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Heroes of the Storm Balance Update Patch Notes: May 6th

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A new balance patch has just hit the Nexus. Cassia and Tracer have been reworked and we have some changes to the latest Nexus Anomaly, Tassadar buffs, and more. Read on for more details!

Earlier today, Blizzard released new skins for Cassia and Tracer. They went live before this patch.

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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General

  • Nexus Anomaly - A Call For Help
    • Tower, Fort, and Keep structure damage reduced by 10%.
    • Structures will only focus their attacks on enemy Heroes if they attack an allied Hero who is also in their range.
    • Self-damage from Heroes will no longer cause structures to focus them.
    • Periodic damage over time will no longer cause structures to focus Heroes.
Developer Comment: We’re making some changes to the Call for Help system that should help the overall player experience. We believe that currently Towers are punishing aggressive play too much, so we’re lowering their damage to give diving Heroes more time to make plays before they have to escape. Our goal overall with the system is to still have aggressive play be possible and rewarded, but to also give the defending team a way to punish prolonged Tower dives, which is primarily due to the stacking Armor debuff. We’re also changing the A.I. of structures to require that both the attacking and defending Hero be in their range in order for them to switch aggro onto an aggressor. This means that the defending Hero needs to also be near their structures in order to be defended, and it removes some unintuitive situations where a Hero can get aggro from attacks that are happening in far away places. Lastly, periodic damage will no longer cause structures to focus Heroes, so Heroes like Lunara will no longer pull aggro for the entirety of their DoT effects.

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Collection

  • Awakened Dark Nexus Manta is now called Astral Dark Nexus Manta and vice versa, to better reflect their appearance.

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Battlegrounds

  • Hanamura
    • Objective Missile damage increased from 1800 to 1900.
    • Samurai Camp
      • Laner version Health reduced from 8,000 to 7,200.
      • Laner version Health scaling reduced by ~10%.
Developer Comment: We’ve heard feedback that players believe the pushing Samurai camp is too strong and the objective is too weak. For some insight, we purposefully designed the map so that the Samurai camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the objective being a more central way to win the game.

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Heroes Rework

Cassia

Base

  • Vitals
    • Health reduced from 1840 to 1510.
    • Health Regeneration reduced from 3.83 to 3.15.
  • Basic Attack
    • Attack range increased from 4 to 4.5.
    • Weapon period increased from .75 to 1.
    • Attacks per second reduced from 1.33 to 1.
    • Damage reduced from 130 to 122.
  • Lightning FuryLightning Fury [Q]
    • Damage reduced from 175 to 150.
    • Cooldown increased from 4 to 5 seconds.
    • Mana cost reduced from 30 to 25.
    • Additional functionality: Holds 2 charges.
  • Blinding LightBlinding Light [W]
    • Mana cost reduced from 70 to 50.
  • FendFend [E]
    • Damage reduced from 39 to 34.
    • Cast range increased from 5 to 6.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 50.
    • Additional functionality: Avoidance remains active while Fend is channeling.
  • AvoidanceAvoidance [Trait]
    • Duration increased from .5 to .625.
    • New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds.

