Jump to content
FORUMS
Sign in to follow this  
Starym

Incredible Class Armors for Each Race Concept Art (189 Sets!)

Recommended Posts

CF52Wif.jpg
 

We have a big one today, as redditor kalamari__ noticed artist Arthur "Handclaw" Lorenz completed his goal of creating unique racial armors for all classes. The idea is to take each race and have class-specific armors for them, which would add a whole lot of variety and racial identity to the game, and Lorenz has managed to create between 5 and 10 unique class armor sets for each race (depending on the available classes to the specific race pre-Shadowlands, when all races get to be Death Knights).

In total, he's created 189 (one-hundred-eighty-nine!!) new armor sets, with the biggest numbers coming from Trolls, Blood Elves, Dwarves and Goblins, as they got 10 armors each , and with Highmountain Tauren and Lightforged Dranei having the least combinations, with 5 pieces each. Pandaren even get both Alliance and Horde variations! We'd already covered some of these entries, but there's so much more to check out.

We can't stress enough how amazing these sets are and just how much work went into them, but it's time you saw that for yourself, with added comments from the man himself. Also, you should absolutely check out the full galleries over at Lorenz's Artstation as well, as they also feature some older concepts that aren't present here and more detailed images for each armor set.

GNOME

arthur-lorenz-artstation-gnome-v2.jpg?15

Quote

- The Warrior was one of the first sets created in this project. I had a Wielding Mask inspired helm on my mind for years.
- From the very beginning, I wasn't too happy with the hunter design. After finishing all core races, I took a look at it again and decided for a new jetpack themed outfit. (Disengage in style!)
- For the rogue I wanted to create something whimsical at the time. A "stealth suit" with a little mechagnome nod.
- For the monk I enjoyed the idea of using a cog as the strawhat equivalent to the pandaren style.
- (Mage) Back when designing this, I wanted to create a magister type of set with a gnomish flair.
- Many gnomish "priest" npcs have been called medic so for them I went for a literal approach. One thing I experimented with was having untypical shoulder pads via the drones.
- Back then, I thought I needed at least one set with a pointed hat, and Warlocks got the honor.
- (Tinker new class) Before this project began, I had a test run with a few different races. The tinker armor was one of them. It originally was meant to be a starter type gear for a gnome tinker, but I've updated it to include the tinker backpack and added details.

TAUREN

arthur-lorenz-artstation-tauren.jpg?1540

WORGEN

arthur-lorenz-artstation-worgenv2.jpg?15

Quote

- (Warrior) I wanted to create a footman equivalent for the worgen. Gilneas would embrace the symbol of the wolf and incorporate it into its armor, making it easier for human and worgen soldiers to work together as both have a "wolf head"
- (DK) For the second version I wanted to add more of a wolf theme to the set to make it distinct for worgen, As well as adding a long coat.
- (Hunter) It is pretty clear that this is based on Greymane's master skin in Heroes of the Storm. To me, that is just the right design direction for worgen hunters.
- For the Rogue I wanted to experiment with asymmetry using the collection model system. Primar design direction was a Jack the Ripper inspired set for the worgen. In early drafts I even had loose chains hanging from his hands.
- For the druid I wanted to find a middle ground between Gilneas and Druidisms. A set that could be worn by the gilnean Harvest Witches.
- (Mage) This one was meant to have a very aristrocat-ish aura to him. Fine clothing, gold adornment all around.
- (Priest) A design element that was everywhere in early concept art of Gilneas were the lanterns.

TROLL

arthur-lorenz-artstation-trolls-v2.jpg?1

Quote

- (Warrior) For this set I wanted to explore a full set of armor made of wood inspired by the Spiritshield Mask helmet in Zul'aman
- (DK) The Darkspear introduced as to Bwonsamdi during Zalazane's Fall, so it felt just right to have this set based on the Loa of Death.
- (Shaman) At the time I drew a bit of inspiration from a troll seen in the cinematics, often referenced as "Zappy Boy" in the community.
- (Druid) As the first troll druid to appear in WoW was using a tiger form, I went for that theme. This first draft was a bit too cartoony and hence I revisited it.

DRANEI

arthur-lorenz-artstation-draenei.jpg?154

BLOOD ELF

arthur-lorenz-artstation-bloodelves.jpg?

