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Everything We Know About Deathwing

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Design-wise, Deathwing is probably the craziest Hero added to the game since the introduction of Cho'gall, and in this post, we're going through the main highlights of the reveal stream.

Deathwing Reveal Highlights

  • Deathwing is going to be in his dragon form the whole game and has no human form. He's even bigger than Alexstrasza.
  • All of his abilities have delays.
  • Although he has a lot of Health, Deathwing is classified as a Bruiser.
  • The Hero will be playable at BlizzCon and go live in December.
  • His trait is called The Aspect of Death and comes with four perks.
    • Deathwing deals 100% bonus damage to enemy Heroes (similar to Alarak).
    • He is permanently Unstoppable.
    • Deathwing is completely unaffected by Allied abilities. You can't do anything to interact with him (no healing, Abathur hatting, NOTHING). He's going to play his own game.
    • He has adamantium plates and starts the game with 40 Armor. Every 25% Health he will lose a plate which takes away 10 Armor. It's the direct opposite of Garrosh who gets tankier as he's close to dying.
  • Deathwing has a custom mount. He leaves the map completely and restores Health over time, which is his primary way of getting back health that he lost while he was on the ground. This is also the only way for him to regain armor plates, as picking up globes will not restore his armor plates. After you land, your abilities will have a short cooldown.
  • He can land anywhere on the map that he has vision and when he lands pick one of two different forms: The Destroyer form / The Worldbreaker form which change his base kit.
    • He can swap between his forms by activating his trait (Thanks @Valhalen
    • The Destroyer form focuses on melee while the Worldbreaker form revolves around ranged attacks.

Destroyer Form Abilities

[Q] Molten Flame is the highest damage-dealing ability in the game. Deathwing shoots a giant flame breath in front of him as you'd expect from a dragon.

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[W] Incinierate is a close-range (circle AoE) ability. After a short delay, he releases a pulse of flame with a flap of his wings.

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[E] Onslaught allows Deathwing to lunge forward a small distance. Any Heroes hit will be Slowed and at the end of the charge, he's going to bite the enemy for extra damage.

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Worldbreaker Form Abilities

This is the Deathwing from the Cataclysm cinematic.

[Q] Molten Flame is the same as in his other form and makes him shoot a giant flame breath.

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[W] Lava Burst: Deathwing makes slaps his paw into the ground which creates a small circular lava pool in an area around him. It has a significant Slow attached which allows him to set up his [Q] Flame Breath.

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[E] Earthshatter: Deathwing rears up and slams his paws into the ground and these little V-shaped skillshots go out that Stun all enemies hit as the ground rumbles. 

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Heroic Ability

Deathwing just has one Heroic ability, but it's available from the start of the game.

[R] Cataclysm: Deathwing flies in the sky, flies over the whole area burning everyone underneath his wings, scorching the ground for several seconds. He lands at the end of the path. It's a flying Lava WaveLava Wave. The Level 10 upgrade makes it deal more damage and Cataclysm's cooldown is reset when an Enemy Fort/Keep is destroyed.

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Talents

At Level 10, he can alternatively pick an ability called [1] Bellowing Roar which Fears everyone around him.

At Level 20, he gets another [R] Cataclysm upgrade which further reduces its cooldown. His other talent is called Rival of a God which allows him to Stun when he lands from the sky. It also gives him access to all Level 7 talents which affect his mount ability, like meteors while landing. 

Deathwing Reveal & Gameplay VoD

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22 minutes ago, Valhalen said:

It is worth noting that he can also swap between forms by activating his trait with D.

It is mentioned

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9 minutes ago, Kurosu said:

It is mentioned

It says that he can switch forms with his "Mount", but doesn't mention that he can also swap by pressing D.

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39 minutes ago, Valhalen said:

It is worth noting that he can also swap between forms by activating his trait with D.

16 minutes ago, Kurosu said:

It is mentioned

Added to OP. Thanks!

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They finally added a D button form switch. The one that should have been on Fenix.

No Abathur hat is a huge fkup imo. Not such a good idea in a team game.

The unstoppable-ness should be the biggest game changer.

Though I want to test Abathur as a counter. Interrupting those abilities, using network shields to counter all his area damage and global positioning. Putting his failing health bar against Abathur's lack of respawn needs.

Gul'Dan sounds like a really effective counter though. Who needs CC when you have rediculous damage?

Azmo'dan also should fall into that category. Deathwing's body size and speed should make it easy to stack with too. And getting those beams to channel to their maximum power should also work well, and keep abilities from being used. The minions summoned will also add damage over time.

Maybe Rexxar with burning talent? Keep the bear on the dragon between stuns of other enemies? And Lunara of course.

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It definitely sounds like Deathwing has a lot of potential to shake up the meta. The enemy's CC is useless against him, but you can't stack buffs on him either. He seems like an amazing counterpick to certain types of team compositions, but his inability to receive support seems to limit his potential to break the game.

Edited by Monlyth

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53 minutes ago, Morcalivan said:

They finally added a D button form switch. The one that should have been on Fenix.

No Abathur hat is a huge fkup imo. Not such a good idea in a team game.

The unstoppable-ness should be the biggest game changer.

Though I want to test Abathur as a counter. Interrupting those abilities, using network shields to counter all his area damage and global positioning. Putting his failing health bar against Abathur's lack of respawn needs.

Gul'Dan sounds like a really effective counter though. Who needs CC when you have rediculous damage?

Azmo'dan also should fall into that category. Deathwing's body size and speed should make it easy to stack with too. And getting those beams to channel to their maximum power should also work well, and keep abilities from being used. The minions summoned will also add damage over time.

