Jump to content
FORUMS
Sign in to follow this  
Stan

Tier Sets Won't Be Returning in WoW Shadowlands

Recommended Posts

9L2Q7az.png

Game Director Ion Hazzikostas confirmed during the BlizzCon Q&A that there are currently no plans for Tier Sets to return in the Shadowlands, but they are still a possibility in the future.

Check out our BlizzCon 2019 hub for more news and interviews!

In Shadowlands, each of the four Covenants offers various rewards. These include Armor Sets, and depending on your Covenant choice, there will be four different sets to obtain for each Armor type (Cloth, Mail, Leather, Plate) and Covenant.

CovenantPlateSets_3840x2160.jpg

Blizzard teased the Covenant Plate Armor Sets at BlizzCon

Although the developers are listening to feedback and agree that Class Sets made raiding more compelling, they won't be returning anytime soon, and we'll see more of these cosmetic sets based on Armor type in Shadowlands.

Share this post


Link to post
Share on other sites

To elaborate more on this personally. I am in agreement with what Ion is saying about tier sets. In classic it was something you worked months on due to multiple reasons. Contending with other players for the drop, less drops per boss, only 1 difficulty, bonus rolls. All of these have contributed to making gear more easily acquirable and that directly translates into tier sets. Be honest, it was not unrealistic to obtain the 4 set bonus within the first month, most likely the first 2-3 weeks of that raid tier going live. Because of how quickly people obtained that gear, those slots became dead slots on your character because you would never trade away a set bonus. That is a hugely limiting factor for equipment creation and because of that it makes total sense why it went away. I do think there are places still for smaller 2 set bonuses, such as a Neck/Ring/Trinket like we've seen in Legion and BFA. 

Set bonuses are cool. Really cool. They give you a straight-forward journey to follow to obtain the whole of the set and reap the benefits. It's easy for new players to understand. It's clear then that the issue lies in acquisition, so how do you get around that? There's lots of ways but the way that is immediately apparent to me is to make a vendor that would sell this set gear. The cost being reagents from raids, dungeons, and professions, similar to the dungeon set 2.

Edited by leapingshadow
Phrasing.
  • Like 2

Share this post


Link to post
Share on other sites

I agree with leapingshadow. I do think they are trying to work towards something similar with the new  kiss/curse items combined with the crafted Legendary items in the Shadowlands. The legendaries sound highly customisable in that you can choose the item slot, as well as secondary stats and some agency as to the effects. This means you aren't automatically giving up a specific item slot, so you can assess what might be your BiS and then create your Legendary for a slot that suits you. 

Additionally tier sets, whilst fun, and something to work towards did range between very good and abysmal for the bonuses depending on the class/spec/tier they were for. I remember once keeping the previous tier set until almost the end of the next tier during Legion, since the 2 set and 4 set bonuses were terrible for rdruid.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, leapingshadow said:

To elaborate more on this personally. I am in agreement with what Ion is saying about tier sets. In classic it was something you worked months on due to multiple reasons. Contending with other players for the drop, less drops per boss, only 1 difficulty, bonus rolls. All of these have contributed to making gear more easily acquirable and that directly translates into tier sets. Be honest, it was not unrealistic to obtain the 4 set bonus within the first month, most likely the first 2-3 weeks of that raid tier going live. Because of how quickly people obtained that gear, those slots became dead slots on your character because you would never trade away a set bonus. That is a hugely limiting factor for equipment creation and because of that it makes total sense why it went away. I do think there are places still for smaller 2 set bonuses, such as a Neck/Ring/Trinket like we've seen in Legion and BFA. 

Set bonuses are cool. Really cool. They give you a straight-forward journey to follow to obtain the whole of the set and reap the benefits. It's easy for new players to understand. It's clear then that the issue lies in acquisition, so how do you get around that? There's lots of ways but the way that is immediately apparent to me is to make a vendor that would sell this set gear. The cost being reagents from raids, dungeons, and professions, similar to the dungeon set 2.

