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Blizzard announced a series of improvements coming to Alterac Valley in the near future in WoW Classic.
They are working on a hotfix that will make honorless targets unlootable to discourage camping the starting caves. With the weekly maintenance in each region, you will be able to join Alterac Valley as a group of five, there will be no number in the name of the battleground in the "Join Battle" screen, and Alterac Valley won't start with just 20 players on a team. Starting next week, the calculations of diminishing returns will be updated to match patch 1.12 of original WoW. Honor will now decrease by 10% per repeated kill in both battlegrounds and world PvP. Blizzard (Source)
We’ve prepared a collection of improvements that we’re going to make to Alterac Valley in WoW Classic over the next few days. Our goal is to make surgical adjustments that address some of the more prominent pain points and unfortunate behaviors, without cracking open the substance of the battleground.
As Soon As Possible
We’re working on a hotfix that will go live soon that will make honorless targets unlootable. This is intended to further discourage camping the starting caves as an efficient activity.
With Scheduled Weekly Maintenance
Several concurrent adjustments should positively affect the initial state of each instance of Alterac Valley:
Alterac Valley will now allow parties of up to 5 players to queue together. When a party queues together, they will be placed into the same battleground. There will no longer be a number in the name of the battleground in the “Join Battle” screen. We’re fixing a setting that allowed the battleground to start with as few as 20 players on a team. Soon After the Weekly Honor and Raid Reset
In WoW Classic (and original WoW), players who get fewer than 15 kills aren’t given any rank progress, and are given a standing amongst other players who had fewer than 15 kills. This standing is ignored and causes confusion, so it will no longer be displayed.
Finally, we’re updating the calculation of diminishing returns to match patch 1.12 of original WoW. When WoW Classic first launched the Honor System, we made the decision to decrease Honor by 25% per repeated kill. With world PvP being the only option for obtaining Honor at that time, this made sense. Now, PvP has primarly moved to battlegrounds where repetitious engagements can happen with much greater frequency. Starting next week, Honor will now decrease by 10% per repeated kill in both battlegrounds and world PvP.
Update: The Blackhand's Command attunement quest is now dropping!
We have the release date for the second part of Phase 3, most importantly Blackwing Lair! The update lands on February 12th and will also have level 50 class quests, the Eternal Quintessence, new reputation rewards and the Darkmoon Faire (which is actually coming earlier, on the 10th)! The blue post below mentions it will be live simultaneously on all realms, which turns out to be midnight on the 13th for Europe.
Phase 3, Part 2 (source)
At 3:00 p.m. PST (6:00 p.m. EST) on Wednesday, February 12, we will unlock the following WoW Classic content simultaneously on all realms:
In the dark recesses of the mountain’s peak, Nefarian, the eldest son of Deathwing, conducts some of his most awful experimentation, controlling mighty beings like puppets and combining the eggs of different dragonflights with horrific results. Should he prove successful, even darker pursuits rest on the horizon. And, yet, the Lord of Blackrock is not a mere scientist - he is a great dragon cornered in his lair. Can he truly be defeated by mortal hands?
The Blackwing Lair attunement quest, “Blackhand's Command ”, will become available on all realms tomorrow, Friday, January 10.
Level 50 Class Quests
All players, starting at level 50, can now begin class-specific questlines offered by class trainers in capital cities. These quests conclude with a choice of one of three powerful rare items.
New Reputation Rewards
The Argent Dawn, Thorium Brotherhood, Timbermaw Hold, Silverwing Sentinels, and Warsong Outriders faction vendors now offer reputation reward items that were added in patches 1.6 and 1.7 of original WoW.
Players who complete “Hands of the Enemy ” and reach Revered reputation with Hydraxian Waterlords may now obtain Eternal Quintessence from Duke Hydraxis.
Darkmoon Faire – Coming Earlier in February
A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn Forest. When the faire is on its way barkers will stop by Orgrimmar and Ironforge to announce its arrival.
