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Diablo: Immortal Development Update Video

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Here comes even more Diablo, as D4 has taken center stage (probably in revenge for last year's BlizzCon), but we did get some news from the Diablo: Immortal side of things! The new gameplay video covers new zones: Wortham, Dark Wood, Tamoe Mountain, Ashwold Cemetery; a new class featured at BlizzCon, the Demon Hunter; the Haunted Carriage world event; some legendary items for several classes and an introduction of ultimate skills.

Check out our BlizzCon 2019 Content Hub for all the latest details!

While Diablo 4 certainly has us more excited, we're going to be seeing Immortal a lot sooner than 4, even thought we didn't get a release date quite yet.

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      Update (Source)
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      Codex
      Season Three Battle Pass: Aspect of Justice
      Wrathborne Invasion Daily Event
      Hungering Moon Limited-Time Event
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      Back to Top
      Wrathborne Invasion Daily Event

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      Back to Top
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      (Source)
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      Codex
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      Back to Top
      Adventurer’s Path Limited-Time Event

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      New Helliquary Boss: Gorgothra the Claimer

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      Hungering Moon Limited-Time Event

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      (Source)
      Since taking their first steps in Diablo Immortal, adventurers have vanquished countless demons, loosened the hold of the Burning Hells over Sanctuary, and tracked down fragments of the shattered Worldstone. Today, we’re excited to share details on our first new content drop since launch and provide a preview of our next batch of new content to come. Before we dig in, let’s give you insight into our post-launch content philosophy and address player concerns around in-game bugs and bots.
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      Codex
      Season Two Battle Pass: Bloodsworn New Helliquary Raid Boss: Vitaath the Shivering Death Hungering Moon Weekend Event What’s to Come Balance Changes Bug Fixes Season Two Battle Pass: Bloodsworn

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      The Season Two Battle Pass only runs until August 4 at 3:00 a.m. server time—begin slaying demons and climbing your way through the ranks today!
      Back to Top
      New Helliquary Raid Boss: Vitaath the Shivering Death

      Rayek has located another one! But he’s going to need the help of a few hardened adventurers to dispatch this glacial threat. Emerging from the icy depths of the Frozen Tundra, Vitaath the Shivering Death, will stop at nothing to encase all of Sanctuary in ice. This laconic demon stalks her prey cloaked in frozen wind and gives chase on wings of ice. She relishes nothing so much as the moment her targets find themselves unable to move.
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      Back to Top
      Hungering Moon Weekend Event

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      Back to Top
      What’s to Come
      Blizzard and the Diablo Immortal team would like to thank you for your time spent defending Sanctuary. This patch is just a start. We've been collecting suggestions and feedback for the game since launch and look forward to sharing more updates in future patches. While we don't want to entirely spoil the fun, we will leave you with this: Class Change, alongside other additional new content, is coming your way in our next update later this month.
      We’ll see you in Sanctuary!
      -The Diablo Immortal Team
      Back to Top
      Balance Changes
      Wizard
      Arcane Wind Damage increased from 54, 72(fully charged) to 60, 80(fully charged) Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged) Arcane Wind Legendary: Syldra's Fang Damage increased from 57.6 to 60 Range increased from 5.5 to 6.5 Lightning Nova (also affects Legendary affixes): Damage increased from 25.2 to 34.7 Multi-hit Damage increased from 70% to 75% Monk
      Exploding Palm Damage (non-Explosion) increased from 17.5 to 25 Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle) Exploding Palm Legendary: Scolding Storm Damage (non-Explosion) increased from 17.5 to 25 Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle) Exploding Palm Legendary: Path of the Present Damage (non-Explosion) increased from 19.32 to 25 Exploding Palm Legendary: Reaching Rebuke Damage (non-Explosion) increased from 19.8 to 25 Back to Top
      Bug Fixes
      To see the newest bug fixes and feature updates added for the PC Open Beta version of Diablo Immortal, visit this PC-specific blog.
      Gameplay
      Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly. Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration. Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc. Fixed an issue where some class abilities would not play audio. Fixed an issue that would cause Resonance and Combat Rating to display as 0. Fixed an issue that caused some doorways to block bosses and other large monsters. Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled. Fixed an Armory interaction issue with items from the Warband Stash. Fixed multiple issues that would cause characters to fall through the world. Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency. Fixed an issue that caused Resonance to increase when swapping gems through the Stash. Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item. Removed the Paragon Level requirements for some quests. Fixed an issue where Chests of Glory were not shared with all party members. Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies. Experience Globes will now drop in a smaller radius after killing a monster. Cycle of Strife
      Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone. The Immortal Overthrow buff will now clear upon entering a Challenge Rift. Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War. Fixed an issue that prevented claiming Shadow Contract rewards. Fixed an issue that would cause players to become stuck during some Shadow Contract missions. Fixed an issue that would prevent the Corvus Expedition from completing. If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays. Battlegrounds
      Adjusted the Battleground preparation UI so that players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI. Fixed an issue that would cause players to be put back into queue after entering a Battleground. Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun. NPC
      Fixed an issue that would cause Lieutenant Ralvar to become stuck. Fixed an issue where some quest NPCs may not be interactable after a cutscene. Fixed an issue that caused The Unspoken NPC to be invisible to players. UI
      Fixed an issue that would cause the HUD to become invisible after triggering the Cycle's End cutscene. Fixed an issue that would cause Clan information to be bugged during the end of the Cycle. Added an exit button in the Domain of Horror. Fixed an issue that prevented Clan invitations. Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood. Fixed an issue where some UI modals could not be dismissed. Server recommendations will now be based on language selection. Fixed an issue that prevented players from opening the Battle Pass. Visual
      Fixed camera issues that would occur while fighting Lassal the Flame-Spun. Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems. Server
      Fixed an issue where players might get stuck connecting to Battle.net when interacting with the EULA. Back to Top
    • By Staff
      Diablo Community Lead PezRadar clarified that the next Diablo Immortal update will be announced in the coming weeks. The patch will focus on the new Battle Pass season and free game content.
      (Source)
      Where are patches or updates to the game?
      A good question ?
      We will have our first update here in the next few weeks as we get to the tail end of the current Battle Pass. We will detail out some of our content cadence in the post. Expectations for the next update will focus in on the BP as well as some features, fixes and etc.
      As we've noted in the past, bigger gameplay content features will be free for users so expect more to the story and so forth in the future for everyone to experience.
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