I could agree with what they said about the dead slots, until they followed that with Azerite gear and the HoA. You aimed for your 4 set before, so had 4 dead slots (usually, there were exceptions for some specs but not often). Now replaced by 4 dead slots, 1 of which was a stat stick until 8.2, the other 3 still have a BiS set up to aim for. 

It's the same thing, a bit different, but still the same. 

Share this post


Link to post
Share on other sites

Oh, come on. Ion admitted after feedback it was clear the community wanted tiers back and that they made a mistake/would look into bringing them back. So what happened? I'm excited for some changes yes but this was a huge pet peeve during bfa. It's so boring. They stressed they wanted to bring back class identity (tiers help that) and not spec identity but then you go ahead and keep tiers out despite feedback.

Edited by Blightmoore

Share this post


Link to post
Share on other sites

With LFR, Flex, Normal/Heroic raiding and weekly world boss during MOP it was possible and quite likely to be 4/4 the first week.  I never considered them “dead” spots in inventory but one I just had to upgrade (Likely.).  Hell during Dragon Soul we stacked armor classes so we could get someone’s alt 4/4 bonuses before they raided.

There’s no reason that they couldn’t make a belt, bracers or something that really IS a dead spot be a +1 to tier bonus.  Heck they stole everything else from Diablo 3, why not that concept?

People will discover in Classic that they may (I haven’t been running the sims or know.) want 2 piece D1/D2, 2 piece T1, 4 piece T2 for max something.

It’s entirely possible that they could mix and match gear from early to late in the expansion to make things interesting that way.

Share this post


Link to post
Share on other sites

I feel like 4pc is too much, but I'd be totally welcome with a wide variety of 2pc sets that would add some fun flavor or utility and not become mandatory.

  • Like 1

Share this post


Link to post
Share on other sites

Set bonuses were really cool, but very imbalanced. Sometimes a spec was useless but then they got the 4pc and was great, then you had those sets where the 4pc changed your entire rotation which is fun. Other times we had bonuses that offered very little. As well, I can agree with what Ion said about dead slots and such... But raid loot, as is, is very boring. It's boring from a transmog perspective too - having a single set shared across an entire armour type was a dumb idea and class tier sets have historically been some of the best looking and most-mogged armour in the game yet now all we have is bland stuff that I never see anyone use.

The old system served it's purpose and, indeed, it's time for something else, but the alternatives thus far have been pretty terrible.

Edited by Brutalis

Share this post


Link to post
Share on other sites

I thought about coming back for this xpac but seeing that there is no tier again. I think i'm just done with the game. Every Xpac they just keep taking more and more out of the game that made it worth playing so now once you get  tf you never replace it. it's Just Dumb. Classic WOW is better then what they turned retail WOW into. And that's sad because that code is so old. And the worse part is even the gear in classic looks better then anything new they come out with. Set Bonus was a BIG BONUS, and if all the classes had their bonus it was pretty balance with the pure dps classes at the top and the muti spec classes right below them. I use to be a hardcore wow player but ever sense I came back at the start of Legion the game is just boring to play. The only thing there is to do is far your AP and that is boring. The AP system is worse then having set bonuses and sets a unfair scale to the people that didn't have hours to waste farming it. like people that only have 1 azerite trait unlocked in the tree to the ones that have all 3 and the extra 15% stam. Like smart thinking wow let me quit my job and just play wow all day!

Share this post


Link to post
Share on other sites

Honestly it doesnt matter to me the big thing people care about ate the set bonuses which honestly could be a consumable drop from a boss to add onto gear or better yet give it to professions! Inscription could probably use a boost in that area. Most professions are pointless unless you can make a mount or pet. Try improving on all areas and bring back class identity and profession focus. 