The first Darkmoon Faire in WoW Classic will get underway in early February, with barkers and the Faire setup appearing on Friday, February 7, and the festivities opening on Monday, February 10. Look for the many Darkmoon Cards that make up the beasts, elementals, portals, and warlords sets to begin dropping from enemies and bosses on Wednesday, February 5.
The second part of Phase 3, namely BWL, Darkmoon Faire and more releases on February 12th!
WoW Classic "Not a Bug" List Update: January 7th WoW Classic Hotfixes: January 7th Charity Server Blades Arrive Damaged to Collectors Marks of Honor Last Longer Than 24 Hrs in the Mailbox Patch 1.13.3 Patch Notes Detailed Honor System Clarifications and Stats Issues Addressed Combat Log Range Hotfix: November 21st Jokerd Removed from Method Org After Ninja Looting World's Fastest Molten Core Clear in Phase 1 by Salad Bakers
Update: the second part of Phase 3 has received a release date as well! It's coming February 12th/13th and you can check out all the content that's coming with it here.
Blizzard revealed their plans to open Alterac Valley and Warsong Gulch on all realms the week of December 10. Blackwing Lair and Darkmoon Faire will be available in early 2020.
WoW Classic just received the new Honor System and we already have a date for the upcoming Phase 3 which comes with two battlegrounds (Warsong Gulch & Alterac Valley) Elemental Invasions, Blackwing Lair and Darkmoon Faire.
Both battlegrounds will arrive December 10 and the raid along with Darkmoon Faire are scheduled for early 2020.
Warsong Gulch and Alterac Valley will open in WoW Classic simultaneously on all realms the week of December 10. At the same time, Elemental Invasions will occur in Kalimdor, with Blazing, Thundering, Watery, and Whirling Invaders appearing in Un’goro Crater, Azshara, Winterspring, and Silithus respectively.
We’ve been following the deadly deeds of the Classic community closely over the last week as the Honor system sparked an impressive amount of World PvP on PvP realms, and we’re excited to see what might transpire over the next three weeks. Nonetheless, like many of you, we can’t wait to charge into some battlegrounds, so we’ve detached this content unlock from the plan we previously announced. Blackwing Lair and Darkmoon Faire are coming in early 2020.
We’ll have an exact timestamp for this content unlock to share with you in early December.
See you there!
WoW Classic Phase 3 with Alterac Valley and Warsong Gulch will go live the week of December 10.
As the level 60ies multiplied after Jokerd's WF, APES guild managed to gather enough max level players and went to visit the firelord. After getting enough players through the Hydraxian Waterlords quest line and having the required number of Eternal Quintessences ready, they went into Molten Core just a few hours ago and stormed though all the way to Ragnaros. They even managed to get the big red guy down in 1 try!
And so Classic's first raid has been cleared in the first week, 5 days after launch! We don't know if an Asian guild got the kill sooner, but so far it seems this is the first one.
Congratulations go out to all APES players who pushed to 60, through the attunement and Waterlords quests, all the way through to Rag himself for that Classic World First!
The Juju Flurry buff works just like Seal of the Crusader in that it increases your Attack Speed, but at the same time, lowers your DPS by the same amount. Blizzard filed a bug for this behavior which wasn't fixed until the Burning Crusade pre-patch, so the current behavior is not a bug.
Ok so the first screenshot is of my character pane showing my MH dps to be 100.6…I took off a piece of gear so that the math would be simple and as close to 100.0 DPS as possible. Now when I use JuJu Flurry which gives you +3% attack speed…that should make my base DPS 103.0 correct?
SORRY but Mod/Blizz employee you will have to delete the Space before dot com I don’t know why I couldn’t include my example screenshot. Also is this the place to report a bug?
here is the first screenshot of 100.6 dps.
