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Blizzard will be deleting all test characters on the Beta tomorrow, which probably means they'll remove level 60 templates too.
During Beta maintenance tomorrow morning (August 5), we intend to delete all test characters in the Shadowlands Beta.
Once the Beta realms are live with the new build of the Shadowlands Beta, please copy your test character(s) over and start with the quest “A Chilling Summons”.
All of the means by which content can be skipped (flaskataurs) will also be removed.
It seems the Russian leak was true! Here come the massive Shadow Priest class changes, includin g a Void Form revamp, more Devouring Plague tweaks, new spells, changes to basic spells, a new passive, baseline spec changes and a lot more!
Shadow Priest (source)
We’ve heard your feedback on Shadow Priests and spent some time performing more extensive changes to the spec – including changes to baseline skills and talents. Most importantly, we’ve taken a deeper look at Void Form.
Along with Insanity, Void Form was introduced in Legion as a central component of a Shadow Priest redesign that explored the fantasy of tapping into dark, mind-twisting void magic for temporary power. From a gameplay standpoint, this was expressed as building up Insanity, entering Void Form, then battling against decaying Insanity to prolong your time in this powerful state. This design has not been a clear winner for several players as we often receive feedback that people do not enjoy fighting the resource decay in order to inflict reasonable damage. On the other hand, we also hear from people who enjoy Void Form but feel it is not transformative enough. Over time, the design has proved problematic and Void Form uptime has dominated the spec, going far beyond our original intention. Now, any talents, items, legendaries, etc. that do not feed into Void Form are considered undesirable. We want time in Void Form to feel more impactful and as a result, we are limiting the time you can undergo the transformation by applying a cooldown. By default, the ability will no longer have the decaying resource mechanic, but that gameplay will be more appropriately placed in the redesigned talent, Legacy of the Void , so that players can have the option to choose the “legacy” feel of Void Form.
Feedback suggested the duration of Devouring Plague was too long. While we reduced the duration from its historic 21 second duration to 12 seconds, we agree this still feels too long so we’re reducing it further to 6 seconds. We’ve also fixed bugs that prevented Devouring Plague from scaling with Haste or Critical Strike and we’ve also increased its damage.
We’re introducing a new passive called Dark Thoughts that adds a baseline proc in the rotation which we feel spices up the general rotation. We want damage over time effects to matter to Shadow Priests, so we’ve made it so Dark Thoughts and other mechanics interact with that core theme.
We’ve gone through a number of talents and made adjustments in an effort to make choices a bit more competitive in a variety of situations. Unfurling Darkness and Psychic Link support Shadow Priests multi-dotting strength, while Damnation and Surrender to Madness provide tools for Shadow Priests to quickly burst targets down when the encounter demands it.
Lastly, we want to spotlight the new talent, Searing Nightmare. Searing Nightmare can assist Shadow Priests in situations like Mythic+ where higher sustained AOE could be useful.
Thanks everyone for your feedback and your unending passion.