Talents

  • Level 1
    • ThunderstrokeThunderstroke
      • New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1.
    • ImpaleImpale
      • Moved from Level 7.
      • Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health.
    • Charged StrikesCharged Strikes
      • New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes.
  • Level 4
    • Inner LightInner Light
      • New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown).
    • Ring of the LeechRing of the Leech
      • New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend.
    • Plate of the WhalePlate of the Whale
      • New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
  • Level 7
    • Seraph's HymnSeraph's Hymn
      • New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana.
    • Surge of LightSurge of Light
      • Activation Damage increased from 210 to 300.
    • Plate of the WhalePlate of the Whale
      • New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
    • New Talent: Debilitating Thrusts
      • Enemies hit by Fend are slowed by 30% for 3 seconds.
  • Level 13
    • Grounding BoltGrounding Bolt
      • Removed.
    • Thundergod's VigorThundergod's Vigor
      • Removed.
    • Lunging StrikeLunging Strike
      • Removed.
    • New Talent: Gloves of Alacrity
      • Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged.
    • War TravelerWar Traveler
      • Moved from Level 7.
      • New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant.
    • New Talent: War Matron
      • Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed.
  • Level 16
    • PiercePierce
      • Removed.
    • PenetratePenetrate
      • Removed.
    • New Talent: Power Strike
      • Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet.
    • New Talent: Static Electricity
      • Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival.
  • Level 20
    • Infinite LightningInfinite Lightning
      • Cooldown refund per bounce from 3 to 5 seconds.
    • Imprisoning LightImprisoning Light
      • The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds.
    • Titan's RevengeTitan's Revenge
      • New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage.
    • New Talent: Rockstopper
      • Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown).
Developer Comment: Since her release, Cassia has been a great counter-pick against teams bringing multiple Basic Attackers. When she was being created, the Hero Designer was working closely with the Live Design team to find a good niche for her to fill. Since that time, however, our design philosophies have changed, and you have been seeing us pull-back from any individual Hero being too sharp in their designs. The War Matron is no exception and her rework tries to keep her original playstyle intact while also opening up options for players to bring her into more team compositions. Our other goals with the rework were to enhance her Lightning Javazon fantasy and introduce new talent-interactions for aficionados to really sink their teeth into. It would seem that with Cassia lightning does in fact strike twice and we are excited to see what you can do with her!

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Tracer

Base

  • Weapon
    • Range reduced from 5.5 to 5.
    • Damage reduced from 26 to 24.
    • Pulse Bomb charge gained from Basic Attacks increased by 25%.
  • Max Health increased from 1280 to 1330.
  • Health Regen reduced from 5.3 to 2.71.
  • MeleeMelee [W]
    • Pulse Bomb charge increased from 5/10% to 6/12%.
  • RecallRecall [E]
    • Cooldown reduced from 30 to 20 seconds.
    • Amount of time to Recall reduced from 3 to 2 seconds.
    • Duration of Recall increased from .75 to 1.25 seconds.
  • Pulse BombPulse Bomb [R]
    • Target damage reduced from 360 to 288.
    • AoE damage reduced from 180 to 144.
  • ReloadReload [Trait]
    • Added functionality: Tracer gains 15% life steal on her Basic Attacks.

Talents

  • Level 1
    • Pulse StrikePulse Strike [W]
      • Removed.
    • Parting GiftParting Gift [E]
      • Moved from Level 4.
      • Damage increased from 240 to 250.
      • Added functionality: Each Hero hit by Parting Gift bombs grants 5% Pulse Bomb charge.
    • SlipstreamSlipstream [E]
      • Removed.
    • Tracer RoundsTracer Rounds [Passive]
      • New functionality: Increase Tracer’s Basic Attack range by 10% (.5). Attacks against Heroes reveal a small area around them for 3 seconds.
    • New Talent: One-Two Punch [W]
      • Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts.
  • Level 4
    • New Talent: Pulse Generator [R1]
      • Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink.
    • Is That a Health Pack?!Is That a Health Pack?! [Passive]
      • Added functionality: Collecting a regen globe reduces the cooldown of Healing Fountain by 10 seconds.
    • Leeching RoundsLeeching Rounds
      • Moved from Level 13.
      • New functionality: Increase the Life Leech on your Basic Attacks by 5% for each Blink charge you currently have.
  • Level 7
    • Sleight of HandSleight of Hand [Trait]
      • Moved from Level 16.
    • Focus FireFocus Fire [Trait]
      • Moved from Level 16.
    • Locked and LoadedLocked and Loaded [Trait]
      • Moved from Level 16.
    • Leeching RoundsLeeching Rounds
      • Removed.
  • Level 10
    • Quantum SpikeQuantum Spike [R]
      • New Functionality: Deals an extra 6% of maximum health as damage to Heroes.
  • Level 13
    • JumperJumper [Q]
      • New functionality: Blink grants a shield equal to 6% of maximum health for 3 seconds. This shield stacks up to 3 times. While Blink has no charges remaining, its cooldown recharges 125% faster.
    • Bullet TimeBullet Time [Q]
      • Removed.
    • UntouchableUntouchable [Q/Passive]
      • Moved from Level 4.
      • New functionality: Passively increases the distance of Blink by 33%.
      • Takedowns grant 5% increased Basic Attack damage, up to 30%. Stacks are lost on death.
    • New Talent: Telefrag [E]
      • Basic Attacks reduce the cooldown of Recall by .1875 seconds. After arriving at the recall destination, Tracer deals 160 damage and knocks back any nearby enemies.
  • Level 16
    • Bullet SprayBullet Spray [W]
      • Moved from Level 13.
    • New Talent: Heavy-Handed [W]
      • W reduces hero armor by 15 for 4 seconds.
    • RicochetRicochet
      • Moved from Level 13.
      • Bounce chance increased from 50 to 60%.
  • Level 20
    • New Talent: Chrono Triggers [Q]
      • Casting Blink causes Basic Attacks to consume no ammo for 1 second.
    • Get Stuffed!Get Stuffed! [W]
      • New functionality: Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.
    • Total RecallTotal Recall [E]
      • No longer increases the cooldown of Recall.

