Jump to content
FORUMS
Starym

Project Wrynn Incredible Computer Case

Recommended Posts

ICKoFsv.jpg
 

We have a really special custom job today, as forsbergcustoms has created a truly impressive computer case based around the Arduino board and themed around the Alliance, and called it "Project Wrynn". Make sure to scroll through all the images below as they're really quite something.

So what exactly is the Arduino? Well, the official description is that it's "an open-source electronics platform based on easy-to-use hardware and software. Arduino boards are able to read inputs - light on a sensor, a finger on a button, or a Twitter message - and turn it into an output - activating a motor, turning on an LED, publishing something online. You can tell your board what to do by sending a set of instructions to the microcontroller on the board. To do so you use the Arduino programming language (based on Wiring), and the Arduino Software (IDE), based on Processing."

So basically you can do stuff with it and it looks damn pretty! The attention to detail is truly amazing, especially the little Ashbringer detail in there (although it should probably be Shalamayne considering the name), but as one redddit comment said, the author really missed a beat not renaming it the "Anduino".

Source: r/wow.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We've skipped one week due to BlizzConline, but we're back checking out the most popular DPS specializations for Mythic+ in Shadowlands Season 1!
      DATA RELIABILITY: The data used in this article comes from benched.me. Reddit user OtherwiseUniversity7 plotted all keys available from the Blizzard API (excluding the CN region) on a single ridge plot to gather the data.
      This Week's Affixes
      Tyrannical Raging Quaking Prideful Total Runs Recorded
      We've looked at the total runs recorded for each DPS spec during the 10th week of Mythic Season 1. Based on the numbers, we filter out the most popular ranged and melee DPS specializations.

      Most Popular Melee DPS for Mythic+
      Unholy Death Knight remains the most popular melee specialization for Mythic+ with more than 2 million runs accumulated so far in Shadowlands Season 1. Havoc Demon Hunter is second, and in third place, we have Outlaw Rogue (up from 4th position).
      The least popular melee specialization is Survival Hunter. The spec swapped places with Assassination Rogue.
      1st: Unholy Death Knight - 2,097,235 runs 2nd: Havoc Demon Hunter - 1,637,153 runs 3rd: Outlaw Rogue - 1,609,677 runs 4th: Retribution Paladin - 1,567,321 runs 5th: Windwalker Monk - 1,484,006 runs 6th: Arms Warrior - 1,306,343 runs 7th: Fury Warrior - 1,112,379 runs 8th: Subtlety Rogue - 975,157 runs 9th: Enhancement Shaman - 841,074 runs 10th: Feral Druid - 377,938 runs 11th: Frost Death Knight - 346,118 runs 12th: Assassination Rogue - 100,465 runs 13th: Survival Hunter - 98,163 runs Detailed Look at Spec Performance
      The meta starts kicking in at around +16, where most specs start losing their share of representation to the metaclasses. Some non-meta specs stay stable in mid-range keys and only begin disappearing at higher levels.

      Share of Melee DPS Specs at Each Key Level (Weekly Top 500 Runs)
      To see how the meta changes during the season, we sample the top 50 runs for each dungeon (a total of 6,000 keys) for each week. Next, we count the number of times each spec appears in the weekly top 500 sample.
      The data has a zig-zag quality to it. Spec numbers go up and down each week, which is the Tyrannical/Fortified split effect. On Tyrannical weeks, pushers are likely to bench their meta-class mains and play non-meta alts.

      Most Popular Ranged DPS for Mythic+
      Nobody is going to beat Marksmanship Hunter. The spec has accrued almost 5 million runs in Season 1 so far. Balance Druid is second with over 3.2 million runs. Fire Mage occupies 3rd position.
      The least popular spec is Demonology Warlock, with just +30k runs in 2 weeks.
      1st: Marksmanship Hunter - 4,902,342 runs 2nd: Balance Druid - 3,262,862 runs 3rd: Fire Mage - 3,077,748 runs 4th: Shadow Priest - 1,897,133 runs 5th: Affliction Warlock - 1,434,623 runs 6th: Beast Mastery Hunter - 1,275,258 runs 7th: Frost Mage - 1,120,937 runs 8th: Destruction Warlock - 875,969 runs 9th: Elemental Shaman - 853,552 runs 10th: Arcane Mage - 432,427 runs 11th: Demonology Warlock - 305,421 runs Detailed Look at Spec Performance

      Share of Ranged DPS Specs at Each Key Level (Weekly Top 500 Runs)

