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PTR Patch 2.6.7 Notes - Season of Eternal Conflict (S19)

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Update: we're also getting a new pet and portrait frame in addition to the reurning rewards from Season 7!

The next season's PTR will be up this Thursday and we have all the patch notes already! The big news is the new seasonal power, and it's a pretty solid one. The Pandemonuim effect will not only buff your speed and power (up to 50% speed and 100% damage) based on killstreak, but also has a combo effect depending on when you choose to end your killstreak (from massive frost novas, angels descending to help and more). All the effects are listed below and will scale based on the GR level as well, making them (hopefully) relevant in higher GRs as well.

We're also getting new sets! Crusaders and Monks will be getting them this season, with the other class ones arriving in later seasons, and there will be new and returning legendary powers that will synergize with the sets.

Barbarians also get a lot of tweaks to their legendary items, hopefully addressing the issues players have had with the class.

Blizzard LogoNew Pet (source)

I totally forgot to put this in the patch notes, but just in the interest of visibility:

  • Added a pet and portrait frame reward for completing the full Season Journey for Season 19

  • This is similar to the Galactic Wings that were available during Season 17 and in addition to the returning Season rewards from Season 7 for completing Chapter IV

 

Blizzard LogoPTR Patch 2.6.7 (source)

The one-week PTR testing period for 2.6.7 begins October 17 and we need your help to make Season 19 better than ever!

We’ve begun introducing brand new class sets to Diablo III as outlined in our Ongoing Support blog, heavily revised several Barbarian Legendaries at the direct request of the community and continued to iterate on our approach to Seasonal buffs and how they can change up the overall gameplay experience. Take a look at the preliminary patch notes below and start theorycrafting; Patch 2.6.7 will be arriving before the end of the year!




PATCH 2.6.7

Table of Contents:

Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.

 


General

  • Greater Rift Keystones are now subject to vacuum pick-up
  • A note regarding the California Consumer Privacy Act (CCPA) has been added, clearly stating we do not sell account information. For more information regarding the CCPA, please see here. (Console Only)

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Seasons

  • Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them!
  • The buff for Season 19, the Season of Eternal Conflict, has been added
    • Pandemonium
      • For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds
      • Each stack gives 0.05% movement speed and 0.1% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks)
      • In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level:
        • 15 Kills: Five massive energy twisters are unleashed
        • 30 Kills: Dark Geysers form beneath enemies
        • 50 Kills: Exploding Chickens seek and destroy
        • 100 Kills: Corpses rain from the sky
        • 150 Kills: A wide Frost Nova freezes enemies
        • 200 Kills: Treasure chests fall from the sky
        • 300 Kills: A ring of fire engulfs everything
        • 400 Kills: Meteors hail from above
        • 500 Kills: Angels descend upon the battlefield to fight for your cause
        • 1000 Kills: ???
      • Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group

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Items

  • Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Eternal Conflict, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch!
  • You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard!
  • New Crusader Set: Aegis of Valor
    • 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens
    • 4-Piece Bonus: Hitting with Fist of the Heavens reduces damage taken by 1% for 5 seconds. Stacks up to 50 times
    • 6-Piece Bonus: Increase the damage of Fist of the Heavens by 10,000%
  • New Monk Set: Patterns of Justice
    • 2-Piece Bonus: Sweeping Wind gains the effect of every rune
    • 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
    • 6-Piece Bonus: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000%
  • DarklightDarklight
  • The Eye of the StormThe Eye of the Storm
    • New Legendary Power: When Sweeping WindSweeping Wind hits exactly 1 enemy, its damage is increased by 100%.
  • Vengeful WindVengeful Wind
    • Increases the maximum stack count of Sweeping WindSweeping Wind by [6-7] 10
    • Additional Legendary Power: Increases the damage of Sweeping WindSweeping Wind by [250-300%]
  • Chantodo's Resolve
    • The scaled attack speed damage bonus to Wave of Destruction has been reduced
    • Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in.
  • Wrath of the Wastes
    • 6-Piece Bonus: The damage bonus now also applies to RendRend
  • LamentationLamentation
    • Additional Legendary Power: Increases the damage of RendRend by [150-200%]
  • Ambo's PrideAmbo's Pride
    • New Legendary Power: Attacking with WhirlwindWhirlwind also applies RendRend and the total damage of RendRend is dealt over 1 second
  • RemorselessRemorseless
  • Fjord CutterFjord Cutter
    • You are surrounded by a Chilling Aura when attacking.
    • New Legendary Power: Seismic SlamSeismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies
  • Bracers of DestructionBracers of Destruction
    • Seismic SlamSeismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits.
  • Fury of the AncientsFury of the Ancients
    • Call of the AncientsCall of the Ancients gains the effect of the Ancients' FuryAncients' Fury rune and your Ancients attack 100% faster
  • Bone RingerBone Ringer
    • Now has a cap of 60 stacks.
    • Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer.
  • Legacy of DreamsLegacy of Dreams
    • This gem is now more likely to drop from a Greater Rift Guardian

