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February 13th Patch: New Event, Level Cap Increase and a lot More

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The big February update is live now and we have the patch/horfix notes! In addition to the level cap increase, Broken Hears Day event, skippable cutscenes, True Takedown mode and toggleable Guardian ranks we talked about yesterday the update also brings a lot more stability and performance improvements, as well as a lot of other bug fixes.

    February 13 (source)

    Today we will release an update for Borderlands 3, which will be live on all platforms today by 3:00 PM PST, that addresses multiple community requests such as skippable cutscenes, Guardian Rank toggles, a level cap increase, and kicks off the week-long Broken Hearts Day Event!

    Hotfixes are applied at the main menu. To apply hotfixes, wait at the main menu until you see a sign appear. If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch and hotfixes.

    PATCH NOTES

    Broken Hearts Day Event

    Maurice, your sentient Saurian shipmate on Sanctuary III, is continuing his study of humanity’s customs, and has taken an interest in our strange courting rituals. To help him understand the emotional rollercoaster that is Broken Hearts Day, you’ll need to blast the floating hearts that are popping up over baddies’ heads all over the galaxy. Maurice will reward you with sweet Broken Hearts Day loot for your trouble, including two level 53 weapons: Terminal Polyaimorous and Wedding Invitation

    Event Toggle

    For the Vault Hunter who already has everything, or prefers their gameplay to be more straightforward, you can now disable the Broken Hearts Day Event in the main menu. This highly requested feature will be included for all future seasonal events as well.

    Skippable Cutscenes

    With this patch, you can now skip all cutscenes in the game, whether you’ve seen the cutscene before or not, during solo play or by the host of your party during multiplayer! Simply press any key during the scene and you’ll be prompted to confirm the skip.

    Level Cap increased to 53

    The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth.

    True Takedown Mode

    We’re introducing True Takedown Mode to the Takedown at the Maliwan Blacksite. As of this patch, there will be a way to re-enable the original version of the Takedown scaled to 4 players. Future Takedowns will also launch with both modes enabled.

    The default setting keeps the Takedown scaled depending on how many people are in your party. To turn back on 4-player scaling, toggle the new switch to the right of the Takedown door.

    Guardian Ranks

    You are now able to turn off individual Guardian Ranks or the whole system! If there are any perks that aren’t playing nice with your builds, you can now disable them! Furthermore, for those who want to enjoy a vanilla leveling experience, you have the ability to disable the entire system. This includes both stat bonuses and all perks.

    When the patch goes live, the Guardian Rank system will be turned off by default, giving you a great opportunity to look through your perks to see if there’s anything new you want to try! Note: while the Guardian Rank system is turned off, you will not be able to gain ranks.

    Stadia

    With this patch, Stadia is now caught up to the other platforms! Stadia players can now access Moxxi’s Heist of The Handsome Jackpot, fight through Takedown at the Maliwan Blacksite, and take advantage of the QOL improvements that were included in previous patches.

    Stability

    • Addressed multiple reported crashes
    • Addressed multiple reported memory crashes
    • Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
    • Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
    • Addressed a rare crash that could sometimes occur when hijacking a vehicle
    • Addressed a rare crash that could sometimes occur after extended hours of play
    • Addressed a rare crash that could sometimes occur during combat in Athenas
    • Addressed a rare crash that could sometimes occur during combat in Atlas HQ
    • Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
    • Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
    • Addressed a reported crash that could sometimes occur when elements react in bodies of water
    • Addressed a reported freeze that could sometimes occur during garbage collection
    • Addressed a reported crash that could sometimes occur when using Iron Bear
    • Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
    • Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC
    • Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC
    • Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia
    • Addressed a reported memory leak on map transitions

    Performance

    We are continuing to work on additional stability and performance updates for future patches.

