Jump to content
FORUMS
Stan

What's Next in Heroes of the Storm?

Recommended Posts

40440-heroes-of-the-storm-whats-next.jpg

A recap of what's coming to Heroes of the Storm in the near future.

Deathwing is available for play on the show floor, the Hero will hit PTR in the near future and all Virtual Ticket holders will receive him for free. In addition to that, Blizzard unlocked all Heroes until November 11.

Check out our BlizzCon 2019 Content Hub for all the latest details!

What's Coming to Heroes of the Storm?

  • A Toy 2.0 event is planned shortly after Deathwing with the return of a familiar game board and quests. It comes with new skins.

toys2.JPG

  • Here's a new Mephisto skin to go with the event.

mephisto.JPG

The team has been hard at work to also bring you Cosmonaut Qhira.

cosmonaut qhira.JPG

...and the very first interactive mount!

People that will own the toy train mount can share it with their allies.

mount.JPG

Any Hero that doesn't own it can channel for a couple of seconds before jumping into their own cart mount. You can all move on the train as a team straight to the enemy Core.

train.JPG

Gameplay Updates

Nexus Anomalies

  • These are targeted changes coming in the Deathwing patch that change the course of games.
  • The team will be able to change them based on feedback or remove them from the game completely.
  • All slain Minions, for instance, will drop small Experience Orbs that will magnetize towards you when you move close to them. This brings back meaningful solo lane.
    • Abathur will receive XP from his hat.

orbs.JPG

Master-level players and higher will only be able to queue with one other player in Storm League, and those players must also be Master players or higher.

The team has listened to community feedback and designed new Hero Mastery Rings available at levels 50 and 100+. The final ring will show your current Hero level.

mastery rings.JPG

The team is hard at work creating a ready check system for the game at the start and an auto-requeue system for you and your party when the game fails to create to get you back in.

Share this post


Link to post
Share on other sites

I can't see magnetic xp being welcome all that much if the range is too short. As an xp awareness tool it could help, but not as a close combat trigger. It would just favour close range heroes too much and those who can quickly wave clear. Will the magnet reach from tower firing position to those hiding behind the walls or will they have to suicide for xp when under pressure? If it doesn't reach far enough it would lead to people abandoning defense for offense more often. If they are as close range as those damn probius crystals, no thanks.

And where's my 150+ Mastery Ring for Abby? :p

Edited by Morcalivan

Share this post


Link to post
Share on other sites

Even Mephisto's skins from last year's portraits and sprays is there. Maybe they are going to make the one for Butcher as well. Interested in seeing that train in action.

Share this post


Link to post
Share on other sites

I have to agree with the exp thing being easily ignored, but its some incentive to sit in a lane I guess. A very trivial one at that. 

Share this post


Link to post
Share on other sites

Ever play The Butcher and get that sting in your gut when you can't pick meat up because it's behind a gate or would be too dangerous? Now everyone gets to experience that with experience orbs!

Feeling sorry for Abathur players here.

Share this post


Link to post
Share on other sites
3 hours ago, Oxygen said:

Ever play The Butcher and get that sting in your gut when you can't pick meat up because it's behind a gate or would be too dangerous? Now everyone gets to experience that with experience orbs!

Feeling sorry for Abathur players here.

They said Abathur would receive XP from his hat.

Share this post


Link to post
Share on other sites
12 hours ago, Oxygen said:

Ever play The Butcher and get that sting in your gut when you can't pick meat up because it's behind a gate or would be too dangerous? Now everyone gets to experience that with experience orbs!

Feeling sorry for Abathur players here.

Well, more frustration is brought in the following situation - you kill an enemy hero with your basic attack (I more specifically mean melee range), dying shortly after (e.g. second or half a second later). Yet, it turns out you did not collect it, despite literally standing over it. Here I would like to remind that meat collection has a tiny pickup range, so you do not have to be exactly standing "ON" the tiny blood icons to collect them.

This is so frustraing. I have had this numerous times, with extreme cases when had I picked up the meat from a takedown, I would have had the quest complete. Soooo frustrating.

Share this post


Link to post
Share on other sites

U

9 hours ago, Lovestud500 said:

So no Xp from lava wave? That would be the biggest nerf.

It always seemed ridiculous to me anyway; depushing entire lanes, with objectives and/or camps in them AND getting a load of exp from that... they could balance it by lowering the cooldown. Although I would redisign it to burn the lane significantly, but not clear it - leaving some HP so that somebody still has to push it a little, e.g. 10-25% HP. Just give him more team fight presence instead.

Share this post


Link to post
Share on other sites
17 hours ago, Lovestud500 said:

So no Xp from lava wave? That would be the biggest nerf.

Actually, the devs said Lava WaveLava Wave and SymbioteSymbiote would continue to work as they do now, with maybe some other exceptions (maybe Globe of AnnihilationGlobe of Annihilation ?).

