R2]
      • Range increased from 8 to 12.
      • Movement Speed bonus increased from 25% to 35%.
Developer Comment: Rehgar currently sits at the top of the Healer totem pole with the highest win-rate in the game. While he’s not the most popular yet, we wanted to make some of his talents more interesting, and at the same time we want to get ahead of how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Stukov

Divider_Hero_Stukov.png

Talents

  • Level 10
    • Flailing SwipeFlailing Swipe [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • Controlled ChaosControlled Chaos [R1]
      • Cooldown of Flailing Swipe changed from 30 to 25 seconds.
      • Mana cost of Flailing Swipe changed from 30 to 25.
Developer Comment: We’re buffing Flailing SwipeFlailing Swipe to be a more viable option compared to Massive ShoveMassive Shove. With this reduced cooldown, Stukov should feel more free to peel for his teammates between team fights without risking Flailing SwipeFlailing Swipe being on cooldown during the next engagement.

Tyrande

Divider_Hero_Tyrande_crop.png

Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing increased from 40% to 45%.
    • Mark of MendingMark of Mending [Trait]
      • Self-healing increased from 2% to 2.5% maximum Health.
    • Elune's ChosenElune's Chosen [Active]
      • Healing reduced from 200% to 175% of the damage dealt.
  • Level 4
    • The talents on this tier have been moved to follow normal talent ordering conventions (Q, W, E, etc.).
    • RangerRanger [Active]
      • Cooldown reduced from 30 to 25 seconds.
    • Trueshot AuraTrueshot Aura [Active]
      • Cooldown reduced from 60 to 45 seconds.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Moved from Level 16.
  • Level 13
    • Ranger's MarkRanger's Mark [Trait]
      • Basic Attacks against marked targets no longer increase the duration of Hunter’s Mark.
      • New functionality: Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 1.5 seconds.
  • Level 16
    • Celestial AttunementCelestial Attunement [Q]
      • Moved from Level 7.
Developer Comment: Outside of normal talent tuning changes, we wanted to move Celestial AttunementCelestial Attunement to a later talent tier. While it wasn’t unreasonably blowing out games from a win rate perspective, we feel that it comes online too early for its powerful effect due to how it can make many other Heroes significantly less effective and fun to play for too much of a match. We like that it’s a unique reason to bring Tyrande, but, similar to Kharazim’s Cleansing TouchCleansing Touch, we think it’s more appropriate for these kinds of effects to come online later in the game.

Melee Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Cooldown recharge rate reduced from 100% to 75%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 68 to 65.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow duration increased from 2 to 3 seconds.
Developer Comment: We went a little overboard with our changes to Ruthless MomentumRuthless Momentum and Show of ForceShow of Force. We’re toning both of these talents down a bit, while at the same time giving Hindered MotionHindered Motion a small buff.

Murky

Divider_Hero_Murky_crop.png

Talents

  • Level 4
    • Slime TimeSlime Time [Q]
      • Required number of times enemy Heroes need to be Slimed to receive quest rewards reduced from 15/30 to 10/20.
    • Living the DreamLiving the Dream [Passive]
      • Maximum Spell Power bonus increased from 20% to 25%.
Developer Comment: Mrrgl mrrgl mrrrrrrrgl. Mrrrrrgl! Mrgl?

Qhira

Divider_Hero_Qhira.png

Base

  • Health reduced from 2075 to 1950.
  • Health Regeneration reduced from 4.32 to 4.06
  • Grappling HookGrappling Hook [Trait]
    • Range reduced from 12 to 11.

Talents

  • Level 1
    • Maximum EffortMaximum Effort [Q]
      • Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
    • Fatal WoundsFatal Wounds [W]
      • Quest completion requirement increased from 125 to 200.
      • Bonus Blood Rage bleed damage reduced from 50% to 40%.
    • Finishing TouchFinishing Touch [Passive]
      • Bonus damage increased from 25% to 30%.
      • Duration increased from 2.5 to 3 seconds.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 25% to 30%.
      • Secondary target Slow increased from 35% to 40%.
  • Level 7
    • HealmongerHealmonger [W]
      • Healing reduced from 205 to 190.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Stun duration increased from .75 seconds to 1 second.
      • Final damage increased from 83 to 160.
    • Final StrikeFinal Strike [R2]
      • Damage reduced from 415 to 395.
Developer Comment: Qhira has been performing well since her release, though due to a bug with Fatal WoundsFatal Wounds that we recently fixed she was initially quite a bit more powerful than intended. We’re making these changes in the meantime to get her into a more appropriate place while we wait for more data to come in.