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Heroes

BRUISER HEALER MELEE RANGED
Artanis Anduin Alarak Chromie
Deathwing Brightwing   Jaina
Dehaka Deckard   Li-Ming
Imperius     Orphea
Ragnaros     Probius
Xul     Tassadar

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Bruiser

Artanis

Base

  • Health increased from 2470 to 2525.
  • Health Regeneration increased from 5.14 to 5.26.
  • Shield OverloadShield Overload [Trait]
    • Shield amount increased from 375 to 385.

Talents

  • Level 1
    • Seasoned MarksmanSeasoned Marksman [Passive]
      • Removed.
    • Reactive ParryReactive Parry [W]
      • New functionality: Damaging enemies with the first slash of Twin Blades grants Artanis 75 Physical Armor against the next enemy Hero Basic Attack. If the target is an enemy Hero, then the second slash grants Artanis an additional stack. Stores up to 2 charges.
    • New Talent: Protector of Aiur [Passive]
      • Quest: Basic Attacks against enemy Heroes increase Artanis’s Attack Damage by .1%. Takedowns grant 1% bonus damage.
  • Level 7
    • Warp SicknessWarp Sicknesss [E]
      • Removed.
    • Chrono SurgeChrono Surge [E]
      • Attack Speed bonus reduced from 75% to 40%.
      • Additional functionality: Phase Prism Slows the enemy’s Movement Speed by 30% for 4 seconds.
Developer Comment: We’re giving Artanis some small baseline buffs and changing some of his lesser-picked talents to have more practical use cases. We’re also combining the effects of Warp SicknessWarp Sickness and Chrono SurgeChrono Surge into one talent, which should make that choice at Level 7 more powerful overall while also giving a clearer choice for Artanis players who want to build around hitting enemy Heroes with Phase PrismPhase Prism.

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Deathwing

Base

  • Health reduced from 2850 to 2750.
  • Health Regeneration reduced from 5.94 to 5.73.
  • CataclysmCataclysm [R1]
    • Periodic damage reduced from 10 to 9.

Talents

  • Level 4
    • Heat WaveHeat Wave [W]
      • Damage after using Incinerate reduced from 14 to 12 per second.
  • Level 7
    • FirestormFirestorm [Z]
      • Additional functionality: Reduce Deathwing’s landing cooldowns by 2 seconds.
    • SkyfallSkyfall [E]
      • No longer reduces Deathwing’s landing cooldowns when hitting enemy Heroes.
      • Healing increased from 2.5% to 3% maximum Health.
Developer Comment: Deathwing continues to be a terror in the Nexus. While he’s in a much better place now, he can use some more toning down. We’re also addressing SkyfallSkyfall’s domination of his Level 7 talents but removing one of its effects and giving it to FirestormFirestorm. For players who want to build around going up and landing more often, FirestormFirestorm will now be the premier talent for that playstyle, whereas players who want to do damage while in the air, interrupt objectives, or heal themselves more can continue to take SkyfallSkyfall.

