Jump to content
FORUMS
Stan

Heroes of the Storm Balance Update Patch Notes: July 15th

Recommended Posts

AHFFMK9474721566236685913.png

Blizzard today released a new patch for Heroes of the Storm. The Climate Phenomena Nexus Anomaly has been disabled, and there are plenty of balance changes for multiple Heroes. Check out the official patch notes for more information.

Blizzard Logo(Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • Nexus Anomaly - Climate Phenomena
    • The Climate Phenomena Anomaly has been disabled.

Return to Top

Heroes

TANK BRUISER HEALER MELEE RANGED
Blaze Xul Kharazim Maiev Cassia
Cho Yrel Lt. Morales   Gall
Diablo   Rehgar   Greymane
E.T.C.       Mephisto
Garrosh       Tassadar
Johanna       Tychus
Mal'Ganis        
Mei        
Muradin        
Stitches        

Return to Top

Tank

Blaze

Talents

  • Level 1
    • Adrenaline StimpackAdrenaline Stimpack [Active]
      • Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.
    • Endurance StimpackEndurance Stimpack [Passive]
      • Cooldown reduced from 40 to 30 seconds.
      • Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown.
    • Neural StimpackNeural Stimpack [Active]
      • Mana restoration increased from 30 to 40.
  • Level 4
    • Incinerator GauntletsIncinerator Gauntlets [Passive]
      • Moved from Level 7.
      • No longer causes Basic Attacks to light Oil Spills.
    • MeltdownMeltdown [Trait]
      • Damage reduction increased from 7% to 8% per stack.
  • Level 7
    • Adhesive PetroleumAdhesive Petroleum [W]
      • Moved from Level 4.
      • Slow amount increased from 30% to 35%.
      • Slow duration increased from 2.5 to 3 seconds.
      • Additional functionality: Now also causes Basic Attacks to light Oil Spills.
Developer Comment: We’re changing up many of Blaze’s early game talents to have some more unique use cases and to generally improve diversity. We’re also giving him some more reliable early-game wave clear by moving Incinerator Gauntlets to an earlier level and removing the effect of causing Basic Attacks to light Oil Spills and adding it to Adhesive Petroleum.

Return to Top

Cho

Talents

  • Level 1
    • The Will of ChoThe Will of Cho [Trait]
      • Moved from Level 20.
      • New functionality: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero Takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of the Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
  • Level 4
    • UppercutUppercut [Q]
      • Damage reduced from 7% to 5% maximum Health.
      • Additional functionality: Each Hero hit by Surging Fist reduces its cooldown by 5 seconds.
    • Seared FleshSeared Flesh [Passive]
      • Adjusted functionality: Attack damage bonus is kept when attacking different Heroic targets, and is only lost after 5 seconds or when a non-Heroic enemy is attacked.
  • Level 7
    • Power SurgePower Surge [Q]
      • New functionality: Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.
  • Level 16
    • Runed GauntletRuned Gauntlet [Passive]
      • Cooldown reduction increased from 5% to 6%.
  • Level 20
    • Fuel for the FlameFuel for the Flame [Passive]
      • Moved from Level 1.
      • New functionality: Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes.
Developer Comment: We’re making some of Cho’s talents more usable and experimenting with moving The Will of Cho to be a Level 1 questing talent. We like the talent, but it was coming online late into the game where he often couldn’t get much value out of it. We believe this iteration will give it more use cases, particularly when matched against the other talents on the tier.

Return to Top

Diablo

Base

  • Shadow ChargeShadow Charge [Q]
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 70 to 65.
  • OverpowerOverpower [E]
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 40 to 35.

Talents

  • Level 4
    • Life LeechLife Leech [Passive]
      • Healing increased from 1.5% to 2% maximum Health when not at full Souls.
      • Healing increased from 3% to 4% maximum Health when at full Souls.
  • Level 13
    • HellfireHellfire [W]
      • Damage per second to nearby enemies increased from 15 to 17.
Developer Comment: Diablo is slightly underperforming compared to other Warriors, so we’re giving him some small base kit and talent buffs.

Return to Top

E.T.C.

Base

  • Face MeltFace Melt [W]
    • Cooldown increased from 10 to 12 seconds.
    • Mana cost increased from 50 to 55.
Developer Comment: Due to its high number of use cases and ability to almost universally get E.T.C. out of sticky situations, we’re increasing the cooldown of Face Melt to give players a larger window of time to take advantage of after E.T.C. uses the ability.

Return to Top

Garrosh

Base

  • BloodthirstBloodthirst [W]
    • Ability Effects now occur at the start of the Ability’s cast, rather than at the end.

Talents

  • Level 1
    • Body CheckBody Check [Active]
      • Cooldown reduced from 16 to 15 seconds.
      • Slow duration increased from 2 to 3 seconds.
  • Level 16
    • Mortal ComboMortal Combo has been reclassified as an [E] talent.
    • Rough LandingRough Landing [Q]
      • Removed.
    • New Talent: Seasoned Soldier [Passive]
      • Gain 5% maximum Health, increase Groundbreaker’s Slow duration by 1 second, and Bloodthirst gains an additional charge.
  • Level 20
    • Death WishDeath Wish [R1]
      • Additional functionality: Increase the duration of Warlord’s Challenge by .5 seconds.
    • Deadly CalmDeadly Calm [R2]
      • Damage reduction increased from 25% to 40%.
    • Inner RageInner Rage [Active]
      • No longer causes the cooldown of Body Check to recharge faster.
      • Additional functionality: Increase the healing reduction of Body Check by an additional 45%.
Developer Comment: We’ve had some feedback that many of Garrosh’s late-game talents aren’t impactful enough and we agreed, so we’re making some improvements in this area.

