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Starym

Diablo 4: World and Lore Panel Summary

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It's time to take a closer look at that huge world we'll be exploring (hopefully within the next 10 years), and the lore that's propping it all up. As we're going to be finding out more about Lilith, the world suddenly becomes more of a focal point, as she is indeed the mother of Sanctuary in a very literal way.
We'll be updating this article throughout the panel.

Check out our BlizzCon 2019 Content Hub for more details!

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Inspirations

  • The Diablo "lens"
    • Turns normal things into monsters

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  • "Metal" philosophy

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  • Not "just dark", it's a very specific vibe that makes Diablo unique
    • Impacts every aspect of the game
  • Over 100 settlement of various sizes
  • It's not about kings, or politics etc, it's about the normal people in the villages
  • Being somewhere alone outside, wandering around is the essence of Diablo and the mood they want to create
  • Small claustrophobic scenes that create the mood - visual storytelling

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The Blood Bishop

  • Hell as it was imagined in the middle ages
  • Religious themes
  • Grounded story
  • The essences of the prime evils have been released in Reaper of Souls and a lot of time has passed since then
  • Lilith is the daughter of Mephisto and created Sanctuary with the angel Inarius, and they also created humans, mixtures of demons and angels.
  • Malthael's genocidal campaign has created chaos in our world and it's become a pretty bad place to live in.
  • Many different factions are fighting over the power vacuum Malthael's slaughter has left
     

The World

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  • The highlighted part will be playable in Diablo 3
  • The map is literal, unlike D3, everything is where it looks like it is
  • Sanctuary gets to be its own character
  • No loading screens

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  • Scosglen at the top of the map - home of the Druids
    • Demo is only a small part of the zone
    • Save untamed and wild
    • Fog and rain, forests

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  • Dry Steppes
    • War ravaged terrain
    • Grasslands, canyons, salt flats
    • Only the very ruthless and desperate choose to live here
    • People re giving in to dark powers, becoming cannibals and similar to gain the demon's favor

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  • Fractured peaks
    • Snowy mountainous region
    • People feel like something is watching them from the dark ruins, ancient old cathedrals
    • Victorian gothic horror themes
    • All doors are barred at night, you're as good as dead at night

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  • Hawezar
    • Poisonous swamplands, disease, despair
    • People come there to be forgotten and lost
    • Swamp witches who worship massive snakes

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  • Kehjistan
    • Was a much larger empire, but borders have shrunk
    • Last bastion of Zakarum faith
    • Caldeum, Alcarnus etc was there in D3
    • A lot of buried history from the Sin War etc
    • Lilith's agents are among the people

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Monsters

  • The Drowned
    • Monsters of legend, haven't been seen in generations
    • They'll come and dragon you into the water and down you
    • The bring in a thick fog with them, as well as a constant tolling of the bells
    • Wave and sea-based attacks, geysers, water crystals etc

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  • Bosses
    • Ashava, World boss
      • Ever present threat, lurking under the world
      • A constant reminder Lilith is watching
    • Duriel, the Lord of Pain, is back!
      • Maggots, pulls you into his stomach

Q&A

  • Lilith is the first mother, but not the only mother. Other angels and demons also created humans.
  • Inarius has been tortured by Mephisto for the past 3000 years. No comments on if he makes an appearance but seems like a safe bet.
  • Sanctuary is a fixed world, will not be randomly generated. The dungeons will be.
  • All the souls in the Black Soulstone are separate and may return. Mephisto is mentioned as one of those that might be back.
  • The Prime Evils are free of the Soul Stone, and they do have a tendency to find their way back. But Lilith is here now and is in charge.
  • There is a member of the Horadrim in the game, might take up Cain's mantle as the lore/narrator guy.
  • A lot of favorites will come back, they're not sure who yet. They have to be relevant to the story and world of Diablo 4 specifically.
  • The monster lineup will delight and murder you.
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6 hours ago, pwnz0r said:

typo?

Quote

Monsters

  • The Drowned
    • Monsters of legend, haven't been seen in generations
    • They'll come and dragon you into the water and down you
    • The bring in a thick fog with them, as well as a constant tolling of the bells
    • Wave and sea-based attacks, geysers, water crystals etc

 

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I'm totally OK with them bringing back characters if it makes sense. In this case it would make sense if before the final act, Lilly is able to bring back Mephisto, who we would fight in the final act. Love Duriel is back, man he was the worst thing ever back in the day if you weren't prepared. Tiny room, no where to go, wack wack wack, DED.

 

Not sure how I feel about Sanctuary being static - the settlements and towns make sense, but if they're talking the wild parts with hostility, might lead to boring "metas" forming.

 

I've seen the BIG, GIANT baddies already, but I kind of hope they go towards the route of Diablo 1, where most of the monsters didn't have to be gigantic to be threatening. The "hidden" demons in the catacombs come to mind. They were smaller than you, but man was it creepy when they appeared near you in the dark.

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2 hours ago, Gotaplanstan said:

Are there gonna be similar summary posts made for the other panels too?

You mean the art ones? Not really, there wasn't much of anything interesting there, unless you like to hear dark, gritty, gothic and bloody infinity times ? Other than that we did cover the systems panel as well as the Unveiled one.

 

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5 hours ago, Kurosu said:

Totally, alongside the drowned part mentioned above.

Hey, you dont know that. Maybe I got some leaks about dragons and I just slipped it in as an easter egg.

You heard it here first, playable dragons in Diablo 3. Yep.

On a more serious note I was pretty exhausted by that point, and I apologize for not checking in with the post sooner. I'll leave it up for justice though.

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13 hours ago, TyZone said:

I'm totally OK with them bringing back characters if it makes sense. In this case it would make sense if before the final act, Lilly is able to bring back Mephisto, who we would fight in the final act. Love Duriel is back, man he was the worst thing ever back in the day if you weren't prepared. Tiny room, no where to go, wack wack wack, DED.

 

Not sure how I feel about Sanctuary being static - the settlements and towns make sense, but if they're talking the wild parts with hostility, might lead to boring "metas" forming.

 

I've seen the BIG, GIANT baddies already, but I kind of hope they go towards the route of Diablo 1, where most of the monsters didn't have to be gigantic to be threatening. The "hidden" demons in the catacombs come to mind. They were smaller than you, but man was it creepy when they appeared near you in the dark.

If i'm not mistaken Mephisto wanted to kill Lilith for stealing the world stone till the moment she was banished

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