Recently Browsing 0 members
No registered users viewing this page.
Blizzard just released hotfixes for the Warcraft III 1.32.3 patch that was released last Wednesday. They fixed a bug with customized spells that was crashing some custom maps, an issue with item stacking, and more.
We’ve just deployed a package of hotfixes to Warcraft III: Reforged.
March 23, 2020
Fixed an issue with customized spells that was crashing some popular custom maps. Resolved an issue with Banewood Bog and Banewood Bog_LV that caused the wrong melee data to be used in gameplay. Banewood Bog_LV is added back to the 4v4 Versus map pool. Fixed an issue with item stacking that impacted some popular custom maps.
A new update for Warcraft III is now live and Community Manager Kaivax stressed out they have a dedicated team focusing entirely on the game and that the team's priority is to deliver features like Ranked Ladders, Clans, Custom Campaigns, and Profiles while releasing patches with bug fixes and improvements on a monthly basis.
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.
Warcraft III Reforged Version 1.32.3
March 18, 2020
Naga units now have footprints in Reforged mode. Random items placed using the unit palette will no longer be invisible in game. Fixed animation issues with the Naga Sea Witch’s Tornado spell. Magtheridon will now animate correctly when its movement speed is slowed. Death Knights have been scaled down to be the correct size in Reforged mode. Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode. Guard Dog critters will no longer be invisible in Classic mode. Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon. Added the autocast frame to the Firelord’s Incinerate ability. Selection circles for all the neutral ground units has been properly adjusted to fit around the unit. The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with. Audio
Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode. Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode. Campaign
Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged. Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged. Fixed a bug that could block progress in Gazlow’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns. “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player. Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes. Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon. Custom Games
Smoothed the menu transition when exiting a custom lobby Fixed an issue that was causing item stacking to break certain custom games. Editor
Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting. Gameplay
Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics. When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt. The selection volume for units affected by Cyclone and Tornado spells is now more accurate. Fixed a bug where debug text would appear when using certain abilities in some locales. Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple. Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor. Graphics
Improved performance when using terrain-deforming abilities in Reforged mode. Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode. Non-Ladder Maps
Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields. User Interface
Fixed an issue on ultrawide screen displays that caused menus to be misaligned. Versus
Fixed item tables for certain creeps on Timbermaw Hold and Market Square. Kobold Geomancers now drop a Level 1 Powerup on Market Square. Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold. Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold. The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).
Blizzard released a new patch for Warcraft III with further tweaks to animations, triggers, cameras for some cutscenes, and various bug fixes. Check out the official patch notes for more details!
Warcraft III: Reforged Patch Notes
February 24, 2020
Changes and Bug Fixes
Campaign Audio levels for some dialogue have been adjusted. The animations, triggers, and cameras for some cutscenes have been tweaked. Fixed multiple campaign missions that had units appear invisible. Multiple inventory issues have been fixed for the Rexxar campaign. Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns Updated the cutscene cinematic panel to transition cleanly between conversations. Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended. Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign. Custom Games Fixed multiple missing assets that were impacting Custom Games. The Custom Games list has been updated to better optimize searching. Gameplay Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start. The Female Demon Hunter now uniquely metamorphosizes to her own model. Fixed an issue with Tranquil Paths where creeps were invisible. Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal. Guardian Golem now has an auto-attack impact sound. Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability. Lady Vashj has a small update to her head to address her human ears. Succubus models are now visually distinct. Fixed an issue where new Reforged death sounds were playing in Classic Mode. Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved. Interface Players are now able to leave the matchmaking queue in versus mode. Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded. When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.” Transitioning from cinematics to a mission no longer briefly displays campaign selection. Battletags now consistently show for team invites in the user interface. Map Vetos now save for Versus FFA Mode. Ultra-Widescreen is now a viable option in the options menu. The Grid Hotkey option now works correctly for campaign and hero units. Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play. Added Squelching to chat channel functionality. Fixed multiple portrait issues with units in both campaign and online play. Editor Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data. System Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting. Fixed a crash that could occur in systems with a high number of logical processors.
Blizzard just released a new update for Warcraft III Reforged with bug fixes, tweaks to animations, triggers, and cameras for some cutscenes, and more. Here are the official patch notes.
Warcraft III: Reforged Patch Notes
February 6, 2020
Changes and Bug Fixes
Campaign Players should no longer be met with a “defeat” screen after loading into a mission. Audio levels for some dialogue have been adjusted. The animations, triggers, and cameras for some cutscenes have been tweaked. Disconnecting or logging out will no longer change the save file folder. Fixed a number of issues that would block progression or not give credit for completing missions. Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost. Custom Games Multiboards should no longer crash custom games. Joining lobbies for the same map no longer creates duplicate versions of the map. Developer’s note: This also resolves disconnects from improper map names. Gameplay The rendering of Classic mode has been updated. Resolved an issue with hitching when constructing buildings or training units for the first time. Fixed Ziggurat upgrade animation in Reforged mode. Adjusted animations and portraits for multiple units and buildings. Units completing training while off-screen again have voices. Starting locations are again obscured by the fog of war. Interface Whispers now include the name of the sender. Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game. Non-Latin glyphs no longer overlap. A tooltip now displays when hovering over truncated text. Chat keeps up with the latest messages. Heroes on the match results screen are now contained by boundaries. All menus are now distinct between Classic and Reforged graphic settings. Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic. Latest Warcraft III News
Warcraft III Developers Respond to Criticism Blizzard Offering Automated Warcraft III Reforged Refunds
With Warcraft III Reforged now live, the time has come to look at the remastered cinematics, and we're starting off with the fight between Arthas and Illidan!
The updated version of the duel has somewhat slow-paced combat and leaves room for discussion. Why would Arthas wait and let Illidan enter demon form?
You can watch the full cinematic below and see it for yourself. Make sure to subscribe to our YouTube channel for more videos and let us know your thoughts in the comments!