Return to Top

Johanna

Base

  • Iron SkinIron Skin [Trait]
    • Cooldown increased from 20 to 25 seconds.

Talents

  • Level 20
    • Radiating FaithRadiating Faith [R2]
      • Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds.
Developer Comment: Similar to E.T.C., we’re increasing the cooldown of Iron Skin due to its ability to get Johanna out of a host of bad situations. This should give enemy teams a bigger window of time to plan and play around Iron Skin’s cooldown.

Return to Top

Mal'Ganis

Talents

  • Level 4
    • Echo of DoomEcho of Doom [W]
      • Damage increased from 54 to 60.
  • Level 10
    • Dark ConversionDark Conversion
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 70 to 60.
  • Level 13
    • The Night BeckonsThe Night Beckons [E]
      • Slow duration increased from 2.5 to 3 seconds.
Developer Comment: Overall Mal’Ganis is doing well, but we saw an opportunity to adjust a few of his talents to be more competitive.

Return to Top

Mei

Talents

  • Level 1
    • Heavy Pack [Q]
      • Cooldown reduction increased from .125 to .25 seconds.
  • Level 4
    • Crystallize [Trait]
      • Cooldown reduction reduced from 15 to 10 seconds.
      • Duration of Spell Armor after Cryo-Freeze ends reduced from 2 to 1 second.
  • Level 10
    • Avalanche [R1]
      • Cooldown increased from 65 to 70 seconds.
    • Ice Wall [R2]
      • Cooldown reduced from 90 to 70 seconds.
  • Level 20
    • Cascade [R1]
      • Cooldown reduction increased from 25 to 30 seconds.
Developer Comment: Mei’s introduction to the Nexus has been very cool. Her crisp performance has solidified her as a powerful member of any team. She is doing well but is not showing signs of being too strong just yet, so we are primarily adjusting her talents to be in a more solid place.

Return to Top

Muradin

Base

  • Thunder ClapThunder Clap [W]
    • Movement and Attack Speed Slows increased from 25% to 30%.
Developer Comment: For a long time Muradin has been a staple Warrior at nearly all levels of play, acting as a powerful front line for his team. Recently he has fallen off a bit compared to his peers, but we don’t believe he is too far off. We think he can benefit from a buff to Thunder Clap’s ability to control the fight for his team, which should set up for easier Storm Bolt hits as well as allow him to better counter enemies who rely on Basic Attacks for effectiveness.

Return to Top

Stitches

Base

  • Health reduced from 3150 to 3060.
  • Health regeneration reduced from 6.56 to 6.38.
  • HookHook [Q]
    • Range increased from 11 to 12.
  • SlamSlam [W]
    • Mana cost reduced from 40 to 35.
    • Additional functionality: Deals 50% bonus damage to Minions and Mercenaries.

Talents

  • Level 13
    • Fishing HookFishing Hook [Q]
      • Bonus range reduced from 50% to 40%.
Developer Comment: For a long time we have held to the belief that one important aspect of what makes Johanna special is her ability to provide more wave clear for her team compared to other Warriors. While this is true, it has gotten to the point that it has begun to limit what kinds of effective team compositions can be made, as any team that wants to run heroes that don’t have a lot of wave clear really need Johanna to be competitive. To help open up more possible team compositions and to give Stitches a needed buff, we’re experimenting with giving him comparable wave clear, which also has the side effect that he should be able to land more Hooks due to the enemy Minions dying faster. We’re also removing our last Health buff that we gave him, as we believe leaning into this direction of giving him more wave clear and buffing his Hook range are more unique ways to bring Stitches to the forefront of Warriors that players want to bring to their team.

Return to Top

Bruiser

Xul

Base

  • Spectral ScytheSpectral Scythe [Q]
    • Damage reduced from 200 to 190.
  • Raise SkeletonRaise Skeleton [Trait]
    • Damage done when Skeletal Warriors die reduced from 46 to 40.

Talents

  • Level 4
    • JailorsJailors [Trait]
      • Movement and Attack Speed bonuses reduced from 30% to 25%.
  • Level 16
    • WeakenWeaken [W]
      • Damage reduction reduced from 40% to 35%.
Developer Comment: Xul is still a bit too powerful, so we’re reducing his overall effectiveness when it comes to his base kit and to overperforming talents.

Return to Top

Yrel

Talents

  • Level 1
    • Light of KaraborLight of Karabor [Q]
      • Healing bonus when hitting one enemy Hero increased from 40% to 45%.
      • Healing bonus when hitting more than one enemy Hero increased from 80% to 90%.
    • DauntlessDauntless [Passive]
      • Physical Armor reduced from 50 to 40.
    • Maraad's InsightMaraad's Insight [Passive]
      • Healing increased from 128 to 135.
Developer Comment: Yrel’s level 1 talent pick has over time become dominated by Dauntless since we buffed it many patches ago. To better even out the talents, we’re reducing its power and increasing the effectiveness of the other options on the tier.