    • Implemented multiple performance optimizations
    • Implemented multiple audio performance optimizations
    • Addressed reported performance issues encountered when players are pushed by another user’s vehicle
    • Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
    • Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly

    General

    • Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them
    • Addressed a reported concern that some missions were not awarding their cosmetic item rewards
    • Players should now have the following mission rewards if they completed the associated missions:

    - NOG Mask - Techincal NOGout in Meridian Outskirts
    - Atlas Classic skin - Atlas, At Last
    - Gilded Rage Jakobs skin - Cold as the Grave
    - Signature Style CoV skin - The Great Vault
    - Drop It Weapon Trinket - It’s Alive

    • Addressed a reported concern that players could be granted starting gear that was far beyond their level
    • Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
    • Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
    • Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
    • Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
    • Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
    • Increased the chance of Tiggs Boom to spawn a projectile
    • Addressed a reported concern that Anointed Enforcer’s shield would occasionally disappear and make the enemy appear vulnerable when they were not
    • Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
    • Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
    • Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4
    • Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
    • Addressed a reported concern that videos could sometimes appear corrupt on Stadia
    • Addressed a reported concern where certain key inputs would not be accepted properly on Stadia
    • Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate
    • Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia
    • Nativized previous hot fixes

    Missions

    • Addressed a perceived progression blocker after entering Lectra City from another map after completing the “Collect Batteries” objective of “Kill KillaVolt”
    • Addressed a perceived progression blocker that occasionally occurred during the “Return toppings to Tina” objective of “Hammerlocked”
    • Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the “Check dead drop” objective of “Going Rogue”
    • Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective “Take alternate path” during “Footsteps of Giants” on Desolation’s Edge
    • Addressed a perceived progression blocker during the “Loot Vault” objective with Typhon during “Footsteps of Giants”
    • Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked

    Hotfix Notes

    • Addressed a reported concern that the “Emergency Response” perk was increasing Shield Recharge Delay, rather than decreasing it
    • Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
    • Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
    • Addressed a reported concern that players could walk through a wall of rocks in Carnivora
    • Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
    • Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
    • Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
    • Addressed a reported concern that the Siren could escape the map while using the “Downfall” ability in Cistern of Slaughter and the Destroyer’s Rift
    • Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during “Bad Reception”
    • Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
    • Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during “Slaughterstar 3000”

     

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        January 16 (source)
        Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community and kicks off the two-week long Takedown Event and Farming Frenzy! To apply hotfixes, wait at the main menu until you see a sign appear! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
        Takedown at the Maliwan Blacksite and Farming Frenzy!
        This week starts the Takedown at the Maliwan Blacksite event! From when the hotfix goes live today until 8:59 AM PT on January 30, Takedown at the Maliwan Blacksite will be scaled to the number of players! During this event, matchmaking will be set up to get you into the Takedown as quickly as possible. The Takedown is no easy feat, so make sure that you’re ready with the Takedown at the Maliwan Blacksite Quick Guide (keep in mind that this is written for the normal Takedown).
        In addition, during the Farming Frenzy mini-event running for the same duration, we’re making a few other changes. Rare Spawn enemies will also show up more often*, and we’re temporarily boosting the Anointed and Legendary drop rates! For the next two weeks, every boss in the game has boosted drop rates, including the Takedown at the Maliwan Blacksite bosses!
        May these two weeks be challenging, rewarding, and full of loot!
        *The Debt Collector is excluded from this list, as it’s tied to an achievement!
        Bug Fixes
        Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge Developer note – We noticed that the bosses in the Handsome Jackpot weren’t providing players with a satisfying challenge. We’ll be monitoring these bosses and make adjustments as needed in the future.
        The Ion Cannon now has a 5 second reload and consumes at least 6 ammo per shot The Ion Cannon is a strong weapon and we don’t want to change that, but it’s a little over performing. We’ve increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.
        Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile Added collisions to prevent players from sometimes escaping the map in various locations Increased the radius of the New-U station at The Arrogant Approach Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster
        In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We’ve increased the bonuses on the Anointments below.
        Moze the Gunner
        While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds When entering and exiting Iron Bear, nova damage increased Zane the Operative
        While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%) While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage FL4K the Beastmaster
        When exiting Fade Away, nova damage increased After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time
        Related articles:
        Hotfixes for Jan 9th: Anointed Nerfs, Maliwan Takedown Solo Event, Fl4k fixes
        Handsome Jackpot DLC Live Now + Launch Trailer
        Hotfixes for Dec 19: Solo Takedown, Matchmaking Improvements
        Specific Boss Legendary Drop Rates Buffed
        Borderlands 3 Patch 5 Notes + Full Week of Gifts
        December 5th Hotfixes, 13 Minutes of New DLC Gameplay
        Hotfixes for Novemeber 26th: Butcher Recoil Fix
        Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown
        Maliwan Raid DLC + Massive Patch Notes: Mayhem 4, Vault Hunter Tuning, Bank Space and More
        New Borderlands 3 Guides - Gun Manufacturers, Item Categories, Vault Hunter Builds
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