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Changes to Combat Potions on the Shadowlands Alpha

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Combat Potions (primary stat + mana potions) will have a 5-minute cooldown in Shadowlands and they will no longer be limited to one use per encounter.

This change is supposed to go live in an upcoming Shadowlands build.

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In this next build of the Shadowlands alpha, combat potions, such as primary stat potions and mana potions, now have a 5 minute cooldown. Additionally, they are no longer limited to one use per encounter. This is intended to make potion use less of a hassle, less expensive, and more decision-oriented in various situations throughout the game.

In raid encounters, players will still have the option of using a potion at the start of an encounter, but using a potion just prior to and as close to the pull as possible will no longer be required. Longer encounters will now offer up more than one moment to use a potion for maximum tactical advantage. Ending a raid boss encounter with a wipe or a win will reset the potion cooldown.

In dungeons, spacing out potion use will place more emphasis on deciding the most important times to use them.

In PvP situations where combat potions are allowed, such as War Mode, Battlegrounds, and Epic Battlegrounds, the rate at which you drop combat can vary greatly. This change will bring a consistent expected cooldown to combat potions when you see enemies consume them.

Please feel free to share your feedback on this change in this thread. Thank you.

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34 minutes ago, Dreamcatcher said:

how?

More potions usable per fight outweighs the 5 minute cooldown by far, especially in early raid progression phases when players consume the most and fights last longer. It really depends on the actual fight, but usually it means potion on the pull and then at least 1 more time at a crucial P2/P3.

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9 minutes ago, Badadada said:

More potions usable per fight outweighs the 5 minute cooldown by far, especially in early raid progression phases when players consume the most and fights last longer. It really depends on the actual fight, but usually it means potion on the pull and then at least 1 more time at a crucial P2/P3.

Considering "PrePotting" is no longer going to exist, the best we can hope for is people potting at pull and then again after 5 minutes. This means that we're only going to see an increase on potions used on very long fights.

There's no "far outweighs" about it. Less potions are going to be drinkable, unless every boss fight is going to be Heroic Ragnaros.

 

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This seems like a silly change, unless they're planning for every raid boss to last longer than 5m?

There's no side of this I understand, PvP maybe for those that don't / can't drop combat to reset potion use... But dungeons, even the big ones like that FH 29 would drop combat often enough to use potions more regularly. I don't see why these came about or who it benefits?

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I'm always less worried about these big global changes because Blizzard would be balancing the game around them. The only context we have is the live game so they can always seem scary but I honestly don't think we're really going to notice by the time Shadowlands Season 1 hits.

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Now if they could just increase the stack amount of these items instead of the initial 20 I would be happy and have more bag space.

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