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Monsters

  • Blighter
    • Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players

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Bug Fixes

  • Spite
    • Fixed an issue where casting Restless GiantRestless Giant would cause the 200% physical bonus damage to fail to apply when the GargantuanGargantuan enraged
  • Squirt's Necklace
    • Fixed an issue where some ground effects were causing the Squirt's NecklaceSquirt's Necklace buff to fall off despite being shielded

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How to Participate

To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

Step 1: Restart the Battle.net desktop app.

Step 2: Navigate to the Diablo III tab on the left-hand menu.

Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4: Click Install to begin the installation process.

Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

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PTR Character Copy

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into the live game and then log out.

Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 4: Select your region.

Step 5: Click "Copy." This will copy all characters on your account from the selected region.

Step 6: You will be disconnected from the PTR client.

Step 7: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

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As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

 

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1 minute ago, Bobbis said:

Hey guys, wrong tag, looks like Diablo 🙂

I was too excited by all this new stuff! I mean D3 getting this many changes, my brain must've thought, oh, this is another WoW patch, clearly.

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13 minutes ago, Starym said:

Greater Rift Keystones are now subject to vacuum pick-up

Quality of Life changes. Gotta love it. I wish they did the same with materials, since they no longer take up inventory space, and also allow non-combat pets to pick 'em up.

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I am happy to see new sets and affixes, they clearly show that D3 is not fully in maintenance mode.

The new Crusader set is very nice, FotH is almost never used as a spender, mainly because there weren't items that support it (outside of general ones, obviously). With Darklight, i imagine huge orbital bombardment. On the negative side, I'm not seeing any cost reduction or refund, and in the current state of Diablo, it's a huge nono using generators for resource. Maybe LoV+Akarat. 

Monk one is... Interesting. They already have a set fully dedicated to SW. Also, this one lacks damage reduction, which means SWK 2 set is a nobrainer inclusion to any builds with this set. 

Barbarian changes are very welcome. WotW+Ambo is pure awesomeness, maybe a bit too OP. SS builds are getting love, and IK HotA gets a new toy (my favorite change, personally). 

Chantodo nerf is justifiable given how high damage it has in current season. Bone Ringer nerf was well deserved, it was cancer meta. (Sorry kiddos, dealing more damage per second than anything, automatically is not something anybody wants in an action RpG) 

But still, i am longing for Damage Reduction changes. We are too glassy already, don't make it any worse, please.

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3 hours ago, Yolo said:

I am happy to see new sets and affixes, they clearly show that D3 is not fully in maintenance mode.

The new Crusader set is very nice, FotH is almost never used as a spender, mainly because there weren't items that support it (outside of general ones, obviously). With Darklight, i imagine huge orbital bombardment. On the negative side, I'm not seeing any cost reduction or refund, and in the current state of Diablo, it's a huge nono using generators for resource. Maybe LoV+Akarat. 

Monk one is... Interesting. They already have a set fully dedicated to SW. Also, this one lacks damage reduction, which means SWK 2 set is a nobrainer inclusion to any builds with this set. 

