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It's Warlock time as Soul Rot gets tweaked, Decimating Bolt gets some balancing and more!
Warlock Changes for September 23 (source)
This week, Soul Rot has had its health cost removed, while retaining a minor mana cost. Additionally, the primary target of your Soul Rot will now take increased damage compared to the secondary targets.
Decimating Bolt has been tweaked to help balance out some talent choices that could greatly swing the value of this ability. For Affliction Warlocks with Drain Soul talented, Decimating Bolt will now only affect your next Drain Soul (was previously your next three). Destruction Warlocks with Fire and Brimstone chosen will have the bonus damage value reduced. For Demonology Warlocks, the buff has been altered to affect your next Shadow Bolt or Demonbolt (rather than just Shadow Bolt).
In an upcoming build, the buff will only interact with Demonbolt for Demonology Warlocks.
Mages get some significant tweaks to the Mirrors of Torment Covenant ability, with the Venthyr singature spell becoming more consistent in PvE.
Mage Changes September 23 (source)
In this week’s Shadowlands build, Mirrors of Torment has been updated with new functionality that grants you Brain Freeze, Fire Blast cooldown reduction, or Mana when a mirror is consumed based on your spec.
Mirrors of Torment will also now proc from auto attacks, but can only occur once every 6 seconds.
The goal with these changes is to give Mirrors of Torment a little more consistent PvE throughput and not just being a niche PvP ability for those Mages looking to join the Venthyr.
The Death Knight Covenant Ability Death's Due has been reworked this week on Shadowlands Beta.
In this week’s Shadowlands build, Death's Due has been updated and its buff and debuffs are no longer applied each time it deals damage.
Now your Heart Strike, Scourge Strike, and Obliterate apply Death's Due to the target, reducing the damage they deal to you and increasing your Strength by the same amount. The duration of the buff/debuff has also been reduced and the maximum amount of stacks has been reduced to 8.
In addition to these changes, Death's Due has a unique bonus for Frost that allows their Obliterate to hit 1 additional target while they stay within Death's Due.
These changes to Death's Due are aimed at making it a little more rotation-impactful, rather than just a passive bonus when casting it, while making it more balanced against the other Covenant choices.
The class changes continue on the beta, as it's an intense week this time around, with Warriors getting Colossus Smash and Warbreaker changes, with Arms being in the focus.
Changes, September 23 (source)
In our latest updates to Shadowlands, Colossus Smash and Warbreaker (if talented) will apply Deep Wounds from Arms Warrior’s Mastery. This change is aimed primarily at giving Arms an additional option for applying Deep Wounds in multi-target scenarios via Warbreaker, without having to rely solely on Bladestorm and Cleave (if talented), and to have Deep Wounds be reliably applied to both Colossus Smash targets whenSweeping Strikes is active.
This change should be testable, but will not yet be reflected in the Deep Wounds tooltip.
A new Beta build is about to arrive and we have some changes to multiple Demon Hunter Covenant Abilities.
This week’s Shadowlands builds come with a tuning pass to each of the Demon Hunter Covenant abilities.
The Hunt had recently been redesigned to have a lower cooldown DoT application to 5 targets, and the removal of the teleport and fury generation bonus. We’ve since the tuned the ability to be more competitive with Sinful Brand.
Similarly, Elysian Decree has had its damage increased significantly.
While we like the thematic texture of Fodder to the Flame, we’ve observed your feedback about the way it ties a very mobile class to a specific area. We think this could be an interesting tradeoff, but the benefits of standing in the pool of demon blood need to be compelling.
Stay tuned as we iterate on this idea further.