Return to Top

Healer

Kharazim

Base

  • Breath of HeavenBreath of Heaven [W]
    • Healing increased from 276 to 285.
Developer Comment: Kharazim’s healing output is a little lower than other Healers, and we believe it could use a small increase. We don’t expect this to change too much about how he plays, but it should better reward Kharazim players and teams who are good about grouping around him to receive Breath of Heaven.

Return to Top

Lt. Morales

Base

  • SafeguardSafeguard [W]
    • Armor amount increased from 30 to 35.
Developer Comment: Safeguard’s benefit has largely diminished over time due to a combination of various Heroes being able to gain Armor in the 20-25 range and our change to make Armor not stack anymore. To make it stand out more and to give Lt. Morales a needed buff, we’re increasing its Armor amount so that it can be used more often to benefit members of her team.

Return to Top

Rehgar

Talents

  • Level 10
    • BloodlustBloodlust [R2]
      • Duration reduced from 8 to 6 seconds.
      • Healing from Basic Attacks reduced from 40% to 30%.
Developer Comment: While we got Bloodlust in a good place in regards to its pick rate, it is too strong compared to Ancestral Healing, so we’re nerfing its life leech and duration. We think this will give enemy teams a larger opportunity to play around its powerful buff, as it makes effects like Stuns, Blinds, and Attack Speed Slows more significant when it comes to surviving the burst of power that it gives to his team.

Return to Top

Melee Assassin

Maiev

Talents

  • Level 1
    • Pursuit of VengeancePursuit of Vengeance [W]
      • Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.
  • Level 7
    • Bonds of CorruptionBonds of Corruption [W]
      • Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds.
  • Level 10
    • Containment DiscContainment Disc [R1]
      • Cooldown reduced from 50 to 40 seconds.
      • Mana cost reduced from 60 to 50.
  • Level 16
    • Vengeful KnivesVengeful Knives [Q]
      • New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%.
Developer Comment: Maiev’s talents are largely in a pretty good place, but there’s generally 1 talent on most tiers that is not favored compared to its counterparts. We’re making some adjustments to these talents in hopes that players will consider them more equal to their peers.

Return to Top

Ranged Assassin

Cassia

Base

  • Basic Attack damage reduced from 130 to 125
  • Health reduced from 1700 to 1660
  • Health Regeneration reduced from 3.54 to 3.46.

Talents

  • Level 1
    • Charged StrikesCharged Strikes [Passive]
      • Bonus Attack Speed reduced from 20% to 15%.
      • Bonus Basic Attack damage reduced from 20% to 15%.
  • Level 4
    • Plate of the WhalePlate of the Whale [Trait]
      • Bonus Health Regeneration reduced from 7 to 6.
      • Bonus Health Regeneration when fully charged reduced from 14 to 12.
  • Level 7
    • Surge of LightSurge of Light [Trait]
      • Damage reduced from 300 to 285.
Developer Comment: Cassia shot up in effectiveness a little too much after our last round of buffs to her. These changes are intended to slightly tone both her and some of her more powerful talents down to more appropriate levels.

Return to Top

Gall

Talents

  • Level 4
    • Double BackDouble Back [W]
      • Removed.
    • Rising DreadRising Dread [W]
      • Moved from Level 13.
      • Additional functionality: Re-activate Dread Orb to reverse the third bounce.
  • Level 13
    • Psychotic BreakPsychotic Break [Passive]
      • Moved from Level 20.
      • Additional functionality: Increase Gall’s damage to enemy Heroes by 10%.
  • Level 20
    • New Talent: Twilight Frenzy [Active]
      • Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown.
Developer Comment: We’re making some changes related to Gall’s W talents to help streamline the build, which should help with some awkwardness when choosing between Rising Dread and Twilight Nova.

Return to Top

Greymane

Talents

  • Level 10
    • Cursed BulletCursed Bullet [R2]
      • Damage reduced from 40% to 35% maximum Health.
Developer Comment: We’re toning down Cursed Bullet’s damage due to it being tuned so high to the point that it is shutting down many Warriors from being able to do their job of being the front-line members of their team, particularly at higher levels of play.

Return to Top

Mephisto

Base

  • Lightning NovaLightning Nova [W]
    • Damage reduced from 45 to 43.

Talents

  • Level 1
    • Furious SparkFurious Spark [W]
      • Damage reduced from 72 to 65.
  • Level 13
    • Abhorred SkullAbhorred Skull [Q]
      • Spell Power bonus increased from 20% to 25%.
Developer Comment: Mephisto is generally performing a little bit too well, particularly when it comes to playing with Furious Spark at Level 1. We’re making some small nerfs to him to bring him in line with other casters.

Return to Top

Tassadar

Talents

  • Level 7
    • Beam AlignmentBeam Alignment [Q]
      • No longer increases Tassadar’s Basic Attack range.
      • Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45.
    • Arc DischargeArc Discharge [Passive]
      • Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1.
  • Level 10
    • ArchonArchon [R1]
      • Shield amount reduced from 40% to 30% maximum Health.
Developer Comment: Tassadar is in a fairly good place, but Archon is a little too powerful compared to Black Hole, largely due to its ability to allow Tassadar to effectively get around one of his main weaknesses, which is being vulnerable to dive. We’re reducing its power in this aspect, as well as making some small adjustments to his Level 7 talents in order to make Arc Discharge more competitive.