Share this post


Link to post
Share on other sites

Tier sets made the game feel so much more worth playing, to be able to have something you can work for that no other class can obtain.. it's all mix/matching and then transmog to old sets from a better time in WoW.. IMHO warforge/random il boosting is a huge reason that retail has been failing. Why should people bother trying to reach the hardest content in game, when you can just farm dungeons and get lucky drops for stronger gear than base mythic raids? It's absurd and the biggest reason I've quit retail. No tier sets? Total RNG on whether or not you're going to get *filtered* gear or end game gear from anything? No reforger to min/max your gear? It's all a shite system that I wish they would learn from their mistakes, but they won't. Removing the RNG item levels on gear, and going back to static item levels per drop would be a massive leap in returning this game to it's former glory. Giving us tier sets that, yes, sometimes could be aquired fast or almost never at all, is something a lot of people want. ...so long as it's not some shitty recoloring of another set like they've been doing lately. (imo get some of those diablo artists to make some weapons and sets)

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here are all class changes that went live in the latest 9.1 build
      Death Knight
      PvP Talents
      Necrotic Wounds - Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends, up to 5% of your max health. Demon Hunter
      Havoc
      Desperate Instincts (Level 35 Talent) -Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown. Netherwalk (Level 35 Talent) - Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 6 sec. Vengeance + Havoc
      Soul Rending (Level 35 Talent) - Leech increased by 5%. 10%. Gain an additional 25% 20% Leech while Metamorphosis is active. Rogue
      Legendary Powers
      Deathspike - Serrated Bone Spike has 2 additional charges and hits 2 launches 1 additional bone spike at nearby enemies. Shaman
      PvP Talents
      Unleash Shield - Consumes your active Elemental Shield, unleashing it on your target. Unleash your Elemental Shield's energy on an enemy target. Cooldown increased to 30 seconds (was 20 seconds). Warlock
      Legendary Powers
      Contained Perpetual Explosion - Impending Catastrophe's final explosion damage over time is increased by 75% plus 15% for each enemy target hit on the way to its final target. PvP Talents
      Casting Circle - Summons a Casting Circle for 8 12 sec. While within the casting circle, you are immune to silence and interrupt effects. Shadow Rift - Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast. Amplify Curse - Reduces the target's movement speed by an additional 20%. Increases casting time by an additional 30% 40%. Essence Drain - Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for 6 10 sec. Stacks up to 5 times.
    • By Starym
      We covered a few animated wallpapers for Steam's Wallpaper Engine some days ago and one of the authors of those, Reika9944, created two more - one for Orgrimmar and one for Stormwind. But, since there are plenty of others out there, I dug around a little and found some other, older highlights as well. You can find links to the Wallpaper Engine files themselves in most of the threads below, so let's get started. If the animations aren't playing, just click on the images twice.
      First we have the two capitals that have been added a few days ago:
      Then we're on to some older stuff, some of which you may have seen already, but that is pretty damn impressive nonetheless. We'll start with some more iconic stuff/characters:
      As a Warrior main, I think it's illegal for me not to post this one, so:
      Then we have this one, which is just waiting to whisper some prophecies:
      And we couldn't go without one for possibly the most controversial moment in WoW history:
      Then we have a collection of Vanilla Classic official art images animated:
      And finally, possibly my two favorite ones (which I may have covered before), straight from the Bastion Afterlives animated short, Arthas and Uther in two very opposite situations:
      And a final FINAL bonus one, because why not end with fireworks!

      So, which of these is your favorite and do you have any others that might fit in well?
    • By Starym
      We're taking another look at which specs choose which Covenants in the two main PvE activities, as Subcreation gathered up a lot of data and presented a per-spec look and comparison of Mythic+ and raid stats.
      Overall, Druids are the most faithful to their purple Covenant (with literally a 5% cumulative variation across ALL their 4 specs), and Paladins are the most torn between Kyrian and Venthyr. We'll start the stats off with the DPS folk, and with ranged being fairly dominant at the moment, they go first! The extreme similarities between Covenants used in M+ and raids is somewhat surprising here, as only Arcane,  Shadow and Marksmanship vary to any significant degree from one activity to the other:

      Data gathered and presented by Subcreation, based on Raider.IO and Warcraft Logs numbers.
      Then we're on to the more numerous melee DPS, who are also much more varied between M+ and raid Covenants chosen, in comparison with the very uniformly chosen ranged specs. The biggest differences come from Unholy, Havoc and the two Warrior specs, all with an about 20% divergence:

      Data gathered and presented by Subcreation, based on Raider.IO and Warcraft Logs numbers.
      Then we're on to tanks, where we have the largest differences, with Protection Paladins having a 50% difference, the M+ folks preferring Kyrian, while the Nathrians going for Venthyr, while Vengeance and Blood have some 20%-ish differences.

