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Paladin Chass Changes for July 8th (Shadowlands Apha): Prot Holy Power Rotation, Blessing of Seasons

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And here come more paladin changes as well, with Holy Power generation changed for prot, with a focus on changing up the emptier rotation, and Blessing of Seasons is getting changes as well, but will get a bigger revamp later on.

Blizzard LogoJuly 8 (source)

Some changes in an upcoming build:

Protection: Holy Power generation rearranged somewhat. Hammer of the Righteous Hammer of the Righteous is on a shorter recharge again, and Avenger's Shield Avenger's Shield has a new effect whereby it generates an additional HP the first time it hits a given target (i.e. on the pull), but Judgment no longer generates.

The Protection rotation had gotten a little bit emptier with the longer recharge on Hammer, and this puts it back closer to BFA. Also, one particular time when Prot really wants Holy Power is the moment of engagement with a large group (but in a way that doesn’t flood the rotation in longer combats). Avenger's Shield Avenger's Shield will now conveniently start you with some HP when pulling packs of multiple enemies. Finally, with all this added Holy Power, we had to pull some back out of the rotation, and chose to do that onJudgment Judgment, since it currently serves a separate important purpose with the Shining Light Shining Light mechanic.

A few ancillary changes to this are increasing the duration of Redoubt Redoubt , and making Sanctified Wrath Sanctified Wrath generate 2 HP (so Judgment still gives 2 in total while it is active).

Blessing of the Seasons Blessing of the Seasons : Keeping this short for now since we are considering further updates to this in subsequent weeks that make this change obsolete. But in this week’s build, the Seasons will be in sync for all Paladins within a party, and their effects are stronger if there are multiple Paladins in the party.

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15 hours ago, Migol said:

...it feels like there was some shuffling but no real changes?   Am I reading it wrong?

Judgment no longer creates holy power by default, which across a longer fight will amount to less HP generation. To make up for not having 2 HP on pull (as Judgment and Avenger's Shield generate 2 HP before you're in melee range), they've made it so Avenger's Shield generates both HP charges, but only when it's the first time Avenger's Shield hits a target.

Seems like a shuffle but the 2 HP on first hit only won't regularly overtake the previous HP generation of Judgment at 1 HP per cast. It pulls just enough HP generation out of the rotation to force more meaningful decision making AND puts both of your "on pull" HP onto a single GCD (nice QoL if you ask me).

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Hmm, not sure how much I like that paradigm, it means we're very good on fights with frequent adds...which is a lot, but single target Patchwerks we're still a bit sub par.      More importantly it means you're well off constantly going after new targets while tanking the boss, which seems a bit annoying.

Like current raid you can easily find new avenger shield targets on Skitra, Hivemind, Vexiona, Drestagoth, Ilgynoth, Carapace, and N'zoth himself.     But again, having to deliberately say "ah, I need more HP, let's aim my AS at a target over there" seems like an annoying break in the rotation, and gimmicky.    And some of the fights have infrequent adds, and fights like Wrathion and Shad'har don't really have opportunities (brief wrathion p2 aside which doesn't threaten tanks)

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