Return to Top

Tychus

Talents

  • Various talents have been reordered to follow normal convention [Q, W, E, etc.]
  • Level 7
    • Relentless SoldierRelentless Soldier [Passive]
      • Armor amount increased from 25 to 30.
  • Level 13
    • Spray 'n' PraySpray 'n' Pray [Q]
      • Additional functionality: Overkill also Slows enemy Movement Speed by 25%.
    • Neosteel CoatingNeosteel Coating [Active]
      • Duration increased from 3 to 4 seconds.
  • Level 16
    • Lead RainLead Rain [Q]
      • Removed.
    • Sizzlin' AttacksSizzlin' Attacks [Passive]
      • Moved from Level 20.
    • Armor Piercing RoundsArmor Piercing Rounds [Q]
      • New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage.
    • Titan GrenadeTitan Grenade [W]
      • Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second.
  • Level 20
    • New talent: Can Do This All Day [Q]
      • Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor.
Developer Comment: Many of Tychus’s late-game talents aren’t as exciting as we would like, and we believe we can do better in regards to giving him a meaningful power spike. We’re giving him loads of compelling options, which we think will give players something better to look forward to as they progress through their games.

Return to Top

Bug Fixes

Heroes

  • Ana
    • Fixed an issue where Ana could get quest progress with Vampiric RoundsVampiric Rounds through Blinds and Evasion.
  • Artanis
    • Fixed an issue where Phase PrismPhase Prism had an incorrect Mana cost when cast during Blade DashBlade Dash.
  • E.T.C.
    • Fixed an issue where Guitar HeroGuitar Hero's cooldown effect was active without the talent needing to be taken.
  • Tassadar
    • Fixed an issue where OracleOracle did not reveal Creep Tumors.
  • Whitemane
    • Fixed an issue where Saintly GreatstaffSaintly Greatstaff worked on non-Heroic targets.

Share this post


Link to post
Share on other sites

Not registered in the patch notes, but the new patch also adds the Maiev and Cho'gall skins that were found in the Mei patch datamining.

image.thumb.png.c05285caafde8d01ec66b218d3b4c129.png

Edited by Valhalen

Share this post


Link to post
Share on other sites

Well, I appreciate that they recognise that Tychus needs something. But I don't think trying to buff Overkill is the way to go. What he needs is more range, and some shields on his Odin instead of the 25 armour buff which never realistically feels like it exists. Sure he's actually got a surprising amount of HP on paper, but it never feels that way because he has a ridiculously short range and has to be right up in front of someone to use Minigun, which is his primary source of damage. His range is so poor it's worse than Valla, and how often has Valla's range been a problem?

If he had Jimmy's range so many of the problems with that character would be fixed. Just trying to buff Overkill lategame (and even then not really because the Armour Piercing Rounds talent change is actually a nerf) wont cut it.

He needs a full fat rework.

  • Like 1

Share this post


Link to post
Share on other sites

He should sweep his minigun back and forth quickly for explosive rounds then take time to cool the gun. Another time he would fire at a single target and hit targets directly behind for a short piercing burst, again taking time to cool the gun after. Combined with his dash and grenade, I think that would make him much more fun. He has a split personality right now. Is he hit and run or spray and pray? He needs to be better configured for one or the other.

The new skins are awesome. Finally something for Maeiv and Cho'Gall's 12 nipples are mesmerizing. :p

I might have to turn on the old laptop to get a Gall teammate to play with.

Edited by Morcalivan
  • Haha 2

Share this post


Link to post
Share on other sites
2 hours ago, Apologised said:

Well, I appreciate that they recognise that Tychus needs something. But I don't think trying to buff Overkill is the way to go. What he needs is more range, and some shields on his Odin instead of the 25 armour buff which never realistically feels like it exists. Sure he's actually got a surprising amount of HP on paper, but it never feels that way because he has a ridiculously short range and has to be right up in front of someone to use Minigun, which is his primary source of damage. His range is so poor it's worse than Valla, and how often has Valla's range been a problem?

If he had Jimmy's range so many of the problems with that character would be fixed. Just trying to buff Overkill lategame (and even then not really because the Armour Piercing Rounds talent change is actually a nerf) wont cut it.

He needs a full fat rework.

Well, they did add Bob and WeaveBob and Weave as Storm Talent to help with that. And now you can even combo it with Sizzlin' AttacksSizzlin' Attacks for some late game meltin'.

That said, I tried the Overkill build and it's surprisingly good against teams that might punish you for being still or stack blinds on the late game. And it doesn't stop you from picking The Bigger They Are...The Bigger They Are..., actually has synergy with it, because you can use Minigun to get their health low and finish it with Overkill.

  • Thanks 1

Share this post


Link to post
Share on other sites
4 hours ago, Apologised said:

Well, I appreciate that they recognise that Tychus needs something. But I don't think trying to buff Overkill is the way to go. What he needs is more range, and some shields on his Odin instead of the 25 armour buff which never realistically feels like it exists. Sure he's actually got a surprising amount of HP on paper, but it never feels that way because he has a ridiculously short range and has to be right up in front of someone to use Minigun, which is his primary source of damage. His range is so poor it's worse than Valla, and how often has Valla's range been a problem?