    • By Stan
      Here are the latest Paladin class changes that went live recently on the 9.0.5 PTR!
      Legendary Powers
      Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
      Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
      Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target.  Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
    • By Stan
      You can instantly go from Hated to Revered with the Netherwing faction this week and unlock some really cool mounts!
      Sign of the Twisting Nether increases Burning Crusade reputation gains from combat and quests by 50% this week. The buff is beneficial if you're interested in Netherwing mounts. If you played during the Burning Crusade, you probably know how tedious the grind was back then.
      Normally, you would go from Hated to Neutral with the Netherwing faction when you complete the quest line that unlocks the faction.
      With Sign of the Twisting Nether, you will go from Hated straight to Revered! If you haven't done the quest line yet, now's the best time to do so! You can start the quest line at the crystals south of Warden's Cage in Shadowmoon Valley (Outland), where you need to talk to a blood- elf quest-giver (Mordenai) wandering around the crystals. You can find more information here.
      At Exalted with the Netherwind faction, you will receive one Netherwing mount free and can buy the rest for 200 Gold from the vendor. The available mounts are:
      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

      Source: Reddit
    • By Stan
      We're looking at the latest Hunter changes that went live in the third build of Patch 9.0.5.
      In this post, you will only find differences between the latest 9.0.5 PTR builds, but you can check out the complete class changes (differences between abilities from 9.0.2 to 9.0.5) below.
       Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
      Hunter
      Covenant Abilities
      Wild Spirits - Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. Flayed Shot - Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Legendary Powers
      Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 40% 35%. Dire Command - Kill Command has a 35% 30% chance to also summon a Dire Beast to attack your target.
    • By Stan
      A new 9.0.5 PTR build just arrived on Public Test Realms and here are all the class changes that went live with it.
       Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
      General Covenant Abilities
      Fleshcraft - While channeling, your damage taken is reduced by 30% 20%. Death Knight
      Anima Powers
      Lich Robes - Reduces the cooldown of Lichborne by 4 sec per 10 Runic Power spent. Unholy
      Army of the Damned (Level 50 Talent) - Additionally Apocalypse and Army of the Dead also summon a Magus of the Dead for 15 sec who hurls Frostbolts and Shadow Bolts at your foes. Druid
      Legendary Powers
      Cat-eye Curio - Clearcast abilities generate 35% 30% of their Energy cost, and your maximum energy is increased by 60. Hunter
      Covenant Abilities
      Wild Spirits - Evoke the energy of Wild Spirits at the target location, dealing [ 25% of Attack Power ] Nature damage and apply Hunter's Wild Mark to all enemy targets within the area for 15 sec. Flayed Shot - Fire a shot at your enemy, causing them to bleed for [ 112.5% of Attack Power ] Shadow damage over 18 sec. Each time Flayed Shot deals damage, you have a 10% 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage. Legendary Powers
      Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 40% 35%. Dire Command - Kill Command has a 35% 30% chance to also summon a Dire Beast to attack your target. Mage
      Anima Powers
      Chronomancer's Hourglass - During Alter Time, you and your Mirror Images gain Time Warp at 100% value. Monk
      Brewmaster
      Spinning Crane Kick - Spin while kicking in the air, dealing [ 40% of Attack Power ] Physical damage over 1.5 sec to enemies within 8 yds. Dealing damage with Spinning Crane Kick grants Shuffle for 1 sec, and your Healing Spheres travel towards you. Legendary Powers
      Xuen's Battlegear - When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 30% 50% for 5 sec. Paladin
      Legendary Powers
      Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
      Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
      Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target. Priest
      Anima Powers
      Cowl of Influence (Discipline) - Gain the Dominant Mind talent. In addition, its cooldown is reduced by 90 sec. If you already have this talent, you may select another talent in the same row. Rogue
      Assassination
      Venomous Wounds - You regain 7 8 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. Anima Powers
      Remorse - Flagellation causes the tormented target to be lashed 2 1 additional times every 1 sec. Spiked Lashes - Flagellation now grants you 1% Haste per stack, up to a maximum of 30% 40% Haste. Covenant Abilities
      Flagellation - Lash the target for [ 100% of Attack Power ] Shadow damage, causing combo points you spend within the next 12 sec to lash them for [ 100% of Attack Power ]. Damage dealt by Flagellation increases your Haste by 0% 10%, lasting 12 sec after their torment fades. Legendary Powers
      Concealed Blunderbuss - When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 3 additional times. Essence of Bloodfang - Your combo point generating abilities have a chance to infect the target with Bloodfang, causing [ 741% 74.1% of Attack Power ] Bleed damage over 6 sec, and healing you for 50% of the damage dealt. Shaman
      Restoration
      Mana Tide Totem - Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members allies within 10 yds. Anima Powers
      Deathseer Choker - Each active totem increases your damage and healing by 5% 10%. Legendary Powers
      Echoes of Great Sundering - When you cast Earth Shock, your next Earthquake will deal 100% 120% additional damage. Warlock
      Baseline
      Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Anima Powers
      Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
      Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%. Warrior
      Anima Powers
      Smoldering Inertia - Charge and Heroic Leap increase your damage done by 200% 100% for 4 6 sec.
×
×
  • Create New...