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The EU gates opened around 8 PM CEST today and the guilds rushed in to clear AQ40. It took most of them around 50 minutes to get to and kill C'Thun, and then they continued to clear the rest. Progress took home the EU 1st crown for Classic (and also took an hour and 27 minutes total for the full clear), followed by gusy and Calamity, with 8 other guilds having downed C'Thun as well so far.
Progress: approximately 49 minutes to C'Thun and 1 hour 27 minutes for the full clear:
Gusy: approx 48 minutes:
Calamity: approx 46 minutes:
After the C'Thun eye beam issues that were hotfixed quickly, we now have another #nochanges problem in Ahn'Qiraj. Frost Wands were one of the main ways raids used to freeze Viscidus in Vanilla, which is necessary to move him into his next phase and progress the encounter, as other than mages, ranged classes didn't have any sources of frost damage to offer the fight. Now it's looking like these wands (primarily Wand of Biting Cold) aren't working in Classic, making the fight harder (or making you stack melee/mages, since melee cold weapons seem to be working fine, as the usually used Coldrage Dagger is working normally.).
Now this isn't a 100% fact, as there's some weird data happening, but the consensus seems to be there's some issue here, as covered in the reddit thread with many details like this:
"The numbers from early logs strongly suggest that wanding does not aid in freezing Viscidus.
The "known" number of freezing effects that must be applied to freeze Viscidus is 200. Next I link two logs where Viscidus is frozen 3 times using ~600 frostbolts* (600/3 = 200), but a substantially different number of wand hits (266 vs 503).
(*The exact numbers, as below, are actually 639 and 641. This is due to some weapon procs occuring between the freeze/shatter phase.)
Below is a log where Viscidus is frozen 3 times total. To do this required 639 frostbolts, and 266 wand hits. https://classic.warcraftlogs.com/reports/BmXrVk42w7JLxftN#fight=49&type=damage-taken&hostility=1&source=131 Below is a log where Viscidus is frozen 3 times total. To do this required 641 frostbolts, and 503 wand hits. https://classic.warcraftlogs.com/reports/FPQzgGnMkXHChjt4#fight=62&type=damage-taken&hostility=1&by=ability&source=167 "
Top guilds have managed to down the boss anyway, with 8 guilds in the top 23 (US and EU), and many more in China managing the freezes despite the wand issues. Here's an actual kill video from Norrath Classic, the 4th guild to have downed the boss:
Hopefully Blizzard are as swift at fixing this (possible) issue as they were with the C'Thun eye beam.
Blizzard has congratulated the first few gong ringers in the EU region, in a similar vein with what they did yesterday in the US region.
Earlier today, we watched as players on four realms in this region completed the Scepter of the Shifting Sands questline, went to Silithus along with hundreds of others, and rang the gong, starting the 10 Hour War.
Congratulations to the first three gong ringers on each realm:
Player Name Guild Realm Tetsu Progress Firemaw Xcrement Pugnas Rache Firemaw Dårligdps Evig nedtur Firemaw Athell gusy Golemagg Valdi No Comment Golemagg Mavroula Seven Sins Golemagg Mourtagh Maximum Effort Mograine Smask Calamity Mograine Vord Dread Mograine Minmaxed Venture Earthshaker Royal Chocolate Milk Earthshaker Kaxxy Rewind Earthshaker We look forward to seeing you in Ahn’Qiraj!
There was a bug that caused the war to last longer 13 hours instead of 10 on Pagle. Blizzard reported they had fixed the issue, and the war is finally over, but players on the official forums report they are still unable to zone into the new raid.
Gong rang at 8:48PM EST (ST) last night, war still goin’ strong, can’t get into the raid instances. Has this happened to any of the other servers?
There are competing theories about what happened. One is that Saurfang overslept. Another has to do with the gates on Pagle having particularly stuck hinges.
Nonetheless, we think it’s now fixed and the 13 Hour War is over on Pagle.