If he had Jimmy's range so many of the problems with that character would be fixed. Just trying to buff Overkill lategame (and even then not really because the Armour Piercing Rounds talent change is actually a nerf) wont cut it.

He needs a full fat rework.

Tychus is a character that is really hard to balance due to his ability to melt anything with MinigunMinigun, specially in the late game (Master AssassinMaster Assassin + Sizzlin' AttacksSizzlin' Attacks is absurd). Back in the old beta days he was 200% meta because he didn't pose a threat just for tanks, but for everything

But yeah, nowadays he feels very underwhelming, and I agree that he needs a buff to his basic attack range, because unless there is a lot of CC and a solid frontline to protect him, he is just a worse Raynor / Valla. Maybe shift a bit his power into more basic attack range would solve the problems.

And I agree that buffing Overkill won't do anything because no one ever builds for it, since he has much better talents. Overkill always felt like a weird ability to use and I honestly don't see it being useful for anything aside waveclear.

Share this post


Link to post
Share on other sites

I feel that with the addition of Mei and this - albeit slight - nerf to ETC, he'll drop out of the meta spot when also comparing him with the other tanks that now received changes.

Share this post


Link to post
Share on other sites
5 hours ago, Morcalivan said:

The new skins are awesome. Finally something for Maeiv and Cho'Gall's 12 nipples are mesmerizing. 😛

I like how disgusting it is. Also nice idea to make Gall's head actually a separate character, a small goblin sitting on his shoulder.

As for Tychus, I do feel he needs his old range back. He used to be very strong with lots of sustain, but they nerfed some of his talents since then, like his "That's the Stuff!"(it used to heal him for the duration of minigun, now only heals him after it's over). Same goes for Master Assassin, so now he could use some more range, as it's harder for him to survive and some of his talents aren't as strong as they used to be.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      The latest Heroes of the Storm Hero is, in fact, Hogger from World of Warcraft. The patch also removes the Gladiator's Medallion Nexus anomaly.
      Hogger Hero Spotlight
      The infamous Chieftain of the Riverpaw pack and the scourge of Elwynn Forest is now playable! Strap on your [Studded Leather Belt of the Wolf], sharpen your shiniest common dagger, and abandon all hope, ye Elwynn adventurers who dare enter here. Hogger has abandoned his hill and is headed straight for the Nexus!
      Here are the preliminary PTR notes for the latest update.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 30, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Nexus Anomaly
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Storm League
      Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown.
    • By Staff
      The second teaser has just been posted by Blizzard and it looks like we really might get Hogger next.
      Teaser 2
      There's a Wanted poster with an axe in it that references Hogger's location World of Warcraft.

      Teaser 1

    • By Staff
      Blizzard today posted the first teaser for an upcoming Hero on Twitter.
      Teaser 1 depicts a Murloc skeleton. The community has already started speculating about who the new Hero might be. Some think it may be Hogger. If Blizzard follows their usual schedule, we will get the second teaser tomorrow, with the Hero being unveiled Monday.