Maybe Rexxar with burning talent? Keep the bear on the dragon between stuns of other enemies? And Lunara of course.

I view it as a good thing that Deathwing can't receive an Abathur hat or other forms of support. With so many powerful abilities, such a huge health bar and his permanent immunity to CC, Deathwing would be insanely OP if his teammates could buff him.

I remember a lot of team compositions used to revolve around picking Illidan and just basing the rest of your composition around enabling him with buffs and healing, before Blinds and CC became more commonplace. Deathwing would be like an Illidan on crack if he could receive buffs.

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1 hour ago, Morcalivan said:

No Abathur hat is a huge fkup imo. Not such a good idea in a team game.

The unstoppable-ness should be the biggest game changer.

Imagine how strong Deathwing would be if he had hat from Abathur. Having immunity to cc paired with additional speed, shields with some healing and his own ability to take off, it would make him unkillable in many situations. I think it's a good idea to have some disadvantages and advantages for his unique trait. It also puts him in that "weird" category of heroes like Abathur, Murky and Cho'Gall, there is no other hero like him in the game. That's also what some people have been requesting.

Edited by Arcling
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15 minutes ago, Arcling said:

Imagine how strong Deathwing would be if he had hat from Abathur. Having immunity to cc paired with additional speed, shields with some healing and his own ability to take off, he would have been unkillable in many situations. I think it's a good idea to have some disadvantages and advantages for his unique trait. It also puts him in that "weird" category of heroes like Abathur, Murky and Cho'Gall, there is no other hero like him in the game and that's also what some people have been requesting.

Yeah, I've really been hoping Blizzard will release something truly unlike any other character, for a good while now.

Deathwing is unique, not only compared to other HotS characters, but compared to MoBA characters in general. I can't think of any other MoBA character that's permanently immune to CC in all of its forms, and can't be healed or supported at all by their teammates.

League of Legends might be a lot more popular, but in my opinion, they've really run out of new ideas when it comes to character design. They actually released a champion that's almost a 1:1 copy of Abathur, and that's the most unique design they've created in ages.

Edited by Monlyth

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He can't be healed or speed buffed. He doesn't get affected by team abilities. The issue is that he only has 3 hero bodies to choose from when Deathwing is in game now. It would be fine if Abathur could shoot from him like a building but be unable to heal. But this is just a direct debuff to Abathur's mobility and damage. Which is already an early game challenge. So Quick Matches will become a pain in the *filtered*.

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I wonder how Tychus would fair against Deathwing...as Deathwing is speculated to have a humongous health pool (bigger than Diablo 100 souls pool?). Have a build revolving around his "Bigger they are..." talent? Or perhaps Extended Minigun duration? So long as you watch any CC shouldn't Tychus in theory absolutely shred Deathwings health?

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17 minutes ago, Huntatsukage said:

I wonder how Tychus would fair against Deathwing...as Deathwing is speculated to have a humongous health pool (bigger than Diablo 100 souls pool?). Have a build revolving around his "Bigger they are..." talent? Or perhaps Extended Minigun duration? So long as you watch any CC shouldn't Tychus in theory absolutely shred Deathwings health?

They said on the stream his health pool is similar to stitches so it's pretty big

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3 hours ago, Valhalen said:

It says that he can switch forms with his "Mount", but doesn't mention that he can also swap by pressing D.

It was saying trait (which yeah obviously is D).I dont know how you got confused with mount. His mount is a whole other story.

Edited by Kurosu

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Welcome to half a year of overtuned deathwing. Have deathwing on your team or lose! 
but with hp pool counters in the game, I suppose it will be better than Qhira.

Edited by Koxsos

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Aaww now im even more sad I cant play HotS anymore... 

His design and mechanics seems awesome but be prepared because that overtuning is gonna hit harder than a sunday morning hangover for atleast a month when they got there moneys worth out if it ?

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I am really happy to get a different hero gameplay-wise again. I hope we can get to play him around November 4th, at least on PTR.

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On 10/22/2019 at 11:25 PM, Kurosu said:

It was saying trait (which yeah obviously is D).I dont know how you got confused with mount. His mount is a whole other story.

You can switch forms when you use his mount.

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On 10/22/2019 at 9:37 PM, Morcalivan said:

The issue is that he only has 3 hero bodies to choose from when Deathwing is in game now.

yeah, I'd say it makes it easier on an Abby player. One less teammate they have to worry about.

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I like that he's the exact opposite of Cho'Gall. Cho'gall's all about teamwork. Deathwing is all about working alone :p.

'Incompetent Fools!!! Must I do everything myself?!?'

(Of course don't actually ignore everyone else, you should still work with your team, but you get the idea for the joke ? )

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23 hours ago, CyberDVonaven said:

yeah, I'd say it makes it easier on an Abby player. One less teammate they have to worry about.

That's not an Abby player. Abathur is designed to have as much up time to impact the game as possible. The less bodies means the fewer shots he can take at least somewhat reliably. Someone who wants less bodies is looking to play less and just coast. It means they can stay on someone who isn't in a position to impact the game and allows them to take a break. Abby players don't take breaks during matches. One less body means increased downtime and more reliance on minions and mercs on rails. So it has a big impact on what an Abathur can do. While the no healing or shielding makes sense. The lack of using Deathwing for taking shots doesn't. Deathwing is slow and fat. Without a working shield to speed boost, opponents can still run away easily. It would still be more effective to use other characters. So it makes little sense. Just makes Quick Match games more annoying.

Also a little paranoid with all of those 3x Healer teams that get matched together. But that's more of an ongoing bs situation from the devs' matching system. It's just going to be even worse with Deathwing now. If they are going to add a character which ignores team healers then they need to get that fixed first. Just common sense there.

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      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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