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Heroes of the Storm Balance Update Patch: February 12th

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Blizzard has released a new Heroes of the Storm balance update today with further nerfs to Auriel's ResurrectResurrect and plenty other Hero changes. Check out the patch notes for more details!

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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Heroes

TANK BRUISER SUPPORT HEALER MELEE RANGED
Cho Deathwing Abathur Auriel Maiev Azmodan
Mal'Ganis Malthael Zarya Malfurion   Fenix
Muradin     Uther   Gall
Stitches         Jaina
Tyrael         Raynor
          Sgt. Hammer

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Tank

Cho

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Talents

  • Level 1
    • Calloused HideCalloused Hide [Trait]
      • New functionality: While under 60% maximum Health, Cho receives 15% additional Movement Speed and healing received.
  • Level 7
    • Enraged RegenerationEnraged Regeneration [Trait]
      • New functionality: Each time Cho deals damage to enemy Heroes, he is healed for 60 over 3 seconds. Enemy Heroes hit by Gall’s Dread Orb receive 35% less healing for 4 seconds.
Developer Comment: In regards to his trait, we want optimal play for Cho’gall to be to have Gall’s Ogre RageOgre Rage be active most of the time, with emergency switches to Cho’s Ogre HideOgre Hide when he is in danger. There are a few talents on Cho’galls tree that disincentivize this behavior, which we are adjusting now. Calloused HideCalloused Hide in particular was becoming an issue, as players have recently been finding it optimal to stay in Ogre Hide for the entire game, which removes the gameplay around the trait.

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Mal'Ganis

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Base

  • Health reduced from 2600 to 2500.
  • Health Regeneration reduced from 5.41 to 5.21.

Talents

  • Level 10
    • Carrion SwarmCarrion Swarm [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Damage reduced from 63 to 60.
Developer Comment: Mal’Ganis have been slightly too powerful for some time, so we’re toning him down a bit.

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Muradin

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Base

  • Dwarf TossDwarf Toss [E]
    • Armor amount increased from 25 to 30.

Talents

  • Level 1
    • BlockBlock [Passive]
      • Removed.
    • New Talent: Dwarf Block [E]
      • Casting Dwarf Toss grants Muradin 4 charges of 75 Physical Armor against the next enemy Hero Basic Attack. These charges last for 10 seconds.
  • Level 7
    • Heavy ImpactHeavy Impact [E]
      • Slow duration increased from 1.25 to 1.5 seconds.
Developer Comment: It’s been a long time since we've looked at Muradin. He’s been such a staple in the meta for so long that we did not feel he needed any large changes. While minor, these buffs should help bring him back into the spotlight as a valuable member of any team.

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Stitches

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Base

  • SlamSlam [W]
    • Slow amount increased from 40% to 45%.

Talents

  • Level 1
    • Patchwork CreationPatchwork Creation [Passive]
      • Healing from Minions dying increased from 30 to 33.
      • Healing from Heroes dying increased from 240 to 255.
  • Level 13
    • Fishing HookFishing Hook [Q]
      • Moved from Level 16.
    • Meat HookMeat Hook [Q]
      • Moved from Level 16.
      • No longer has a 4 second restriction after hitting enemy Heroes with Hook for its proc to reapply via Basic Attacks.
    • PulverizePulverize [W]
      • Moved from Level 16.
      • Slow amount increased from 75% to 80%.
  • Level 16
    • LacerateLacerate [W]
      • Moved from Level 13.
    • Digestive JuicesDigestive Juices [E]
      • Moved from Level 13.
    • Gas FlareGas Flare [Passive]
      • Moved from Level 13.
Developer Comment: We’re giving Stitches some love by slightly increasing his crowd control capabilities and moving his Level 16 talents to come online earlier in the game. Since they add a lot of power to his ability to function as a powerful front line Warrior for his team, this should help him make plays for a greater portion of the game.

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Tyrael

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Base

  • Archangel's WrathArchangel's Wrath [Trait]
    • Additional functionality: Each enemy Hero hit reduces Tyrael’s death timer by 10%.