      Source: Twitter
    • By Staff
      Blizzard today released a balance patch for Heroes of the Storm. Check out the official patch notes for more details!
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      Heroes Battlegrounds Heroes
      TANK BRUISER HEALER MELEE RANGED Anub'arak Chen Alexstrasza Alarak Azmodan Mal'Ganis Dehaka     Falstad   D.Va     Lunara   Gazlowe     Orphea   Leoric     Sgt. Hammer   Malthael     Sylvanas   Varian     Tychus Return to Top
      Tank
      Anub’arak
      Talents
      Level 20 Hive Master [R1] Damage increased from 153 to 165. Healing increased from 50 to 80. Cryptweave [R2] Additional functionality: Upon exiting the Cocoon, enemies take 50 damage over 4 seconds. This damage is increased by 100% for each second that they were inside. Hardened Shield [Active] Removed. New Talent: The Traitor King [Active] Gain 10% bonus maximum Health and 20 Spell Armor. Activate to gain 75 Armor for 4 seconds. 60-second CD. Return to Top
      Mal'Ganis
      Base
      Health increased from 2450 to 2550. Health Regeneration increased from 5.11 to 5.31. Talents
      Level 4 Echo of Doom [W] Damage increased from 60 to 66. Return to Top
      Bruiser
      Chen
      Talents
      Level 1 Freshest Ingredients [Trait] Cooldown reduction upon quest completion increased from 1 to 2 seconds. Level 4 Deadly Strike [Q] Damage bonus increased from 100% to 125%. Level 7 Gift of the Ox [E] Damage taken over time reduced from 60% to 50% of damage taken. Return to Top
      Dehaka
      Base
      Dark Swarm [W] Damage increased from 49 to 52. Talents
      Level 13 and 20 talents have been reordered to follow our normal conventions (Q, W, E, etc.) Level 4 Lurker Strain [E] Cooldown reduction increased from 4 to 6 seconds. Level 7 Paralyzing Enzymes [Q] Slow amount increased from 30% to 35%. Level 13 Primal Rage [Trait] Damage bonus increased from 1% to 1.25% per Essence stored. Level 20 Change Is Survival [R2] Cooldown reduction increased from 30 to 40 seconds. Apex Predator [Z] Cooldown reduction increased from 35 to 50 seconds. Return to Top
      D.va
      Talents
      Level 4 Rush-down [Q] Damage and healing against enemy Heroes reduced from 3% to 2% maximum Health. Damage bonus to non-Heroic enemies reduced from 75% to 70%. Return to Top
      Gazlowe
      Base
      Rock-It! Turret [Q] Damage reduced from 40 to 38. Deth Lazor [W] Damage reduced from 184 to 180. Talents
      Level 1 Big Game Hunter [Trait] Cooldown reduction reduced from 2 to 1.5 seconds. Level 4 Rock It Sock It [Q] Shield amount reduced from 215 to 200. Level 13 Superior Schematics [Q] Splash damage reduced from 75% to 60%. Level 16 Ark Reaktor [E] Cooldown reduction reduced from 3 to 2 seconds. Return to Top
      Leoric
      Base
      Basic Attack damage increased from 109 to 115. Talents
      Level 13 Unyielding Despair [W] Cooldown reduction while Drain Hope is active increased from .5 to .75 seconds. Cooldown reduction if Drain Hope lasts its full duration reduced from 3 to 2 seconds. Level 20 Hardened Bones [W] Removed. Burning Despair [W] Added Crit kickers when Burning Despair deals bonus damage during Drain Hope. Additional functionality: While Drain Hope is active, gain 40 Armor. Shroud of the Dead King [Active] Cooldown reduced from 30 to 25 seconds. Return to Top
      Malthael
      Talents
      Level 4 Throwing Shade [E] Additional functionality: Death Shroud’s initial impact deals 2% maximum Health as damage. Level 16 Memento Mori [Trait] Damage bonus increased from 80% to 90%. Return to Top
      Varian
      Base
      Health increased from 2116 to 2220. Health Regeneration increased from 4.41 to 4.63. Talents
      Level 1 Lion's Maw [Q] Damage bonus increased from 5 to 6 per stack. High King's Quest [Passive] Regeneration Globe collection requirement for quest completion reduced from 20 to 15. Level 20 Demoralizing Shout [Active] Cooldown reduced from 25 to 20 seconds. Return to Top
      Healer
      Alexstrasza
      Base
      Abundance [W] Range increased from 10 to 11.5. Preservation [W] Range increased from 10.5 to 11.5. Return to Top
      Melee Assassin
      Alarak
      Talents
      Level 16 Mocking Strikes [Passive] Adjusted functionality: Basic Attacks against enemy Heroes reduce the cooldown of Alarak’s Basic Abilities by 1.5 seconds. This bonus is doubled against enemy Heroes who are Stunned, Silenced, Slowed, or Rooted. Return to Top
      Ranged Assassin
      Azmodan
      Talents
      Talent bonuses related to All Shall Burn will now proc their effects if the target dies while All Shall Burn is channeling on an enemy. This includes effects for Master of Destruction, Cydaea’s Kiss, Hell Rift, and Sin’s Grasp. Return to Top
      Falstad
      Talents
      Level 1 Gathering Storm [Q] Damage bonus increased from 1.5 to 2. Level 4 Updraft [E] Shield bonus increased from 60% to 70%. Level 7 Secret Weapon [Q] Damage bonus increased from 80% to 90%. Level 10 Hinterland Blast [R1] Mana cost reduced from 100 to 80. Cooldown reduction when hitting enemy Heroes increased from 25 to 30 seconds. Level 20 Epic Mount [Z] Cooldown reduction increased from 40 to 50 seconds. Return to Top
      Lunara
      Talents
      Level 4 Blossom Swell [Q] Adjusted functionality: Increase Noxious Blossom’s range by 25% and its radius by 20%. Blossom Swell applies 2 stacks of Nature’s Toxin to enemies hit. Level 16 Accelerated Contamination [Q] Adjusted functionality: Reduce the Mana cost of Noxious Blossom from 60 to 40. While at least 1 enemy Hero is afflicted by Nature’s Toxin, Noxious Blossom’s cooldown recharges 75% faster. Starwood Spear [W] Adjusted functionality: Increase Lunara’s Basic Attack range by .5. Using Crippling Spores increases Lunara’s Basic Attack range by an additional 2.25 for 6 seconds. Return to Top
      Orphea
      Talents