Barbarian changes are very welcome. WotW+Ambo is pure awesomeness, maybe a bit too OP. SS builds are getting love, and IK HotA gets a new toy (my favorite change, personally). 

Chantodo nerf is justifiable given how high damage it has in current season. Bone Ringer nerf was well deserved, it was cancer meta. (Sorry kiddos, dealing more damage per second than anything, automatically is not something anybody wants in an action RpG) 

But still, i am longing for Damage Reduction changes. We are too glassy already, don't make it any worse, please.

Which one of the two new sets do you believe it's better?

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I agree with the above assertion that the vacuum effect/pet pickup should apply to materials too. When you're at endgame and picking up white/blue/yellow items is almost totally worthless BUT you still want mats... it's a little maddening.

Also, the Blighter change, holy crap. Long overdue.

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My major issue is no love to the WD. We have not exactly been sitting in the best of places. Also where is the nerf to bazooka wiz, they have sat on top for way to long, time to drag them down some. I like a lot of the changes though.

My running partner is a crusader so he will be crazy happy. I guess I'll have to run a zoo build and be his initial defense til he can make all those stacks for defense on the 4 piece. Maybe time to switch for a season and go barb, I dunno.

If they do make changes to WD I would love to see a group build for 2's and 4's that ( with a few gear piece swaps) can also be a strong GR push as well like s18 barbs with the reakor set. It can be a strong HotA build or run as support. Maybe a strong garg build, or a fire bats build. Another nice one if they are gonna make a new set for each class would be a stronger nuke build where you dont spend the first 6 seconds trying to build up to being able to nuke like the Jade set. The concept of the helltooth set where the WoD is put down and let's the garg nuke targets but make it for the genuine caster build. At least then you could decide if you wanna be a pet nuke or caster nuke.

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On 10/14/2019 at 2:54 PM, Starym said:

New Monk Set: Patterns of Justice

  • 2-Piece Bonus: Sweeping Wind gains the effect of every rune
  • 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
  • 6-Piece Bonus: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000%

Is this... a dream??? My main build for monk uses the Monkey King Garb Set that focuses on Tempest rush and Sweeping winds! One of my favorite builds of all time...! I can't believe these past few patches man. Are they trying once more?? Lol

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On 10/14/2019 at 3:06 PM, Starym said:

I was too excited by all this new stuff! I mean D3 getting this many changes, my brain must've thought, oh, this is another WoW patch, clearly.

I thought exactly the same... just alone adding more leggo effects and one more class set for every class is amazing! These past few patches have been hitting the mark for me honestly, hopefully it continues! 

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On 10/14/2019 at 9:06 PM, Starym said:

I was too excited by all this new stuff! I mean D3 getting this many changes, my brain must've thought, oh, this is another WoW patch, clearly.

haha no worries happens every now n then 🙂

 

I keep getting an urge to try D3 but then install, load, aaaaand it's gone

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On 10/15/2019 at 9:51 AM, K1ngMrglMrgl said:

Which one of the two new sets do you believe it's better?

I'd go with with the Crusader one. Its pretty standard additional mechanic+dr+damage super buff bonuses lean toward progress content. Additionally, as i mentioned above, FotH was overlooked since forever and was never really used in the endgame. 

Meanwhile the monk one is more speed farm oriented and lacks DR, which limits its use in progress. 

And while the Crusader one already moves my theory crafting nerves, monk feels just "meh, another sw set". 

But thats just my judgement.

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11 minutes ago, Yolo said:

I'd go with with the Crusader one. Its pretty standard additional mechanic+dr+damage super buff bonuses lean toward progress content. Additionally, as i mentioned above, FotH was overlooked since forever and was never really used in the endgame. 

Meanwhile the monk one is more speed farm oriented and lacks DR, which limits its use in progress. 

And while the Crusader one already moves my theory crafting nerves, monk feels just "meh, another sw set". 

But thats just my judgement.

Ιi feel the same mate

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So read through the patch notes and i like what there doing so far. But I am curious about the Pandemonium buff. I get how it works with a stacking buff based off kills. Same thing we currently have with the xps buff from getting high kill counts. But what I wonder about is how this will play out in GRifts since in there their is no kill counta at all. So it makes me wonder if that is something they will be adding this patch or if this will work differently with the stacking killing counts. 