Now below I will post a screenshot of juju flurry being used. As you can see the dps DOES NOT MOVE from 100.6 to 103.6…all that changes it the weapon attack speed AND IN FACT…THE ACTUAL DAMAGE OF THE WEAPON GOES DOWN AND IS NERFED AS WELL? So why would something thats supposed to be a BUFF actually hurt your damage?
Below is a BEFORE & AFTER example of how I start with 100.0 DPS and use Slice and Dice (+30% Attack Speed) and you will see how I go to 130.0 DPS which is CORRECT.
Wanted to chime in and mention that the Juju Flurry buff is currently matching the behavior exhibited in the 1.12 reference client. As others in this thread have correctly guessed at, Juju Flurry behaves similarly to Seal of the Crusader in that it increases your attack speed but also lowers your DPS by the same amount.
We also did some digging into our bug database from the Original WoW era and found that we had in fact filed a bug for this behavior while the original game was current, but the issue was not actually fixed until the Burning Crusade pre-patch (patch 2.0.3). As this bug was present throughout Original WoW, we do not currently consider it to be a bug and is merely an aspect of the original game that was carried over into Classic.
We will update the Not-A-Bug list with this information shortly. Thank you!
Below is the current list of all misconceptions that are working as intended in WoW Classic.
As we’ve discussed before, the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.
The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:
Tauren’s hitboxes and their melee reach is slightly larger than other races. Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate. Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.) Warrior health Regeneration is working at the expected rate. Quests objectives and points of interests are not tracked on the map or minimap. Completed quests are marked on the minimap with a dot. (and not a “?”) Feared players and NPCs run fast. Standing on top of other players while facing away allows spells and attacks to be used. Creature respawn rates are much slower than in Battle for Azeroth. NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then. Quests that are too low level for do not show up as a “!” in the game world. Available quests do not display a “!” on the minimap. On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that. You are unable to Polymorph enemy targets that are tapped by players with whom you are not grouped. At all levels of player characters and enemies, aggro radius is set to the intended distance. Long quest objectives don’t have text wrapping. Fall damage is equivalent to expected and verified values. Broadcast text can be seen multiple times if multiple players interact with the same NPC. WANTED signs do not have “!”, and are also not highlighted. Player characters do not animate when looting/interacting with quest objects (e.g. collecting pumpkins). Gnomes and Taurens are the correct size. “Melee leeway” is working as intended in both PvE and PvP. Cone of Cold is behaving consistently with the reference client. Arcane Missiles does not put the caster in combat . A Hunter’s Frost Trap ground effect will break Rogues out of stealth. The Berserking Troll racial ability is behaving as expected and matches the reference client. The pet that a Warlock has when initially logging into the game world does not restore a Soul Shard when dismissed by taking a flight path or moving out of range. The trigger range on Hunter’s traps are reduced by Stealth when the stealthed player is a similar or higher level than the Hunter. Soul Link cannot be dispelled by dispelling the Warlock’s pet. A Warlock’s Succubus and Felhunter pet cannot cast spells if they are out of line of sight of the target. Manually cancelling Stealth after using Vanish will remove the Vanish buff as well as the Stealth buff. Escape Artist has a very small chance to fail when used to escape an effect that has a decreased chance to be dispelled (e.g. a Rogue’s Vile Poisons talent). Rogues are not broken out of stealth by Blizzard until they take damage. Taunting Hunter pets that are set to Aggressive or Defensive mode will cause them to attack the taunting player. The threat generated by Battle Shout is not capped at 5 party members and is increased when affecting targets such as Hunter and Warlock pets within the same party. The chest at the end of the encounter with The Seven in Blackrock Depths does not prompt a loot roll. Beware of Ninjas! Other players do not see a Hunter’s quiver on their back. Shield Slam and other off-hand abilities does not proc extra attacks from Windfury. Logging into World of Warcraft: Battle for Azeroth while playing WoW Classic on the same game account will disconnect you from WoW Classic. This is true in reverse as well. Non-targeted, group, or AoE buffs will not affect party or raid members if you are flagged for pvp and your party or raid members are not