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Dehaka

Base

  • Dark SwarmDark Swarm [W]
    • Damage increased from 47 to 49.

Talents

  • Level 7
    • ConstrictionConstriction [Q]
      • Removed.
    • Paralyzing EnzymesParalyzing Enzymes [Q]
      • Moved from Level 16.
      • Adjusted functionality: Increase Drag duration by .5 seconds. After it ends, enemies hit are Slowed by 30% for 2.5 seconds.
  • Level 16
    • New talent: Pack Leader [Z]
      • While Dehaka is in a bush and for 5 seconds after leaving, he gains 20 Armor.
Developer Comment: It’s been quite awhile since we last changed Dehaka, and the game has changed significantly since that time. We’re giving him a small buff to Dark SwarmDark Swarm and combining ConstrictionConstriction and Paralyzing EnzymesParalyzing Enzymes to create a more powerful, single talent. We’re also adding a strong defensive option at Level 16 that plays into his desire to fight near bushes.

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Imperius

Talents

  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Additional functionality: Reduce the Movement Speed of enemy Heroes hit by Celestial Charge by 25% for 4 seconds.
Developer Comment: To help it compete with other talents on its tier and to give it a little more identity, we’re adding a Slow to Pathetic MortalsPathetic Mortals. This change will also help the talent’s visual clarity since enemies will be Slowed while they have the damage reduction debuff.

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Ragnaros

Talents

  • Level 10
    • Sulfuras SmashSulfuras Smash [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 75 to 70.
      • Damage to enemies hit by its outer area increased from 198 to 250.
Developer Comment: It’s been a long time since Sulfuras SmashSulfuras Smash was the premier Heroic on Ragnaros, back when he and his best buddy Taunt Varian dominated the competitive scene. Things have changed, and over the years Lava WaveLava Wave has risen to dominance, so we’re giving Sulfuras Smash some love so that it can see a return to its glory days.

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Xul

Base

  • Basic Attack damage reduced from 100 to 95.
  • Spectral ScytheSpectral Scythe [Q]
    • Damage reduced from 210 to 200.
  • Raise SkeletonRaise Skeleton [Trait]
    • Damage done when Skeletal Warriors die reduced from 50 to 46.

Talents

  • Level 4
    • JailorsJailors [Trait]
      • Movement and Attack Speed bonuses reduced from 40% to 30%.
  • Level 13
    • Echoes of DeathEchoes of Death [Q]
      • Damage from additional scythes reduced from 60% to 40%.
  • Level 16
    • DecrepifyDecrepify [Q]
      • Slow amount reduced from 40% to 30%.
Developer Comment: Now that we have more data, we’re making some more targeted nerfs to parts of Xul’s kit that are overperforming. In addition to various talents, we’re also slightly nerfing his base kit to simply bring his win rate down.

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Healer

Anduin

Talents

  • Level 4
    • Holy ReachHoly Reach [E]
      • New functionality: Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin’s next Basic Attack deals 75% more damage and heals allied Heroes near him for 100.
  • Level 13
    • Speed of the PiousSpeed of the Pious [W]
      • Additional functionality: Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
    • Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed [Trait]
      • Additional functionality: Allies pulled by Leap of Faith are healed for 280 over 4 seconds.
    • Push Forward!Push Forward! [Passive]
      • Now labelled as a Chastise talent [E]
      • Additional functionality: While gaining 20% bonus Movement Speed, Chastise’s cooldown recharges 25% faster.
  • Level 20
    • Desperate PrayerDesperate Prayer [Active]
      • No longer places Flash Heal on a 10-second cooldown.
Developer Comment: Anduin’s Level 13 talents are a little too similar, so we’re adding reasons for players who choose one talent over the other outside of how they want to gain Movement Speed.