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So, has anyone got the 2.6.7 PTR yet?  I can't connect... and it was supposed to be released today, right?

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For someone who plays daily, having the test realm ONLY available on pc or Mac is disappointing..... Its 2019.. Technology isn't advanced enough to make it available on xbox??

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20 hours ago, MayStarr said:

For someone who plays daily, having the test realm ONLY available on pc or Mac is disappointing..... Its 2019.. Technology isn't advanced enough to make it available on xbox??

They don't own any of these platforms and I imagine it's complicated to deploy. When they release a patch on consoles they first need to send the data over to Sony in advance, so that for testing would be all but ideal, given that PC testing lasts for just a week.

It wasn't so long ago that we didn't even have patches launch at the same time on all platforms; consoles were always for some reason, so at least that's an improvement.

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      Carnevil Poison Dart Witch Doctor (Zunimasa + Aughild's Authority + Endless Walk) (Top Tier) Speed Farming Variation Soul Harvest Witch Doctor (Jade Harvester) (Top Tier) Speed Farming Variation Spirit Barrage Witch Doctor (Legacy of Dreams Gem) (High Tier) Speed Farming Variation Group Progression Variation Carnevil Poison Dart LoD Witch Doctor (Legacy of Dreams Gem) (High Tier) Firebats Witch Doctor (Arachyr + Endless Walk) (High Tier) Speed Farming Variation Group Progression Variation Gargantuan Helltooth Witch Doctor (Helltooth + Endless Walk) (Mid Tier) Speed Farming Variation Gargantuan Zunimasa Witch Doctor (Zunimasa + Endless Walk) (Mid Tier) Speed Farming Variation Acid Cloud Witch Doctor (Helltooth + Bastions) (Low Tier) Speed Farming Variation Grasp of the Dead Witch Doctor (Helltooth + Endless Walk) (Low Tier) Zombie Bears Witch Doctor (Helltooth + Endless Walk) (Low Tier) Speed Farming Variation
       
      Star Pact Wizard (Legacy of Dreams Gem) (Top Tier) Archon Wizard (Vyr + Chantodo) (Top Tier) Speed Farming Variation Frozen Orb Wizard (Delsere + Endless Walk) (High Tier) Meteor Wizard (Firebird + Endless Walk) (High Tier) Speed Farming Variation Tal Rasha Variation Star Pact Variation Energy Twister Wizard (Delsere + Endless Walk) (High Tier) Arcane Torrent Manald Wizard (Tal Rasha + Endless Walk) (Mid Tier) Electrocute Variation Spectral Blade Variation Archon Wizard (Firebird + Chantodo + Endless Walk) (Mid Tier) Speed Farming Variation Manald Lightning Archon Wizard (Tal Rasha + Vyr) (Mid Tier) Group Progression Variation Solo Progression Variation Explosive Blast Farming Wizard (Tal Rasha + Sage) (Low Tier) Greater Rifting Variation Arcane Orbit Wizard (Delsere + Endless Walk) (Low Tier) Speed Farming Variation
        Now let's get started on the season and don't forget to try out your own builds as well!
      Header image source.