DWARF

arthur-lorenz-artstation-dwarves.jpg?154

GOBLIN

arthur-lorenz-artstation-goblin.jpg?1543

Warriors get two versions in this one, the Bruiser and Footbomb.

NIGHT ELF

arthur-lorenz-overview-all-a4-artstation

FORSAKEN

arthur-lorenz-overview-all-a4-artstation

ORC

arthur-lorenz-overview-all-a4-artstation

HUMAN

arthur-lorenz-overview-all-a4-artstation

PANDAREN (Alliance)

arthur-lorenz-artstation-pandarena.jpg?1

PANDAREN (Horde)

arthur-lorenz-artstation-pandarenh.jpg?1

KUL TIRAN

arthur-lorenz-overview-all-a4-artstation

ZANDALARI

arthur-lorenz-overview-all-a4-artstation

DARK IRON DWARVES

arthur-lorenz-overview-all-a4-artstation

Quote

- I felt that the current heritage armor set is a good fit for warriors already, so I explored a different theme. I decided for a blacksmith inspired design to give its own distinct identity.
- The set is meant to along with the Dark Iron Paladin mount. As the Dark Irons are a more darker/sinister race, I want its design to be more threatening. On the back he would have the libram hanging from his belt.
- (Shaman) Ragnaros is a big part of the Dark Iron lore, so I thought fire would be a good thing to design around.
- (Hunter) It started out with a more simple dark iron version of a rifleman. But I've been reminded of the corehounds and thought, they could be a neat hook to spice it up.
- For the dwarven rogues, it was important to me to leave their beards exposed. Since I didn't want another hood, I went with a mask, which was actually inspired by Fable Bandits.
- To give the dark iron monk a unique spin, I went for an innkeeper theme. I wanted to avoid a brimmed hat, so I tried out the
- (Priest) The "Black Anvil" is an important artifact for the Dark Iron dwarves, so it was a good fit as a theme for the set. I tried also a helmet version instead of the hood, but I decided the hood worked better.
- (Mage) I went for a king-y approach as Sorcerers have an important role in Dark Iron society, including the Sorcerer-Thane Thaurissan in BRD.
- (Warlock) My initial design went for a pure fiery look with a lot of reds and yellows. Overtime, I realized that it didn't stand out so I tested other options: after testing fel green I went with this shadow flame direction.

MAG'HAR ORCS

arthur-lorenz-overview-all-a4-artstation

Quote

- (Warrior) This set is based on the Blackrock Clan while taking aspects from Blackhand's design. While there is already a pretty good Blackrock Set, the newest tech allows new possibilities with 3d elements for the gloves and boots.
- (Shaman) I decided to go with a Frostwolf clan themed set. While there was a Frostwolf set in WoD, it was only available to leather classes, while Shaman & Hunters were unable to use it.
- (Hunter) This one is based on the Thunderlord Clan. Similar to the Blackrock set, there was a set themed around them already in the game. But with the new tech available since Legion, new ways to design armor are possible.
- (Rogue) This one is based on the shattered hand clan encountered in WoD. Since the armor is intended for player characters, I refrained from replacing the hand, to allow players to use any weapon they want.
- (Monk) My initial plan was to make a Burning Blade monk like I did with my orc armor line. But some of the WoD "monks" were Laughing Skull orcs, so I decided to give this direction a go.
- This one focuses on the Shadowmoon Clan and their Darkcaster Shadow Priests. The helmet is also in reference to Ner'zhul's skull facepaint.
- (Mage) The Bleeding Hollow clan didn't receive a proper design of their own in WoD, instead using armor from classic. For that reason I wanted to base on set at least around them.

HIGHMOUNTAIN TAUREN

arthur-lorenz-overview-all-a4-artstation

Quote

In comparision to the Thunderbluff Tauren, I decided to not use Totems as part of the design. That is due to various totems being available either trough the heritage armor or useable items from a vendor in their capital city.
- (Warrior) Themed after the Bloodtotem Tribe.
- (Shaman) Based on the Rivermane Tribe.
- (Hunter) Based on the Skyhorn tribe.
- (Druid) Based around Eche'ro. As Cenarius blessed Huln Highmountain due to him saving Eche'ro, I thought it would be a fitting theme for the Druid set.
- (Monk) Based on the Drogbar. As the Stonedark Drogbar played their part in uniting the Highmontain tauren, I wanted to give them a little nod through one of the sets.