Talents

  • Level 1
    • Ardent RestorationArdent Restoration [Passive]
      • Healing increased from 3.5 to 4 per stack.
  • Level 20
    • Tyrael’s Level 20 talents have been reordered to follow normal conventions.
    • Defense of the AngelsDefense of the Angels [Active]
      • New functionality: Activate to gain 50 Armor for 3 seconds. Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by .5 seconds.
Developer Comment: It has been a longstanding request to make Tyrael’s trait have some more oomph to it, so we’re giving him a thematic change where he can reduce his death timer when hitting enemy Heroes. We don’t expect this to be a huge winrate bump, but we do think it makes it feel a bit better to play as the Archangel of Justice.

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Bruiser

Deathwing

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Base

  • Basic Attack damage reduced from 170 to 155.
  • IncinerateIncinerate [W]
    • Damage reduced from 75 to 70.
  • CataclysmCataclysm [R1]
    • Periodic damage reduced from 11 to 10.

Talents

  • Level 7
    • SkyfallSkyfall [E]
      • Healing reduced from 3% to 2.5% maximum Health.
Developer Comment: Deathwing continues to be a force to be reckoned with, so we’re continuing to adjust his power level down. Rather than doing one fairly large set of Health, damage, and talent nerfs which can easily go overboard, we’re taking a more incremental approach.

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Malthael

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Talents

  • Level 4
    • Throwing ShadeThrowing Shade [E]
      • No longer has a quest component.
      • Cooldown reduction reduced from 4 to 3 seconds.
      • Mana cost of Death ShroudDeath Shroud after taking talent increased from 25 to 30.
  • Level 10
    • Tormented SoulsTormented Souls [R1]
      • Cooldown reduced from 80 to 60 seconds.
    • Last RitesLast Rites [R2]
      • Cooldown increased from 65 to 70 seconds.
Developer CommentThrowing ShadeThrowing Shade has not really worked out as an interesting Quest talent, as Malthael is often in a solo lane with only one opponent. Rather than gate the benefit behind what is often an arbitrary time gate, we’re going to give him its benefits immediately.

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Support

Abathur

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Base

  • Locust StrainLocust Strain [Trait]
    • Bonus damage to enemy Structures reduced from 50% to 25%.

Talents

  • Level 4
    • Prolific DispersalProlific Dispersal [W]
      • No longer increases the range of Toxic Nest.
      • Additional functionality: Increase the duration of Toxic Nest by 45 seconds.
Developer Comment: To curb some of the frustrating gameplay where Abathur can continuously backdoor enemy Keeps, we’re reducing some of the buffs we gave to Locust StrainLocust Strain, as well as changing the functionality of Prolific DispersalProlific Dispersal. While Abathur players can still do this strategy, it will be more difficult to pull off, as Abathur will have to travel to a more central location on the map to plant a Toxic NestToxic Nest for vision to burrow into the enemy base.

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Zarya

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Talents

  • Level 7
    • Pinpoint AccuracyPinpoint Accuracy [Q]
      • Additional functionality: also Slows enemy Heroes hit near the center of Particle Grenade by 25% for 2 seconds.
    • Explosive BarrierExplosive Barrier [W]
      • Damage increased from 100 to 110.
    • To the LimitTo the Limit [Trait]
      • Energy requirement for bonus attack size reduced from 50 to 40.
    • Hit MeHit Me [Trait]
      • Energy bonus increased from 15% to 20%.
  • Level 10
    • Expulsion ZoneExpulsion Zone [R2]
      • Radius increased by 10%.
  • Level 16
    • Plasma ShockPlasma Shock [Q]
      • Removed.
  • Level 20
    • Clear OutClear Out [R2]
      • No longer increases the radius of Expulsion Zone.
      • Additional functionality: Reduce the cooldown of Expulsion Zone by 25 seconds.
Developer Comment: It’s been a long time since we made some serious changes to Zarya’s talents, so these changes should shake things up a bit for her. Plasma ShockPlasma Shock in particular was not seeing much play, so we’re rolling its functionality into Pinpoint AccuracyPinpoint Accuracy, and buffing other talents on the tier to keep their competitiveness. We’re also redesigning Clear OutClear Out to give a massive cooldown reduction to Expulsion ZoneExpulsion Zone instead of a radius increase, as we found the radius increase to not be the most impactful or fun Level 20 upgrade.