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    • By Starym
      We have a couple of blue posts to cover today, as game producer Matthew Cederquist took tot he forums to address a couple of issues. We have a bug fix for some friendly fire issues from the PTR and commentary on the status of Aegis of Valor Crusader power and the fact that they'll probably be staying this way until the next big patch/season, as well as an announcement of an upcoming dev blog focusing on game balance.
      First off we have another fix that wasn't mentioned in the recent balance patch notes, and that is the bug that saw the 300 killstreak seasonal power actually deal massive damage to friendly players on the PTR:
      300 Killstreak Friendly Fire (source)
      TinneOnnMuin I looked through the patch notes and I don’t see any reference to this issue being fixed. What do you suppose the chances are it got fixed? If it didn’t get fixed, HC players will be dropping like flies.
      (to those not aware: the 300 kill streak bonus was doing massive damage to teammates on PTR)
      ...
      Hey all,
      This is fixed in Season 19. Sorry for not communicating in the patch notes.
      And secondly we have a post relating to the Aegis of Valor Crusader build, how it will be over-performing for very highly geared and leveled players even after the nerf, and how it will not be nerfed again this season. We'll also be getting a dev blog on the balancing efforts soon.
      AoV Crusader (source)
      Hey MicroRNA,
      Based on our data, If we calculate the Paragon Levels + Gear + Legendary Gems into account, we’re seeing AoV Crusaders anywhere from 4-7GR higher than we anticipated, even with the nerf. Please also note that this is an extremely low percentage of the player base that can achieve such a feat.
      We’re not planning on doing another balance patch for Season 19 but that doesn’t mean it’s out of the question for the future to align it to our goals.
      In other news, as Nevalistis has stated, we’re going to present a developer blog to help everyone understand where we’re coming from and how we attempt to balance the game from a solo leaderboard perspective. Look forward to hearing from everyone in regards to that in the future.
      Thanks again.
       
       

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    • By Stan
      Patch 2.6.7a is live worldwide and the known issues list has been updated with a bug related to Tempest Rush Flurry, which causes players who turn very quickly to lose their Flurry stacks.
      If you're affected by this bug, Blizzard recommends avoiding quick turns before a hotfix patch is released.
      Blizzard (Source)
      Patch 2.6.7a is now live in all regions. For more information about this patch, please view our Patch Notes here.
      Below is a list of currently known issues in Patch 2.6.7a. We are aware of these cases and actively working on resolving them. If a resolution has been deployed via hotfix, we’ll update this thread accordingly. Please note some issues may need to be resolved in a future patch.
      Last Updated: November 21 @ 11:30 AM PT
      Monk
      Tempest RushFlurry Players who turn very quickly (180 degrees or more) may lose their stacks of Flurry Workaround: While we intend to address this in a future patch, avoiding extremely quick/flick turns can mitigate the impact of this issue.
    • By Starym
      The balance patch has finally gone live with the return of Lamentation, a nerf/fix for Bazooka wizard, and fixes for Fjord Cutter and Won Khim Lau, as well as the new monk set! This should (hopefully) be the very final changes before Season 19 launches on Friday. If you wanted to check out the earlier base patch notes, you can do so here. We've also started publishing out S19 guides, with barbarians and crusaders already prepared.
      2.6.7a (source)
      Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7a.
      Last updated November 20 @ 10:00 a.m. PST.
      PATCH 2.6.7a
      Table of Contents:
      Items Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
      Items
      Lamentation Now increases the damage of Rend by [100-150%] Developer's Note: As we've indicated in forum posts, we overshot on Lamentation 's original implementation during the 2.6.7 PTR. However, we also very much undershot the overall balance of Rend/Whirlwind's adjustments by removing this bonus completely. After reading a ton of your feedback and completing our own internal testing, we've settled on a middle ground we believe reaches the balance level we were shooting for. Shield of Fury The benefit of this item now stacks up to a cap of 20 Developer's Note: As many of you noted coming out of our 2.6.7 update, we also overshot on Crusader with the live patch. We love to see Crusader performing much better with it's new set, and this cap should reign in damage to a more reasonable level Return to Top Bugs
      Wizard Wave of ForceArcane Attunement Stacks of Arcane Attunement are now removed upon entering a Greater Rift (PC Only) Note: This change will be coming to Console in a future patch. Patterns of Justice Fixed an issue where the Tempest RushFlurry rune attack did not benefit from the 6-Piece bonus when cancelling Tempest Rush (PC Only) Developer's Note: We were unable to resolve this for 2.6.7a for Console; however, it is slated to be fixed on Console in a future patch. Fjord Cutter Fixed an issue where Fjord Cutter was increasing all damage to slowed or chilled enemies instead of just Seismic Slam damage Won Khim Lau Fixed a bug where Epiphany would trigger teleporting while channeling Tempest RushElectric Field when Won Khim Lau was equipped Return to Top  
       

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