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Heroes of the Storm General Tier List

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This tier list is very weird and flawed. I don't know what this tier list counts towards, is it about the win-rates, the potential of these heroes or maybe how often they are picked? Regardless, there is no doubt that this information is wrong. Having heroes like Ana in mid-tier, Medivh in low-tier and even Rexxar is in the same spot as Dva. This is just wrong, I am an master player and know drafting as the competitive players, I inherit the same mindset in drafting as those high tier players do. I myself would nearly revamp 80-90% of this tier list, I find it quiet embarrassing to see this interpretation. It's nothing huge, but I couldn't let it go and state facts on the current state of the game.

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Guest EHS

I can't say I like this layout, being able to see all (or at least most) of the tiers was more useful.

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On 8/9/2020 at 4:37 PM, Thegreat610 said:

This tier list is very weird and flawed. I don't know what this tier list counts towards, is it about the win-rates, the potential of these heroes or maybe how often they are picked? Regardless, there is no doubt that this information is wrong. Having heroes like Ana in mid-tier, Medivh in low-tier and even Rexxar is in the same spot as Dva. This is just wrong, I am an master player and know drafting as the competitive players, I inherit the same mindset in drafting as those high tier players do. I myself would nearly revamp 80-90% of this tier list, I find it quiet embarrassing to see this interpretation. It's nothing huge, but I couldn't let it go and state facts on the current state of the game.

The current Tier List is targeted towards the average level of play and is accounting for the difficulty to play a given Hero as well. We are already thinking about a different approach to provide a solid Tier List for everyone. Thank you for the feedback and stay tuned!

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On 8/10/2020 at 1:26 PM, Guest EHS said:

I can't say I like this layout, being able to see all (or at least most) of the tiers was more useful.

I've removed empty rows for now. We have some ideas for improving the tier list's layout, but with the workload for Shadowlands, it's going to need to wait a bit ?

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Oh, I see

On 8/11/2020 at 8:57 AM, Elitesparkle said:

The current Tier List is targeted towards the average level of play and is accounting for the difficulty to play a given Hero as well. We are already thinking about a different approach to provide a solid Tier List for everyone. Thank you for the feedback and stay tuned!

Oh, I see now, my original comment is not suited for this then, and I can say I went little bit too aggressive. I have you know that I've seen all the different heroes guides, I also know about the authors reputations. As what I know, this is one of the only professional sites that makes topics about Heroes, that lists builds and explains the meta to some extent, meanwhile having this tier list that is reflected on average players. The tier list is fine then to me. I would like to see something in the future that is reflected towards the higher levels. Anyways, Thanks for acknowledging my comment. 

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Guest Heroic Ryan

I noticed an error in the list. Thrall is listed as a melee assassin when he's actually a bruiser...

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7 hours ago, Guest Heroic Ryan said:

I noticed an error in the list. Thrall is listed as a melee assassin when he's actually a bruiser...

Thanks for bringing this to our attention. I submitted a fix to this issue, so it should be fixed on the website soon.

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17 hours ago, Guest Elendias said:

Same with Ragnaros. He's a bruiser in-game

Thanks, this should be fixed soon

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Guest Lytherael

So, the guide to Varian says that you should pick Taunt for tanking, Twin Blades to fulfill the role of a bruiser and Colossus Smash to be an assassin. I think it would be more prudent to put the Smash version of Varian in as a melee assassin instead, seeing as you've already moved his Taunt version into the tank category (he's listed as a bruiser ingame).

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Some other role mistakes in the tier list are:

Deathwing listed as Ranged Assassin (he's a Bruiser)

Uther listed as Support (he's a Healer)

Imperius listed as Tank and also Melee Assassin (he's a Bruiser)

Hopefully that helps, because there is no Bruiser category, and I hear that Tank is an ambiguous term in ranked play.

Edited by CaptainFalcon

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We decided to slightly move away from in-game Roles because they don't cover all the ways a given Hero can be drafted (eg. Uther can be played as Healer, Tank, or even Support).

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On 10/5/2020 at 8:08 PM, Guest Heroic Ryan said:

I noticed an error in the list. Thrall is listed as a melee assassin when he's actually a bruiser...

 

On 10/6/2020 at 4:04 AM, positiv2 said:

Thanks for bringing this to our attention. I submitted a fix to this issue, so it should be fixed on the website soon.

 

On 10/11/2020 at 2:05 PM, Guest Elendias said:

Same with Ragnaros. He's a bruiser in-game

 

On 10/12/2020 at 7:49 AM, positiv2 said:

Thanks, this should be fixed soon

Then all of this is irrelevant as well, isn't it?

Edited by CaptainFalcon

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On 4/24/2021 at 9:47 AM, CaptainFalcon said:

Then all of this is irrelevant as well, isn't it?

We try to follow in-game Roles when possible, but we cannot do that for Tier Lists if we want to be accurate because there are some Heroes who belong to a different Tier based on which Role they are played as. I hope that's clear.

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On 4/24/2021 at 9:47 AM, CaptainFalcon said:

  

 

 

 

Then all of this is irrelevant as well, isn't it?

Hey, the tier list has been reworked since then, and we ended up changing the roles of the Heroes to reflect the drafting and strategy instead of the in-game roles, which was the case before. This meant "duplicating" the heroes for different roles (for example Ragnaros) if they are playable as such, and introducing the Solo Laner role, as the in-game "Bruiser" role does not align with it enough.

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Guest Razor

How are Cho and Gall not in the same tier? Gall cant realy be called tier 1 if you have to play Cho with him.

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3 hours ago, Guest Razor said:

How are Cho and Gall not in the same tier? Gall cant realy be called tier 1 if you have to play Cho with him.

Gall is listed as Tier 1. Cho is listed as Tier 1 when played as Melee Assassin (with a Tank in team) and as Tier 3 when played as Tank (without another Tank in team).

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Guest Trikeesha

Ay i noticed that BAN is written in the corner on some of the characters,tf does that mean?

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11 hours ago, Guest Trikeesha said:

Ay i noticed that BAN is written in the corner on some of the characters,tf does that mean?

As explained in the introduction of the Tier List, Heroes that are worth banning at the beginning of the draft have been marked with a red label.

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Guest tHeEdg3

Junkrat went into the Bruiser category of tier 2 after the Rehgar patch. Guess this was unintentional. The Bruiser part at least, though. 

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6 hours ago, Guest tHeEdg3 said:

Junkrat went into the Bruiser category of tier 2 after the Rehgar patch. Guess this was unintentional. The Bruiser part at least, though. 

Thank you! We'll fix it soon.

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Guest Trying to improve

Can u make a tierlist map based for highelo ? It can be interesting 

 

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20 hours ago, Guest Trying to improve said:

Can u make a tierlist map based for highelo ? It can be interesting 

 

We think that's not necessary because our Map-based Tier Lists are already aimed more towards middle and high Ranks than low Ranks. This way we can keep them relevant for most players without having to split them into a low Rank version and a high Rank one. As you can guess by comparing our General Tier List with our Master Tier List, the amount of Heroes which would be in a different Tier is relatively low. In the end, we are just trying to give a general idea of the metagame on each Map, to help who is not familiar with them.

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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