Jump to content
Sign in to follow this  

More New Info - Second Dev Interview from Streams

Recommended Posts


We have a whole lot more new info  with another dev interview, this time from Rhykker's stream, with David Kim, the second lead designer! He had a lot more time with the dev than Quin in the previous interview, so we did find out a lot of new stuff. We've also highlighted the big news from the interview in bold, with the blue highlighted ones being answers we added in later as we missed a few initially.

Check out our BlizzCon 2019 Content Hub for all the latest details!


  • Mythic quality are the best items in the game
    • 4 legendary powers on each one
    • can only equip only one
  • Only attack and defense base stats with many additional affixes (no strength, dexterity etc)
  • You can get more powerful versions of the same items even in the endgame
  • Gambling with gold is back, can get the best items in the game to make gold valuable
  • Gems
    • socketed in jewelry, but only utility buffs (item/gold find etc)
  • There will be something like item or gold find, but they won't compete with other affixes that actually give you power.
  • Nothing is definitive, but the shoulder slot is gone for now - so a look/armor set can be without a shoulder piece
  • Some class skill crossover in the endgame is possible, legendaries granting another classes skills, but not too much of it
  • Treasure goblins return!
  • Runewords:
    • Only max 2 runes combined for now
    • Condition and effect runes
    • The condition can be on stun, on potion drink etc.


  • Differentiating the elemental skills - Sorc lighting is short term, Druid storm skills are more persistent, you use them then do other stuff as they are going on
  • The Arsenal system (2 1handed 2 2 handed weapons) gives the Barbarian more variety and more hooks to link to skills (when you use dual wield then a 2h mace you get a buff etc)
  • No diminishing returns on CCs - which makes unstoppable skills very important
  • Asymmetrical class design - Sorc has a larger talent tree than others with more options
  • You can reset talents probably for free, can't reset skills.


  • There is level scaling in the game, so you can play with any of your friends regardless of level, but the goal is to have a felt power progression so it doesn't negate it.
    • Clan bank, more social features to come
    • Leaderboards for competing with people you know
    • The campaign experience is completely private
    • Group play vs. solo pay should be completely balanced in terms of rewards, but they're leaning towards group play if they can't get it exactly right


    • Harsh death penalty
      • Running back from last checkpoint
      • You drop a gold pile you have to reclaim
    • Maximum level is currently 40
    • Cinematic action scenes will be present in the game (similar to the one after the first dungeon in the demo, but action-focused)
    • Controller support for PC
    • The key dungeons offer a better chance of setup than Greater Rifts, as you'll know what type of enemies are in the dungeon you got your key for, as well as the affixes on the key and how the dungeon will change.
    • Hardcore mode returns
    • Specific PvP modes are being explored. Mixed PvP and Pve modes as well.
    • Like 1
    • Thanks 1

    Share this post

    Link to post
    Share on other sites
    6 minutes ago, Starym said:

    Controller support for PC

    That was a question I had when they announced the game was going to be developed for PC and modern consoles simultaneously.

    6 minutes ago, Starym said:

    There is level scaling in the game, so you can play with any of your friends regardless of level, but the goal is to have a felt power progression so it doesn't negate it.

    Now this is really good news.

    Edited by Valhalen

    Share this post

    Link to post
    Share on other sites

    I missed a few questions at the very start, so i'm updating the article now. It was a really long interview it seems.

    Share this post

    Link to post
    Share on other sites

    Having recently dabbled in Torchlight 2, the key dungeons sound very similar to the Mapworks, where you purchase a map that outlines buffs for you and/or the enemy. Gives a bit more control over what you're in the mood for.

    I'm excited about gold gambling coming back, I wonder if there will be a viable gold hunt build someone has to look for late-game gear that way ?

    Share this post

    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Starym
        Here's another quick loot luck post, as some players just have it and then some. We've seen double Uniques from a single Treasure Goblin already, but this is even more extreme. Millertiimme took down Ashava and managed to get a triple Ancestral Unique drop! While we don't know exactly what the boots, ring and gloves were, they were definitely welcome!
        What has been some of your best loot luck so far?
      • By Starym
        There's persistence and then there's... persistence. MrFrodoBeggins certainly shows the latter as he not only completed 1270 cellars in 3 days, but also documented his loot, locations, experience gained, Treasure Goblins found, Obols acquired, Butchers encountered and more!

