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Starym

Metzen Tweets About Classic, Thrall and More

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As we've seen, a whole lot of people are either returning to experiencing the origins of WoW all over again, and Chris Metzen, former Senior Vice President of Story and Franchise Development and creator/lore overseer of the Warcraft universe, (who left Blizzard 3 years ago, which you can read more about here) is one of them.

We hadn't heard from him in a while but it seems he dove into Classic and braved the queues, seemingly reigniting his love of the game, and definitely taking him back to the old days, as he's started tweeting about WoW a whole lot more.

In addition to a few direct tweets, he's also been interacting with players through replies and answering some lore questions as well:

And we also got this little gem about his BlizzCon opening ceremony speech performances:

We even got some Warcraft movie behind the scenes info:

And finally, we have an amazing art piece commissioned by the man himself, featuring everyone's favorite orc and his family, that also inspired many followup questions, and we found out Thrall's daughter's name!

 

It's great to hear from him on WoW topics again and to see he's enjoying Classic!

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Pretty much, you go through classic, finding random books on the ground or in a 5 man with heavy lore that's not actually part of the questlines, it's just story for the sake of fleshing out the world.

Then you remember storylines from BFA like Tyrande saying "Not killing Saurfang caused Darnassus to fall" (!???!?).    And how most of the really important lore is sold outside the game in the form of books that are kinda referenced but not really in game, oversights like what are the Draneii and super powerful Vindicar doing, why are the Titans we just met not being asked to help with their Sister Azeroth's problems, etc. ?

Edited by Migol

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> The ‘achievement’ being holding it together while waiting on looting ground objects in Coldridge. :) It’s so amazing seeing so many players together again!!!!

It was exactly because of this that we started having instanced expansion intros and players could choose their zones when leveling through expansion content - it was a pain in the *filtered*.  But it's exactly the pain in the *filtered* stuff that people are most nostalgic about.  I haven't exactly figured out why that is, but it's certainly interesting.

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16 minutes ago, thurk said:

It was exactly because of this that we started having instanced expansion intros and players could choose their zones when leveling through expansion content - it was a pain in the *filtered*.  But it's exactly the pain in the *filtered* stuff that people are most nostalgic about.  I haven't exactly figured out why that is, but it's certainly interesting.

This article explains pretty well why that is. The word "nostalgia" comes from the Greek nostos ("return home") and algos ("pain"). So in order words, it is a sense of dread for familiarity, for something that was lost, but in a good way.

The nostalgia that people have for Vanilla WoW is that sense of discovering something new, fresh. Back when WoW launched, everything felt new, massive in scale, and achieved what no other MMORPG at the time could even dream of. It is a feeling you'll only experience once. Even if you return to WoW Classic, that feeling won't be the same because you've already experienced it before.

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On 9/11/2019 at 6:55 PM, Migol said:

Pretty much, you go through classic, finding random books on the ground or in a 5 man with heavy lore that's not actually part of the questlines, it's just story for the sake of fleshing out the world.

Then you remember storylines from BFA like Tyrande saying "Not killing Saurfang caused Darnassus to fall" (!???!?).    And how most of the really important lore is sold outside the game in the form of books that are kinda referenced but not really in game, oversights like what are the Draneii and super powerful Vindicar doing, why are the Titans we just met not being asked to help with their Sister Azeroth's problems, etc. ?

The titan part is because they 1. have to hold Sargeras, which is infinetaly more powerful than them for several reasons at this point. 2. They do not posess their former powers, at all. You can clearly see this in game, and read/hear about it in game. Just by sheer logic you can see that they were weakened. Aman thul could rip out an old god with is hands back in the days, now he's destroyed, like all the others. Reason being; Sargeras destroyed their materialistic bodies long ago. Their spirits survived thanks to the magic one i can't remember right now (titan). They managed to reform, but not with true power. 

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