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Healer

Auriel

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Base

  • Basic Attack damage reduced from 68 to 64.
  • Sacred SweepSacred Sweep [Q]
    • Outer damage reduced from 45 to 40.
    • Inner damage reduced from 180 to 160.

Talents

  • Level 10
    • ResurrectResurrect [R1]
      • Cooldown increased from 80 to 100 seconds.
      • Delay before the target is resurrected increased from 3 to 5 seconds.
Developer Comment: While our recent changes to ResurrectResurrect have put Auriel in the spotlight, she has been performing a bit too well compared to other Healers for some time now. We’re reducing some of her power to keep her more in line with her peers.

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Malfurion

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Talents

  • Level 1
    • RejuvenationRejuvenation [Q]
      • New functionality: Casting Regrowth on an ally also grants Malfurion its effect for 50% of its normal duration.
  • Level 13
    • RevitalizeRevitalize [Trait]
      • Mana gain increased from 50 to 80.
  • Level 16
    • Ysera's GiftYsera's Gift [Q]
      • Now has Crit kickers when bonus healing is applied.
Developer Comment: While reasonably powerful, RejuvenationRejuvenation didn’t give much feedback to the player in regards to the benefit that it provided. We’re changing the talent to have a little more visual clarity and gameplay compared to before, which should help improve its performance.

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Uther

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Base

  • Health reduced from 2075 to 2000.
  • Health Regeneration reduced from 4.316 to 4.168.
  • Hammer of JusticeHammer of Justice [E]
    • Cooldown increased from 8 to 10 seconds.

Talents

  • Level 4
    • Holy ShockHoly Shock [Q]
      • Damage reduced from 50% to 40% of Holy Light’s Healing.
Developer Comment: Uther has recently risen to the top of the ranks as the most powerful Healer in the game. Whether he’s played as a Healer or a Tank, he has proven to be a too effective at his role, so we’re reducing some of his overall power.

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Melee Assassin

Maiev

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Talents

  • Level 16
    • Cruel ChainCruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind’s pull damage to all targets is increased by 30%, up to 150%.
      • This is a reversion to Cruel Chain’s previous functionality before last balance patch.
Developer Comment: We weren’t satisfied that the changes we recently made to Maiev’s Cruel ChainCruel Chain talent were a clear enough win for the hero overall, so we’re going to revert the changes we made to this talent. However, we do believe that Vengeful KnivesVengeful Knives is in a better, more competitive spot compared to before, so we are keeping those changes in.

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Ranged Assassin

Azmodan

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Base

  • All Shall BurnAll Shall Burn [E]
    • Mana cost reduced from 30 to 25.

Talents

  • Level 16
    • TrampleTrample [Active]
      • Moved from Level 20.
      • Damage increased from 240 to 275.
      • Slow duration increased from 1 to 1.25 seconds.
  • Level 20
    • Sin's GraspSin's Grasp [E]
      • Moved from Level 16.
      • Now only grants benefits when hitting enemy Heroes.
      • Final Slow amount increased from 45% to 50%.
      • Slow duration increased from 2 to 2.5 seconds.
Developer Comment: Azmodan’s Level 16 All Shall BurnAll Shall Burn talents have been in a bit of an awkward spot due to competing with one another. We’re putting the talents on separate tiers and moving TrampleTrample down to Level 16, which should prove to be a powerful option for players who want a its utility at that level.

