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Heroes of the Storm Balance Patch Notes: November 22nd

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This week's slightly delayed patch comes with balance changes for multiple Heroes. Blizzard buffed Seasoned MarksmanSeasoned Marksman, Diablo's Sacrificial SoulSacrificial Soul, Sonya's WhirlwindWhirlwindLeapLeapRampageRampage, and more. Check out the official patch notes for more details!

Don't forget that Deathwing will hit PTR next week!

Blizzard LogoBlizzard (Source)

General

Generic Talents

  • Seasoned MarksmanSeasoned Marksman
    • Cooldown reduced from 60 to 30 seconds.
    • Attack Speed bonus duration increased from 3 to 4 seconds.
Developer Comment: Since its removal on many Heroes, Seasoned Marksman has fallen off a bit due to needing to be tuned around so many different kits.  Now that it has a home in fewer places, we’re giving it a fairly substantial buff to make it more relevant.

Heroes

Tank

Arthas

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Talents

  • Fixed Arthas’s talents so that they appear in the same order as other Heroes [Q, W, E, etc.]
  • Level 4
    • DeathlordDeathlord [Q]
      • No longer increases the range of Death Coil.
      • Additional functionality: If Death Coil is used on an enemy Hero, its Mana cost is refunded.
Developer CommentDeathlordDeathlord has been a fairly awkward talent for a long time, providing Arthas with little output and utility, even when going for a Q build. We’re changing it to now give Arthas a fairly potent Poke tool by making it possible for him to infinitely drain the Health of enemy Heroes over time if they stay near him, which should only become more powerful as he gets his other Q talents as the game goes on.

Diablo

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Talents

  • Level 4
    • Sacrificial SoulSacrificial Soul [Q]
      • Souls gained from Stunning an enemy Hero with Shadow Charge increased from 5 to 10.
Developer CommentSacrificial SoulSacrificial Soul is not performing as well as its peers, so we’re buffing it!

Bruiser

Leoric

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Base

  • Skeletal SwingSkeletal Swing [Q]
    • Cooldown reduced from 14 to 12 seconds.
    • Mana cost reduced from 80 to 70.

Talents

  • Level 13
    • Unyielding DespairUnyielding Despair [W]
      • Cooldown reduction if Drain Hope finishes increased from 2 to 3 seconds.
Developer Comment: Swinging giant maces is awesome. Undead skeleton kings are awesome. Leoric’s now a little more awesome. Play him.

Sonya

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Base

  • WhirlwindWhirlwind [W]
    • Damage increased from 63 to 69.

Talents

  • Level 10
    • LeapLeap [R1]
      • Cooldown reduced from 70 to 60 seconds.
  • Level 16
    • RampageRampage [Passive]
      • Ancient Spear cooldown reduction increased from .5 seconds to 1.5 seconds.
Developer Comment: Sonya’s fallen off a bit, so we’re giving her a few small buffs which should make her feel better to play.

Healer

Alexstrasza

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Talents

  • Level 1
    • Flames of FuryFlames of Fury [E]
      • Additional functionality: Reduce the Mana cost of Flame Buffet from 50 to 40.
  • Level 4
    • Heat ExhaustionHeat Exhaustion [E]
      • Slow amount reduced from 60% to 50%.
      • Additional functionality: Also causes the Slow from Flame Buffet to no longer decay.
  • Level 13
    • Dragon ScalesDragon Scales [Passive]
      • Armor amount increased from 40 to 50.
  • Level 16
    • Tough LoveTough Love [Q]
      • Armor amount increased from 20 to 25.
      • Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Ancient FlameAncient Flame [Trait]
      • No longer reduces Alexstrasza’s attack speed.
Developer Comment: It’s been awhile since we made changes to Alexstrasza, so we did a pass and gave her some love.