And if you watch some of the gameplay videos from the Blizzcon floor you will notice that the "magnetic" range of the exp globes is about half a screen away, even if they move kinda slowly to your hero.

What made me scratch my head was that apparently the exp globes didn't appear if an ally close to you delivered the killing blow, or if they were closer to to the minion when it died. I wonder it the exp orbs only appear to one player at a time.

  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, lChronosl said:

What made me scratch my head was that apparently the exp globes didn't appear if an ally close to you delivered the killing blow, or if they were closer to to the minion when it died. I wonder it the exp orbs only appear to one player at a time.

So the real question is - how is the exp actually counted? From what I know it already works like that - a minion wave grants the same amount of exp across the team, no matter how many teammates are present. You just get less exp per player, which is why solo laners net so much - they do not technically "share" the exp with anyone else. in other words, it doesn't matter who clears a lane, as long as somebody is actually present during it. As for the range, you can sit in the bushes near the lane, never hit a minion and still get full exp.

If I'm wrong, please correct me.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Heroes Developer Blizz_DWarner wrote a personal post on Reddit, thanking the community for the amazing time they've had designing the game over the 8 or so years.
      (Source)
      Hi everyone!
      Just wanted to pop in and give a proper personal thank you and goodbye to all the lovelies that have kept the community alive and thriving over the years.
      I’m gonna get mushy for a bit, but I feel I can’t even begin to express how much this game and its community means to me. Anyone who has worked on any artistic or creative endeavor knows that some portion of ‘you’ goes into your work and becomes inextricably written into your soul. It's painful to look back and see those freshly separated fragments of 'you' suspended in time, but that's life eh?
      I started on this project some 8 or so years ago as an assistant technical designer, originally tasked with simple data implementations of the first sets of maps and heroes. Since then, I’ve touched probably every map, dozens of reworks, several core hero designs and of course several thousand bugs. This work was not spawned out of some special DWarner pocket dimension though, it occurred here, in the real (digital) world, with my hundreds of (very talented and handsome) coworkers and most importantly, you.
      Despite what community consensus might state, designers are usually present in forum discussions, watching popular streams (special shoutout to FollowGrubby, CCL, and the crew of Into The Nexus) and of course sharing dank memes. All of your participation and energy helped us trudge through our difficult days (it’s still a job after all), guide our decision making, and just generally help us feel like we’re part of something more than just data fields and debug maps. We couldn’t have done it without you, so thanks, really.
      If you made it this far, raise a glass of whatever and say cheers to all! Cheers to the passionate, cheers to the haters, cheers to the memers, cheers to the contrarians! Cheers to the goof leaguers, wood leaguers and the most sparkling diamonds! Cheers to the quickmatchers, cheers to the Vs AI’rs, cheers to the ppl that play every night, or only twice a year! Cheers to Spazzo and Notbelial and all the lurkers too! Cheers to CCL, the 323r’s, the 6.5r’s! Cheers to the whole damn lot of you ❤️
      Steaming hot regards,
      Blizz_DWarner
      P.S. I'll see you all in Diablo 4 ?
    • By Stan
      Blizzard made some changes to the free Hero rotation that resets each Tuesday in the latest patch, changing this week's rotation.
      The free Hero rotation won't reset weekly. Instead, it will reset every 1st, 8th, 15th, and 22nd of every month. As a result, the free Hero rotation posted on June 12 changed with the patch.
      The following Heroes are free to play until July 15, 2022:
      Ana Dehaka Garrosh Gazlowe Johanna Malfurion Mal'Ganis Nova Tassadar Thrall Tracer Valla Zeratul Zul'jin Source: The Nexus Compendium
    • By Stan
      A new Ranked Play Season started with the latest Heroes of the Storm update.
      The second Ranked Play Season of 2022 is currently set to end in 2 months. Datamining hints at an October 1-2 end date.

      Blizzard this week released a minor patch for Heroes of the Storm and a Development Update, informing the community about the game being put in maintenance mode with no new content planned in the future.
    • By Stan
      A new spectral skin for the Butcher is now available for purchase in Heroes of the Storm!
      The skin was released with the latest patch and costs 525 Shards or 5,000 Gold.
      Flavor Text
      An unrelenting hacking echoed off the walls of the Cathedral and as Prince Aidan made his way through its depths, the sound only grew louder. There were no screams; just that dreadful sound... over and over.

    • By Stan
      The latest minor Heroes of the Storm patch added a new Login reward -- the Epic Arcane Chaos Lizard mount. In this post, we preview it in more detail.
      The mount is rewarded by simply logging in to Heroes of the Storm.

      Flavor Text
      Adorned in heavy armor and brimming with the power of the Nexus, the mere sight of an epic chaos lizard and its rider can be enough to turn the tide of battle.

      The mount has 3 tints according to the Nexus Compendium, but only the Arcane one is  available to players. The following variations cannnot be obtained. Images courtesy of the Nexus Compendium.


       
×
×
  • Create New...