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Fenix

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Talents

  • Level 4
    • Inhibiting EnergyInhibiting Energy [W]
      • Adjusted functionality: Inhibiting Energy’s Slow can now spread from itself.
      • Slow duration reduced from 3 to 2.5 seconds.
    • Emergency ProtocolEmergency Protocol [Trait]
      • New functionality: While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
  • Level 13
    • Rapid RechargeRapid Recharge [Trait]
      • Additional functionality: Reduce the period before Shield Capacitor begins regenerating shields from 5 to 3 seconds.
Developer Comment: Fenix has a fairly good talent tree, but we found some room to improve some of his talents. Inhibiting Energy in particular will now give him the ability to permanently Slow enemy Heroes provided he can keep hitting them with Weapon Mode: Phase BombPhase Bomb, which should be a fun addition to what he can potentially bring to his team.

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Gall

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Talents

  • Level 7
    • Ogre RampageOgre Rampage [Trait]
      • New functionality: Increase the damage bonus of Ogre RageOgre Rage by 5%. Each time Gall damages enemy Heroes this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.
Developer Comment: In keeping in line with our changes to Cho, we’re adjusting Ogre Rampage to have a design that better matches how we want Cho’gall to manage his trait.

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Jaina

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Talents

  • Level 7
    • Ice LanceIce Lance [Q]
      • Cooldown reduction reduced from 1.5 to 1.25 seconds.
    • Ice FloesIce Floes [E]
      • Cooldown reduction increased from 3 to 3.5 seconds per Hero hit.
  • Level 16
    • SnowstormSnowstorm [W]
      • Damage bonuses increased from 20%/60% to 30%/70%.
Developer Comment: These are minor tuning changes intended to help Jaina’s build diversity. Ice FloesIce Floes in particular is in a potentially powerful spot in the right situations, as when combined with Icy VeinsIcy Veins and Northern ExposureNorthern Exposure or Numbing BlastNumbing Blast, can do a lot of AoE damage to the enemy team in a short amount of time.

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Raynor

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Talents

  • Level 1
    • Veteran MarksmanVeteran Marksman [Trait]
      • Bonus damage increased from .75% to 1%.
    • Ace In The HoleAce In The Hole [Passive]
      • Additional functionality: Enemies hit by Give’Em Some Pepper are Slowed by 10% for 2.5 seconds.
    • ExterminatorExterminator [Passive]
      • Damage bonus increased from 50% to 75%, and from 100% to 125% while Inspire is active.
  • Level 7
    • Unstable CompoundUnstable Compound [Trait]
      • No longer adds a Slow to Give ‘Em Some Pepper.
      • Additional functionality: Enemy Heroes hit by Give ‘Em Some Pepper grant Raynor 10 Mana and reduce the cooldown of Penetrating Round and Inspire by 1 second.
Developer Comment: Similar to Orphea last patch, we’re removing a use case where it often felt like a requirement to take two talents together for their full effect. Ace In The HoleAce In The Hole will now give Raynor the Slow that he desperately wants for its proc, and to make sure that his other Level 1 talents are competitive, we’re giving them a boost as well.

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Sgt. Hammer

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Talents

  • Level 4
    • BarricadeBarricade [W]
      • Additional functionality: Reduce the Mana cost of Concussive Blast from 80 to 40.
Developer Comment: We like how the new BarricadeBarricade is playing, but since Sgt. Hammer’s Mana tension is now fairly high, taking the talent often meant that she would very quickly run out of Mana. We’re giving it a hefty Mana cost reduction, which should make it an even more attractive pick.

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Bug Fixes

General

  • Fixed an issue where some Grand Master accounts could be restricted from queuing with Masters.

Heroes

  • Yrel
    • Fixed an issue where Holy AvengerHoly Avenger could grant the damage bonus to non-Hero targets.

Latest Heroes of the Storm News

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These seem to be tweaks focused on north america's meta, particularly with cho'gall and uther tank.

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There isn't much, but some of these small changes might be pretty good. Slight nerf to Deathwing, which is quite good, though he doesn't seem as annoying as he used to be on his release. Good change to Raynor, having slow baked in into Ace in the Hole.