Brightwing

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Talents

  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.
  • Level 7
    • Critical MistCritical Mist [Trait]
      • Adjusted functionality: Soothing Mist heals allied Heroes for 150. Double this healing if a disabling effect is removed.
  • Level 13
    • Safety DustSafety Dust [E]
      • Bonus allied healing increased from 25% to 75%.
      • Now has a Crit kicker to show when the bonus healing is applied.
Developer Comment: We’re changing Greater PolymorphGreater Polymorph to have a more reliable bonus provided she can combo her Arcane FlareArcane Flare with PolymorphPolymorph. We also saw an opportunity to give Critical MistCritical Mist some more reliable Healing output, so now it will Heal her teammates regardless if she removes a status effect or not.

Rehgar

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Talents

  • Level 4
    • Feral HeartFeral Heart [Z]
      • No longer increases Rehgar’s Mana regeneration while in Ghost Form.
      • Additional functionality: Ghost Wolf attacks give Rehgar 1% of his maximum Mana, quadrupled against enemy Heroes.
Developer Comment: We found it a little awkward that Feral HeartFeral Heart primarily motivates Rehgar to stay in Ghost WolfGhost Wolf form, and to not attack enemies or do things that are engaging for the hero. We’re changing the Mana bonus portion of the talent to reward Rehgar for paying aggressively, and also allowing the talent to better synergize with other Z talents on his tree.

Tyrande

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Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing bonus increased from 45% to 60%.
  • Level 4
    • Trueshot AuraTrueshot Aura [Active]
      • Active damage bonus increased from 15% to 25%.
  • Level 10
    • StarfallStarfall [R2]
      • Damage increased from 88 to 92.
  • Level 13
    • Quickening BlessingQuickening Blessing [Q]
      • Light of Elune’s bonus Movement Speed increased from 15% to 20%.
  • Level 20
    • Eyes of the HuntressEyes of the Huntress [R1]
      • Reveal duration increased from 2 to 10 seconds.
      • No longer requires allies to be below 50% Health to gain bonus healing.
    • Celestial WrathCelestial Wrath [R2]
      • Additional functionality: Increase the Slow from Starfall to 40%.
Developer Comment: While powerful in the right circumstances, Tyrande has not been seen as much as we would like. There were a few outliers in Tyrande’s talents in regards to their performance which we are addressing with these changes that should help bring her more into the meta.

Whitemane

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  • IndulgenceIndulgence at Level 4 has been changed to be classified as a Trait talent.

Base

  • InquisitionInquisition [W]
    • Cooldown reduced from 14 to 12 seconds.
    • Damage increased from 47 to 50.
  • ZealZeal [Trait]
    • Cooldown reduced from 60 to 40 seconds.

Talents

  • Level 1
    • Pity the FrailPity the Frail [W]
      • Cooldown reduction increased from 1 to 1.5 seconds.
  • Level 4
    • MartyrdomMartyrdom [Q]
      • Bonus Healing increased from 20% to 30%.
  • Level 10
    • Scarlet AegisScarlet Aegis [R1]
      • Cooldown reduced from 90 to 60 seconds.
  • Level 20
    • Scarlet CrusadeScarlet Crusade [R1]
      • Unstoppable duration increased from 1 to 2 seconds.
Developer Comment: We’re buffing some of Whitemane’s kit to allow her to better compete against other Healers, and to better round out her talent tree. We believe the buffs to InquisitionInquisition should make it feel much better to use, and we’re finally reducing Scarlet AegisScarlet Aegis’s cooldown (no really we are, we double-checked this time!), which we missed implementing with the last patch.

Melee Assassin

Alarak

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Base

  • Discord StrikeDiscord Strike [Q]
    • Damage reduced from 175 to 165.

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Health threshold for cooldown reduction increased from 75% to 80%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 65 to 61.
Developer Comment: Alarak has become a dominant force, particularly at higher levels of play. We’re toning him down a bit to make room for other heroes to shine.

