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Blizzard just released hotfixes for the Warcraft III 1.32.3 patch that was released last Wednesday. They fixed a bug with customized spells that was crashing some custom maps, an issue with item stacking, and more.
We’ve just deployed a package of hotfixes to Warcraft III: Reforged.
March 23, 2020
Fixed an issue with customized spells that was crashing some popular custom maps. Resolved an issue with Banewood Bog and Banewood Bog_LV that caused the wrong melee data to be used in gameplay. Banewood Bog_LV is added back to the 4v4 Versus map pool. Fixed an issue with item stacking that impacted some popular custom maps.
Blizzard released a new patch for Warcraft III with further tweaks to animations, triggers, cameras for some cutscenes, and various bug fixes. Check out the official patch notes for more details!
Warcraft III: Reforged Patch Notes
February 24, 2020
Changes and Bug Fixes
Campaign Audio levels for some dialogue have been adjusted. The animations, triggers, and cameras for some cutscenes have been tweaked. Fixed multiple campaign missions that had units appear invisible. Multiple inventory issues have been fixed for the Rexxar campaign. Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns Updated the cutscene cinematic panel to transition cleanly between conversations. Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended. Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign. Custom Games Fixed multiple missing assets that were impacting Custom Games. The Custom Games list has been updated to better optimize searching. Gameplay Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start. The Female Demon Hunter now uniquely metamorphosizes to her own model. Fixed an issue with Tranquil Paths where creeps were invisible. Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal. Guardian Golem now has an auto-attack impact sound. Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability. Lady Vashj has a small update to her head to address her human ears. Succubus models are now visually distinct. Fixed an issue where new Reforged death sounds were playing in Classic Mode. Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved. Interface Players are now able to leave the matchmaking queue in versus mode. Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded. When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.” Transitioning from cinematics to a mission no longer briefly displays campaign selection. Battletags now consistently show for team invites in the user interface. Map Vetos now save for Versus FFA Mode. Ultra-Widescreen is now a viable option in the options menu. The Grid Hotkey option now works correctly for campaign and hero units. Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play. Added Squelching to chat channel functionality. Fixed multiple portrait issues with units in both campaign and online play. Editor Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data. System Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting. Fixed a crash that could occur in systems with a high number of logical processors.
Blizzard just released a new update for Warcraft III Reforged with bug fixes, tweaks to animations, triggers, and cameras for some cutscenes, and more. Here are the official patch notes.
Warcraft III: Reforged Patch Notes
February 6, 2020
Changes and Bug Fixes
Campaign Players should no longer be met with a “defeat” screen after loading into a mission. Audio levels for some dialogue have been adjusted. The animations, triggers, and cameras for some cutscenes have been tweaked. Disconnecting or logging out will no longer change the save file folder. Fixed a number of issues that would block progression or not give credit for completing missions. Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost. Custom Games Multiboards should no longer crash custom games. Joining lobbies for the same map no longer creates duplicate versions of the map. Developer’s note: This also resolves disconnects from improper map names. Gameplay The rendering of Classic mode has been updated. Resolved an issue with hitching when constructing buildings or training units for the first time. Fixed Ziggurat upgrade animation in Reforged mode. Adjusted animations and portraits for multiple units and buildings. Units completing training while off-screen again have voices. Starting locations are again obscured by the fog of war. Interface Whispers now include the name of the sender. Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game. Non-Latin glyphs no longer overlap. A tooltip now displays when hovering over truncated text. Chat keeps up with the latest messages. Heroes on the match results screen are now contained by boundaries. All menus are now distinct between Classic and Reforged graphic settings. Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic. Latest Warcraft III News
Warcraft III Developers Respond to Criticism Blizzard Offering Automated Warcraft III Reforged Refunds
Warcraft 3: Reforged didn't quite have the best of launches, as players were very disappointed in how the game turned out, and even more so that the original was simply removed from the launcher and peoples computers, especially since it had some features Reforged does not. The actual issues with the game ranged from features announced at BlizzCon being cut, the game looking significantly worse than when it was announced, to the new EULA now claiming the rights to all player created maps and a whole lot more. This lead to the extremely low user Metacritic rating for the game, currently sitting on 0.5% user score, and having gone as low as 0.3%, with the professional reviewer score being 61%.
Blizzard have now posted a blog addressing many of these issues, explaining the improvements coming to the game soon, including some to Classic mode, leaderboards and clans, and more:
Reforged Launch Issues (source)
Hail War3 Players,
We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next.
There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.
Before we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. The next few patches and updates we’ll discuss below are just part of our ongoing plans. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term.
One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. We expect to release that late this week. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.
Another area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. We’ll share release plans as work progresses in the coming weeks—please be assured that the team is hard at work on standing these features up.
There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. As of Version 1.30 of the original game, we saw very low usage of tournaments and of the Reign of Chaos ruleset, so we removed both in mid-2019 (in Version 1.31). Eliminating the maintenance for underused elements has helped us streamline our overall support of the game and focus on areas impacting the most players. That said, we do anticipate that players who prefer Reign of Chaos will find custom games with similar rulesets, which we hope will help satisfy that concern.
Related to that, as we talked about last year at BlizzCon, we did not want the in-game cutscenes to steer too far from the original game. We went a little deeper into the thought process behind that at the show, but the main takeaway is that the campaigns tell one of the classic stories in Warcraft history, and we want to preserve the true spirit of Warcraft III and allow players to relive these unforgettable moments as they were (albeit rebuilt with new animations and the higher fidelity art).
We know this update doesn’t address all questions, but we’re committed to the development and support of this game. We hope you’ll keep an eye out for this week’s patch and future updates and let us know what you think as we continue fine-tuning things. Until then, thank you as always for your support and passion for Warcraft III. We appreciate all your feedback and will continue to keep the Warcraft III community updated on everything we’re working on.
The Warcraft III: Reforged Team
With Warcraft III Reforged now live, the time has come to look at the remastered cinematics, and we're starting off with the fight between Arthas and Illidan!
The updated version of the duel has somewhat slow-paced combat and leaves room for discussion. Why would Arthas wait and let Illidan enter demon form?
You can watch the full cinematic below and see it for yourself. Make sure to subscribe to our YouTube channel for more videos and let us know your thoughts in the comments!