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Upcoming Alterac Valley Changes in WoW Classic

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Blizzard announced a series of improvements coming to Alterac Valley in the near future in WoW Classic.

  • They are working on a hotfix that will make honorless targets unlootable to discourage camping the starting caves.
  • With the weekly maintenance in each region, you will be able to join Alterac Valley as a group of five, there will be no number in the name of the battleground in the "Join Battle" screen, and Alterac Valley won't start with just 20 players on a team.
  • Starting next week, the calculations of diminishing returns will be updated to match patch 1.12 of original WoW. Honor will now decrease by 10% per repeated kill in both battlegrounds and world PvP.

Blizzard LogoBlizzard (Source)

We’ve prepared a collection of improvements that we’re going to make to Alterac Valley in WoW Classic over the next few days. Our goal is to make surgical adjustments that address some of the more prominent pain points and unfortunate behaviors, without cracking open the substance of the battleground.

As Soon As Possible

We’re working on a hotfix that will go live soon that will make honorless targets unlootable. This is intended to further discourage camping the starting caves as an efficient activity.

With Scheduled Weekly Maintenance

Several concurrent adjustments should positively affect the initial state of each instance of Alterac Valley:

  • Alterac Valley will now allow parties of up to 5 players to queue together. When a party queues together, they will be placed into the same battleground.
  • There will no longer be a number in the name of the battleground in the “Join Battle” screen.
  • We’re fixing a setting that allowed the battleground to start with as few as 20 players on a team.

Soon After the Weekly Honor and Raid Reset

In WoW Classic (and original WoW), players who get fewer than 15 kills aren’t given any rank progress, and are given a standing amongst other players who had fewer than 15 kills. This standing is ignored and causes confusion, so it will no longer be displayed.

Finally, we’re updating the calculation of diminishing returns to match patch 1.12 of original WoW. When WoW Classic first launched the Honor System, we made the decision to decrease Honor by 25% per repeated kill. With world PvP being the only option for obtaining Honor at that time, this made sense. Now, PvP has primarly moved to battlegrounds where repetitious engagements can happen with much greater frequency. Starting next week, Honor will now decrease by 10% per repeated kill in both battlegrounds and world PvP.

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