Ranged Assassin

Genji

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Talents

  • Level 4
    • Strike At The HeartStrike At The Heart [E]
      • Damage dealt reduced from 138 to 134.
      • Damage is now dealt after 1 second instead of over 2 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 50% to 75% of damage taken.
    • DodgeDodge [Passive]
      • Time before gaining a stack of Dodge reduced from 8 to 7 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Initial damage increased from 135 to 145.
      • Final damage increased from 270 to 290.
Developer Comment: We saw some feedback that Strike At The HeartStrike At The Heart is a little awkward now that it doesn’t match the duration of Genji’s reset window on Swift StrikeSwift Strike, so we’re changing it to now deal all of its damage after 1 second. We’re also changing a few of his other talents to better compete with their peers.

Junkrat

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Talents

  • Level 4
    • BOOM POWBOOM POW [W]
      • Cooldown reduction increased from 9 to 10 seconds.
  • Level 7
    • Sticky WicketSticky Wicket [E]
      • Silence duration reduced from 2.5 to 2 seconds.
  • Level 10
    • RIP-TireRIP-Tire [R1]
      • Maximum damage reduced from 775 to 720.
      • Minimum damage reduced from 475 to 445.
Developer Comment: Junkrat has been performing very well since his rework. His W build is still not up to par compared to its competitors, but we believe it’s very close, so we’re slightly nerfing Sticky WicketSticky Wicket while also buffing BOOM POWBOOM POW since it’s his lynchpin talent to make the W build come online. We’re also nerfing the damage of RIP-TireRIP-Tire, as it is outperforming compared to Rocket RideRocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. We like the powerful, game-breaking feeling that Extra OomphExtra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we’re going to hold off on nerfing it until we see how this change pans out.

Kel'Thuzad

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Talents

  • Level 7
    • Chilling TouchChilling Touch [Passive]
      • Bonus damage reduced from 100% to 80%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Starting missile speed increased by 60%.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Bonus Slow amount increased from 15% to 20%.
      • Cooldown reduction increased from .4 to .5 seconds.
Developer Comment: These changes should be fairly minor, and are just intended to better round out some of Kel’thuzad’s talent tiers.

Lunara

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Base

  • Nature's ToxinNature's Toxin [Trait]
    • Damage scaling per level reduced from 5% to 4%.
    • Damage increased from 30 to 36.
Developer Comment: As the information can be a bit hidden, we’re re-evaluating where we have scaling on heroes that deviates from the normal 4% per level. While we have some good balance reasons for doing this, Lunara’s Nature's ToxinNature's Toxin was not one of them. Because of this, we’re changing its scaling to match other heroes, which will result in a decent buff in the early-mid game and a very slight nerf to her in the late game. Overall this should be a moderate buff for her for most of the game.

Nazeebo

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Talents

  • Level 1
    • WidowmakersWidowmakers [Q]
      • Additional functionality: Reduce the Mana cost of Corpse Spiders by 10.
      • Additional functionality: Upon quest completion, reduce the cooldown of Corpse Spiders by 2 seconds.
    • Thing of the DeepThing of the Deep [Passive]
      • Additional functionality: Quest: After reaching 50 stacks of Voodoo Ritual gain 10% Spell Power. After reaching 100 stacks of Voodoo Ritual, gain an additional 10% Spell Power.
  • Level 7
    • Dead RushDead Rush [W]
      • Bonus damage increased from 75% to 100%.
  • Level 20
    • Annihilating SpiritAnnihilating Spirit [R2]
      • No longer increases the Movement Speed of Ravenous Spirit.
      • Additional functionality: Each time Ravenous Spirit deals damage to an enemy Hero, its damage during that cast is increased by 5%.
Developer Comment: We saw an opportunity to make some of Nazeebo’s lesser-picked talents more powerful, and more importantly, more fun. So we took it!

Zagara

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Base

  • Basic Attack damage increased from 76 to 85.

