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We have a real special one today, as a new and very specific method of speed leveling has resulted in a new record for assisted 1-60, clocking in at 19 hours and 10 minutes! You'll definitely want to hear about this particular record, however, as the method used was pretty crazy, and we get to check it out in full with a video.
While getting from 1-60 did take only 19 hours, the setup is very extreme and requires multiboxing... multiboxing 81(eighty-one) different characters to help with the leveling of the one going for the record. That's right, Maguno (Javy) multiboxed a staggering 13-16 characters at the same time to assist in tagging and taking down mobs in different level brackets. But that's not all, as all of those characters were somewhat well twinked, to be optimized for kill time on the mobs and not too much downtime for healing etc. Maguno leveled and twinked the 81 characters in self in preparation, and used some previously farmed Troll Necklaces and ZG coins to level faster at certain level intervals.
The multibox aid starts at level 3, after he heads to Stormwind to pick up some gear for the levels ahead, and the start of the video is well worth watching for the details and the beginning of the multibox experience! The full journey has been sped up into 29 minutes so definitely also skip through and check out some of the multibox action.
While some might have a problem with this method of leveling, it's still pretty great that player are finding some strange and pretty extreme ways to beat whatever target they envision for themselves, and that's always a good thing. The sheer amount of dedication and time spent (not to mention the actual setup fot he various level brackets, twink items etc.) is impressive, no matter what anyone thinks of the goal or result, so congratulations to Maguno (Javy) on executing his plan!
WoW Classic has plenty of hidden internal cooldowns, and today we'll be looking at some of them, as GideonAI has made a video and compiled a list of the more interesting ones based on Discord user fusionpit's datamining. We have some big ones in focus, including the 2 second Hand of Justice CD, the 10 second Dragonbreath Chili CD and the giant 4 minute cooldown on the Primal Blessing bonus from the Thekal set. The video highlights some of the more prominent ones, but you can also check out the full list under it, courtesy of GideonAI!
We haven't heard of Hycran for some time after he completed "Insane in the Membrane" in Classic, but now, the player's back with the Scarab Lord title and 21 Exalted reputations out of 22 on the Horde side.
The final 22nd reputation is Bloodsail Buccaneers, and that would require 25 days of /played and repeatedly killing Jazzrik in Badlands, which is a single mob with a 5:30-8:30 variable respawn timer, so he decided not to pursue that reputation and ignore it.
Here's what he had to say about it all.
Anyway, huge congratulations to Hycran on this impressive feat!
Blizzard have responded to player concerns about a bug with the Improved Weapon Totems Shaman talent, as it does not actually provite its attack power bonus to players in the Shaman's group. Blizzard clarified that even though this is exactly how the talent worked throughout all of Vanilla and was fixed in BC, they will be making a hotfix to it, as it's clearly not intended behavior.
The other big thing to come from this blue post is the fact that they will be doing similar bug fixes for other issues that weren't necessarily addressed during Vanilla's time, but are clearly unintended, in an upcoming update.
Improved Totems (source)
I just wanted to chime in and provide a bit of context around this issue, and an update on our plans for it.
The current behavior of the Improved Weapon Totems talent actually does match 1.12 and the reference client, and this talent behaved in this way for its entire existence during original World of Warcraft. It was, however, recorded as a bug shortly after it was introduced late in 2006 and was fixed very early in Burning Crusade. Since this is a clear bug that was fixed relatively quickly in the original game, we do currently have plans to fix this (as well as several other issues that were similarly bugged in original WoW but were clearly incorrect behavior) in an update coming in the near future.
Hang in there, enhancement shamans!
We've already seen the Alliance take down the deep breath queen with only 3 players, now it's time for the Horde to have some fun as well! It seems around 40-50 minutes is the sweetspot for downing Onyxia with 3 players, as all the kills took about that long. The Horde compositions are set for all three videos, as Warrior, Shaman, Hunter is the go-to for 3-manning the dragon lady, which is the faction swapped equivalent of the Alliance kill we covered, which just had Paladin instead. If you want to see further humiliation for basically WoW's first raid boss, you can check out 33 druids killing her, 33 hunters taking under a minute to down her or even naked raids taking her down.
So let's take a look at 3 videos of 3-man Onyxia!
The last one is also the most recent, and the title is misleading as it is not the Horde first kill, but it's still impressive!