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On 2/12/2020 at 7:58 PM, Stan said:

New Talent: Dwarf Block [E]

  • Casting Dwarf Toss grants Muradin 4 charges of 75 Physical Armor against the next enemy Hero Basic Attack. These charges last for 10 seconds.

This is great news. Still doesn't make Block-style talents very useful, specially if you're facing DPS Heroes that deal low damage with Basic Attacks (such as Tracer and Tychus), but it is nice that they removed the generic Block from Muradin.

On 2/12/2020 at 7:58 PM, Stan said:

Archangel's Wrath [Trait]

  • Additional functionality: Each enemy Hero hit reduces Tyrael’s death timer by 10%.

About damn time they made Tyrael's trait less useless (altough I still think they could tweak it even more). I wonder if that timer reduction works on clones, such as Nova's Holo DecoyHolo Decoy and Samuro's Mirror ImageMirror Image.

I was expecting a more impactful patch, but it is nice to see they're still dropping those minor balance patches while we wait for the Tassadar and D.Va reworks.

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Abathur mines got wrecked. They need to add a no-tunnel zone around Forts instead of nerfing the mines.

Azmodan got a good buff. Always liked Trample and the rearrangement of laser talents helps with the laser build.

I'm a little worried Azmodan might only have one build now though.

As for Tyreal's death bomb. Hope they don't do too many changes to it as that would lead to suicidal playstyles too much.

There's a character in League of Legends where you fight after you die and people just charge him forward to die purposefully.