      Data gathered and presented by Subcreation, based on Raider.IO and Warcraft Logs numbers.
      And finally we have the healers, who are also sporting some big disparities, as 45% of Holy Paladins are once again torn between Kyrian and Venthyr, with Resto Shamans being almost as split between Necrolord and Venthyr in the two activites.

      Data gathered and presented by Subcreation, based on Raider.IO and Warcraft Logs numbers.
    • By Starym
      There's a new cutscene on the PTR, which might hold a lot of significance, as Anduin and Sylvanas talk. However, we don't yet know what they're saying as the audio and text parts have not been added yet, but we have a somewhat solid idea/theory of what's going on.
      Obviously major potential spoilers.
      The blue box in the middle that isn't rendered yet is supposed to be Anduin's/Varian's compass that was found on the Broken Shore where Varian died. The conversation takes place in Korthia, with the mood not being too bright, as you can see from the two having the conversation and from the ones watching. The cutscene is named "Anduin's Goodbye" in the game files and has lead to some (hasty) speculation about Anduin's fate from some in the community, but let's take a look first:
      While there isn't much to be seen above, we can conclude/assume some things based on what we already know (this is entirely my personal speculation, however?
      This happens some time after the 9.1 Kingsmourne intro cinematic, as Korthia seemed to be arriving to the Maw during it (but it may have been there for a while, we can't be sure). The Compass is being used to either extract a memory or secure a link with Anduin directly, so we're either seeing something from the past or "live" during the quest. I strongly assume that this happens BEFORE the Sanctum of Domination raid, where we see Anduin fight us in the final phase of the Sylvanas encounter. While it may be a post-raid quest that unlocks this, it's much more likely that it happens during our campaign in Korthia, to give us a bigger connection with Anduin and add some depth to Sylvanas before we meet them in the final encounter of the raid. Some have speculated that this might indicate a very bad end for Anduin after that Sanctum fight, but I would say that this happens before. The "Anduin's Goodbye", in my opinion, refers to him losing his free will "permanently"/giving up the struggle after gaining back some of it in waves, as we've seen in the Kingsmourne cutscene, as he tells Syvanas that he can't resist the Jailer anymore, even for brief periods. The goodbye then refers to his "final" thoughts as Anduin and not the Jailer's vessel/weapon, presumably to say something poignant to Sylvanas, as she's not too happy with what's happening to him as has been hinted at in the Kingsmourne cutscene. This then also might play in to her eventual/possible/partial redemption as Anduin's influence may sway her in some key moment. Alternatively, as Anduin doesn't seem the sort to just give up, it could also be an entirely different context for the goodbye, but my main point is that I find it unlikely to happen post-raid or that it indicates Anduin's long-term fate in any way. I'd also wager that we do in fact return Anduin from this mindless/pawn state post-Sanctum, perhaps not in 9.1 but at some point before the end of the Shadowlands. Personally I'm still rooting for Arthas to play into it somehow, as the Jailer is busy with his grand agenda and Anduin gets some help from an unlikely place.
        What do you think is happening in the cutscene? Is Anduin doomed post-Sanctum?
    • By Staff
      In addition to clarifying that players will still need Expert Riding even when they have the Shadowlands flying item, Blizzard also made it clear that there will be no "purchase" needed for the  Memories of Sunless Skies which enables flying, after some players were concerned about the implications of the "purchase" terminilogy specifically:
      Flying (Source)
      Upon completing a quest contained within the "The Last Sigil" storyline, you’ll be rewarded with Memories of Sunless Skies. This consumable item allows all characters on your account with Expert Riding Skill to fly in Bastion, Maldraxxus, Ardenweald, and Revendreth! Previously, that same section read: "This consumable item allows all characters on your account to purchase the Riding Skill..." and so some players assumed there might be an actual real money component involved, or at least a significant gold amount or similar, so Blizzard apprently thought it was best to clarify and put them at ease. They also talked to Wowhead with why they updated the text  of the original article today:
×
×
  • Create New...