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Starym

More New Info - Second Dev Interview from Streams

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We have a whole lot more new info  with another dev interview, this time from Rhykker's stream, with David Kim, the second lead designer! He had a lot more time with the dev than Quin in the previous interview, so we did find out a lot of new stuff. We've also highlighted the big news from the interview in bold, with the blue highlighted ones being answers we added in later as we missed a few initially.

Check out our BlizzCon 2019 Content Hub for all the latest details!

Items:

  • Mythic quality are the best items in the game
    • 4 legendary powers on each one
    • can only equip only one
  • Only attack and defense base stats with many additional affixes (no strength, dexterity etc)
  • You can get more powerful versions of the same items even in the endgame
  • Gambling with gold is back, can get the best items in the game to make gold valuable
  • Gems
    • socketed in jewelry, but only utility buffs (item/gold find etc)
  • There will be something like item or gold find, but they won't compete with other affixes that actually give you power.
  • Nothing is definitive, but the shoulder slot is gone for now - so a look/armor set can be without a shoulder piece
  • Some class skill crossover in the endgame is possible, legendaries granting another classes skills, but not too much of it
  • Treasure goblins return!
  • Runewords:
    • Only max 2 runes combined for now
    • Condition and effect runes
    • The condition can be on stun, on potion drink etc.

Skills:

  • Differentiating the elemental skills - Sorc lighting is short term, Druid storm skills are more persistent, you use them then do other stuff as they are going on
  • The Arsenal system (2 1handed 2 2 handed weapons) gives the Barbarian more variety and more hooks to link to skills (when you use dual wield then a 2h mace you get a buff etc)
  • No diminishing returns on CCs - which makes unstoppable skills very important
  • Asymmetrical class design - Sorc has a larger talent tree than others with more options
  • You can reset talents probably for free, can't reset skills.

Social:

  • There is level scaling in the game, so you can play with any of your friends regardless of level, but the goal is to have a felt power progression so it doesn't negate it.
    • Clan bank, more social features to come
    • Leaderboards for competing with people you know
    • The campaign experience is completely private
    • Group play vs. solo pay should be completely balanced in terms of rewards, but they're leaning towards group play if they can't get it exactly right

    Misc:

    • Harsh death penalty
      • Running back from last checkpoint
      • You drop a gold pile you have to reclaim
    • Maximum level is currently 40
    • Cinematic action scenes will be present in the game (similar to the one after the first dungeon in the demo, but action-focused)
    • Controller support for PC
    • The key dungeons offer a better chance of setup than Greater Rifts, as you'll know what type of enemies are in the dungeon you got your key for, as well as the affixes on the key and how the dungeon will change.
    • Hardcore mode returns
    • Specific PvP modes are being explored. Mixed PvP and Pve modes as well.
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    6 minutes ago, Starym said:

    Controller support for PC

    That was a question I had when they announced the game was going to be developed for PC and modern consoles simultaneously.

    6 minutes ago, Starym said:

    There is level scaling in the game, so you can play with any of your friends regardless of level, but the goal is to have a felt power progression so it doesn't negate it.

    Now this is really good news.

    Edited by Valhalen

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    I missed a few questions at the very start, so i'm updating the article now. It was a really long interview it seems.

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    Having recently dabbled in Torchlight 2, the key dungeons sound very similar to the Mapworks, where you purchase a map that outlines buffs for you and/or the enemy. Gives a bit more control over what you're in the mood for.

    I'm excited about gold gambling coming back, I wonder if there will be a viable gold hunt build someone has to look for late-game gear that way ?

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