Void Eruption ’s cast time is reduced by 40%. Mind Blast reduces cooldown of Mind Blast by 7.5 seconds (was 7 seconds). Shadow Word: Death no longer generates Insanity. Shadowy Apparitions re-designed – When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical Strikes will cause two Shadowy Apparitions to be created. Voidform Now has a 90 second cooldown and now increases damage by 20% and lasts for 15 seconds. Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. You no longer gain Haste every 0.5 seconds while inVoidform. Devouring Plague Devouring Plague ’s duration reduced to 6 seconds and damage increased by 50%. Developers’ note: Lowering the duration of the damage over time effect to make it punchier so that sequential Devouring Plague’s don’t overlap (accounting for potential overflow). Devouring Plague will now properly critically strike. Devouring Plague is now a level 20 spell. New Spell Dark Thoughts (Passive) (Level 16) – For each of your damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to instantly add a charge of Mind Blast, causing it to be instantly cast, and allowing it to be cast while channeling Mind Flay or Mind Sear within 6 seconds. Dark Thoughts can stack up to 5 times for situations where the Shadow Priest will proc many in a short time. Talents
Tier 15 Shadowy Insight has been removed. Shadow Word: Void has been removed. Death and Madness is now available on this tier. New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals 155% SP Shadow damage instantly. This effect cannot occur more than once every 15 seconds. Tier 40 New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards. Tier 45 Lingering Insanity has been removed. Dark Void has been removed. New Talent: Searing Nightmare – Instantly deals Shadow damage to all enemies around the target and afflicts them with Shadow Word: Pain . If the enemy is already afflicted by your Shadow Word: Pain , Searing Nightmare deals double damage. Only usable while channeling Mind Sear . New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. 45 seconds cooldown. Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling. Tier 50 Dark Ascension has been removed. Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Void Form increases spell damage by an additional 5%. Surrender to Madness – Reduced to a 90 second cooldown. New Talent: Ancient Madness – Entering Voidform increases your critical strike chance by 30% for 15 seconds, reducing its effect by 2% per second. PvP Talents
New Talent: Lasting Plague – Increases the duration of Devouring Plague by 6 seconds. All Shadowlands Class Changes
Death Knight Mage Rogue Death Knight 9.0.1 Class Changes
Mage 9.0.1 Class Changes
Rogue 9.0.1 Class Changes
Demon Hunter Monk Shaman Demon Hunter 9.0.1 Class Changes
Monk 9.0.1 Class Changes
Shaman 9.0.1 Class Changes
Druid Paladin Warlock Druid 9.0.1 Class Changes
Paladin 9.0.1 Class Changes
Warlock 9.0.1 Class Changes
Hunter Priest Warrior Hunter 9.0.1 Class Changes
Priest 9.0.1 Class Changes
Warrior 9.0.1 Class Changes
After the Shadow Priest community has been commenting on the poor state of the class in Shadowlands and a seeming tease by Blizzard dev Chris Kaleiki, it seems there actually is going to be a massive SP change/almost revamp coming.
The official WoW Russia site posted class changes and very quickly took them down, but WoWHead caught them in time and preserved them! The info below has been google translated, and it still might not be actually happening, although it would be very strange for it to be formatted and worded this was as an accident, but don't get your hopes up 100% just yet. Presumably the official announcement will be coming very soon if this is real.
The actual changes range from new spells and talents, to a Void Form rework and additional Devouring Plague changes, changes to base skills and more:
Blizzard Russia (source)
Hello! We've read your feedback on the Shadow Priest Specialization and have been preparing major changes for it for some time, which will affect, among other things, base skills and talents. First of all, we did a thorough evaluation of Voidform. Void Form
Voidform was introduced in Legion along with the Madness mechanic as a core component of the updated Shadow spec, allowing priests to draw on dark, mind-warping void magic and gain temporary power. In terms of gameplay, priests could increase their Madness, take Voidform, and then try to hold out as long as possible in this powerful state, limited by ever-decreasing madness. This game mechanic was clearly not to everyone's liking, as we often get feedback that players are not interested in fighting for ever-diminishing resources as the only way to deal enough damage. On the other hand, we've also received feedback that players love Voidform, but feel that it doesn't transform the character much enough. Over time, the shortcomings of this mechanic became more pronounced, and in the gameplay of this specialization, the increase in the time spent in the Abyssal Shape became the most important factor, which does not correspond to our original idea. Currently, a lot of players are avoiding talents, equipment, legendary items, etc., which do not increase the time spent in Voidform. We wanted Voidform to have a stronger impact on the gameplay, so we decided to limit the duration in this form by adding cooldown to the ability. By default, the ability will no longer use the resource wane mechanic. This mechanic will be added to the corresponding reworked Legacy of the Void talent, with which players can inherit the old Voidform principle. and in the gameplay of this specialization, the most important factor was the increase in the time spent in the "Form of the Abyss", which does not correspond to our original idea. Currently, a lot of players are avoiding talents, equipment, legendary items, etc., which do not increase the time spent