      Level 4 Allegrissimo [Q] Additional functionality: Reduce the cooldown of Shadow Waltz by 1 second. Level 7 Insatiable [W] Cooldown on successful Chomp hit changed from 1.5 to 2 seconds. Level 20 Monster Within [R1] New functionality: Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, the cooldowns of Orphea’s Basic Abilities recharge 150% faster. Engulfing Oblivion [R2] Armor reduction duration increased from 2 to 3 seconds. Final Toccata [Active] Cooldown reduced from 30 to 20 seconds. Return to Top
      Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds [Active] Bonus damage reduced from 35% to 30%. Cooldown increased from 90 to 100 seconds. Additional functionality: Basic Attacks against enemy Heroes while in Siege Mode reduce the cooldown of Maelstrom Rounds by 5 seconds. Level 4 Barricade [W] Cooldown reduction increased from 3 to 4 seconds. Level 7 Pulse Detonation Core [Q] Cooldown reduction increased from 1 to 1.5 seconds, and from 1.5 to 2.5 seconds while in Siege Mode. Graduating Range [Trait] Duration between Basic Attack range increases reduced from 3 to 2 seconds. Level 16 Mechanical Know-how [E] Shield amount increased from 5% to 20% maximum Health. Basic Attack damage reduced from 50% to 30%. No longer requires the Shield to be destroyed to gain bonus damage. Return to Top
      Sylvanas
      Talents
      Level 10 Mind Control [R2] Cooldown reduced from 50 to 40 seconds. Mana cost reduced from 75 to 50. Level 20 Dark Lady's Call [R2] Cooldown reduction reduced from 30 to 25 seconds. Withering Barrage [Q] Additional functionality: Withering Fire applies Banshee’s Curse. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Additional functionality: Increase the damage of Frag Grenade by 20%. Return to Top
      Battlegrounds
      Warhead Junction
      Layout Changes Sewage Tunnels have been added to the top and bottom of the Battleground. The bottom one has replaced the Junk Swarm Host. An additional Sight Tower has been added below mid lane.
    • By Staff
      Blizzard today released a new balance patch for Heroes of the Storm. Check out the official patch notes for more details.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the mode. Map Tower, Fort, and Keep damage to enemy Heroes increased by 10%. Healing Fountains Health and Shield values swapped. The Shield value now accounts for 75% of the total Health. Shield regeneration rate increased to 10% of total Shields per second. Return to Top
      Heroes
      TANK BRUISER HEALER MELEE RANGED Anub'arak Deathwing Alexstrasza Kerrigan Gall Cho D.Va Ana Samuro Jaina Diablo Gazlowe Anduin   Mephisto E.T.C. Imperius Uther   Sylvanas   Yrel     Tassadar         Tracer         Tychus Return to Top
      Tank
      Anub’arak
      Base
      Health increased from 2100 to 2150. Health Regeneration increased from 4.38 to 4.48. Talents
      Level 13 Level 13 talents have been changed to follow our normal talent ordering conventions. Burning Beetles [Passive] Damage dealt by Beetles reduced from 7 to 6. Level 16 Debilitation [E] Adjusted functionality: Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds. Beetle, Juiced [Trait] Adjusted functionality: Beetles gain 30% increased Health. Every 4th Basic Attack spawns a Beetle. Return to Top
      Cho
      Talents
      Level 7 Enraged Regeneration [Trait] Healing reduction duration reduced from 4 to 2 seconds. Return to Top
      Diablo
      Talents
      Level 7 Eternal Flames [W] Additional functionality: Reduce the cooldown of Fire Stomp by 1 second. Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45. Diabolical Momentum [Passive] No longer reduces the cooldown of Fire Stomp. Level 13 Hellfire [W] Bonus Spell Power per stack increased from 2% to 3%. Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10. Return to Top
      E.T.C.
      Base
      Rockstar [Trait] Armor bonus reduced from 25 to 20. Talents
      Level 13 Encore [W] Cooldown reduction reduced from 6% to 5%. Return to Top
      Bruiser
      Deathwing
      Base
      Incinerate [W] Energy cost increased from 15 to 20. Damage reduced from 70 to 65. Lava Burst [W] Energy cost reduced from 20 to 15. Periodic Damage increased from 5 to 6. Talents
      Level 4 Infernus [Q] Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher. Level 7 Firestorm [Z] Meteor damage increased from 65 to 70. Return to Top
      D.va
      Base
      Mech weapon damage reduced from 23 to 22. Talents
      Level 4 Rush-down [Q] Bonus damage to non-Heroic enemies reduced from 100% to 75%. Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health. Aggression Matrix [W] Cooldown reduction increased from .125 seconds to .1875 seconds. Level 10 Bunny Hop [R1] Cooldown reduced from 80 to 70 seconds. Micro Missiles [R2] Damage reduced from 44 to 40. Level 13 Target Locked [W] Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds. Return to Top
      Gazlowe
      Base
      Health increased from 2275 to 2375. Health Regeneration increased from 4.74 to 4.95. Rock-It! Turret [Q] Damage increased from 36 to 40. Deth Lazor [W] Damage increased from 174 to 184. Xplodium Charge [E] Range increased from 7 to 8. Talents
      Level 1 Rocket Boots [E] Damage bonus increased from 20% to 35%. One Man Wrecking Crew [Passive] Damage bonus increased from 45% to 60%. Level 4 EZ-PZ Dimensional Ripper [Active] Cooldown reduced from 40 to 30 seconds. Armor bonus increased from 35 to 40. Level 7 Overload [W] Cooldown reduction increased from .5 to .75 seconds. Master Blaster [Passive] Slow duration increased from 2.5 to 3 seconds. Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds. Level 10 Robo-Goblin [R1] Damage per second increased from 8 to 9. Now has Crit kickers when dealing 3 stacks of damage. Grav-O-Bomb 3000 [R2] Damage increased from 220 to 235. Level 20 Bomb Toss [E] Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses. Return to Top
