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After the sudden and tragic passing of well-known streamer and personality Byron "Reckful" Bernstein, in addition to basically the entire WoW community paying their respects on twitter, facebook etc, we now also have some really amazing reactions in-game as well. While there were plenty of wonderful threads on retail WoW as well, the response in Classic was special. Many, many servers have seen gatherings of players paying their respects in the Cathedral of Light in Stormwind, or in Grommash Hold in Orgrimmar.
It is truly heartwarming to see such kindness and respect, and somehow it seems even more fitting when it's presented in the game itself. We join everyone in the WoW community in mourning the loss of Reckful, and are very thankful and impressed by the dedication all of these players showed by honoring their fallen brother.
Many more people than presented here showed up, but these are just some of the images that were captured and still showcase the tremendous support shown.
Sulfuras, Alliance and Horde:
Mankirk, Nethergarde Keep:
Shazzrah, Zandalari Tribe:
It didn't matter how many people actually attended, the thought itself is still truly an amazing one:
Atiesh, Deviate Delight:
Here comes another addition to the "not a bug" list, as Blizzard have clarified that the extra elemental damage from weapons like Thunderfury or Warblade of Caer Darrow, while weird, is working as intended, aka like it did in Classic. Check out the detailed description explaining how it's actually logged as physical damage, but still affected by things like elemental protection potions:
Elemental Damage (source)
We wanted to take a moment to clarify that the extra elemental damage from weapons such as Thunderfury, Blessed Blade of the Windseeker, Iceblade Hacker, and Warblade of Caer Darrow are behaving as expected in WoW Classic and do not actually cause additional non-physical damage to the target. They do however still inflict extra damage in the amount specified in the tooltips. This is not noted in the combat log separately and is simply calculated as additional physical damage added to the weapon’s attack.
That being said, it has been noticed by players that when using an elemental barrier such as a nature/frost/fire protection potion or a shield that absorbs a specific element, you will see an “absorbed (X)” message in the combat log. This is also correct and working as expected, and such effects will reduce the damage of attacks by such weapons by the amount of extra elemental damage specified in the weapon tooltip.
Ultimately the way these weapons function is a very old quirk/bug with how original World of Warcraft was built. While definitely strange and unintuitive, these weapons are behaving exactly as they did in the original game and we have no intention of changing them to behave differently in WoW Classic.
I hope this helps provide some clarity around this very odd quirk inherent to these types of weapons!
With the Gates of Ahn'Qiraj event coming up in Phase 5 later this month, there's a lot more focus on realm transfers, as entire groups/guilds might be going for that Scarab Lord title and mount on a low pop server. Today we have some clarifications from Blizzard on how realm transfers are going to work, specifically for those chasing the Scarab Lord title, noting that you cannot get the rewards from finishing the quest line for 90 days after transferring.
Realm Transfers (source)
With the upcoming Ahn’Qiraj event in WoW Classic, we’ve seen players discussing transferring to a different server to become the Scarab Lord. We’d like to clarify that there is a 90-day period following a character transfer, during which a player is prevented from opening the gates and obtaining the mount.
If you transfer to another realm, you will still be able to complete the quest within 90 days of the transfer, however, you will not receive the rewards associated with being the first to turn it in. We want to allow players to transfer, but that should be so they can play with their friends, not disrupt another realm’s Scepter race.
We hope this clears up the concern.
Blizzard shared more thoughts about bots and their banning thereof, specifically the fact that they've been removing more and more bot accounts, even after the big banwave from earlier this month, with as many as 40,000 more having been removed since then, across all regions.
This all comes after a statement of intent against botting, which wasn't taken very seriously by the community, which was then followed by a 30 instances a day limit, and then the 74,000 account banwave (which was actually a cumulative total from a few months).
Actions Against Exploitation (source)
Since the launch of WoW Classic, we’ve taken action daily against accounts that were botting, hacking, and selling in-game services for real money. This continual effort has resulted in the average daily number of accounts actioned consistently increasing in the Americas, EU, Korea, and Taiwan. In May of this year, we witnessed a surge in the number of botters, and our intensification of efforts to eliminate them brought our average of actioned accounts upwards into the thousands per day.
Since our last post about this issue on June 17, we’ve continued to remove exploiters at a high pace, typically 2,000-3,000 per day, with over 4,000 accounts actioned on some days. This daily effort has resulted in actions taken against over 40,000 accounts since June 17 in the Americas, EU, Korea, and Taiwan.
We’re dedicated to driving the the exploiters away wherever we can, as we continue to make our response to this one of our highest priorities. This is a long-term effort that becomes continuously more difficult, as exploits and those who use them are driven by real money profit motives. We take action constantly, 24/7, to enforce the Blizzard End-User License Agreement. Any account that violates or assists others in violating license limitations on hacking, cheating, and other unauthorized use of the game is subject to suspension and removal.
As always, we greatly appreciate your reports. Player reports have been and will remain highly valuable to us, as we must evolve our detection and response methods to stay ahead of the organizations who would otherwise degrade the game for legitimate players.
Thank you very much.
We have the start date for the next phase of WoW Classic, with the war effort to open the gates of Ahn'Qiraj, Phase 5 and patch 1.13.5 starting on July 28th in the US, 29th for EU! The war effort will being and the quest chain for the scepter (as well as the bigger war for the Scarab Lord title on each server, and the overall prestige of being the first server to open the gates) will begin, with the raids coming when the gates open.
AQ Opening (source)
We’re putting the finishing touches on the next patch for WoW Classic. Version 1.13.5 will go live in July. With that patch, we’ll be ready to unlock the content we’ve been testing on the PTR.
The Ahn’Qiraj content will unlock with the weekly raid reset on July 28 for all realms in this region.
At that time, players can begin the quest chain to craft a Scepter of the Shifting Sands, and players can turn in gathered resources to advance the Ahn’Qiraj war effort.
Once both of those activities are completed on a given realm, the gates of Ahn’Qiraj will be available to be opened.
We’ll see you there!