Jump to content
FORUMS
Sign in to follow this  
Starym

Many Burst Cooldowns Removed from GCD on Shadowlands Beta

Recommended Posts

3K4mSrZ.jpg
 

Update: three more abilities have been removed from the GCD, with Coordinated Assault, Trueshot, and Storm, Earth, and Fire receive their freedom.

The Global Cooldown issue is second only to the Covenant choice one, and we have some good news for GCD detractors today, as many more spells have gotten removed from the list! A whole lot of 2 to 3 minute cooldowns have been rescued for many classes, and are no longer on the GCD on the Shadowlands Beta as of this week.

Blizzard have taken the leash off for what they call "burst" cooldowns, aka the buffs that empower your character, like Icy Veins Icy Veins, Holy Avenger Holy Avenger, Berserk Berserk, Vendetta Vendetta and more. The reasoning behind the decision was that these specific cooldown effects weren't flashy or cool enough, or make as much of an impact as similar ones like Metamorphosis Metamorphosis, Void Eruption Void Eruption or Stormkeeper Stormkeeper, to warrant being on the GCD.

Blizzard LogoSpells Removed from GCD (source)

Hello everyone.

In the next update to the Shadowlands Beta and PTR, we’ve taken a number of spells categorized as “burst cooldowns” off the global cooldown (GCD). Here are some more details on how we’ve come to this decision, as well as our intentions about this category of abilities.

By “burst cooldowns,” we mean spells like Avenging Wrath Avenging Wrath or Arcane Power Arcane Power whose primary purpose is to increase your damage or healing output every two to three minutes. The proper use of these major abilities can turn the tide of battle in your favor, and while they’re all mechanically powerful, our goal is that choosing to use them should also feel satisfying and epic. We look to abilities like Metamorphosis Metamorphosis, Stormkeeper Stormkeeper, and Void Eruption Void Eruption as successful examples of this, where animations, visual effects, and numerical payoff align to create a satisfying keypress that amply justifies incurring a global cooldown and creates a high point in the flow of combat.

Many of our burst cooldowns currently fall short of this standard. The solution for some of these has been to add an additional effect to activation (for example: Blade Flurry Blade Flurry for rogues or Ascendance Ascendance for restoration shamans), while for others it has been to combine the functionality into another active ability (for example: the recent handling of Unholy Frenzy for death knights), but there are still many abilities today that do nothing other than increase stats or resource generation.

We’ve heard clear feedback that incurring a global cooldown to do nothing but enhance subsequent button presses is unsatisfying, and we agree. While our goal remains making it so that when abilities are on the global cooldown, they feel compelling as standalone actions, in the meantime we want to avoid hindering smooth combat rotations. As such, we’re removing several abilities from the GCD and, in some cases, rolling back changes we’ve made in an attempt to make the GCD feel worthwhile. Below is a tentative list of relevant abilities that are being removed from the GCD:

We appreciate your feedback on this issue, and we appreciate your patience as we work to improve these abilities in the future.


It's great to see more and more changes happening as we move closer to the Shadowlands release, and these will certainly be popular changes.

  • Like 3

Share this post


Link to post
Share on other sites
5 minutes ago, Mugendai said:

BY FAR the best change they made for Shadowlands, can't wait to have my AP back off gcd for my arcane mage

SAME I was going to play a shammy but now...  damn Arcane looks so good. 

  • Like 2

Share this post


Link to post
Share on other sites
14 minutes ago, Ravenclaw89 said:

SAME I was going to play a shammy but now...  damn Arcane looks so good. 

Just speaking to Arcane Power and Icy Veins, had they at least made it function like Combustion to where you can activate it while casting another spell, it would have been something. But this is better overall, I miss being able to use these in a macro when I see fit.

Share this post


Link to post
Share on other sites

Blizzard just dont learn....before BfA they tried this *filtered* and ppl nearly eat them alive....and now they tried it again -.- ...are they realy that stupid or just have all Alzheimer? 