NIGHTBORNE

arthur-lorenz-overview-all-a4-artstation

Quote

- (Warrior) Based on Spellblade Aluriel of the Nighthold Raid, I felt this direction offers a distinct design with a more elite appeal. I was thinking of going with a more regular Suramar guard look, but I felt it would be look like low level gear.
- (Hunter) Based on Nighthuntress Syrenne, rare spawn and hunter champion.
- Inspired by Arluin, an NPC you encounter during the Suramar questline. For rogues I wanted the gear being based more on the style worn by the civilians instead of the military/royalty.
- (Monk) This design is based on the Arcan'dor tree. As storywise it represents the nightborne being freed from their mana thirst, I felt it would be a good fit for the monk.
- (Priest) Based on Star Augur Etraeus. While he isn't a priest, I felt the design would be a good and distinct fit nonetheless.
- (Mage) Inspired by some nightborne gear as well as Grand Magistrix Elisande
- (Warlock) Went with a general nightborne design with the legion colour scheme. Initially I was thinking about mixing in some Nightfallen design elements like rags, giving them an outcast vibe, but I decided against it in the end.

LIGHTFORGED DRANEI

arthur-lorenz-overview-all-a4-artstation

Quote

- For the warrior I wanted to keep the Crystal elements to a minimum to differentiate it from the Paladin. In the first designs I wanted to give it "armored forehead" akin to the Aegis set from Ulduar, but it evolved into a full helmet over time.
- For the Lightforged Paladin I wanted to make a set inspired by the WoW Judgement set, but mixed with Draenei/Naruu design elements.
- (Hunter) With the regular draenei I had a "ranger" approach to its design. For the Lightforged I wanted a more high tech design, hence the stronger use of crystals in its design.
- (Mage) In the first draft, the colour scheme was very similar to the Priest set. To make it more distinct I decided to use silver as the main colour.

VOID ELF

arthur-lorenz-overview-all-a4-artstation

Quote

- The warrior draws the most from the existing heritage armor, but also influenced by armor worn by the Highelven Swordman unit in the warcraft 3 campaign. Also, making stronger use of the "void crystals".
- (Hunter) For the ranger I wanted to make something akin to a ranger, but with a twist of their own. What if instead of a quiver, they used the void to create arrows from nothing? To help that idea I gave him one "mutated" arm.
- For the rogue, I made the decision to not give him a mask in a traditional sense. Why cover your face if you can hide it in a shroud of void energy?
- (Monk) The eye motif was born from the idea of the "third eye". I initially wanted to have the helmet be a third eye, but wasn't happy with the results. In general,
- (Priest) Influenced by Voidcallers and one of the first Voidelf items found in the files, a lantern off-hand, I decided to make lanterns a design element for this class.
- I wanted the mage to be more traditional than the other voidelf classes, so I didn't go crazy with Voideffects. One thing I am curious about is if it possible to give players similar sleeves like Lor'themar Teron in his newest model in WoW
- The Warlock is meant to be the most liberal user of Void energy, displayed by void tentacles grasping from his shoulder pads into our reality.

MECHAGNOME

arthur-lorenz-overview-mechagnome-a4-art

Quote

- As Mechagnomes have replaceable limbs, I wanted to use the fact to give the Warrior "beefier" arms. This one is of a more experimental nature because of that.
- (DK) A small nod to the Terminator Skeleton felt like a good fit to Mechagnomes.
- (Rogue) For them I wanted to go with the Junker theme. Gnomes going through the heaps and stealing parts.
- (Monk) The general idea with the Mechagnomes was: How would a Mechagnome enhance himself for his role? As the 'martial art' class, I decided to give the monk additional arms as part of their "shoulderpads".
- For the Mage I combined gears into his design, which should spin and possibly glow during spellcasts.
- (Warlock) As part of this character I felt he needed a fuel tank filled with fel energy to further enhance his capabilities as a warlock.
- (Tinker new class) As always, there is my little push for Tinkers on Gnomes and Goblins. The backpack is inspired by the robot fought at the end of the Mechagon dungeon.