in Voidform. We wanted Voidform to have a stronger impact on the gameplay, so we decided to limit the duration in this form by adding cooldown to the ability. By default, the ability will no longer use the resource wane mechanic. This mechanic will be added to the corresponding reworked Legacy of the Void talent, with which players can inherit the old Voidform principle. and in the gameplay of this specialization, the most important factor was the increase in the time spent in the "Form of the Abyss", which does not correspond to our original idea. Currently, a lot of players are avoiding talents, equipment, legendary items, etc., which do not increase the time spent in Voidform. We wanted Voidform to have a stronger impact on the gameplay, so we decided to limit the duration in this form by adding cooldown to the ability. By default, the ability will no longer use the resource wane mechanic. This mechanic will be added to the corresponding reworked Legacy of the Void talent, with which players can inherit the old Voidform principle. Devouring Plague
According to reviews, the duration of the "Devouring Plague" was too long. We have already reduced the duration of this spell from the traditional 21 seconds. up to 12 sec. However, we agree that this is still too long, so we will reduce it even further - to 6 seconds. We've fixed an issue that prevented Devouring Plague from gaining Haste and Critical Strike bonuses, and increased the damage dealt by this spell. General gameplay changes
We've added a new passive effect “Dark Thoughts” to the game, which can trigger with a certain probability - we think that this will add variety to the main rotation. We want damage over time to play a big role for Shadow Priests, so we've made Dark Thoughts and other gameplay mechanics more relevant to this specialization. Talents
We've looked at some of the talents and made adjustments to make the choice less obvious in different situations. Unfurling Darkness and Soul Link are intended to enhance the ability of Dark Priests to apply damage over time to multiple targets, while Damnation and Conquest to Madness allow deal a large amount of damage in a short period of time. Finally, we would like to talk about the new talent Searing Nightmare. This talent is intended for high Mythic tiers and similar conditions where higher AoE damage may be needed during prolonged combat. Thank you very much for your feedback and your inexhaustible enthusiasm. Changes to base skills
The cast time of Void Eruption has been reduced by 40%. Mind Blast (Rank 2) reduces the cooldown of Mind Blast by 7.5 sec. (and not for 7 seconds, as before). Shadow Word: Death no longer increases Insanity. The Twilight Ghosts effect has been reworked: when you use Mind Blast, Devouring Plague, or Void Bolt, you create your own ghostly copies that move towards all enemies affected by your Vampiric Touch and deal damage to them from dark magic. On a critical strike, two Twilight Wraiths appear. Void Form Now requires 90 seconds. on recovery and increases the damage done by 20%. Lasts 15 sec. Voidform no longer reduces the cooldown of Mind Blast, but instantly restores the spell upon cast, and grants you 2 charges while in Voidform. While in Voidform, you no longer gain a speed bonus every 0.5 sec. Devouring plague Devouring Plague's duration has been reduced to 6 seconds and damage dealt is increased by 50%. Developer comment: Reducing the duration of the damage over time effect in order to make the damage from the spell sharper will help to avoid reapplication of the effect (taking into account the possible excess damage). Devouring Plague can now critically hit. Devouring Plague is now available at level 20. New spells
Dark Thoughts (Passive) (Level 16): For every damage over time you cast on the target, Mind Flay and Mind Sear have a 2% chance to gain a Mind Blast charge and instantly cast his. For the next 6 sec. Mind Blast can be cast while channeling Mind Flay or Mind Sear. The effect of "Dark Thoughts" can stack up to 5 times if it works several times in a row. Talent Changes
Level 15 Dark Insight (Talent) removed. Shadow Word: Abyss (Talent) removed. The Death and Madness talent is now available at this level. New Talent: Unfurling Darkness: After casting Vampiric Touch, your next Vampiric Touch is instant and deals 155% of your Shadow damage immediately. This effect can be triggered no more than once every 15 sec. Level 40 New Talent: Soul Link: Mind Blast deals 60% damage to all targets within 40 yards affected by your Vampiric Touch. Level 45 Relentless Frenzy (Talent) removed. Dark Abyss (Talent) removed. New Talent Searing Nightmare: Instantly inflicts Shadow damage to all enemies near the target and applies Shadow Word: Pain to them. If the enemy is already affected by your Shadow Word: Pain, Searing Nightmare deals double damage. Can only be cast while channeling Mind Sear. New Talent Damnation: Instantly and at no resource cost, hits the target with Shadow Word: Pain, Vampiric Touch, and Devouring Plague. Recovery time - 45 sec. Abyssal Stream: No longer pauses the frenzy on cast, but now refreshes the duration of your Shadow damage over time effects when channeling. Level 50 Dark Ascension (Talent) removed. The Legacy of the Void talent has been reworked: Voidform no longer has a duration, but while you assume Voidform, your madness will begin to decrease at an increasing rate. When it reaches 0, Voidform will expire. Spell damage in Voidform is increased by an additional 5%. Conquering Madness: Cooldown reduced to 90 seconds. New Talent: Ancient Madness: When you cast Voidform, your critical strike chance is increased by 30% for 15 sec. This increase gradually decreases by 2% per second. PvP talents
New Talent: Lasting Plague: Increases the duration of Devouring Plague by 6 sec. Big thanks to WoWHead once more for catching the leak!