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      New Hero: Mei Nexus Anomaly General Event Collection Storm League Heroes Rework: Mal'Ganis Heroes Bug Fixes New Hero: Mei, A Climatologist
      A brilliant mind with a sunny disposition, Dr. Mei-Ling Zhou joined Overwatch to help solve the world's growing climate problems. Armed with a host of weather-altering technologies, Mei now fights to protect her friends and secure a future for a troubled world.
      Trait [D]
      Cryo-Freeze Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health. Cooldown: 40 seconds. Basic Abilities
      Snow Blind [Q] Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds. Cost: 35 Mana. Cooldown: 10 seconds. Blizzard [W] Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Icing [E] Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Heroic Abilities
      Avalanche [R1] After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed. Cost: 70 Mana. Cooldown: 65 seconds. Ice Wall [R2] After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds. Cost: 60 Mana. Cooldown: 90 seconds. Talent
      Level 1 Heavy Pack [Q] Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds. Ice Storm [W] Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies. Heat Transfer [Passive] Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health. Level 4 Slushball [Q] Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds. Cold Front [E] If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana. Crystallize [Trait] Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after. Level 7 Induce Hibernation [W] Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds. Skating Away [E] When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds. Backup Battery [Active] Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe. Level 13 Flurry [W] While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds. Cooling Servos [Trait] Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster. Polar Vortex [Passive] Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%. Level 16 Fresh Powder [Q] Snow Blind gains an additional charge and its range is increased by 33%. Black Ice [E] Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei. Acclimation [Passive] Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds. Level 20 Cascade [R1] Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself. Shatter [R2] When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds. The Big One [Q] Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage. Flash Freeze [Trait] Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown. Return to Top
      Nexus Anomaly
      A Call For Help New Nexus Anomaly - Climate Phenomena Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:
      Rain Storms Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies. Movement Speed increased by 15%. Damage nearby enemies for 46 damage per second. Buff lasts 8 seconds. Snow Flurries Heroes accumulate a small shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total). Shield lasts until destroyed or until the Snow stops falling. Foggy Mists Allows Heroes to gain Stealth after standing in shrubs for a few seconds. After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates. Weather events will be active on these Battlegrounds:
      Rain Storms Garden of Terror Sky Temple Warhead Junction Braxis Holdout Dragon Shire Blackheart's Bay Snow Flurries Cursed Hollow Infernal Shrines Volskaya Foundry Alterac Pass Foggy Mists Tomb of the Spider Queen Battlefield of Eternity Hanamura Temple Towers of Doom All other Battlegrounds will use a random weather, including Brawls mode. Return to Top
      General
      A.I. The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range. Favorite Talents New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings. You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open. If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect. Return to Top
      Event
      Nexomania II Event Quests Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT. One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on? Loot Chests During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests! Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Pajama Party Mei Heroic Bundle Nexoweight Championship Bundle Mal'gaucho Mal'Ganis Skin Pack El Bandido Imperius Skin Pack Gata de Batalla Li Li Skin Pack Nexomania Best Bros Bundle Nexomania Bitter Rivals Bundle Pumped up Pato Bundle New Skins Renowned Mei Vanguard Mei Pajama Party Mei Panda Pajama Party Mei Gnoll Pajama Party Mei Mal'gaucho Mal'Ganis Nemesis Mal'gaucho Mal'Ganis Underworld Mal'gaucho Mal'Ganis El Bandido Imperius El Fuego Imperius Sinister El Bandido Imperius Vigilante El Bandido Imperius Gata de Batalla Li Li Comeback Gata de Batalla Li Li Underworld Gata de Batalla Li Li Hulking El Chamuco Diablo Pink Singlet El Chamuco Diablo El Festejo Garrosh El Jefe Amarillo Garrosh La Medianoche Lunara La Rosa Lunara La Campeona Sonya Pink Pantera Sonya Championship El Mariachi E.T.C. El Cielo E.T.C. New Mounts Ratón de Batalla Comeback Ratón de Batalla Underworld Ratón de Batalla Pumped Up Pato Pumped Up Swan Underworld Pumped Up Pato Championship Luchihuahua Festive Luchihuahua Wild Pigñata Festive Pigñata Thraller Bill New Announcer Mei Announcer New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.
      Replacing Gold Rewards Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins. Storm League Reward Mounts Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play. As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions. As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further. Return to Top
      Heroes Rework: Mal'Ganis
      Base
      Vitals Health reduced from 2500 to 2450. Health Regeneration reduced from 5.21 to 5.11. Basic Attack Basic Attack damage reduced from 100 to 92. Fel Claws [Q] Damage reduced from 69 to 63. Talents
      Level 1 Vampiric Aura [Trait] Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt. Time to Feed [Passive] Healing reduced from 52 to 44. Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing. Level 4 Fueled by Torment [W] Bonus Healing against enemy Heroes increased from 15% to 20%. Might of Sargeras [W] No longer reduces the duration of Necrotic Embrace. Echo of Doom [W] Explosion damage increased from 50 to 54. No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes. Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage. Level 7 Nightmare Fuel [E] Removed. Black Claws [Q] Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds. Will of Tichondrius [Q] New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds. Spreading Plague [E] Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires. Level 13 The Night Beckons [E] Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets. Level 16 Frenzied Assault [Passive] New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds. Blind as a Bat [Active] Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds. Level 20 Vanquish the Weak [Q] Slow amount increased from 15% to 25%. Alone in the Dark [E] Additional functionality: Reduce the cooldown of Night Rush by 4 seconds. Return to Top
      Heroes
      Murky
      Base
      Spawn Egg [Trait] Health increased from 324 to 420. Health Scaling changed from 30 to 4% per level. Return to Top
      Bug Fixes
      General
      Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018. Heroes
      Anduin Anduin's Light of Stormwind now correctly removes damage over time effects. Murky Murky's Egg Health now properly scales at 4% per level. Stitches Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast. Tassadar The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar. Return to Top
      A new Hero, Nexus Anomaly, and Nexomania II await in the Nexus!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer           Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall The Butcher Kharazim Medivh Stitches Rexxar Genji Valeera   TLV Tyrael   Nova           Probius      
    • By Stan
      With Mei available for testing until Monday, we've updated our Heroes section and added her to the talent calculator.
      Mei is now available in the talent calculator on our site. You can access it by clicking on the image below.

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