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Updates to the Shadowlands Site Reveal New Info

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The official Shadowlands site has been updated with some expanded info on several topics, the most interesting of which is a more detailed look at Torghast, the rogue-like dungeon you can head into alone or with a party. As we've already found out, the dungeon will be key in crafting the new legendary items.

Check out our BlizzCon 2019 Content Hub for all the latest details!

Blizzard LogoTorghast (source)

New Feature - Infinite Dungeon

Torghast, Tower of the Damned

Once, the Jailer kept only the most dangerous souls in the cosmos confined in this eternal prison. Now, some of Azeroth’s greatest heroes are trapped here, and you’ll need to rescue them from the Jailer’s tower before he expends their very souls.

Torghast is an endlessly replayable, ever-changing dungeon that you can challenge alone or in a group. Your runs will differ each time, but you’ll need to explore cautiously. Death comes at a terrible cost. Defeat enough of Torghast’s unpredictable challenges, and you’ll be rewarded with unique abilities and items to ensure your present survival or bolster your next run. The further you progress, the greater your likelihood of retrieving materials to craft the legendary weapons and armor that will help you restore balance to the Shadowlands.

Other secrets lie within the tower… but they’re yet to be revealed.

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We have some more specific info on the new leveling process as well:

Blizzard LogoLeveling (source)

Game Updates

Leveled-Up Leveling

World of Warcraft: Shadowlands will smooth out the leveling experience and better prepare new adventurers for what’s to come. Players will level up to 50 before heading to the Shadowlands (new level cap: 60). 

We’ve adjusted the experience curve to make it faster than ever to prepare for the newest challenges, and each level along the way will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, too; they’ll be able* to scale to you and your friends while you level to 50, so it’s easy to try a zone you’ve never played.

*You can still outlevel dungeons and crush them for transmogs or fulfillment.

Levels 1-10

A New Journey for New Players

New characters will embark on an introductory voyage to learn about everything there is to do in Azeroth, including your first mini-dungeon.

Levels 10-50

Pick Your Era

Play the latest expansion, Battle for Azeroth, or follow Chromie back in time and tackle any other expansion you choose, with challenges that scale to characters level 10–50.

Levels 50-60

Enter the Shadowlands

Step into Azeroth’s afterlife, and stand shoulder-to-shoulder with legends of the past as you fight to preserve the universe.

There's a also a big look at all the covenants available.

Blizzard LogoCovenants (source)

Necrolord

Zone: Maldraxxus

Necrotic soldiers who wage war throughout the cosmos.

In the skull-and-bone laboratories of Maldraxxus, strength is rewarded, and weakness cast aside. Necromancers experiment on the souls of the ambitious and contentious, reforming only the greatest into undead soldiers who protect the Shadowlands. Those who are determined rise to positions of power. The less-promising become fuel for Maldraxxus’ malign weapons.

Maldraxxus’ brutal selection process has built a vast and capable militia… but its hierarchy is wobbling. The longtime leader of the realm has vanished. In his absence, five of the most eminent necrolords vie for the position, and the responsibility to advance the cause of death throughout the cosmos. Each bids on newly-arrived souls, filling their personal guard with capable soldiers and building armies larger than any yet known.

When they march, will it be towards one another… or the realms they swore to defend?

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Kyrian

Zone: Bastion

Steadfast guardians who carry the souls of the dead.

Living beings have wished to become something greater than themselves since time immemorial. Souls deemed noble enough can prove themselves in Bastion, land of pristine spires and crystalline skies, where those who surpass their trials earn the honor of ascension to a higher calling beside the Archon, first among the winged kyrians.

The kyrians are eternal beings who draw only the most accomplished, principled, and pure into their ranks. But, as souls plunge into the Maw and upheaval rocks the Shadowlands, scores of aspiring kyrians find that they are unable to continue their journey to ascension. With the number of kyrians dwindling, their charge to ferry souls to eternity is in jeopardy. Will the Archon’s devoted stand together, or will this test of faith sunder their shining kingdom?

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Venthyr

Zone: Revendreth

Eaters of sin who harvest anima from wicked souls.

The venthyr have a good thing going. They lord over Revendreth’s castles and ceaseless twilight while arrogant souls are delivered to their tables. The harvesters’ otherworldly punishments strip the pride from their thralls, sparing them an even worse fate: eternal torment in the Maw.

But souls thus drained can’t just leave Revendreth for a better place. They have years of penance to slog through while they reflect on the precarity of their afterlives. And, after eons of service, the venthyr are increasingly ruled by their decadence and pride. The very purpose of the plane may be flawed… and those who were once accusers have become gluttonous and corrupt.

Revendreth must always have a master, and rumor suggests that Denathrius, foremost among the venthyr, may no longer be fit for the role. Crowning a new Sire could return the plane to its former glory… or leave Revendreth mired in the same decadence and sin it is charged with cleansing.

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Night Fae

Zone: Ardenweald

Defenders of nature who uphold the cycle of rebirth.

If the Emerald Dream mirrors the spring and summer of life, then the star-hued plane of Ardenweald reflects life in its twilight.

Those who pass on with a deep connection to nature are tended here by the mystic night fae, who retrieve anima from mortal souls and infuse it into slumbering spirits, rejuvenating their lives with the remnants of the old.

Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the night fae's Winter Queen must choose which of the land’s formerly lush groves—and which souls—will be fed the last precious drops of anima… and which will fade away forever.

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I think Necrolord is an interesting choice too, not too good, but not evil either. Just trying to survive in Shadowlands.

Edited by Arcling

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Shadowlands is doing something I've been wanting for years: a better experience for new players, so they don't feel overwhelmed for the huge amount of content in WoW.

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