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WoW Classic Version 1.13.5 PTR Patch Notes

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A new Classic patch is now available for playtesting on PTR. It comes with Ahn'Qiraj, Alterac Valley updates, API changes, and 4 additional backpack slots for players that attach an authenticator to their account, and more. Read on for more information!

Patch Highlights

  • Testing
    • Ruins of Ahn'Qiraj (20-player raid zone) will be available for testing on PTR.
    • Temple of Ahn'Qiraj (40-player raid zone) won't be available for public testing.
    • The "Sceptre" gate-opening quest is available for testing, but it cannot be repeated when the gates are already open.
  • Alterac Valley Updates
    • Many fixes that no longer make exploiting terrain possible were added in this update.
    • Alliance will always receive Reputation and Honor for defeating Captain Galvangar.
    • The Horde War Masters can no longer be kited far enough to allow Drek'thar to be engaged and killed alone.
    • The Alliance Prospector can't be tricked into pulling Stormpike out of the bunker so that he can be killed alone.
  • Addon APIs
    • Combat log range in dungeons and raids will be increased so that damage meter addons can get accurate data without the chat traffic.
  • 4 Authenticator Backpack Slots
    • Players with an authenticator attached to their account will receive 4 additional backpack slots.

Blizzard Logo(Source)

The next patch and content unlocks for WoW Classic are now available for testing in the WoW Classic Public Test Realm (PTR).

Ahn’Qiraj

  • The 20-player raid zone, Ruins of Ahn’Qiraj is now open in the PTR and available for testing.
  • The 40-player raid zone, Temple of “Ahn’Qiraj will not be available for public testing. This raid will only be available after it is opened on each realm.
  • The “Sceptre” quest to open the gates is available for testing, however, when the gates are already open, it is not possible to trigger the gate-opening event on the PTR.

Alterac Valley Updates

This patch includes many bugfixes for issues found in the 1.12 version of World of Warcrat. These were issues that were clearly unintended by the design of the time, and are now fixed:

  • Terrain exploits
    • You can no longer climb the waterfall and enter the Frostwolf base near the Relief Hut.
    • You can no longer climb the cliff and enter Dun Baldar near the Aid Station.
    • You can no longer bypass Icewing Bunker.
  • Reputation inconsistencies between Alliance and Horde
    • Alliance now always receive Reputation and Honor for defeating Captain Galvangar, regardless of whether Captain Balinda Stonehearth is alive.
    • Developers’ notes: This now correctly mirrors the Horde behavior, which grants them Reputation and Honor for defeating Captain Balinda Stonehearth, regardless of Galvangar’s status.
    • Alliance Druids can no longer have their actions disrupted by talking to them.
    • Developers’ notes: This now correctly mirrors the behavior of the Horde Elementalists, who were already just as steadfast in executing their intended actions.
  • Exploits for defeating the enemy general.
    • The Horde War Masters can no longer be kited far enough to allow General Drek’thar to be engaged and defeated alone.
    • The Alliance Prospector can no longer be tricked into pulling General Vandar Stormpike out of the bunker so that he can be defeated alone.
    • Developers’ notes: As always, our intention is to accurately represent the 1.12 design intent of the game, and these bugs are clear examples of behaviors that were never intended.

Addon APIs

Recently, we’ve seen an increase in the chat traffic generated by addons that synchronize data between their users. While the vast majority of addons do this responsibly, some can be problematic to the point of degrading the game service for all players. We’ve previously hotfixed the server-side of the game to incorporate chat throttles that work to alleviate some of this, but during our investigations, we found common use cases that we can improve for addon authors.

  • Threat
    The community has largely solved threat calculations, and has created robust tools for displaying this in-game. We’d like to improve the addon APIs so they can display this data in an addon without needing to transmit a great deal of chat traffic.
  • Larger combat log range
    We originally restricted the combat log range in the open world to prevent a larger radius of stealth detection than existed in original WoW, but this isn’t an issue in Dungeons and Raids. As a result, addon authors send a great deal of chat to synchronize combat events across the raid. In this patch, we’re increasing the combat log range in dungeons and raids so that damage meter addons can get accurate data without the chat traffic.

Authenticator Bag Slots

Since before WoW Classic was first launched, we’ve been very concerned with replicating the original experience while eliminating as many ways that accounts could be compromised as possible. We can’t eliminate them all, and unfortunately, many WoW Classic players have not yet taken steps to protect their account with an authenticator. That leads to difficulty for players when their account is compromised, and they need to contact Blizzard Customer Service to resolve the issue.

In this patch, we’re activating an additional 4 bag slots for any player who has an authenticator attached to their WoW Classic account. In order to help preserve the new-player experience for players who are new to Classic, this won’t be advertised in-game until you’ve reached level 20. Any player with an authenticator already attached to their WoW account will see the additional 4 slots on their backpack when they log into version 1.13.5, and any player who doesn’t will see an in-game “+” on their bag to remind them to secure their account for this reward.

We recognize this is a notable change from original WoW. Account security is very important to us, and we want the reward for securing your account to apply to WoW Classic, as it has applied to World of Warcraft for many years.

These patch notes are a work-in-progress, and are subject to change before the patch goes live. The PTR may be taken down at any time for maintenance, and some content may be disabled or unavailable. We will publish dates for the patch and content unlocks as soon as they are finalized.

Please report bugs using the in-game bug report function. Thank you!

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I think account security is important enough to provide an incentive.. considering that any incentive would be an addition (and not "classic"), adding 4 extra bag slots seems like a viable but unobtrusive method. 

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I really hope this means that we get the proper modern-WoW threat API. It's kinda stupid how the only version of WoW where threat is not only important but the key mechanic in half of the raid encounters doesn't provide the players with a way to tell how much threat they are generating...

I've had arguments with people that this would be a "gameplay change". But chances are your raid/guild already requires you to use a threat meter, which at the moment is extremely unreliable and can easily cause you a wipe by no fault of your own. All this changes is that you don't have to take a leap of faith every boss encounter with some kind of threat wipe.

Edited by jinsu2301

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