Jump to content
FORUMS
Sign in to follow this  
Stan

Four New Classic Realms Coming on August 30th

Recommended Posts

45429-best-addons-for-wow-classic.jpg

Blizzard is opening two new Classic realms in each region tomorrow. The new realms are expected to have a population base that is sufficient to support a PvP community in the long term, so consider picking them if you wish to avoid extended queues.

We currently have no information about free character transfers from crowded realms, so I'm not really sure how they want to make people move to the new servers when they're already in a guild.

EU

Blizzard LogoBlizzard (Source)

Tomorrow at 6:00 PM CEST, we will open two new WoW Classic Realms in this region:

  • Bloodfang - PvP - English
  • Judgement - PvP - English

We strongly encourage players who wish to avoid extended queues on crowded PvP realms to plan to move to one of these two new realms. We expect these new realms to have a population base that is easily sufficient to long support a healthy PvP realm community.

Thank you!

US

Blizzard LogoBlizzard (Source)

On August 30 at 6:00 PM PDT, we will open two new WoW Classic Realms in this region:

  • Anathema - PvP - Pacific
  • Netherwind - PvP - Eastern

We strongly encourage players who wish to avoid extended queues on crowded PvP realms to plan to move to one of these two new realms. We expect these new realms to have a population base that is easily sufficient to long support a healthy PvP realm community.

Thank you!

Share this post


Link to post
Share on other sites

Until they announce and release transfers, people won't change. They and/or their friends/guild are too invested in char's already to start again, just not worth it. 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have announced that there will be realm transfers coming from PvP to PvE realms over the next few weeks. These free transfers will be open for a short time and on multiple occasions. Blizzard also explain why these are opening now and also talk about faction balance, which is the reason the transfers will work in these short bursts on numerous occasions. 
      Transfers (Source)
      Good evening everyone,
      When we launched Season of Discovery, we made some bold decisions, one of those was the creation of Enforced Faction Balanced PvP Realms. When we did this, we did our best to communicate some caveats that this may not end up being the experience you want from World of Warcraft, as PvP realms can be an intensely challenging experience at times. While we are very happy with how the faction balance system has worked out, we know from player feedback internally and externally that the reality of a balanced presence of both factions on a single realm, and that individual layers will not always have equal factions, means that some folks have now decided they would instead prefer a PvE ruleset, but have characters locked to these PvP realms.
      To that end, we genuinely want everyone to have the best time they can in Season of Discovery, so over the next few weeks, we will be periodically opening Free Character Transfers from PvP realms to PvE realms. These transfer windows will open and close fairly rapidly, and we offer no guarantee that you will be able to transfer. The reasoning for this is simple; we need to ensure that one faction doesn’t disproportionally leave a realm, undoing months of hard work with realm faction balance.
      These transfer options will be periodically available starting Tuesday and will open and close throughout the rest of this week.
      As always, thank for you joining us in Season of Discovery. We’ve experimented a lot and learned much that will ultimately lead to bigger and better things.
    • By Staff
      We have some more class tuning coming to Phase 3 of SoD, as Druids, Paladins, Priests, Rogues and Shamans get some solid changes.
      Class Tuning (Source)
      Tomorrow, during each region’s normal maintenance period, we will apply the following adjustments to classes in Season of Discovery.
      Druid
      The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Paladin
      Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal “twisting” was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the Paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. This is something we would have considered a bug at the time, but for many players, it became a popular feature of the class, allowing skilled players to increase their output with precision gameplay.
      We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. We had concerns about allowing Martyrdom and Command specifically to be twisted together in Season of Discovery for a variety of reasons, including the fact that the playstyle is highly mana inefficient, it largely requires addons such as a weapon swing timer to function properly, and twisting can be unintuitive for less experienced players. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Should it prove problematic, we may revert this change or apply additional adjustments later. We greatly appreciate the feedback we’ve received about this thus far.
      With this change to allow twisting, we do not expect to see a major change in the “optimal” way to play Retribution right away. Due to the interaction between Art of War, Martyrdom, and Exorcism, we’ll likely need a larger redesign and changes to that interaction to truly add more diversity to the Retribution playstyle. We’re evaluating options here for potential changes we can make either via hotfix during Phase 3 or as part of a larger effort for Phase 4. Priest
      Shadowform now increases all shadow damage done by 25% (was 15%). Rogue
      Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman
      Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration. This is likely not going to be enough to overall bring elemental up to the level we want, so we intend to continue to make other tactical adjustments in future class adjustment updates as needed. In the Weeks to Come
      We’re carefully planning for more adjustments to Hunters, Mages, Shamans, and Warlocks in future updates. We really appreciate the feedback we’ve received since the start of Phase 3 and look forward to sharing more about our next round of adjustments with you soon.
    • By Staff
      Players have been noticing that Righteous Orbs were suddenly no longer dropping, and now Blizzard have confirmed that there was a hotfix, and that they were never intended to drop before Phase 4.
      Righteous Orbs (Source)
      With a hotfix that went live to all realms earlier today, Righteous Orbs no longer drop during Phase 3 of Season of Discovery.
      They’ll become available as intended in Phase 4.
    • By Staff
      Blizzard will be adding a one-time fix for Season of Discovery players who used Bloodstained Commendations to increase their PvP rank, but forgot about the 15 kill minimum by adding said 15 Honorable Kills at this week's reset. 
      Bloodstained Commendations (Source)
      We identified a significant number of players who appear to have been trying for Rank, and used a lot of Bloodstained Commendations before the deadline, but did not obtain the requisite HKs that week. We’ve developed a one-time-only fixup for you.
      On Tuesday, April 16, during scheduled maintenance – before the weekly calculations are started for the week of April 9-16 – we’re going to attempt to change the record for those player-characters who fit the above description for the week of April 2-9. The fixup will essentially change your history to make it look as though you got the requisite 15 HKs during the previous week.
    • By Staff
      We have a class tuning pass coming to SoD Phase 3 with next week's reset. Druids and Warlocks get the most changes, and 6 classes in total are affected.
      Class Tuning (Source)
      Throughout the beginning of phase 3, we’ve closely monitored in-game progress, feedback from the community, and bug reports.
      With scheduled weekly maintenance next week, we’ll make the following class adjustments.
      Druid
      Starsurge no longer consumes Clearcasting procs from Omen of Clarity. Skull Bash rune moved to the Hands slot (was the Leg slot). Lacerate rune moved to the Leg slot (was Hands). Lacerate threat increased substantially. Paladin
      Light’s Grace rune moved to the Bracer slot (was Helm). Rogue
      Focused attacks now generates 3 additional energy (up from 2) Shaman
      The Internal Cooldown for Overcharged has been increased to 3 seconds Warlock
      Life tap now grants mana return to warlock pets as well Unstable Affliction’s damage has been increased by roughly 120% Warlocks with Metamorphosis active and the Master Demonologist talent will now gain increased threat generation when they summon an Imp or Felguard (was decreased threat generation). Warrior
      Victory Rush heal increased to 30% of the Warrior’s health (was 10%).
×
×
  • Create New...