  • Confused 2

Share this post


Link to post
Share on other sites

Great news! I just wish they would do some more healing cds. Innervate is one I would love to have off the gcd, as you always lose out on one free spellcast when using it on yourself.

Share this post


Link to post
Share on other sites
1 hour ago, Perak said:

Blizzard just dont learn....before BfA they tried this *filtered* and ppl nearly eat them alive....and now they tried it again -.- ...are they realy that stupid or just have all Alzheimer? 

What? I'm not sure what you mean, they tried to remove spells off of GCD and people weren't happy? Huh?

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, SidonisAntares said:

Just speaking to Arcane Power and Icy Veins, had they at least made it function like Combustion to where you can activate it while casting another spell, it would have been something. But this is better overall, I miss being able to use these in a macro when I see fit.

Combustion is castable while casting for the same reason Fire Blast is. IV and AP just don't have similar spell interactions.

Share this post


Link to post
Share on other sites
19 hours ago, Starym said:

What? I'm not sure what you mean, they tried to remove spells off of GCD and people weren't happy? Huh?

No? ... what i mean is, that they tryed to put most of dps/heal/def CDs on GCD  with BfA alfa/beta to "slower game play" and then returned them how they were as many ppl didnt like that..and now with SL alpha/beta, they again tryed to put some CDs on GCD , but again..after negative feetback, they returned them back from GCD?

Share this post


Link to post
Share on other sites
12 hours ago, Teufel said:

Combustion is castable while casting for the same reason Fire Blast is. IV and AP just don't have similar spell interactions.

Yes, Combustion creates Hot Streak chains, but overall its a 2 min CD that gives you a damage boost through 100% spell criticals and increasing your mastery by 50% of your char sheet crit chance. In fact, it even comes with a flashy graphic. So by their own definitions in the Blue post above, AP and IV deserve to be off the GCD even MORE than Combustion does. We good, or you want to be pedantic about something else?

Share this post


Link to post
Share on other sites

And surely divine steed is finall...no?     We still have the only movement speed increase that's on the GCD for tanks?

 

...

 

/kicks rocks.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Here's another Mythic+ non-meta victory, with a controller using tank finishing up the achievement in the worst Covenant for the spec in M+, in PUGs!
      We look at the log rankings, tier lists and various other optimizations and standings a lot here, so it's also important to point out that you really can get most non-highest end content done with any spec you want. Berub proved this and then some, as they got KSM while tanking as a Blood Death Knight Night Fae, the worst Covenant for M+ for the spec AND used a controller while doing it! And the best part? The reason Berub chose Night Fae is because of the armor looks!

      And while many others have completed KSM with off-meta specs, and some did with a controller as well, the tank + worst Covenant + controller part is especially impressive, and Berub didn't quite mention the control method to the groups, or those runs probably never would have happened at all. Here are some comments from the journey:
      Hopefully examples like this encourage players to try new things and now be quite as limited by the meta, despite it being pretty hard to get into groups, especially for DPS.
      Source.
    • By Stan
      This week's world boss is Mortanis and you can find him in Maldraxxus.
      Mortanis
      One of the most studied necromancers of the House of Rituals, Mortanis has been working tirelessly on a means of transforming himself into a more powerful form. Now, he is only a few moments from succeeding.

      Mortanis drops Item Level 207 loot along with various Legendary Power recipes and Conduits. Do not forget to pick the Renown weekly quest for 1,000 Anima before killing Mortanis. We are listing the full loot table below. 