Talents

  • Level 1
    • Volatile AcidVolatile Acid [Q]
      • No longer increases Baneling damage against non-Heroic targets.
      • Additional functionality: Increase the damage of Banelings by 20%.
    • Corpse FeedersCorpse Feeders [E]
      • No longer reduces Roachling damage against non-Heroic sources.
      • Additional functionality: Increase the Health of Roachlings by 30%.
    • InfestInfest [Active]
      • Initial Damage bonus for Ranged Minions increased from 100% to 125%.
  • Level 4
    • Serrated SpinesSerrated Spines [Passive]
      • Bonus attack damage changed from .3 flat damage to .2% per stack.
  • Level 7
    • Baneling MassacreBaneling Massacre [Q]
      • No longer increases the damage of Banelings.
      • Additional functionality: Reduce the Charge cooldown of Banelings by .5 seconds.
  • Level 10
    • Devouring MawDevouring Maw [R1]
      • Mana cost reduced from 100 to 70.
      • Damage increased from 88 to 94.
  • Level 16
    • Brood ExpansionBrood Expansion [W]
      • Removed.
    • Corrosive SalivaCorrosive Saliva [W]
      • Damage reduced from 2.5% to 1.75% maximum Health.
      • Additional functionality: Now also causes Roachlings to deal additional damage equal to 1.75% maximum Health to enemy Heroes.
    • MutaliskMutalisk [W]
      • Additional functionality: Reduce the cooldown of Hunter Killer by 4 seconds.
    • New Talent: Jagged Barbs [Trait]
      • When on Creep, Zagara’s attack range is increased by an additional 10% and her Basic Attack damage is increased by 30%.
Developer Comment: We’re changing around quite a bit about Zagara, with a few goals in mind. Firstly, we believe we went a little far in reducing her power in the solo-lane, so we’re increasing her Basic Attack damage, which will help her throughout the game in a way that enemies should always be able to react to and punish her accordingly if she misplays. We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful. Lastly, we’re significantly buffing her late-game power, but making her Level 16 talents fairly impactful, which should help her scale into the late game as a competent damage dealer during team fights.

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Was expecting more nerfs to Junkrat, he's still pretty strong and even with nerf Rip-tire is a better pick over Rocket Ride. Zagara might see more play due to these changes, always good to have another good solo laner who isn't a bruiser, since they are dominating too much in solo laning.

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Who needs tanks anyway! ? - seriously I am starting to think healers are the only ones relevant in this game now. And this is coming from a tank player. Like damn maybe I should just retire ?

 

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I liked those overall. I think buffing underused talents is a good strategy.

I am particularly looking at Nazeebo at the moment. Yeah, spiders are great. But you can just melt people right now with Thing of the DeepThing of the Deep (+20% spell power) + Dead RushDead Rush (+100% damage) + Ring of PoisonRing of Poison. Just let me play against an Ana, Tyrande or Whitemane.

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2 hours ago, Stan said:
  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.

Awful change. Arcane Flare is already annoying enough to hit in the center after they did those changes to hitboxes and movement speed. The older Greater Polymorph was fantastic the way it was for chain crowd-control.

 

2 hours ago, Stan said:

We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful.

This is very good news. I always felt that Zagara had little impact in PvP scenarios. None of the level 1 talents really stand out.

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There's this long, long running joke with my friends that play hots because my one friend always, and I mean always picked thing of the deep as nazeebo, without question - and we would all mock him for 20 seconds over it. This scenario occurred literally every time we all played together. For me it's hilarious to see it changed now.

Excited to try the Zagara tweaks. Sonya too.

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Zagara isn't bad. Her Autoattack and Creep combo I guess is good? I usually only used Baneling lvl 1 when using Zagara but that's a little difficult now. I haven't fully done the roach % damage yet. Just used the level 1 and level 7 one which gets stacks when landing on heroes. Then added 2 creep talents and the network. And the level 4 basic attack stacking talent.