        So let's take a look at this huge breakdown of a very large mount of cellar clears, separated into the game's zones. You should definitely read the whole thing below, but here are some highlights:

        3 Butcher run-ins 21 Treasure Goblins (7 packs of 3, as that's how they spawn in Cellars) 6352 Obols 13 Uniques 200 Legendaries 82,693,064 XP (taking them from level 84 to 89) Around 80,000,000 gold
        MrFrodoBeggins' conclusion is that Cellars are very much not worth it and actively slow you down. The main takeaway from this experience has been... that there isn't enough variety in loading screens. Which makes a lot of sense if you look through 2540+ of them in 3 days. Here are his (not too serious) suggestions:

        The character has a terribly small collection radius, you need to walk the character directly on grass, ore, gold ....... to collect! Dropping some currency and things from mobs is terribly long, maybe if it's 1-2 things you can put up with, but when hundreds and thousands of times it's very annoying... I have seen sooo many loading screens, the drawings are very beautiful and interesting, maybe you will organize a competition among artists and make hundreds of different drawings on the theme of Diablo 4, and give them your 1.5 seconds of fame. I think that over time, all people will get tired of the same thing, even beautiful.
        Obviously we can't confirm these number as it's an individual player's findings, but we see no reason they'd be fabricated.

      • By Starym
        And there we have it! All of the ultra-rare/chase items have been found and confirmed with images or video! The final piece was the Melted Heart of Selig necklace and it dropped earlier today.

        Spotted by AnyComputer, a Necromancer player had the item drop in Blind Burrows, and AnyComputer even translated it for us!

        Source: Melted Heart of Selig dropped today.

        This one isn't one of the more wanted ultra-rares, which may also be the reason why we've seen it last. Many players may have just salvaged it without even knowing it was something special, as it's effect isn't that impressive.

        As we already mentioned in previous posts, these almost certainly aren't the first ones dropped and there are many more than have been reported out there (just without image or video proof) so their rarity is a little over-represented. They are still very rare, however, and most of us probably won't be seeing them any time soon.

        The final 5 arrived in the past week after Harlequin's Crest was found relatively soon after launch. You can find them here: Andariel's Visage; The Grandfather; Doombringer; Ring of Starless Skies. If you really really want to throw a lot of time into maybe, possibly, probably not getting these, here are the spots for "farm" them in.

        Here they all are in all their glory:

      • By Starym
        We've seen them run as soon as you engage them, we've seen them drop two Uniques at the same time, but this, this is something new. I suppose it was only a matter of time before the treasure carrying ones took their sweet sweet revenge. A high level Hardcore player had a very rude awakening recently after dropping their guard around the little ones. The goblin didn't have any assistance, was the only thing in the room, and yet it still got the kill.
        Killthuzad was running a tier 37 Nightmare Dungeon and really showcases just how easy it is to lose a character on Hardcore.

        Death Pulse does say that the pulse a monster leaves after death is "deadly", but this is on a whole new level! The goblin was level 91, however, so perhaps this isn't that surprising, but it sure was unexpected. Killthuzad's reaction is very much on point as that is definitely the weirdest way I've seen of someone losing their character.
        If you want to see the rest of the death reaction you can head over here.
      • By Starym
        Here's another report on one of the rarest Unique drops in the game! A player has received The Grandfather, the crit damage heaven two handed sword. Dropped from an event chest during a Helltide, it's sporting solid rolls, multiplying all the player's crit damage by 84%!
        The player sharing the image is level 76, but the player being inspected is level 100, so they may have had it for quite a while already.
        This isn't necessarily (or even likely) the first of these that has dropped, but we haven't spotted anyone posting about it before. Now all that's left for that player is to get ANOTHER one with a better roll! Here's the weapon's non-Chinese stats:

        Blizzard recently shared some information on the 6 ultra-rare Uniques and how they can drop. We also saw a handy infographic going over where the best place is to farm for them over here.
    • Create New...