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Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders

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Now that Diablo IV has been unveiled, Blizzard also revealed the Diablo III Virtual Ticket reward. You will be able to earn a pair of Lilith's wings in Diablo III as soon as Patch 2.6.7 goes live next week!

For more details check out our BlizzCon 2019 Content Hub!

Unfurl the wings of Lilith—daughter of Mephisto—the next time you enter Sanctuary in Diablo III, and prepare to make the world a darker, more hopeless place. Coming soon!

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    • By Staff
      Season 27 called "Lightning's Calling" begins on August 26 at 5 p.m. PDT/CEST/KST. Check out the official preview for more details.
      Season 27 Theme
      Players who recover Angelic Crucibles, a new consumable item, can use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random Below is an example of an item empowered using an Angelic Crucible.

      Season 27 Cosmetic Rewards
      The rewards from Season 15 are returning. You can get the Corvus Cadaverous pet and the Laurels of Knowledge portrait in Season 27.
      Season 27 Haedrig's Gift Sets
      Haedrig's Gift in Season 27 rewards the following sets:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements For more details check out the official blog post below.
      (Source)
      Hear, hear, Nephalem!
      The light beckons for your faithful return to Sanctuary—Season 27, Light’s Calling, will begin on August 26 at 5 p.m. PDT/CEST/KST. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.4 PTR and now, take a gander below.

      Seasonal Journey
      Season 27 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Season Conquest
      Haedrig’s Gift
      Patch Notes
      Season 27 Class-Specific Sanctified Powers General Updates Item Changes Bug Fixes Season 27 Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 27 introduces Light’s Calling, our new seasonal theme. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Example of creating a Sanctified item (right) using an Angelic Crucible.
      Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 27, this means awards originally available from Season 15 are returning. In addition to the Chest and Glove slots of the exclusive Conqueror Set, a series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, Belphegor is keen to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!
      As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 27. Stand hand-in-hand against demonic threats with the Corvus Cadaverous pet and emphasize your cerebral nature with the Laurels of Knowledge portrait.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Level three Legendary Gems to level 55. Complete two Conquests this Season. Kill Malthael at level 70 in one minute and 30 seconds on Torment XIII difficulty. Slay Greed on Torment XIII difficulty. Reach Greater Rift level 60 Solo. Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Season Conquest
      Speaking of Conquests, we’re rotating those, too! Returning for Season 27 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under one hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of eight different Set Dungeons; get ready to start collecting!
      Return to Top
      Haedrig’s Gift

      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 27:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update to Diablo III: Patch 2.7.4.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 27

      Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item's Legendary Power. In addition, this process adds one of three new powers unique to each class.
      Season Theme Details:
      Angelic Crucibles and Sanctified items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends. Angelic Crucibles can drop anywhere in Sanctuary at level 70. Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time. Sanctified items can be Sanctified again using another Angelic Crucible. No stats are preserved when Sanctifying an item. Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified. Followers cannot equip Sanctified items. The drop rate of Angelic Crucibles has been doubled. New Class-Specific Sanctified Powers
      Barbarian
      Whirlwind pulls in and holds all enemies within 25 yards. Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave. The shockwave now deals 10x damage. Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks. Crusader
      Blessed Hammer now crackles with energy, damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. Fixed a bug that caused Blessed Hammer to stop when hitting allies. Every two seconds, call down Fist of the Heavens on a random nearby enemy. After casting Steed Charge, this effect occurs more rapidly for five seconds. Updated the visual effects of the Fist of the Heavens Sanctified power to differentiate it from Fist of the Heavens cast by players. After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn. Updated the Archangels abilities to not benefit from bonuses and removed the Heaven's Fury skill. Archangels no longer take damage. Removed the cooldown to spawn Archangels when casting Falling Sword. A maximum of two Archangels can be present at a time. The damage done by Archangels has been reduced. The Archangels will no longer cast Condemn and Consecration immediately upon being summoned. The Archangels damage has been reduced 33% of its previous value. Demon Hunter
      Strafe now casts the last non-channeled Hatred spending ability cast. Fixed a bug that sometimes caused the Strafe sanctified power to stop casting the Hatred spending ability. Fixed a bug that caused the Multishot visual effects to fire in the wrong direction. Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket. Fixed a bug in the tooltip to correctly state that damage is equal to a percentage of maximum life, not current life. Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light. Updated the Cluster Arrow tooltip to clarify the power and potential interactions with other skills. Adjusted the animation to feel more fluid. Updated the Cluster Arrow visual effects and sounds. Fixed a bug that prevented Cluster Arrow from proccing Restraint and Thrill of the Hunt. Fixed a bug where Cluster Arrow didn’t properly cost 40 Hatred. Monk
      Casting Wave of Light now summons a bell at the target location that deals damage when any player attacks the bell. Up to five bells can be active at one time. The Shattering Light rune now respects which way you’re facing when you strike the bell, and your bells can no longer proc your own bells. Updated the tooltip to reflect that other players can attack summoned bells. Added sounds to the Wave of Light Sanctified power. Bells no longer count as kills to other players. Bells now despawn if not destroyed within 10 seconds. All Way of the Hundred Fists combo punches use the second stage combo punch. Consecutive hits from Way of the Hundred Fists increases its damage by 2%. Max 350 stacks. The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time. Necromancer
      Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored. Updated the tooltip to clarify which Corpse skills are impacted by the Sanctified power. Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped. Fixed a bug that caused an unintended interaction with Fate's Vow and the Army of the Dead Sanctified power. Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time. Witch Doctor
      Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage. Added a visual effect to indicate the area where monsters are pulled in by Piranhas. Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects. You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets. Wizard
      Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage. Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time. Magic Missile fires 10 missiles and gains the effect of the Seeker rune. Reduced the number of Magic Missiles from 20 to 10. General Updates
      Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode. Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16. Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session. The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%. Item Changes
      General
      Guardian's Jeopardy (2-piece bonus): Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class. Guardian's Jeopardy (3-piece bonus): You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items. Crusader
      Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune. Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat's Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment. Fixed a typo in the Armor of Akkhan 4-piece bonus. Fixed a bug that allowed any attack to proc the 4-piece bonus to reduce the cooldown of Akarat's Champion. Fixed a bug that caused the damage bonus of Akkhan's 6-piece to sometimes not work with Phalanx Avatars. Updated the visual effect of Phalanx Avatars proccing Condemn to reduce visual clutter. Updated the AI of Phalanx Avatars to prioritize targets around the player. “Increases Phalanx Damage” affixes and the Enforcer Legendary Gem can now benefit Phalanx Condemns. Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely. Necromancer
      Trag'Oul's Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence. Fixed a bug that caused the Siphon Blood - Power Shift rune damage bonus to be multiplicative. Trag'Oul's Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more. Trag'Oul's Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%. Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times. Bloodtide Blade: Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 25 enemies. Funerary Pick: Siphon Blood drains blood from 2 additional targets. Each target takes 250-300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood - Power shift is now 20% per stack and benefits all skills. Wizard
      Delsere's Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, or Arcane Torrent also casts Slow Time at them. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you. Delsere's Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit. Delsere's Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Crown of the Primus: Slow Time gains the effect of every rune except Point of No Return and permanently follows you. Tal Rasha's Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row. Tal Rasha's Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds. The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times. Fixed a typo in The Smoldering Core's tooltip. Mirror Ball: Magic Missile fires 2 extra missiles and deals 400-500% increased damage. Mempo of Twilight: Meteor Shower rune is now applied to all casted Meteors and deals 300–400% increased damage. Monk
      Inna's Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out. Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus. Demon Hunter
      Strafe: Updated base skill to allow any equipped weapon, rather than requiring a Bow. Bug Fixes
      Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping. Captain Crimson's Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off. Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values. Fixed a bug that caused Sanctified items to not always roll with Ancient-level stats. Fixed a bug where Slow Time and Archon Slow Time stacked. We’ll see you in Sanctuary, Nephalem!
      -The Diablo III Team
      Return to Top
    • By Staff
      The ongoing Season 26 ends on August 21, 2022.
      Blizzard on Twitter confirmed the end date of Season 26 in Diablo 3. Season 26 began on April 15, 2022.
      Placeholder for tweet 1555612625425383427
    • By Staff
      Here comes the Season 27 preview as it and the new patch are heading to the PTR next week! There's a whole lot to check out, from the new seasonal Angelic Crucibles that upgrade your gear and give you new class-specific powers (3 options for each class), to item changes, game updates, bug fixes and more! The PTR will be arriving on July 12th.
      2.7.4 PTR (Source)
      Our 16-day PTR testing period for the 2.7.4 update begins July 12 and we're asking for your help in quelling the tides of surging demons. Become acquainted with the preliminary patch notes below and start theorycrafting how you'll make the most of the new seasonal theme, general updates, item changes and more—Patch 2.7.4 PTR will be arriving soon!
      Seasonal Journey
      PTR Focus & Details PTR Testing Tips Season 27 Class-Specific Sanctified Powers General Updates Item Changes Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus & Details
      We’ll be conducting the Patch 2.7.4 PTR starting Tuesday, July 12. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.4. Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Crusader, Necromancer, Wizard, and Monk. New Season Theme Testing: We're looking to gather feedback on the seasonal content around Angelic Crucibles. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
      Return to Top
      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Season 27
      Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item's Legendary Power. In addition, this process adds one of three new powers unique to each class.
      Season Theme Details:
      Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends. Angelic Crucibles can drop anywhere in Sanctuary at level 70. Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time. Sanctified items can be Sanctified again using another Angelic Crucible. No stats are preserved when Sanctifying an item. Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified. Followers cannot equip Sanctified items. Return to Top
      Class-Specific Sanctified Powers
      Barbarian
      Whirlwind pulls in and holds all enemies within 25 yards. Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave. Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks. Crusader
      Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. Every two seconds, call down Fist of the Heavens on a random nearby enemy. After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers. Demon Hunter
      Strafe now casts the last non-channeled Hatred spending ability casted. Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds. Firing Cluster Arrow concentrates its explosive force into a piercing ray of light. Monk
      Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time. All Way of the Hundred Fists combo punches use the second stage combo punch. The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time. Necromancer
      Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored. Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped. Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time. Witch Doctor
      Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor. Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects. Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned. Wizard
      Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds. Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time. Magic Missile fires 20 missiles and gains the effect of the Seeker rune. Return to Top
      General Updates
      Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode. Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16. Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session. The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%. Return to Top
      Item Changes
      General
      Guardian's Jeopardy (2-piece bonus): Your base Vitality attribute from equipped items is increased by 50%. Guardian's Jeopardy (3-piece bonus): Your base Strength, Dexterity, and Intelligence attributes from equipped items are increased by 50%. Crusader
      Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune. Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat's Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment. Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely. Necromancer
      Trag'Oul's Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence. Trag'Oul's Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more. Trag'Oul's Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%. Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times. Funerary Pick: Siphon Blood from 2 additional targets. Each target takes 300% increased damage from you. The bonus from Siphon Blood - Power Shift is now 20% per stack and benefits all skills. Wizard
      Delsere's Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you. Delsere's Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit. Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you. Tal Rasha's Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row. Tal Rasha's Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds. The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times. Monk
      Inna's Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out. Return to Top
      Bug Fixes
      Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping. Captain Crimson's Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off. Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values. Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
       