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Brightwing

Base

  • PolymorphPolymorph [W]
    • Slow amount increased from 25% to 30%.
  • Pixie DustPixie Dust [E]
    • Spell Armor amount increased from 25 to 30.
  • Phase ShiftPhase Shift [Z]
    • Cooldown reduced from 60 to 50 seconds.
    • Healing increased from 20% to 25% maximum Health.

Talents

  • Level 1
    • Hyper ShiftHyper Shift [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
  • Level 4
    • Magic SpitMagic Spit [Passive]
      • Cooldown reduction increased from 5 to 6 seconds.
  • Level 7
    • Critical MistCritical Mist [Trait]
      • Healing increased from 150 to 165.
Developer Comment: Brightwing is slightly underperforming compared to other Healers, so we’re buffing up the aspects of her kit that make her a unique choice to put onto a team.

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Deckard

Base

  • Health increased from 1700 to 1780.
  • Health Regeneration increased from 3.54 to 3.71.

Talents

  • Level 1
    • Scroll of IdentifyScroll of Identify [E]
      • Quest requirement reduced from 16 to 14 enemy Heroes hit.
  • Level 4
    • RubyRuby [Active]
      • Cooldown reduced from 20 to 10 seconds.
  • Level 10
    • LorenadoLorenado [R2]
      • Cooldown reduced from 40 to 30 seconds.
      • Mana cost reduced from 40 to 35.
Developer Comment: Deckard is still a little less powerful compared to other Healers, so we’re giving him some more Health and buffing up some of his talents.

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Melee Assassin

Alarak

Talents

  • Level 1
    • Sustaining PowerSustaining Power [E]
      • Removed.
    • New Talent: Overwhelming Power [Q]
      • After hitting an enemy Hero with Discord Strike, Alarak gains 40% Attack Speed and his Basic Attacks heal him for 50% of the damage dealt for 4 seconds.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow amount increased from 25% to 30%.
Developer CommentSustaining PowerSustaining Power has been a difficult sell as a competitive option for Alarak. Players who want to improve Lightning SurgeLightning Surge are more inclined to go for Extended LightningExtended Lightning, since it adds more benefits that synergize with later talents. Instead of buffing Sustaining PowerSustaining Power in hopes that it outshines Extended LightningExtended Lightning, we’re changing it to do its own unique effect. Overwhelming Power should synergize well with talents like Hindered MotionHindered Motion and Mocking StrikesMocking Strikes, allowing Alarak players who are able to stick to their targets to do a lot of sustained damage while keeping themselves alive.

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Ranged Assassin

Chromie

Base

  • Dragon's BreathDragon's Breath [W]
    • Damage increased from 204 to 215.

Talents

  • Level 5
    • Bronze TalonsBronze Talons [Q]
      • Damage bonus increased from 40% to 50%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.75 to 2 seconds.
  • Level 8
    • Slowing SandsSlowing Sands [R1]
      • Slow amount increased from 5% to 7% per stack.
      • Maximum Slow amount is still 70%.
  • Level 14
    • Quantum OverdriveQuantum Overdrive [Active]
      • Spell Power bonus increased from 25% to 30%.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Cooldown reduced from 90 to 30 seconds.
      • Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second.
Developer Comment: It’s been some time since we last changed Chromie. We’re giving her some baseline love with a little more damage to Dragon's BreathDragon's Breath, as well as improving some of her talents that are not quite measuring up to their peers.

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Jaina

Talents

  • Level 16
    • SnowstormSnowstorm [W]
      • Damage bonuses increased from 30%/70% to 50%/100%.
Developer CommentSnowstormSnowstorm isn’t adding enough damage to compensate for the opportunity cost of the other talents at 16, so we’re buffing it.

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Li-Ming

Talents

  • Level 10
    • DisintegrateDisintegrate [R1]
      • Cooldown reduced from 30 to 20 seconds.
    • Wave of ForceWave of Force [R2]
      • Cooldown increased from 20 to 30 seconds.
Developer Comment: As Li-Ming has evolved, Wave of ForceWave of Force has become the more consistently powerful Heroic. It provides burst damage, CC, and is instantly cast, whereas DisintegrateDisintegrate does its damage over time and causes Li-Ming to root herself and become vulnerable. Because of this, we’re swapping the cooldowns of these Heroics to better match their power levels.