So it's a fairly simple build. The burst damage is pretty good too. Might try experimenting with the Baneling slows too since they can no longer increase in number. Might be a good combo with the % health damage roaches that move slowly. The three shot autoattack might be needed to further clear waves now though with baneling wave clear weakened. So I guess there's two builds? An auto attack/creep and a roach/baneling build?

Guess it needs more testing. As for Nazeebo. I'm going to miss the speed boost at lvl 20. Will probably just go Giant from now on. I do like the Spiders most so I'm not sure if I'll ever touch the spell power one. The range is nice, and I used to go that route when I started this game but now that I can land those Spiders.... most of the time, it's a lot to give up. The fact that they are faster to recast and use less mana just make it less likely for me. Maybe in a heavy zombie wall build? Guess we'll see.

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19 hours ago, Morcalivan said:

Zagara isn't bad. Her Autoattack and Creep combo I guess is good? I usually only used Baneling lvl 1 when using Zagara but that's a little difficult now. I haven't fully done the roach % damage yet. Just used the level 1 and level 7 one which gets stacks when landing on heroes. Then added 2 creep talents and the network. And the level 4 basic attack stacking talent.

So it's a fairly simple build. The burst damage is pretty good too. Might try experimenting with the Baneling slows too since they can no longer increase in number. Might be a good combo with the % health damage roaches that move slowly. The three shot autoattack might be needed to further clear waves now though with baneling wave clear weakened. So I guess there's two builds? An auto attack/creep and a roach/baneling build?

Guess it needs more testing. As for Nazeebo. I'm going to miss the speed boost at lvl 20. Will probably just go Giant from now on. I do like the Spiders most so I'm not sure if I'll ever touch the spell power one. The range is nice, and I used to go that route when I started this game but now that I can land those Spiders.... most of the time, it's a lot to give up. The fact that they are faster to recast and use less mana just make it less likely for me. Maybe in a heavy zombie wall build? Guess we'll see.

I wish they'd increase her lane pushing potential more.

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      Level 1 Pity the Frail Cooldown reduction per hit reduced from 1.5 to 1 second. Inquisitor's Prayer REWORK: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds. Level 7 Intercession Cooldown increased 45 to 60 seconds. Level 13 Scarlet Wrath Mana restore increased from 0.5% to 1%. Level 20 Guiding Light Now also increases the Spell Power gained from Zeal's activation by 15%. Yrel
      Base
      Righteous Hammer [Q] Heal increased from 320 to 370. Damage increased from 140 to 160. Righteous Hammer [W] Stun duration increased from 0.75 1 second. Damage increased from 125 to 140. Avenging Wrath [E] Slow increased from 50% to 60%. Damage increased from 225 to 260. Divine Purpose [D] Cooldown increased to from 8 to 16 seconds. Cooldown is now reduced by 8 seconds whenever Yrel's Basic Abilities are interrupted. Talents
      Level 4 Hand of Freedom Cooldown increased from 30 to 40 seconds. Movement Speed bonus reduced from 30% to 25%. Level 20 Seraphim Cooldown increased from 10 to 20 seconds. Return to Top
      Bug Fixes
      General
      Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes. Maps
      Haunted Mines Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines. Warhead Junction Fixed an issue that caused Heroes to not be revealed while launching a Warhead. Fixed an issue that caused the Warhead's channel beam to persist when interrupted. Heroes
      Ana Level 10 Eye of Horus No longer reveals in a global line when hitting a Structure. Removed a minor delay when dealing damage to enemy Heroes. Anub'arak Base Scarab Host [Trait] Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses. Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix. Level 7 Leeching Scarabs Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers. Arthas Base Howling Blast [W] Fixed an issue where the visuals of Howling Blast didn't match the area hit. Level 10 Army of the Dead Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix. Deathwing Base Cataclysm [R] Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm. Deckard Level 10 Lorenado Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies. Hogger Level 20 No Control Fixed an issue that caused No Control to target enemies that are not visible. Jaina Base Frostbolt [Q] Fixed an issue that caused Frostbolt's range indicator and actual range to not match. Fixed an issue that caused Frostbolt used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Blizzard [W] Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Cone of Cold [E] Fixed an issue that caused Cone of Cold used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Level 10 Summon Water Elemental Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina. Level 20 Wintermute Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets. Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina. Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Kerrigan Level 10 Summon Ultralisk Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix. Leoric Level 16 Royal Focus Now displays the remaining duration around the Skeletal Swing's button. Malfurion Level 1 Vengeful Roots Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix. Treant's damage will now display as Vengeful Roots in the Death Recap. Medivh Level 4 Raven Familiar Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses. Level 20 Guardian of Tirisfal Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit. Nazeebo Base Voodoo Ritual [Trait] Quest progress indicators will now show around the killed enemy Minion. Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual. Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep. Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value. Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value. Level 1 Thing of the Deep No longer causes Voodoo Ritual to display two Quest indicators. Level 4 Blood Ritual Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced. Nova Level 20 Fast Reload Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them. Probius Base Photon Cannon [E] Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix. Level 1 Gathering Minerals Now also empowers any Photon Cannon already on the battlefield upon Quest completion. Tychus Base Overkill [Q] Fixed an issue that caused Overkill to reveal unintended areas. Xul Base Raise Skeleton [Trait] Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix. Level 10 Skeletal Mages Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects. Level 16 Weaken Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Map Updates Balance Update Bug Fixes Map Updates
      Haunted Mines Skull scaling increased from 5% to 7%. Golem scaling before 5 minutes decreased. Golem scaling later in the game significantly increased. Balance Update
      Heroes
       