Zeratul

Divider_Hero_Zeratul_crop.png

Talents

  • Level 13
    • Shroud of AdunShroud of Adun [Trait]
      • Shield amount increased from 15% to 20%.
      • Shield gain reduced from being over 5 seconds to over 3 seconds.
Developer CommentShroud of AdunShroud of Adun is slightly underperforming compared to its alternatives. It now has synergy with Move UnseenMove Unseen due to our last round of changes to Zeratul, and hopefully with this buff Shroud of AdunShroud of Adun gets pushed into the limelight.

Ranged Assassin

Chromie

Divider_Hero_Chromie_crop.png

Talents

  • Level 1
    • Timewalker's PursuitTimewalker's Pursuit [Active]
      • Spellpower bonus increased from 10% to 15%.
  • Level 7
    • Bronze TalonsBronze Talons [Q]
      • Bonus Basic Attack damage increased from 30% to 40%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.5 to 1.75 seconds.
  • Level 13
    • Here and ThereHere and There [Active]
      • Cooldown reduced from 25 to 20 seconds.
  • Level 16
    • Fast ForwardFast Forward [Q]
      • Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Developer Comment: Chromie’s fallen a bit out of favor in recent months, so we are beefing her up to be a bit more viable.

Gul'dan

Divider_Hero_Guldan_crop.png

Talents

  • Level 10
    • Rain of DestructionRain of Destruction [R2]
      • Cooldown reduced from 100 to 70 seconds.
      • Mana cost reduced from 90 to 80.
  • Level 16
    • Darkness WithinDarkness Within [Trait]
      • New functionality: Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Developer CommentDarkness WithinDarkness Within has always been a bit of an outlier compared to Gul’dan’s other talents at 16. We’re trying something new with this iteration, which is now about keeping a rolling Spell Power buff going by continuing to deal damage to enemy Heroes and, if Gul’dan can do this, having a better engine to fuel his abilities. We’re hoping that this makes Darkness WithinDarkness Within a powerful and different feeling option compared to the other talents on the tier.

Hanzo

Divider_Hero_Hanzo_crop.png

Talents

  • Level 4
    • Explosive ArrowsExplosive Arrows [Q]
      • Bonus damage reduced from 75% to 60%.
  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Cooldown reduced from 100 to 60 seconds.
      • Mana cost reduced from 100 to 60.
      • Damage increased from 70 to 78.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Movement Speed bonus increased from 20% to 25%.
  • Level 20
    • The Dragon AwakensThe Dragon Awakens [R1]
      • Cooldown reduction reduced from 5 to 4 seconds.
Developer Comment: We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Kel'Thuzad

Divider_Hero_Kel'Thuzad.png

Talents

  • Level 7
    • Accelerated DecayAccelerated Decay [Q]
      • Bonus damage increased from 20% to 25%.
      • Maximum stacks reduced from 6 to 4.
    • Ice ColdIce Cold [Passive]
      • Cooldown reduction increased from 5 to 8 seconds.
      • Bonus damage increased from 300% to 400%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 50 to 45.
      • Root duration increased from 1.75 to 2 seconds.
    • Shadow FissureShadow Fissure [R2]
      • Mana cost reduced from 45 to 40.
      • Damage reduced from 360 to 320.
      • New functionality: Damaging an enemy Hero with Shadow Fissure resets its cooldown.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Damaging enemy Heroes who are slowed by Frost Nova no longer increases its slow duration.
      • New functionality: Damaging enemy Heroes who are slowed by Frost Nova reduces the cooldown of Frost Nova by .4 seconds.
  • Level 20
    • Might of the ScourgeMight of the Scourge [R2]
      • If an enemy Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later.  This second cast will not duplicate itself.
Developer Comment: We’re making some changes to Kel’Thuzad to reduce his burst damage combo with Shadow FissureShadow Fissure, as well as to make some adjustments to his talents to make them more competitive with one another.