VULPERA

arthur-lorenz-overview-all-a4-artstation

 

Once again, thanks to Arthur "Handclaw" Lorenz for this truly incredible and massive piece of fan art, showcasing the amazing creativity and passion the WoW community can produce! Perhaps even Blizzard might take note here and have a chat with the man?

  • Like 7
  • Thanks 1

Share this post


Link to post
Share on other sites

Blizzard should hire this guy. This is one of the most creative and imaginative sets I've ever seen. For Christ sake, he even did the Alliance and Horde Pandaren.

Now THAT is dedication

Edit: Someone send this to Asmongold or Preacher or Nobbel. I want to see their reaction

Edited by Dejo93
new info
  • Like 3

Share this post


Link to post
Share on other sites

Worgen Priest, Kul Tiran Warrior, Dark Iron Shaman, Human Hunter, Night Elf and Tauren Death Knight are my pics!

Share this post


Link to post
Share on other sites

There are some great concepts in here (and some decidedly meh ones) and the fact that one guy did them all is really impressive.

But if you think for one second that drawing a concept from one angle is anywhere near close to the effort needed to sculpt and texture a single model for a single gender, nevermind THIS many?

You're looking at an expansion's worth of asset dev time, probably more than one. Keep dreaming

 

Edited by Syridian
  • Like 1

Share this post


Link to post
Share on other sites

THIS LOOKS AMAZING!

 

the effort, creativity and inspiration for almost all of the individual gear sets is mindblowing. Hire this guy indeed.

 

This would take months of work to actually realise in-game, but this will make an incredible portfolio for the artist! The least Blizzard should do is learn from his class/race fantasy and adopt some of his insights (preferrably giving the artist credit)

Share this post


Link to post
Share on other sites

This art is all I want the game to be, its just amasing. No more Titans and stuff, back to basics and explore the old and more simple lore. The way you have captured the essence of each race and their history in these armor sets is so freaking awesome. Love it.
The shapes and patterns and the use of wood is something I hope we could get in-game, it is just so well done.  

It would be a dream to have an armor set so true to the lore.

I'm not drawn to the current armor sets in wow, I don't think they capture the style and theme of the raids that well. And can't wrap my head around, that my Troll shaman should wear Titan or Naga armor? But maybe thats just me?

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

well i had to create an user just so i can comment on this amazing art

these sets remember me about some of the most amazing sets available in game right now which are mop challenge sets

just hire this guy

good style and nice details

 

 

Edited by zabiela

Share this post


Link to post
Share on other sites
Uncommon Patron

Absolutely incredible work! Not just the level of detail and beauty of each individual armor set, but each one manages to capture the feel of the class, without losing the feel of the race at the same time. Stunning! If Blizzard hired him as a full-time artist and dedicated one or more devs to creating his designs in-game, then it would be money very well-spent on their part. 

