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Legendary Armor Recipes Will Work Like Essences in Shadowlands

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Game Director Ion Hazzikostas revealed that crafting Legendary Armor in Shadowlands will work just like Essences.

Legendary Armor recipes will be account-wide in Shadowlands. Once unlocked on one character, you will automatically learn to craft that item on alts, according to Ion. We looked at the crafting process earlier today, thanks to Towelliee in more detail. We saw the user interface and the whole process from selecting your desired effect up to picking two secondary stats.

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Recipe unlocks are account-wide, including generic powers (a la Prydaz or Sephuz-type effects from Legion), so alts automatically have access to them from the start.

The recipes will also come from various sources; we had Essences drop from raid bosses, Mythic+, PvP, and the same will apply to Legendary Armor recipes, meaning they won't come exclusively from Torghast.

As an example, the Fire Mage's Sun King's BlessingSun King's Blessing (Legendary Power) may come from a Castle Nathria raid boss.

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Reading the responses here is interesting... what would folks prefer? Currently, if you want, e.g., the Sun King Pyroblast legendary, you get the recipe from a specific source (say a Nathria raid boss drop), get a cloth base item from a tailor, and go craft the legendary.

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aaaaand I'm out. *filtered* no. Again from all different sources? I can't believe they did not learn from the essences and the mess it created. How long would I need to grind? Do I need to play arena all over again? I better hope not, if so this was the last time I bought an xpac. 15 years down the drain, cause some developers can't get their head out their asses....

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29 minutes ago, Senou said:

aaaaand I'm out. *filtered* no. Again from all different sources? I can't believe they did not learn from the essences and the mess it created. How long would I need to grind? Do I need to play arena all over again? I better hope not, if so this was the last time I bought an xpac. 15 years down the drain, cause some developers can't get their head out their asses....

It's a recipe drop from bosses, etc. and the materials you farm from the Tower of the Damned. It's not like the essences where you had to grind rep or currency or honor, they just drop (probably pretty commonly at that).

They have said a few times that access to Legendary items will be immediate and often. Not only will you easily be able to target specific recipes from your catalog (as they will all have specific sources), but those recipes will also become instantly accessible across your account.

There is also a single source for the crafting materials, which is the Tower, meaning that the one activity will provide you with all of the materials to craft all the recipes you accumulate.

While I imagine they will scatter the recipes to every far corner of the expansion, you can hardly fault a developer for doing so. Providing a strong reward for succeeding at each individual type of content is just good game design. They have also already stated that endgame power progression will not be linked to the more extraneous reward systems, like the one from your sanctum. 

I may also recommend taking this a bit more in stride.. if you truly have played 15 years, you must be more than accustomed to a wide variety of changes that have radically altered your approach to the game. After all this time, you must have learned to be more adaptive. 

Give Shadowlands a chance. Stop writing this thing off before anyone even plays Beta, let alone the live launch.

Edited by durdyenglish
typo

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Gotta love how people are whining and crying about things that are in Alpha.  Blizzard is trying out a variety of ideas.  Some may not make it into the game.  Some may make it, but after modification.  Beta starts in less than a week.  See what is released for trial and error then.  Emphasis on ERROR.

 

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I like that this sounds far more alt-friendly than a lot of the BfA stuff.

I like that you can focus on specific recipes. (Not just luck-of-the-draw, as with Legion legendaries).

I like that it gives some value to the crafting professions that we can expect to hold on to some usefulness throughout the whole expansion.

I like that I don’t have to do everything on my main. (E.g., I don’t do much PvP on my main, but have an alt that I would do more PvP with if it would earn me recipes and such that my main can use).

For those of us who like to have a pile of alts going, this opens up the possibility of focusing them a bit (one for PvP, one for keystone dungeons, another for raiding, etc.), instead of trying to have all our active alts trying to do a bit of everything to keep up.

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