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Orphea

Base

  • Shadow WaltzShadow Waltz [Q]
    • Cooldown reduced from 6 to 5 seconds.
    • Mana cost reduced from 40 to 35.
  • ChompChomp [W]
    • Damage increased from 285 to 305.
  • DreadDread [E]
    • Additional functionality: Enemies hit by Dread’s wave are Slowed by 25% for 2 seconds.

Talents

  • Level 1
    • Growing NightmareGrowing Nightmare [E]
      • New functionality: Increase Dread’s eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread’s eruption. Reward: Permanently increase Dread’s eruption damage by an additional 25% and increase the Slow amount of Dread’s eruption by 15%.
  • Level 4
    • Chaotic AssaultChaotic Assault [Trait]
      • Bonus damage increased from 50% to 75%.
  • Level 13
    • Abyssal SymbiosisAbyssal Symbiosis [W]
      • Additional functionality: Hitting an enemy Hero with Chomp grants Orphea a 180 Shield for 3 seconds.
  • Level 16
    • Dead MagicDead Magic [Trait]
      • Damage reduced from 115 to 95.
      • Now also does damage to the primary target.
    • Lurking TerrorLurking Terror [Active]
      • Slow duration increased from 1 to 1.5 seconds.
Developer Comment: We haven’t given Orphea many changes since her release, and we’re giving her some pretty massive amounts of love in this patch. She should now be a great addition to most teams, with all of her base abilities getting a buff as well as many of her talents.

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Probius

Talents

  • Level 1
    • Warp ResonanceWarp Resonance [W]
      • Quest requirement reduced from 10/20 enemy Heroes hit with Warp Rift explosions to 8/16.
  • Level 4
    • Photon BarrierPhoton Barrier [E]
      • Spell Armor bonus increased from 30 to 40.
  • Level 7
    • Particle AcceleratorParticle Accelerator [Q]
      • Damage increased from 10% to 15% per stack.
  • Level 10
    • Null GateNull Gate [R2]
      • Cooldown reduced from 30 to 25 seconds.
  • Level 20
    • Gate KeeperGate Keeper [R2]
      • No longer has a restriction allowing 1 Null Gate at a time.
Developer Comment: We’re doing some talent tuning on Probius which should make his tiers more competitive. We’re particularly excited for the change to Gate KeeperGate Keeper, which makes it possible to potentially have multiple Null GateNull Gates up if the enemy doesn’t manage to kill the Pylons powering them.

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Tassadar

Base

  • Health increased from 1550 to 1650.
  • Health Regeneration increased from 3.23 to 3.44.
  • Shock RayShock Ray [Q]
    • Slow amount increased from 25% to 30%.
  • Force WallForce Wall [E]
    • Cooldown reduced from 21 to 18 seconds.
    • Mana cost reduced from 70 to 65.
    • Cast time reduced from .1 seconds to .0625 seconds.
    • Birth time reduced from .5675 seconds to .5 seconds.
  • Resonance BeamResonance Beam [Trait]
    • Slow amount increased from 10% to 15%.

Talents

  • Level 1
    • Static ChargeStatic Charge [Q]
      • Bonus damage per stack increased from 4 to 5.
      • Maximum bonus damage increased from 200 to 250.
    • Khaydarin AmuletKhaydarin Amulet [Trait]
      • Damage to additional targets increased from 50% to 75%.
  • Level 4
    • InductionInduction [Q]
      • Movement Speed bonus when casting Shock Ray increased from 15% to 20%.
      • Movement Speed bonus when hitting an enemy Hero increased from 25% to 30%.
  • Level 16
    • Executor's WillExecutor's Will [Active]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While he deals a whole lot of damage, Tassadar is performing a bit lower than we would like, so we are buffing up various parts of his kit that relate to his survivability and utility, while also increasing the potency of some of his talents. We expect these changes to put him in a much more competitive spot, while also filling a unique role with his ability to control the battlefield with various Slows and with Force WallForce Wall.