Share this post


Link to post
Share on other sites

Are you fuckin kidding me? These sets look sick af! It makes me want to lvl all classes on all races just so that I can have them all! Blizzard! Don't let this be forgotten!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have shared the current required Mythic+ rating required to get the Dreaming Hero title at the end of Dragonflight Season 3. The official forum thread below will be updated, so check back to see the latest numbers. 
      Dreaming Hero (Source)
      In this post, we’ll update the score required to earn the Dreaming Hero title for Dragonflight Season 3. As a reminder, the title will go to all players who end Dragonflight Mythic+ Season 3 with a Mythic+ Rating in the top 0.1% in each region.
      If the season ended today, in this region, the title would go to those who scored at least:
      3658
      Good luck!
    • By Staff
      Now's the perfect time to unlock your missing Plunderstorm rewards with doubled Renown gains until April 30th!
      (Source)
      Hoist the sails and batten the hatches; a Plundersurge begins this week with weekly maintenance!
      The Plunderstorm event is ending on April 30, but until then, pirating players can double the amount of Renown earned from all sources of Plunder by taking the Plundersurge. 
      Set Sail for the Plunderstorm
      Plunge into a challenging battle that earns excellent rewards for World of Warcraft® Modern and Classic progression realms. All you have to do is survive…and plunder. Can't seem to stay in the realm of the living? No problem. Plunderers still gain progression that helps unlock new rewards.
      Each match is 10-15 minutes long and has 60 players per match, with the winner being the last one standing. Level up and acquire new abilities and spells by killing creatures and enemies, looting chests, and avoiding the encroaching storm.
      A Pirate's Life for You
      The Arathi Highlands is the backdrop for this pirating adventure, and you'll have plenty of challenges to keep you busy.
      Prepare to Plunder
      Plunderstorm is perfect for pick-up and play! No expansion purchase is required, but a World of Warcraft Subscription or Game Time is needed to participate in a high-stakes, play-by-the-seat-your-pants match. This means that Classic players can also participate in a plethora of plundering fun by simply installing the modern (Live) World of Warcraft client:
      Launch the Battle.net desktop app. Click the World of Warcraft icon at the top. If the icon is missing, click on All Games and select the game from the list. On top of the Install button is a drop-down menu. Confirm that you wish to install World of Warcraft. Click Install. Once you’re in modern WoW:
      Select Plunderstorm2 from the World of Warcraft game menu to get into the action. Create a new, ready-to-play character—player characters are unique to this event. You don't need previous knowledge of races and classes to chart your course for mayhem. Choose between Solo or—to play with your Battle.net friends—make a group from the Plunderstorm character screen and select Duo. If queued for a Duo without a partner, you'll be automatically matched with one. You can also access chat, customize characters, and see the queue from the Character Select Screen. Action Bar and Abilities, Worthy Mates
      Discover lootable spells, abilities, and upgrades as you plunder treasure chests and defeat enemies. Upon picking up, spells and abilities are automatically added to your Action Bar, with two slots dedicated to offensive skills and two for utilities such as leaps, speed boosts, and crowd-control.
      Some abilities are more action-based and require good positioning and player targeting. Have fun discovering and experimenting with different combinations to find what works for you.
      Upgrades to Your Spells and Abilities
      Your spells and abilities can be upgraded by discovering higher-quality versions from treasure chests or finding the same ability elsewhere and stacking it to Rank 3 (epic). There are also plenty of plundering opportunities—various treasure chests with different rarities that harbor all types of abilities are stashed around the map. Always stay on the lookout for better loot and upgrades.
      Spectating Spectre
      Upon death, keep watching the match from the perspective of your teammates (if they're still alive) or other players, including their loadout.
      Rewards A-Plenty for Plundering Pirates
      Players can earn cosmetics, pets, titles, and mounts as they progress through the reward track. These include the majestic Polly Roger parrot mount, Bubbles the crab pet, swashbuckling cosmetics, 750 Trader's Tender from "Keg Leg's Crew" for use on the Trading Post, and more. 3 A victory is not required to claim the spoils of a well-fought fight.
      To view Renown and apply the Plunderstorm weapon and transmog customizations, change titles, or summon pets, swabbies can click on Da'kash Grimledger standing directly in front of the spawn point in the Plunderstorm lobby.
      Customization unlocks are simultaneously unlocked for Dragonflight characters and can be found in your Collection. Each Renown level unlock is noted in colored text under the reward name, whether the reward is for Dragonflight, Plunderstorm, or Classic.
      Perch on the shoulders of this parrot instead of him perching on yours! Proper pirate fashion is a must for plundering! There isn't a better first mate on the high seas than Pirate Pepe! Plunderstorm Content Update Notes
      Learn more details about Plunderstorm in our update notes.
      We look forward to seeing you drop from the skies to engage in pirate-themed mayhem. We'll see you in Azeroth and wherever the adventure takes you!
      1 Requires World of Warcraft® Subscription or Game Time.
      2Plunderstorm is accessed from the World of Warcraft® game menu but exists outside of player progression in World of Warcraft® and Wrath of the Lich King Classic™.
      3Plunderstorm offers rewards for both World of Warcraft® and Wrath of the Lich King Classic™.
    • By Staff
      Check out our first look at MoP Remix coming in Patch 10.2.7!
      When Patch 10.2.7 goes live, you will be greeted by the following screen, informing you about the MoP Remix event and its objectives. There will be a button that lets you create your Timerunner (character).


      Similar to Plunderstorm, there will be an icon on the character screen for MoP Remix with the number of days remaining.

      Timerunners will be marked with a special icon next to their name on the character selection screen.

