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Stan

Diamond Flask & Nightfall Working As Intended in WoW Classic

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The behavior of Diamond Flask and Nightfall matches WoW 1.12 and the Reference Client, and both items are working as intended in WoW Classic.

Diamond Flask

There have been some reports about Diamond Flask's HP5 snapshots on the official forums, but Blizzard confirmed the item is working as it did back then, and there are no plans to change it.

Blizzard Logo(Source)

Greetings!

We’ve looked into these reports and have found that the Diamond Flask’s behavior does in fact correctly match Original WoW 1.12 as well as the Reference Client. For now, at least, we have no plans to change it.

As we do not consider this to be a “bug”, I’m going to be closing this thread now. Thank you!

Nightfall

Blizzard also thoroughly tested NightfallNightfall and found out that the item is behaving as expected too. More details can be found in the blue post below.

Blizzard Logo(Source)

Greetings!

We’ve spent a significant amount of time digging into the claims in this thread and at this time we can conclude that NightfallNightfall is in fact behaving as expected.

To respond to specific claims or theories in this thread, here’s a very quick outline of what we found:

  • NightfallNightfall can and does proc from glancing blows.
  • NightfallNightfall can and does proc from white hits or yellow hits.
  • NightfallNightfall is refreshed if the same player procs it twice within the 5-sec duration, but it is removed & re-applied if it is procced by a second player during the first player’s NightfallNightfall effect.
  • NightfallNightfall can be applied from front & behind.
  • If there are two players with NightfallNightfall, it has approximately double the uptime as when only one is present. (A little less than, simply due to it being more frequent for player B to overwrite player A when both are attacking, than player A overwriting themselves when they are attacking alone.)
  • The NightfallNightfall proc effect is considered physical and cannot be resisted. No resists are even being attempted in the combat rolls.
  • Over dozens of 5-minute “target dummy” tests against level 63 Boss mobs, we found that the effect had a roughly 8-13% total proc rate, which is well within expectations for a 3.5 speed weapon with a PPM of 2 (~11.6% raw proc-per-hit).
  • Even in our higher percentage data sets (where we observed proc rates of 13% or more over 5 minutes) we at times went as much as a full minute between procs.

It’s important to understand there is no “bad luck protection” or other normalization for procs in Original WoW or WoW Classic. Its quite possible (and common) to go extended periods of time with no procs, or to have multiple back-to-back procs. You are especially susceptible to not seeing consistent procs when bosses die very quickly, or if there is a lot of movement or other mechanics that prevent constant uptime on bosses (The Chromaggus run-in, run-out “dance” is a good example of this).

I’m going to go ahead and close this thread now as well, since we’ve determined that this item is working as expected. We very much appreciate the observations and analysis that everyone has provided for this.

Thank you!

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