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Estimates Show Classic Has Grown Subs by 223%

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Superdata, a company analyzing gamer spending activity and compiling monthly reports on it, has published its report for August, estimating that World of Warcraft subscriptions are up by 223% compared to the previous month, but didn't manage to beat the numbers at Battle for Azeroth's launch. This put WoW in third place for total worldwide digital earnings in August, with Dungeon Fighter Online and League of Legends ahead of it.

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WoW Classic drives a huge jump in subscribers. World of Warcraft subscription revenue grew an estimated 223% in August compared to July. Despite this, total revenue was still lower than the Battle for Azeroth expansion last August.
- Superdata

Whether you are inclined to believe these number or not, Classic has definitely increased subscriptions, proven to be very popular, and earned several milestones, including being the no.1 most watched game on Twitch, as well as setting Twitch records for its launch week, as well as drawing in a lot of high-profile streamers to the game.

Here's some information on Superdata in case you were wondering:

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About Us

Founded by veteran games industry researchers, SuperData Research is the world’s leading provider of market intelligence. SuperData offers quantitative and qualitative insights on free-to-play games, digital console, mobile, PC downloadable, streaming media and gaming video content, eSports, and virtual reality. SuperData helps its customers understand what people play, connect to, watch, and spend on.

How we do what we do

Through proprietary data partnerships we collect point-of-sale and event data from publishers, developers, and payment service providers. This allows us to base our analyses on the monthly spending of over 160 million unique, paying digital gamers, worldwide. This makes us the only provider to offer insights into the age of personal media using transaction-level data that is truly comprehensive and cross-platform.
- Superdata

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I think all of us from back in vanilla that have been preaching #nochanges could have seen this from a mile away!  Nevertheless, good stuff WoW Classic!  I'm kinda surprised that Classic hasn't beaten out BFA's launch yet, but given their lack of advertising it seems like we had a bit of an uphill battle. 

I'm predicting that, just like vanilla, we'll continue to see growth for months or even years to come.  It's nice to know that WoW Classic is well on it's way ?

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1 hour ago, ClassicRaids said:

I'm predicting that, just like vanilla, we'll continue to see growth for months or even years to come.  It's nice to know that WoW Classic is well on it's way ?

Agreed. It will grow, after the hysteria about Classic surely does calm a bit, new/old players will drop in.

#nochange well count me in, at least for some points. The playerbase is forced to communicate and co-operate if progression and fun in Classic is your aim. Since many years this is unnecessary in Retail ad this IMHO has damaged WoW beyond repair.

I am still wondering if Blizzard is kinda surpsied about that BIG interest in Classic. On one side its nice publicity, but how much does BfA/Retail dissapoint that so many move to Classic.

I dearly hope they understand the massage behind this, and try to fix at least some things in Retail.

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8 hours ago, Helvorn said:

The playerbase is forced to communicate and co-operate if progression and fun in Classic is your aim. Since many years this is unnecessary in Retail ad this IMHO has damaged WoW beyond repair.

I really don't get this point, it's simply not true. If you want to do high M+, mythic raiding, any PvP, you need to communicate and work with your team to win. Hell it's the case for normal and heroic depending on the team you're with, and has always been the case. 

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1 hour ago, Bobbis said:

I really don't get this point, it's simply not true. If you want to do high M+, mythic raiding, any PvP, you need to communicate and work with your team to win. Hell it's the case for normal and heroic depending on the team you're with, and has always been the case. 

Agree. People have this notion that higher difficulty raiding can be facerolled but it's simply not true.

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On 9/24/2019 at 12:29 PM, Bobbis said:

I really don't get this point, it's simply not true. If you want to do high M+, mythic raiding, any PvP, you need to communicate and work with your team to win. Hell it's the case for normal and heroic depending on the team you're with, and has always been the case. 

Its not about difficulty or being social with a team you already know.

Wow is suppose to be an mmorpg, wich you are but one small cog in a living world. You are not the hero. You can become famous on your server in classic on a completly different way

Retail is more borderlands. A co-op game in wich you can invite people into your group. You are not rewarded at all for being social and it is not demanded of you what so ever. Dungeons require nothing and most people wont even greet you, because you know you will probably never see this person again.

In classic. You are greatly rewarded for being social. Quests and dungeons are easier and in some places you cannot do it yourself. If you group with someone and you are nice, helpful and good. There is a big chance you will get a whisper the next day if you want to join a group.

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On 9/30/2019 at 9:06 AM, Strage said:

Its not about difficulty or being social with a team you already know.

Wow is suppose to be an mmorpg, wich you are but one small cog in a living world. You are not the hero. You can become famous on your server in classic on a completly different way

Retail is more borderlands. A co-op game in wich you can invite people into your group. You are not rewarded at all for being social and it is not demanded of you what so ever. Dungeons require nothing and most people wont even greet you, because you know you will probably never see this person again.

In classic. You are greatly rewarded for being social. Quests and dungeons are easier and in some places you cannot do it yourself. If you group with someone and you are nice, helpful and good. There is a big chance you will get a whisper the next day if you want to join a group.

You contradict yourself a little here. I get what you're trying to say, but it's still wrong. I've done dungeons in classic where a word wasn't said at all, we all just got on with *filtered*. easy SFK or WC (all done it a few times and we didn't get lost, first time ever for that...). Equally, done +15 keys where we get on disc and chat away from a group finder pug. This has then turned into a list of players I can run with. 

You say it's not about difficulty, but it is. whether Classic or retail, if it's mind numbing easy stuff, like turn up, kill quest mob, *filtered* off, I don't need to speak to anyone, just see people turn up, inv em, leave after. If it's something that needs communication, we talk. You NEED to communicate in high keys, same in raids, and for classic, if you're slogging through a 5 hour BRD run, the chat keeps you sane.

 

You have classic and enjoying it, great, keep with that. But the community there is no better than retail from my experience. 

Also, on the MMORPG side, WoW has evolved. In Vanilla / Classic you're a no one, the small cog as you say. You go on to take out a firelord, take on the black dragonflight in various forms, and save the world a little. Then go on to fight the armies of the burning legion and again, save the world. Come Wrath, you are a goddamn hero and should be treated as such. 7 expacs in, in BfA, the peasants should be bowing and kissing the dirt under my feet for saving their arses so many times. 

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