      When you first enter the game, you'll start with a short intro quest on the Timeless Shore. Your character will be affected with the Pandaria: Remix buff.

      The quest intro features a few unique quests before you start replaying MoP from the very beginning. It introduces you to Bronze, the event's currency used to buy items and upgrade gear.  
      Throughout your journey you will come across some very unique gear just like this cloak (Cloak of Infinite Potential) that permanently increases in power (Timerunner's Advantage).

      Your char will have access to two important Timerunning abilities.
      Extract Gem - Extract a gem from one of your socketed items. Unraveling Sands - Summon Unraveling Sands that transforms your unwanted items into Bronze. Gems offer a lot of customization in MoP Remix and you want to extract them with Extract Gem, because placing a new gem on top of a socketed one will make you lose it.
      If you come across unneeded gear, you can scrap it for Bronze with Unraveling Sands.
    • By Stan
      We're looking at the level of loot from the Great Vault and the items you can buy from Evantkis in Dragonflight Season 4.
      Item Level of Rewards from the Great Vault and End-of-Run Mythic+ Chests in Dragonflight Season 4
      Difficulty Level End-of-Run Item Level Weekly Reward Item Level Mythic +1 493 None Mythic +2 496 509 Mythic +3 499 509 Mythic +4 499 512 Mythic +5 502 512 Mythic +6 502 515 Mythic +7 506 515 Mythic +8 506 519 Mythic +9 509 519 Mythic +10 and up 509 522 Aspects' Token of Merit (Great Vault Currency) in Dragonflight Season 4
      Aspects' Token of Merit  is the Great Vault currency you'll receive when you don't pick any loot from the weekly chest.
      The number of Aspects' Token of Merit you will receive every week depends on the number of slots you've unlocked in the weekly chest.  
      Unlocking 1 slot grants 1 Aspects' Token of Merit. Unlocking 2 slots grants 4 Aspects' Token of Merit. Unlocking 3 or more slots grants 6 Aspects' Token of Merit. Aspects' Token of Merit can be exchanged for the following items in Dragonflight Season 4 that you can buy from Evantkis.
      Chest of Gold - Contains 1,000 gold. Costs 2 Aspects' Token of Merit. Ruby Flightstone - Contains 75 Flightstones. Costs 1 Aspects' Token of Merit. Restless Satchel of Drake's Awakened Crests - Contains 15 Drake's Awakened Crests. Costs 1 Aspects' Token of Merit. Lively Clutch of Wyrm's Awakened Crests - Contains 15 Wyrm's Awakened Crests. Costs 2 Aspects' Token of Merit. Eye of Awakening -  Add a socket to a Dragonflight Season 4 item that does not already have one. Can be used on Helms, Bracers, Belts, or Rings. Costs 3 Aspects' Token of Merit.
      Great Vault Requirements in Dragonflight Season 4
      Finally, here are the Great Vault requirements for the upcoming Season.

    • By Starym
      Things seem to be stabilizing a little, at least at the very top, as our DK-Rogue trio remains solid this week. There's plenty of movement below that though, so let's dive in.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      It seems we have a stable chart at the top, as the DK-Rogue sandwich is exactly where we left them last week! We do see a big mover right after that, however, as Elemental jumps three spots up into 4th, pushing Retribution down one. Fury remains stable in 6th, followed by Frost Mage, which gains a spot at the expense of Outlaw, which is down three. The three A's are still sticking together, with Arms, Assassination and Arcane all moving one up, and the Rogue moving ahead of the Mage at the end of the top 10.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      It's Survival's week this time around, as the Hunter bursts up nine spots into 7th, with the top 6 remaining the same. Elemental rises here as well in 9th, gaining three spots, as Havoc drops two at the end of the top 10. Marksmanship joins fellow Hunter Beast Mastery in the bottom 3, taking Feral's place.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Unholy moves to the top of the pack in the direct damage charts, just barely taking Subtlety down. Survival makes an appearance here as well, moving six spots up into 6th, as Assassination and Shadow push Balance out of the top 10.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Arms is on the way up, gaining three spots in 6th and pushing Havoc down one, as the Fyr'alaths start compounding here as well. Fire moves three up in 9th, as Frost DK drops those same three spots just outside the top 10.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
×
×
  • Create New...