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Diminishing Returns Added to Secondary Stats in Shadowlands

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Blizzard added diminishing returns to secondary stats in Shadowlands, meaning you will need to gather increasingly more secondary stats from gear after reaching 30% rating.

In Battle for Azeroth, secondary stats grow linearly, meaning X Haste increases your Haste gained by Y%.

In Shadowlands, however, there are diminishing returns or penalties when you reach certain secondary stat thresholds.

  • From 0 to 30% there is no penalty;
  • From 30-34% there's a 10% penalty;
  • From 34-42% there's a 20% penalty;
  • From 42-49% there's a 30% penalty;
  • From 49-106%, there's a 40% penalty.

If you, for example, have 30% Crit Rating, you will need to gather 10% more +Crit from gear to increase your Crit Rating by an additional 1%. The penalty does not apply to secondary stat ratings at or below 30%, as stated above.

Note that these penalties apply to the rating you get from gear, and you won't get penalized after using BloodlustBloodlust or similar effects that temporarily increase your ratings.

(Source)

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Unless Guides are recommending a different approach to stat priority I assume all classes will be basically staying the same with the recommended stat weights in BFA going into Shadowlands.  Is this to take into account of the AoE cap that was placed in Beta?

Just means for me that I will be even highly selective on gear pieces from not just Dungeons from Mythic+ but from Raid as well.

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57 minutes ago, Ragingwolf said:

Unless Guides are recommending a different approach to stat priority I assume all classes will be basically staying the same with the recommended stat weights in BFA going into Shadowlands.  Is this to take into account of the AoE cap that was placed in Beta?

Just means for me that I will be even highly selective on gear pieces from not just Dungeons from Mythic+ but from Raid as well.

I'll see thing evolved the other way around, instead of focusing 1 stats you would focus all and have a soft cap in every stat since the penalty would made it too difficult to reach a cap, for exemple instead of having all your gear full haste to have +2% it would be interesting to have a bit of everything to gain +20%  of each stat

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Blizzard for a while now has wanted secondary stats to be something that don't matter. You get a new piece of gear and it's an upgrade no matter what. This is just another step  to further emphasize the point. I have no idea how this will ultimately turn out but I'm willing to bet this will go down the way of class pruning. They went to far and now want to go back. We'll see how it turns out though.

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Well, there's that sense of achievment when you perfect your secondary stats and produce best results.
Like crit ret paladin was pretty nice for single target raiding. It was a meaningful build, I really liked it, paladin scored spec within a spec on both holy and ret mostly through stat/talent distribution alone.
On the other hand, since new content comes and goes somewhat quickly it is always an endless struggle to get that one piece of equipment that just never drops, and when it does, it simply does not titanforge to the cap.

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they're essentially dialing back the exponential cumulative power creep they created with wotlk 100 different difficulties requiring a bajillion ilvl growth throughout the expansion and onwards back to the levels we had in tbc, i guess hope.

Edited by nikkinemo95

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5 hours ago, SidonisAntares said:

Is this their way of not tuning mastery better for each class/spec for those where it dramatically falls off in desirability the deeper into an xpac you get?

Well not just tuning mastery but any other stat stacking shenanigans we've seen in previous expansions (more so with BFA via corruptions). Anyone else remember the good ol' reforging mechanic of Cata/MoP? 

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4 hours ago, spachi1281 said:

Well not just tuning mastery but any other stat stacking shenanigans we've seen in previous expansions (more so with BFA via corruptions). Anyone else remember the good ol' reforging mechanic of Cata/MoP? 

Mastery just seems to be the biggest drawback for most, given that the more primary stat you gain deeper into the xpac, the better crit/haste become. Even the tank specs that preferred mastery for a majority of the xpac end up dumping it for versatility. And yeah, I remember reforging.

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