flagged for pvp, or vice-versa. It is much easier to not get quest credit for escort quest objectives in WoW Classic than in Battle for Azeroth. Follow your NPC allies closely to ensure quest credit is obtained! Monsters will respawn more aggressively when reduced past certain thresholds of their original populations in many areas of the game. This is working correctly and is consistent with the reference client. Offhand attacks that occur while on-next-hit abilities such as Heroic Strike are queued do not suffer the dual wield to-hit penalty. Eternal Quintessence is not yet available to players and will arrive in a future phase. Stuns from procs such as Improved Revenge and Improved Concussive Shot do not diminish and are not diminished by Controlled Stun abilities such as Hammer of Justice and Kidney Shot. Various Plans and Recipes from the Thorium Brotherhood are not available until later phases. Practice Dummies in the Undercity cannot be attacked. There are no “Training Dummies” in WoW Classic. Overpower procs will be lost if the Warrior changes targets away from the target that dodged. The Eye of Shadow has a higher drop rate than many players expect. Note: This was changed late in Original WoW to have a much higher drop rate. The objective of the quest “Touch of Zanzil” will fail if the player is not targeting Doc Mixilpizil when they /lay command is used. A summoned Infernal that is no longer under the control of the Warlock will only affect PvP flagged targets and targets that are on its threat table and will quickly despawn when no viable targets are available. Some monsters have a “Thrash” mechanic and can proc multiple attacks against players in a very short duration. Note: Most of these monsters can also “store” these procs and unleash them all several seconds later. An example of this is the Princess Theradras encounter in Maraudon. The Princess will store her attacks if kited and can land several attacks instantly when she catches up to her target. This behavior is consistent with the reference client Righteous Fury grants additional threat on all holy abilities, not just attacks. Sharpening stones have “hidden” level requirements and higher level stones cannot be used on lower level weapons. The Juju Flurry buff increases attack speed but also lowers overall DPS by the same amount. Hunter concerns:
Hunter “dead zone” is working as expected and is consistent with the Reference Client. A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff. A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client. Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client. Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities. Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns. A Hunter’s Frost Trap ground effect will break players out of stealth. The rate at which pet focus regenerates is not always consistent. Note: While the actual amount of focus that can be generated per tick is inconsistent, the total amount generated over time is flat and consistent. There are slight variations in the time between ticks that cause this to display inconsistently. Pet aggro radius is working properly and as expected. This is to say, it was extremely inconsistent in original WoW, and it remains inconsistent in WoW Classic. Pets “remember” targets that they have been instructed to attack previously and when sending a pet to attack a different target, the pet will return to attack any remaining targets they were previously instructed to attack when the currently engaged target dies. Pets that have been instructed to attack dead targets with a special ability or attack will attempt to approach and attack the dead target, but will return to the hunter’s side when the ability fails. Other players do not see a Hunter’s quiver on their back. Hunters can sometimes experience a slight delay before recasting Auto Shot after moving. Note: There is a hidden “retry” timer that occurs if the hunter is moving when the normal swing timer finishes. This timer checks for hunter movement before trying to resume auto shot, and this timer refreshes every 500ms when the hunter is moving. This means that if a Hunter is moving and stops moving just after this timer refreshes, you need to wait until the retry timer checks again to validate that you are no longer moving and can resume casting auto shot. This is not a result of spell batching or server heartbeats, and is specific to the functionality of a Hunter’s Auto Shot. This is consistent with Auto Shot functionality on the Reference client. Reckoning stacks are lost when you mount up. Reckoning stacks are lost when you initiate an auto-attack against a target and cancel it before it goes off. We appreciate all of your feedback!
Related Classic News
WoW Classic Hotfixes: January 7th Charity Server Blades Arrive Damaged to Collectors Patch 1.13.3 Patch Notes Jokerd Removed from Method Org After Ninja Looting World's Fastest Molten Core Clear in Phase 1 by Salad Bakers