    • By Staff
      Diablo 3 players are getting some goodies from the Diablo Immortal launch, as a brand new set of wings and a pet are available to claim in the game for free! 
    • By Staff
      Diablo 3 celebrates 10 years today. Blizzard announced they're making Echoing Nightmare a permanent feature in the game and a mid-season buff will result in double bounties from now until Season 26 ends.
      You'll also receive double twice the Horadric Caches you would normally receive after completing 5 bounties.
      (Source)
      Exactly 10 years ago today, brave Nephalem arrived in the town of New Tristram to investigate a falling star. This discovery would give way to a divine ally and a quest to stop a sinister plot to destroy Sanctuary and the High Heavens. Even after the final blow was struck, and Diablo defeated, these same valiant Nephalem continued to protect those in need. We—and Sanctuary—thank you for your decade-worth of valor, dedication, and your vanquishing of endless nightmarish threats to have been birthed by the Burning Hells.
      Remember, this 10-year milestone for Diablo III was made possible by YOU, Nephalem, many of whom have spent countless hours demon-slaying, looting, and creating memorable moments to look back on. To show our undying appreciation for the support of more than 65 million Nephalem worldwide over the past 10 years, we have an exciting announcement for the Echoing Nightmare and will be providing a mid-season buff. But first, we want to thank you once more for celebrating the 10th anniversary of Diablo III with us!
      Echoing Nightmare Update

      Since Season 26 began, many Nephalem have sought to avenge their fallen allies in the Echoing Nightmare. We have received positive feedback around the Echoing Nightmare and are truly glad to see you’ve enjoyed battling the horrors of Nephalem’s past while gaining experience and powerful loot along the way.
      Therefore, the Echoing Nightmare will become a permanent feature in Diablo III. Creating challenging, new, and exciting end-game experiences is always top of mind for us, so we’re excited to be keeping this experience around for good. This experience will be available for year-round play. If you have not had the opportunity to try the Echoing Nightmare out yet, get a taste of what it entails from our Season 26 blog.
      Mid-Season Double Bounties Event

      The reward for hunting down some of Sanctuary’s most wanted just got a little sweeter! All bounties will be doubled from now until Season 26 ends. Here’s a breakdown of how you’ll have the chance to score more Legendary loot, such as the coveted Ring of Royal Grandeur.
      After completing all five bounties in an act, you will be rewarded with twice the Horadric Caches you would normally receive, as dictated by the difficulty level you’re playing on. Reward drop rates will remain unchanged during this event. But more caches mean more opportunities to obtain that essential piece of gear that will bolster your Nephalem’s build. For a refresher on the bounty-exclusive Legendary items that may be obtained from Horadric Caches, check out our Game Guide.
      There are many hardy foes peppered throughout Sanctuary for you to collect the bounty on—venture forth and dare to lay claim to the spoils!
      Immortalize Ten Years of Diablo III
      Diablo III will only turn 10 once. Adorn your wall with imagery forged from the Burning Hell’s finest artisans by getting the exclusive 10th Anniversary Diablo III artwork. Make haste, Nephalem, they’re HOT!
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