      Memory of Fujieda (Warrior Legendary Power) Memory of Keefer (Monk Legendary Power) Memory of a Guile Charm (Rogue Legendary Power) Band of the Risen Bonelord (Ring) Mortanis's Ribcage (Mail Chest) Bone Crushing Vicegrips (Mail Gloves) Bone-Cleated Footpads (Leather Feet) Spine Crawler Waistcord (Cloth Belt) Shoulderblade Vambraces (Plate Wrists)
    • By Starym
      There seem to be some new issues with the EU authentication servers, as many players are unable to log in. So if you're having trouble playing at the moment, don't worry, it's not just you:

      Anyone having issues loggin in (EU)? fix the servers Blizzard have also responded on the matter, but it seems to still be ongoing:
      So we'll just have to wait a bit more, although the issue has been persisting for about an hour now.
    • By Stan
      Are you wondering how your spec performs in Mythic+? Here's a tier list with all specializations!
      DISCLAIMER
      In this article, we are taking a look at the tier list for Mythic+ based on the data gathered by Benched.me. The site plots all runs available from the Blizzard API (excluding the Chinese region) on a single ridge plot, so it is different from our Shadowlands Mythic+ Rankings maintained by Petko.
      How the Data is Calculated
      To rank all specializations, Benched.me uses something called Meta Ratio Score. The "ratio" is between the specialization's representation in the meta vs. its representation in the population. For example, a specialization makes up 3% of all players in the population, but 6% in the meta, which means that spec's ratio is 6% / 3% = 2.
      Furthermore, the site defines the "population" as all keys level 2 through 15 and the "meta" as keys 16 and above. Based on that, we break down specs into tiers based on their meta ratio as follows:
      S-Tier: Ratio of at least 1.5. A-Tier: Ratio between 1 and 1.5. B-Tier: Ratio between 0.5 and 1. C-Tier: Ratio below 0.5, but greater than 0. F-Tier: Ratio of 0 (the spec isn't present in the high-level bin at all). Spec Tier List for Mythic+
      S-Tier
      Fire Mage - 2.02 ratio Balance Druid - 1.75 ratio Outlaw Rogue - 1.74 ratio Vengeance Hunter - 1.64 ratio A-Tier
      Holy Paladin - 1.37 ratio Restoration Shaman - 1.36 ratio Windwalker Monk - 1.33 ratio Marksmanship Hunter - 1.28 ratio Brewmaster Monk - 1.15 ratio Fury Warrior - 1.14 ratio Discipline Priest - 1.08 ratio Affliction Warlock - 1.08 ratio B-Tier
      Guardian Druid - 0.89 ratio Unholy Death Knight - 0.75 ratio Shadow Priest - 0.73 ratio Havoc Demon Hunter - 0.72 ratio Restoration Druid - 0.71 ratio Blood Death Knight - 0.61 ratio Protection Paladin - 0.53 ratio Holy Priest - 0.5 ratio Elemental Shaman - 0.5 ratio C-Tier
      Enhancement Shaman - 0.47 ratio Protection Warrior - 0.41 ratio Mistweaver Monk - 0.41 ratio Feral Druid - 0.41 ratio Survival Hunter - 0.39 ratio Destruction Warlock - 0.39 ratio Frost Mage - 0.37 ratio Retribution Paladin - 0.35 ratio Assassination Rogue - 0.35 ratio Frost Death Knight - 0.31 ratio Subtlety Rogue - 0.31 ratio Arcane Mage - 0.31 ratio Arms Warrior - 0.30 ratio Demonology Warlock - 0.28 ratio Beast Mastery Hunter - 0.19 ratio
    • By Stan
      You will receive 750 Anima and 500 reputation with your chosen faction after completing 20 World Quests this week.
      This week's bonus event increases reputation gains with Shadowlands factions by 50%, and you can get 750 Anima from the weekly Renown quest.
      Open the in-game Adventure Guide by pressing Shift+J to accept "The World Awaits" weekly quest. Now, you must complete 20 World Quests to receive 750 Anima for the Replenish the Reservoir weekly quest and a reputation commendation of your choice. DO NOT FORGET to pick up the weekly Renown quest first before handing in the weekly quest!

×
×
  • Create New...