      Arthas
       
      Base
      Base Stats Health increased from 2625 to 2750. Death Coil [Q] Healing increased from 262 to 275. Frostmourne Hungers [D] Attack damage per quest stack reduced from 1 to 0.75. Damage bonus on charged attacks increased from 1 to 3. Talents
      Level 1 Frost Presence Upon unlocking the line Damage, targets can now be hit by both the line AND the final area. Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds. Level 7 Icebound Fortitude Now removes Slows and Roots upon activation. Level 20 Path of Frost Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.  
      Chen
       
      Base
      Flying Kick [Q] Damage increased from 120 to 130. Fortifying Brew [D] Delay before being able to interrupt decreased slightly. Shields provided per tick increased from 90 to 95. Talents
      Level 1 Accumulating Flame Initial hit now provides a quest stack. Stack requirements increased from 20/75 to 25/80.  
      Deathwing
       
      Base
      Molten Flame Damage per tick increased from 19 to 20. Talents
      Level 20 Destroyers Rampage Duration reduced from 6 seconds to 4 seconds.  
      Gazlowe
       
      Base
      Rock-it Turret Damage increased from 37 to 43. Talents
      Level 1 One Man Wrecking Crew Damage bonus increased from 60% to 75%. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Damage bonus per stack reduced from 0.5 to 0.25. Required damage to unlock quest reward decreased from 40 to 20. Winged Guard Stack generation reduced from once every 6 seconds to once every 5 seconds. Level 13 Deep Sleep Movespeed bonus increased from 10% to 15%. Level 20 Wrath of Nathreza Transferred damage increased from 75% to 85%.  
      Murky
       
      Talents
      Level 20 March of Murlocs Cooldown reduced from 100 seconds to 90 seconds. Bug Fixes
      Map
      Volskaya Foundry Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area. Heroes
      Arthas Level 1 Rime Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap. Level 16 Remorseless Winter Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap. Chen Base Breath of Fire [W] Fixed an issue that caused Breath of Fire to not deal impact damage. Muradin Base Storm Bolt [Q] Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero. Level 7 Perfect Storm Fixed an issue that caused Perfect Storm's Mana refund to not be granted. Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score. Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown. Rexxar General Fixed an issue that caused Misha to not respawn when her Respawn Timer expires. Tyrande Base Lunar Flare [E] Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state. Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero. Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero. Zagara Level 1 Infest Infest now displays as a Quest Bonus. Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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