Jump to content
FORUMS
Sign in to follow this  
Starym

Many Burst Cooldowns Removed from GCD on Shadowlands Beta

Recommended Posts

3K4mSrZ.jpg
 

Update: three more abilities have been removed from the GCD, with Coordinated Assault, Trueshot, and Storm, Earth, and Fire receive their freedom.

The Global Cooldown issue is second only to the Covenant choice one, and we have some good news for GCD detractors today, as many more spells have gotten removed from the list! A whole lot of 2 to 3 minute cooldowns have been rescued for many classes, and are no longer on the GCD on the Shadowlands Beta as of this week.

Blizzard have taken the leash off for what they call "burst" cooldowns, aka the buffs that empower your character, like Icy Veins Icy Veins, Holy Avenger Holy Avenger, Berserk Berserk, Vendetta Vendetta and more. The reasoning behind the decision was that these specific cooldown effects weren't flashy or cool enough, or make as much of an impact as similar ones like Metamorphosis Metamorphosis, Void Eruption Void Eruption or Stormkeeper Stormkeeper, to warrant being on the GCD.

Blizzard LogoSpells Removed from GCD (source)

Hello everyone.

In the next update to the Shadowlands Beta and PTR, we’ve taken a number of spells categorized as “burst cooldowns” off the global cooldown (GCD). Here are some more details on how we’ve come to this decision, as well as our intentions about this category of abilities.

By “burst cooldowns,” we mean spells like Avenging Wrath Avenging Wrath or Arcane Power Arcane Power whose primary purpose is to increase your damage or healing output every two to three minutes. The proper use of these major abilities can turn the tide of battle in your favor, and while they’re all mechanically powerful, our goal is that choosing to use them should also feel satisfying and epic. We look to abilities like Metamorphosis Metamorphosis, Stormkeeper Stormkeeper, and Void Eruption Void Eruption as successful examples of this, where animations, visual effects, and numerical payoff align to create a satisfying keypress that amply justifies incurring a global cooldown and creates a high point in the flow of combat.

Many of our burst cooldowns currently fall short of this standard. The solution for some of these has been to add an additional effect to activation (for example: Blade Flurry Blade Flurry for rogues or Ascendance Ascendance for restoration shamans), while for others it has been to combine the functionality into another active ability (for example: the recent handling of Unholy Frenzy for death knights), but there are still many abilities today that do nothing other than increase stats or resource generation.

We’ve heard clear feedback that incurring a global cooldown to do nothing but enhance subsequent button presses is unsatisfying, and we agree. While our goal remains making it so that when abilities are on the global cooldown, they feel compelling as standalone actions, in the meantime we want to avoid hindering smooth combat rotations. As such, we’re removing several abilities from the GCD and, in some cases, rolling back changes we’ve made in an attempt to make the GCD feel worthwhile. Below is a tentative list of relevant abilities that are being removed from the GCD:

We appreciate your feedback on this issue, and we appreciate your patience as we work to improve these abilities in the future.


It's great to see more and more changes happening as we move closer to the Shadowlands release, and these will certainly be popular changes.

  • Like 3

Share this post


Link to post
Share on other sites
5 minutes ago, Mugendai said:

BY FAR the best change they made for Shadowlands, can't wait to have my AP back off gcd for my arcane mage

SAME I was going to play a shammy but now...  damn Arcane looks so good. 

  • Like 2

Share this post


Link to post
Share on other sites
14 minutes ago, Ravenclaw89 said:

SAME I was going to play a shammy but now...  damn Arcane looks so good. 

Just speaking to Arcane Power and Icy Veins, had they at least made it function like Combustion to where you can activate it while casting another spell, it would have been something. But this is better overall, I miss being able to use these in a macro when I see fit.

Share this post


Link to post
Share on other sites

Blizzard just dont learn....before BfA they tried this *filtered* and ppl nearly eat them alive....and now they tried it again -.- ...are they realy that stupid or just have all Alzheimer? 

  • Confused 2

Share this post


Link to post
Share on other sites

Great news! I just wish they would do some more healing cds. Innervate is one I would love to have off the gcd, as you always lose out on one free spellcast when using it on yourself.

Share this post


Link to post
Share on other sites
1 hour ago, Perak said:

Blizzard just dont learn....before BfA they tried this *filtered* and ppl nearly eat them alive....and now they tried it again -.- ...are they realy that stupid or just have all Alzheimer? 

What? I'm not sure what you mean, they tried to remove spells off of GCD and people weren't happy? Huh?

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, SidonisAntares said:

Just speaking to Arcane Power and Icy Veins, had they at least made it function like Combustion to where you can activate it while casting another spell, it would have been something. But this is better overall, I miss being able to use these in a macro when I see fit.

Combustion is castable while casting for the same reason Fire Blast is. IV and AP just don't have similar spell interactions.

Share this post


Link to post
Share on other sites
19 hours ago, Starym said:

What? I'm not sure what you mean, they tried to remove spells off of GCD and people weren't happy? Huh?

No? ... what i mean is, that they tryed to put most of dps/heal/def CDs on GCD  with BfA alfa/beta to "slower game play" and then returned them how they were as many ppl didnt like that..and now with SL alpha/beta, they again tryed to put some CDs on GCD , but again..after negative feetback, they returned them back from GCD?

Share this post


Link to post
Share on other sites
12 hours ago, Teufel said:

Combustion is castable while casting for the same reason Fire Blast is. IV and AP just don't have similar spell interactions.

Yes, Combustion creates Hot Streak chains, but overall its a 2 min CD that gives you a damage boost through 100% spell criticals and increasing your mastery by 50% of your char sheet crit chance. In fact, it even comes with a flashy graphic. So by their own definitions in the Blue post above, AP and IV deserve to be off the GCD even MORE than Combustion does. We good, or you want to be pedantic about something else?

Share this post


Link to post
Share on other sites

And surely divine steed is finall...no?     We still have the only movement speed increase that's on the GCD for tanks?

 

...

 

/kicks rocks.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
      The mount will be available in some sort of Promotion in the future.
      "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
×
×
  • Create New...