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Diablo 4: Unveiled Panel Summary

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Here comes the Diablo 4 panel with a lot of new info we'll be covering live. Here are the main highlights:

  • Shared open world, 5 connected zones
  • Non-linear campaign
  • Huge zones requiring mounts to traverse
    • Mount customizations
  • Skill trees and runewords
  • Character cosmetic customization: tatoos, hair, skin and more
  • Barbarians can equip 4 weapons, Druids can seamlessly shapeshit between forms
  • Legendaries will be the centerpoint of builds, sets will be back but not as dominant
    • Items will give bonuses to active and passive skills

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  • Open world with 5 continuous regions
  • 5 Classes
  • Weather, day and night cycles
  • Hundreds of dungeons and legendary items

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  • Inspired by occult, demonic and biblical themes
  • Campfire character select screen directly inspired by Diablo 2
  • Barbarian will have 4 weapon slots - the Arsenal system
    • Depending on the skill, the barb will pull out the appropriate weapon

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  • Druid
    • Storm and earth magic
    • Werebear, werewolf and caster forms
    • Seamless shapeshifting - start an attack in one form and mid-swing you will transform into another form. Weave between different forms as you use different skills in combat.
    • Wasn't originally going to be in the game, but this art piece inspired them to add it:

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  • Sorceress
    • Fire wall, blizzard, Lightning Dash skills

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  • Character customization, tatoots, hair, skin and more

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  • Skill customization, play it your way
  • Skill trees!

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  • Runewords are back and will be detailed in the next Diablo panel
  • Open world, non-linear campaign
  • Big maps with mounts required to traverse them

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  • You will see other players in towns, inspect them, look for a group etc.
  • Difficult World events that may not be soloable

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  • You won't have to socialize to finish the game
  • PvP zones
  • Mount customizations that affect gameplay: trophies mounted, armor, etc.
  • Demon horses, flayed horses

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  • Dismount abilities, class specific
    • Sorceres dismounts by turning into an iceball
  • Dungeons:
    • Darkest, most evil spaces in a Diablo game so far
    • Dark corners, lighting up as you move through
    • Randomized

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  • We'll be going back to hell, of course

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  • Monsters
    • The Fallen are back
    • The Drowned, undead from the oceans - maritime curses

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  • Items
    • Legendaries will be emphasized for build variety, sets will exist but won't be dominant
    • Affixes will improve talent and skill ranks
    • More legendaries than ever

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  • Not coming out soon, not even "Blizzard soon"
  • Huge Lilith statue at BlizzCon and smaller variant as well

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For more details check out our BlizzCon 2019 Content Hub!

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I really hope they fix the colors and contrast of shadows. While this does look darker than Diablo III, it kinda looks "foggy", with washed out colors, and the "shadowy aspect" don't look as dark as I expected. Since this is still in development, I really hope this changes in the final product, plus allowing players to tweak those graphical aspects.

All in all, I'm super hyped for this game, although I did prefer their original concept for the so called "Project Fenrir" where the perspective would be 3rd person akin to Dark Souls.

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