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Original WoW Designer on World Buffs and Their Creation/Purpose

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World Buffs are a very important part of the Classic raiding experience, both for the top-end, speed running guilds as well as a lot of the less hardcore ones, and the buffs themselves are somewhat controversial as they require a lot of additional coordination and effort, as well as pressure as 1 wipe will get a whole lot of people angry.

One of three original World of Warcraft designers, Kevin Jordan, aka "the guy that designed all the spells in the game", has been talking about the buffs and how they came to be, as well as exploring why they're so important in Classic right now.

"Just a bunch of dudes making content that was cool" is just the greatest thing to hear, as it showcases both the perhaps more creative way the game was developed and the problems that come with that more "free" way of doing things. He does also talk about logs and how he understands why players would use them there, and the discussion in the reddit thread is also an interesting read, going into the fast 1 night BWL and MC clears that utilize the buffs to be efficient etc.


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