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Class Balance Changes: February 25th

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Blizzard is working on a set of class changes that will go into effect with the weekly maintenance on February 25 along with the previously-announced Horrific Visions changes.

Blizzard LogoBlizzard (Source)

We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes

  • Druid

    • Restoration

      • Rejuvenation Rejuvenation now costs 10% base mana (from 10.5%).

      • Efflorescence Efflorescence now costs 17% base mana (from 21.6%).

      • Tranquility Tranquility direct healing increased 11%.

        • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter

    • Marksmanship

      • Damage of all abilities increased by 5%.
  • Monk

    • Windwalker

      • Damage of all abilities increased by 5%.
  • Mage

    • Frost

      • Damage of all abilities increased by 5%.
  • Shaman

    • Enhancement

      • Damage of all abilities increased by 3%.
  • Warlock

    • Demonology

      • Damage of all abilities increased by 5%.

Player vs. Player

  • Tank Specializations

    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight

    • Unholy, Frost

      • Death Strike Death Strike now heals for 20% of damage taken when engaged in combat with enemy players (was 40%).
      • Death Strike Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
    • Blood

      • Death Strike Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%).
      • Death Strike Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage

    • Frost

      • Ice Barrier Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
    • Fire

      • Blazing Barrier Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
    • Arcane

      • Prismatic Barrier Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock

    • Affliction, Destruction

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19 hours ago, Stan said:
  • Hunter

    • Marksmanship

      • Damage of all abilities increased by 5%.
  • Monk

    • Windwalker

      • Damage of all abilities increased by 5%.
  • Mage

    • Frost

      • Damage of all abilities increased by 5%.
  • Shaman

    • Enhancement

      • Damage of all abilities increased by 3%.
  • Warlock

    • Demonology

      • Damage of all abilities increased by 5%.

Do you know if this is that "aura" effect that they've introduced since MoP? Also, if it is, would you happen to know if it's a flat 5% bonus or a "10% damage aura -> 15% damage aura" which would cause the buff to be slightly less than 5% total damage (4.5%)?

 

I guess that sentence totally doesn't make sense for people that don't know what aura mechanic I'm talking about.

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4 hours ago, Wildwitch said:

What changes would you see done to the Demon Hunter? I find it pretty powerful atm.

Agreed. I play DH, Fury, Frost and Marksman as my 4 main peps, IMHO DH is pretty good place and also very very easy to play. From these 4 specs, I agree with the buffs to Frost and Marksman in comparison to the other 2 specs.

(Admittedly I'm no master player, and better with the melee classes, but just my observation)

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2 hours ago, Yridaa said:

would you happen to know if it's a flat 5% bonus or a "10% damage aura -> 15% damage aura"

My guess it's an actual 5% overall increase.

Didn't they reset all of the auras back to 0 with BfA? I still remember the Enhancement shamans who couldn't read whining about how they were "destroyed by a 60% nerf to all their abilities" when in reality their aura got reset to 0 from like -65% or something insane like that.

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11 hours ago, Boothyp said:

What changes would you see done to the Demon Hunter?

A nerf obviously ... i can deal with their ton of damage , in all game a spec hurt more than the others but i can't stand they got everything else too , a tons of leech / def / mobility / utility etc. 

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Death knights are one of the least mobile classes, and survivability was one of their strong suites. Meanwhile, druids get all the love for PvP

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