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Classic Phase 6 is upon us as the patch is live today, with Naxxramas and the Scourge invasion event coming a little later, on December 3rd. But we have the patch notes today:
Phase 6 (source)
Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault. The Scourge marches again…
Items and Content
This patch includes the following new pursuits:
Being exalted with your Warsong Gulch faction now offers epic-quality leg gear. Crafted nature resist pieces are now available with Cenarion Circle reputation. Nature resist enchants for leg and head gear are now available from Zul’Gurub. Several skill books for new skill ranks (Frost Ward, Shadow Ward, Flame Shock, Conjure Food, Eviscerate, Ferocious Bite) are obtainable. There are now PvP objectives in Silithus and Eastern Plaguelands. An Epic nature resist ring is available from a quest to kill an Elemental Lord in Cenarion Hold. The Argent Dawn token system offers a way for players to earn gear by turning in components at Light’s Hope Chapel. Bug Fixes
Many helpful auras and buffs that improve Attack Power now properly apply to Ranged Attack Power. Developers’ notes: This was an issue that was the result of a technical limitation in original World of Warcraft that was fixed in later updates to the game. During internal testing we discovered that this issue also affected the Paladin and Shaman 6-piece Tier 3 set bonuses, and in fixing that, we decided to also fix it in many other situations where buffs and auras should affect Ranged Attack Power. Resolved an issue that caused the Darkmoon Card: Twisting Nether to sometimes stop functioning for Priests talented into Spirit of Redemption after logging out and back into the game with the trinket equipped. Resolved an issue that caused the Shaman talent Improved Weapon Totems to not apply its damage improvements to other players in the Shaman’s party. Developers’ notes: This talent was introduced late in original World of Warcraft and behaved in this unintended way until the beginning of Burning Crusade. It was considered a bug at that time, and will now be resolved here, as was originally intended. Fixed some terrain exploits in Booty Bay that allowed players to grief players arriving or leaving via Flight Masters with no fear of reprisal from guards or other players. Resolved an issue that caused the Mail recipient auto-complete filter to behave in a frustrating way when attempting to send a mail to someone who shares a similar name with a member of your current guild. Stabling a pet with Prowl active no longer prevents other pets with Prowl from using the same ability. Resolved an issue that caused a Hunter’s Auto Shot ability to occasionally experience a slight delay on recast if its cast was interrupted by Aimed Shot. Hunter and Warlock pets will now correctly attack nearby enemy PvP targets when set to aggressive. Hunter and Warlock pets may now correctly “detect” nearby enemy PvP targets in stealth. Developer’s notes: In Original WoW, Hunter pets worked similar to mobs in that they could detect stealth players that passed nearby in their line of sight and would “snap” to face the enemy if they partially detected them. Additionally, pets would even attack enemy players in stealth if they came close enough to be fully detected, provided the pet was set to aggressive. This behavior has been restored. Fixed a bug with the Scarab Brooch item that prevented the Persistent Shield proc from this item from applying to new targets in certain scenarios. Resolved an issue that caused Bloodthirst to not always benefit from +Attack Power gained from items. Resolved an issue that prevented the Bind-on-Equip Epic item The Lion Horn of Stormwind from being able to drop. Fixed an art issue with the Conqueror’s Spaulders and Avenger’s Pauldrons to display a less-vibrant color palate than intended. Many items such as Hammer of Northern Wind, Sulfuras, Hand of Ragnaros, and Nightfall may now proc while the wielder is under the effects of a Global Cooldown. Resolved several terrain exploits in Warsong Gulch that were being used to unfairly stall games. Resolved several terrain exploits in Arathi Basin that were used to reach unintended areas of the map. Resolved an issue that caused partial resists to Damage-over-Time effects to snapshot for the entire duration of the DoT effect. Enslave Demon now appropriately fades from a Warlock’s Infernal when the controlling Warlock dies. Resolved an issue that caused neutral guards to attack PvP targets affected by the initial impact of the Inferno spell rather than the Warlock who initiated the attack. Resolved an issue that caused certain raid and boss monsters to be incorrectly affected by stat-modifying debuff effects such as Vindication and Scorpid Sting. The epic trinket Jom Gabbar may now correctly be activated in Shapeshift forms. Fixed a visual issue with several items such as Gaea’s Tunic that were using incorrect geometry and appearing incorrectly. Fixed a bug that caused a Lua error to occur when adjusting Max Foreground or Max Background FPS in the system settings menu. Resolved an issue that caused Blocked damage to not be reported correctly in the advanced combat log. The Crystal of Zin-Malor no longer snapshots its damage on equip and now correctly has damage variance. Resolved an issue that caused some creatures in the world to not play appropriate audio when attacking or using abilities.
The final WoW Classic stage is starting with the release of Naxxramas and the Scourge Invasion on December 3. Blizzard is also changing the pacing of the event so that it does not feel rushed.
Following the release of WoW Classic patch 1.13.6 on December 1, we’ll open Naxxramas and kick off the Scourge Invasion on December 3 at 2:00 p.m. PST (5:00 p.m. EST)(9:00 a.m. December 4 AEDT).
The Scourge Invasions coming to WoW Classic next week have been adjusted in some ways that differ from how they were originally configured to operate in 2006. Here’s a look into the details behind that.
On June 20, 2006, Scourge Invasions began, including bonus dungeon bosses, vendors, quests, and a series of undead invasion outdoor events. The Invasion part of the event came in three stages. Necrotic Shards spawned in each zone being attacked and are surrounded by undead enemies which must be defeated to destroy the Shard. They most notably drop Necrotic Runes, which were used as quest objectives and as currency to purchase Consecrated Sharpening Stones and Blessed Weapon Oils.
The stages progressed per-realm. The first stage ended when 50 zones were defended, the second at 100, and the third ended at 150 zones defended. At the end of each stage, any player on that realm could speak with NPCs in capital cities to receive an item with limited charges that provided a minor scaling stamina buff for 1 hour. Once a total of 150 zones were defended, the invasions portion of the event ended permanently.
Regardless of the number of zones defended, the rest of the features of the Scourge Invasion event were configured to end after three weeks, taking away all bonus dungeon bosses, vendors, quest NPCs, and vendors.
Given the number of endgame players per realm nowadays, as well as how much more knowledgeable players are when it comes to optimizing gameplay, we feel that it is pertinent to make several changes to the event. We calculated that it would be easy for some realms to be completely done with the invasion portion of the event in less than five days, so our primary goal is to allow more time for players to participate and not feel rushed.
The number of zones needed to complete each stage has been increased to 100/200/300. The total duration for the bonus dungeon bosses, vendors, and quest givers has been increased from three to four weeks and will end on December 31. An additional one-week period has been added, beginning after 300 zones have successfully been defended on each realm. During this extra week, invasions will continue to spawn to allow players a final chance to participate and gather the rewards. This additional week cannot extend beyond the end date of December 31. These adjustments feel like a solid way to allow players more breathing room to enjoy Naxxramas and still participate in this one-time event.
Thank you for reading, and we look forward to joining you in Naxxramas at 2:00 p.m. PST on December 3!
Dreamstate of Gehennas (EU-PvP) cleared the whole Temple of Ahn'Qiraj raid under 30 minutes. Congratulations!
With Naxxramas coming on December 3rd, Blizzard have now enabled the attuenemtn process for players wanting to be ready immediately when the new raid and Phase 6 arrive!
We have updated WoW Classic to make the NPC Archmage Angela Dosantos available at Light’s Hope Chapel.
Now, if you wish to complete your attunement to Naxxramas in advance of the raid going live on December 3, you can visit the Archmage and take care of it.
Light be with you!