Scripe, the Raid Leader of Method and Guild Master of Echo, admitted he was involved in real money trading with the Gallywix boosting community.
Blizzard recently suspended some members of the Gallywix boosting community that were involved in exchanging gold for real money.
Today, Scripe confirmed that he decided to buy gold directly from Gallywix instead of buying WoW tokens, and the agreed exchange rate was apparently 50 USD/EUR for 1 million gold, based on the following spreadsheet posted on Reddit.
Placeholder for tweet 1290652868115128322 For the World First Ny'alotha Race progression when there was no Corruption Vendor, Method needed to buy BoE items with the best Corruption Effects for millions of gold across all servers and transfer them to Tarren Mill.
The total expenses for BoE items and WoW tokens came to a whopping 128,473,245 gold, and you can find a list of all items the guild purchased here.
Core members of Method raid team have reformed as Echo and the guild is lead by Scripe.
The Corruption Effects Vendor has reset today in the US, tomorrow for the EU, with MOTHER bringing us a new batch of Preserved Contaminants for Echoes of Ny'alotha. The latest rotation includes Rank 3 Void Ritual and Deadly Momentum.
The Corruption system will be removed in the Shadowlands pre-patch. Blizzard recently pushed a hotfix that acts as a cap for Corruption. If your character has more than 200 Corruption equipped, they will die in a matter of seconds (Inescapable Consequences). List of Preserved Contaminants on Sale Through August 7th
When will MOTHER reset in my region? Check out the countdown here!
Echoing Void (Rank 1 // 25 Corruption) for 6,250 Echoes of Ny'alotha Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 seconds until no stacks remain. Gushing Wound (Rank 1 // 15 Corruption) for 4,125 Echoes of Ny'alotha Your damaging spells and abilities have a chance to cause your target to ooze blood, dealing (70% of Attack Power or 70% of Spell Power) damage over 7 seconds. Versatile (Rank 1 // 10 Corruption) for 3,000 Echoes of Ny'alotha Increases the amount of Versatility you gain from all sources by 6%. Honed Mind (Rank 2 // 20 Corruption) for 5,000 Echoes of Ny'alotha Your spells and abilities have a chance to increase your Mastery by 523 for 10 seconds. Infinite Stars (Rank 2 // 50 Corruption) for 10,000 Echoes of Ny'alotha Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing Arcane damage and increasing their damage taken from your Infinite Starts by 25%, stacking up to 10 times. Deadly Momentum (Rank 3 // 35 Corruption) for 7,875 Echoes of Ny'alotha Your critical hits have a chance to increase your Critical Strike for 72 for 30 seconds, stacking up to 5 times. Void Ritual (Rank 3 // 66 Corruption) for 13,200 Echoes of Ny'alotha Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 63 every second for 20 seconds. This chance is increased if at least 2 nearby allies also have Void Ritual. Find out more about Corrupted Items in Visions of N'zoth and future rotations in our guide.