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Bug Fixes

General

  • Fixed an issue where locked talents could appear to be able to be selected in game, causing confusion.

Heroes

  • Cho'gall
    • Disconnected player replacement A.I. for Gall will no longer become passive.
  • Deathwing
    • Disconnected player replacement Deathwing A.I. will no longer becomes stuck in the air during Dragonflight. He will land in Destroyer form once he reaches full health.
    • Disconnected player replacement Deathwing A.I. will use DragonflightDragonflight in place of Hearthstone to heal, unless DragonflightDragonflight is on cooldown.
  • Murky
    • Fixed an issue that caused Murky A.I. to continually attempt to place an egg outside of follow leash range.
  • Nova
    • Nova Holo DecoyHolo Decoys no longer incorrectly take triple damage. They now correctly take double damage.
  • Tassadar
    • Shadow WalkShadow Walk now has proper fat finger protection.
  • Zagara
    • Fixed an issue with Zagara A.I. becoming stuck in the Nydus Worm if the player disconnects.

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That was quick, great work.

Loving both reworks, specially Cassia's. Her talent tree is so well done that it even has variations in the paths, similar to Tassadar's (what I mean is that there are more than one viable talent in each tier for each build).

Get ready for sick double Null Gate plays =D

Edited by lChronosl
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Yooooooo, this tracer rework is going to make her a monster in QM, even more than before. The Cassia rework seems like a nerf but with more options to play around with her style which is kind of neat. I'm a sucker for quests so if the Q quest has no cap that would be super fun.

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I really love the changes to Deckard's Ruby, arguably my favorite talent in the entire game, and I'm happy they keep buffing it.

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Loving Alarak's basic attack build and Probius' infinite walls but they butchered Cassia imo.

(Cassia Rework Rant)

She is super easy to kill since Avoidance is down to 30 and takes a while to build up, her durability was further damaged by a 1/6 of her health being removed, Fend does way less since Impale and Penetrate are gone, she's just as mana hungry in the early to mid game as she used to be from Lightning Fury spam with no talent to remedy it like there used to be, and even though basic attacks are slower (even when you take the attack speed talent at level 1) her basic attack damage is way lower if you don't pick up new Titan's Revenge, on top of having shorter attack range and her only increase being something you have to maintain now since it's based off Avoidance instead of being a passive increase despite both being a 2 range increase. Also, they made Charged Strikes a passive and I have mixed feelings about that. The only silver lining of this rework is that Avoidance now both armor.

Sidenote, making Tracer have 15% baseline lifesteal seem busted without talents that improve it or her basic attack damage yet she has all of it with her big basic attack damage boost even being now level 7 rather than level 16.

 

Great Patch overall but Cassia is not someone I enjoy playing anymore.

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9 minutes ago, Twych said:

Loving Alarak's basic attack build and Probius' infinite walls but they butchered Cassia imo.

(Cassia Rework Rant)

Yeah, Cassia feels severely undertuned. I hope they tweak those in the future. There is a lot of potential but she indeed feels squishier than before, even though she has universal Armor now.

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I don’t know if it was a buff or the fact that I got to free cast at will during a brawl with Chromie but she pretty much wrecked a team and did 40%+ of fort/npc damage in the match I got her last weekend.  It seems her buffs and Li Ming’s drop of disintegration time are single lane brawl GG’s.

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1 hour ago, Misuteri said:

I don’t know if it was a buff or the fact that I got to free cast at will during a brawl with Chromie but she pretty much wrecked a team and did 40%+ of fort/npc damage in the match I got her last weekend.  It seems her buffs and Li Ming’s drop of disintegration time are single lane brawl GG’s.

There are plenty of Heroes that are completely stompers in Brawls due to their mechanics. Li-Ming, Chromie, Kael'thas, Thrall and Azmodan are a few Heroes that can pretty much carry their team in Brawls.

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