      Imperius
      Talents
      Level 7 Flash of Anger [Q] Shield amount reduced from 275 to 250. Damage reduced from 165 to 150. Holy Fervor [Active] Cooldown from 30 to 25 seconds. Level 16 Celestial Swiftness [Q] Movement Speed bonus reduced from 25% to 20%. Return to Top
      Yrel
      Talents
      Level 4 Hand of Freedom [Active] Cooldown increased from 20 to 30 seconds. Movement Speed bonus reduced from 35% to 30%. Return to Top
      Healer
      Alexstrasza
      Talents
      Level 1 Circle of Life [W] Regeneration Globe collection quest requirements reduced from 15/25 to 10/20. Level 7 Verdant Flourish [W] Healing for Alexstrasza increased from 30% to 40%. Level 10 Life-Binder [R1] Cooldown reduced from 60 to 50 seconds. Mana cost reduced from 60 to 50. Level 16 Tough Love [Q] Armor bonus increased from 25 to 30. Overprotective [W] Shield amount increased from 60% to 70% of the amount healed. Return to Top
      Ana
      Base
      Biotic Grenade [W] Healing reduction duration reduced from 2 to 1.75 seconds. Talents
      Level 1 Slumber Shells [E] Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds. Level 7 Anti-Healer [W] Healing reduction duration bonus changed from 25% to .75 seconds. Night Terrors [E] Damage dealt reduced from 10% to 8% maximum Health. Return to Top
      Anduin
      Base
      Flash Heal [Q] Healing increased from 260 to 270. Chastise [E] Damage increased from 155 to 175. Leap of Faith [Trait] Cooldown reduced from 80 to 70 seconds. Talents
      Level 10 Holy Word: Salvation [R1] Healing increased from 25% to 30% maximum Health. Return to Top
      Uther
      Talents
      Level 4 Holy Fire [Passive] Now has Crit kickers when dealing bonus damage. Level 7 Guardian of Ancient Kings [Trait] Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds. Return to Top
      Melee Assassin
      Kerrigan
      Talents
      Level 1 Siphoning Impact [Q] Shield amount increased from 90 to 100. Assimilation Mastery [Trait] Shields granted increased from 45 to 50. Level 4 Psionic Pulse [E] Second explosion time reduced from 2.5 to 2 seconds. Level 7 Queen of Blades [Q] New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%. Level 10 Maelstrom [R1] Mana cost reduced from 100 to 80. Range increased from 4 to 4.5. Summon Ultralisk [R2] Mana cost reduced from 100 to 75. Level 20 Torrasque [R2] Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%. Return to Top
      Samuro
      Base
      Wind Walk [E] Bonus Movement Speed reduced from 25% to 20%. Talents
      Level 7 Crushing Blows [W] Bonus damage reduced from 15% to 10% per stack. Level 20 Dance Of Death [R1] Mirror Image Bladestorm damage increased from 30% to 45%. Three Blade Style [R2] Bonus Mirror Image Health reduced from 50% to 25%. Return to Top
      Ranged Assassin
      Gall
      Talents
      Level 4 Rising Dread [W] Damage bonus per bounce reduced from 25% to 15%. Level 13 Twilight Nova [W] No longer passively reduces the cooldown of Dread Orb. Level 16 Leaden Orb [W] Stun duration reduced from 1 to .75 seconds. Return to Top
      Jaina
      Talents
      Level 4 Arcane Intellect [Trait] Additional functionality: While above 75% Mana, gain 10% Spell Power. Frost Armor [Passive] Physical Armor amount increased from 50 to 75. Level 7 Icefury Wand [Passive] Cooldown reduction increased from 2 to 2.5 seconds. Return to Top
      Mephisto
      Talents
      Level 4 Hateful Mending [Q] Healing increased from 60% to 70% of damage dealt to enemy Heroes. Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana. Level 16 Animosity [W] Maximum Lightning Nova damage increased from 36% to 42%. Level 20 Unspeakable Horror [R2] Additional functionality: Enemies are also Silenced while they are Rooted. Shade Lord [Active] Cooldown reduced from 40 to 20 seconds. Return to Top
      Sylvanas
      Talents
      Level 7 Lost Soul [W] Additional functionality: Increase Shadow Dagger’s damage by 10%. Festering Wounds [E] Bonus damage to Haunting Wave reduced from 25% to 15%. Level 10 Mind Control [R2] Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them. Return to Top
      Tassadar
      Talents
      Level 4 Plasma Shield [Trait] Maximum Shield amount reduced from 15% to 12% maximum Health. Level 10 Black Hole [R2] Cooldown reduced from 70 to 60 seconds. Mana cost reduced from 80 to 60. Level 20 Kugelblitz [R2] Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds. Return to Top
      Tracer
      Base
      Basic Attack damage reduced from 24 to 23. Talents
      Level 4 Leeching Rounds [Trait] Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have. Is That a Health Pack?! [Passive] Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds. Level 13 Telefrag [E] Cooldown reduction increased from .25 seconds to .3125 seconds. Return to Top
      Tychus
      Talents
      Level 1 Quarterback [W] Moved from Level 7. Press the Advantage [Passive] New functionality: Increase Tychus’s Basic Attack range by 1. Level 4 The Bigger They Are... [Trait] No longer reduces the cooldown of Minigun. Health threshold for dealing bonus damage changed from 35% to 30%. Master Assassin [Passive] Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed. Level 7 Concussion Grenade [W] Removed. Combat Tactician [Trait] Moved from Level 1. New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun. New talent: Melting Point [W] After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters. Level 20 Can Do This All Day [Q] Cooldown reduction increased from 4 to 5 seconds. Bob and Weave [E] No longer passively increases Tychus’s Basic Attack range by 1.5. Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds. Return to Top
      Bug Fixes
      Heroes
      D.Va D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies. Return to Top
×
×
  • Create New...