Li-Ming

Divider_Hero_LiMing_Crop.png

Base

  • Magic MissilesMagic Missiles [Q]
    • Damage scaling increased from 3% to 3.5%.

Talents

  • Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
  • Level 1
    • Astral PresenceAstral Presence [Passive]
      • Mana threshold for Mana gain increased from 25% to 35%.
  • Level 7
    • SeekerSeeker [Q]
      • Damage increased from 125 to 140.
    • Zei's VengeanceZei's Vengeance [W]
      • Damage increase bonus for distance traveled increased from 25% to 30%.
  • Level 10
    • DisintegrateDisintegrate [R1]
      • Damage increased from 11 to 12.
  • Level 13
    • Glass CannonGlass Cannon [Passive]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While we haven’t seen a huge change in Li-Ming’s overall power since the Movement Speed changes to the game, we took a look at her and wanted to give her a few buffs, particularly to under-powered talents. While a popular suggestion, we don’t feel that it’s necessary yet to increase the speed of her Ability casts. We’ll continue to keep an eye on her as we get more data on her performance over time.

Tychus

Divider_Hero_Tychus_crop.png

Talents

  • Level 1
    • Press the AdvantagePress the Advantage [E]
      • Duration increased from 3 to 5 seconds.
    • DashDash [E]
      • No longer has a quest component.
      • Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
    • Combat TacticianCombat Tactician [E]
      • New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
Developer Comment: Tychus’s Level 1 talents have traditionally not been the most exciting or impactful. We’re making some changes to make them feel more powerful and different from one another.

Valla

Divider_Hero_Valla_crop.png

Talents

  • Level 1
    • CaltropsCaltrops [E]
      • Additional functionality: Upon completing the quest, Vault’s Mana cost is reduced from 50 to 25.
Developer Comment: Since Valla has a fair bit of Mana tension, and to be consistent with other talents that significantly reduce the cooldown of an ability, we’re giving a Mana reduction to VaultVault on CaltropsCaltrops so that it remains Mana-neutral when the quest is completed.

Bug Fixes

  • Qhira
    • Qhira's Grappling HookGrappling Hook should no longer pull her after she has been Rooted.
    • Qhira's Grappling HookGrappling Hook visuals should clean up correctly if she dies at the same time it connects.
    • Qhira's Revolving SweepRevolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
    • Qhira's Unleashed PotentialUnleashed Potential talent will no longer cause ability resets when killing Illusions.

Share this post


Link to post
Share on other sites
40 minutes ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

New to blizz games?

Share this post


Link to post
Share on other sites
7 hours ago, Stan said:

how blatantly, obviously, incredibly, stunningly, and astonishingly overpowered he is.

Cough cough Ana cough cough

7 hours ago, Stan said:

We’re nerfing the dominance of Explosive ArrowsExplosive Arrows while also giving DragonstrikeDragonstrike a much needed buff. Yep.

Nerfing Explosive Arrow won't do anything. It's Hanzo's ONLY source of waveclear. You can't afford NOT to take it in 90% of your game. Serrated Arrow is for mercs and Immortals. No, Ignore All Distractions does not give you waveclear because of his slow attack speed. And no, you should not pick Redemption since it's easily the worst Lv 1 talent. 

Share this post


Link to post
Share on other sites
9 hours ago, Dejo93 said:

Hold on, didn't they nerf healing supports earlier? Why bring them back to the same old ?

They probably didn't like the end result. Happened in many games with many changes.

Share this post


Link to post
Share on other sites

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

  • Thanks 1

Share this post


Link to post
Share on other sites

I'm itching to try the new changes on Rehgar. I bet solo laner Rehgar is back. Changes for Tyrande and Tassadar seem cool too.

Share this post


Link to post
Share on other sites
On 8/30/2019 at 5:56 AM, Valhalen said:

I'm very happy with the Deckard and Auriel changes. By the way, NotParadox said there are some undocumented Auriel buffs that are not in the patch notes, so he is unsure if they were intentional or bugs. Does anyone know what are those?

What are the undocumented buffs?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
×
×
  • Create New...