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Scourge Zombie Invasion Situation and Summary + Stress Test Live Now!

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As the big pre-patch event stress test is live now on the PTR (and you should head on over and check it out), we wanted to talk about all the changes that have happened to the event so far and what it could mean for the actual live launch of it.

We've already seen the previously very chaotic event get massively toned down, with zombie spawns being limited, them being more passive and, most importantly, players having to opt-in to PvP to interact with the event at all. Many players are very unhappy with the extremity of these changes, which we'll summarize in a bit, but before we get into that it's very important to note that this is the PTR after all, and all these tweaks are hopefully meant to find a good compromise spot for the event, so as to not frustrate players, but to also bring some of that old feeling of danger and chaos with it from back in Vanilla and WotLK.

So what are these changes? Let's start with the player zombie side:

  • You have to be PvP flagged to interact with the event in any way
  • Player zombies fall damage greatly increased (you die if you fall from more than 10-ish meters)
  • New players get the New Recruit New Recruit buff which makes them immune to the zombie effects
  • Player zombies feel pretty weak, as they can easily be run over by guards and especially non-infected players

Ghoul mobs:

  • Ghouls no longer attack or infect any NPC
  • Ghouls don't even attack guards unless the guards attack them first
  • Ghouls have a very limited spawn rate 10-20
  • Ghouls only stay alive for about a minute and a half

A lot of the above were first noticed by Siggythenomad, who is constantly monitoring the situation surrounding the event. Now once again, this is the PTR and all of these changes were meant for testing, as the initial round of testing for the event was truly crazy, with hordes of zombies and ghouls everywhere overrunning the place.

In the stress that's happening right now the event still seems a little undertuned, and players are writing their feedback directly into the chat:

vKmJYui.png

As you can see the actual ghouls show up a lot more frequently, but they just get wiped out quickly, as they are pretty weak and still don't infect NPCs, so it's all up to actual player zombies. However, this doesn't mean that everything is just fine and chill in the capitals, as you can still run into situations like this:

9A39RZ2.png

As you'd expect, zombification followed and I quickly created a whole lot more ghouls. Player zombies can still attack NPCs and other flagged players, and create more ghouls and zombies out of them, so you can contribute a lot of chaos to the event. However, I felt reeeally weak as any player could just destroy me very quickly, even when I had a few ghouls with me, so that part feels pretty bad.

In any case if you're interested definitely head on over to the PTR and check it out yourselves! Meanwhile, this is what it looked like before the nerfs:

 

Hopefully Blizzard can find a good middle ground where we get to have some survival zombie apocalypse-type fun, but where players who really can't stand the event can still be allowed to play the game normally. Also, speaking of zombie apocalypses, as someone mentioned in the comments, if the pre-patch arrives on September 29th, that will mean that Shadowlands launch will arrive 28 days later.

    Blizzard LogoPTR Zombie Stress Test (source)

    Tomorrow, Friday September 4, at 8:00 a.m. PDT / 11:00 a.m. EDT, we’re going to perform a stress test on the Pre-patch PTR.

    Please make sure you select “Public Test Realm” in the Battle.net App, and log in at that time, and join Blizzard employees in Stormwind and Orgrimmar as we test the updates to the event that were made in this latest build.

    Thereafter, please leave any feedback you have on the experience in this thread.

    We’ll see you in Stormwind and Orgrimmar. Thank you!

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Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds). Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds Protection The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds). Fixed an issue with The Ardent Protector’s Sanctum that caused Ardent Defender casts to put nearby Protection Paladin’s Ardent Defender on cooldown. Fixed an issue that caused The Magistrate’s Judgment to be consumed when casting a free Word of Glory through Shining Light. Retribution Final Verdict damage has been increased by 15%. The Magistrate's Judgment now grants the proper amount of Crusade stacks when Holy Power is spent while under its effect. Priest Cauterizing Shadows’ healing increased by 36% and can now critically strike. Discipline Cauterizing Shadows now functions with Mastery: Grace. Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds). Holy Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies. Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights). Flash Concentration buff duration increased to 20 seconds (was 15 seconds). Measured Contemplation is now cleared upon starting an Arena match. Shadow Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Talent). Shadowflame Rift’s damage has been increased by 40%. Rogue Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance. Tiny Toxic Blade now causes Shiv to deal 500% increased damage (was 350%). Essence of Bloodfang damage increased by 30%. Assassination Doomblade now deals an additional 45% Bleed damage (was 30%). Duskwalker’s Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy). Outlaw Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds). Greenskin’s Wickers increases the damage of your next Pistol Shot by 300% (was 200%). Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2). Subtlety The Rotten now causes Backstab to deal 50% increased damage (was 30%). Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds). Shaman Elemental Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%). Enhancement Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%). The debuff from Doom Winds now persists through death. Restoration Jonat’s Natural Focus now increases the next Chain Heal by 20% (was 10%). Spiritwalker’s Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%). Warlock Affliction Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%). Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%). Wrath of Consumption now properly increases the damage of Scouring Tithe’s (Kyrian) periodic effects. Demonology Implosive Potential’s Haste buff duration increased to 12 seconds (was 8 seconds). Balespider’s Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack). Grim Inquisitor’s Dread Calling increased to 4% per stack (was 3% per stack). Destruction Madness of the Azj’aqir duration increased to 4 seconds (was 3 seconds). Embers of the Diabolic Raiment now properly generate 6 Soul Shard Fragments when dealing a critical strike with Incinerate. Warrior Arms Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds). Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12). Exploiter’s Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%). Fury Cadence of Fujieda duration increased to 12 seconds (was 8 seconds). Will of the Berserker duration increased to 12 seconds (was 8 seconds). Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds). Protection Reprisal has been redesigned – Charge and Intervene grant you Shield Block for 4 seconds, Revenge!, and generates 20 Rage. Unbreakable Will now also grants an additional charge of Shield Wall. Seismic Reverberation damage increased to 75% (was 40%). Player versus Player
        Battlegrounds The Horde flag size in Warsong Gulch and Twin Peaks have been increased to match the size of the Alliance flag. Focused Assault and Brutal Assault now increase damage taken by 10% per stack and reduces healing received by 5% per stack in Warsong Gulch, Twin Peaks, and Eye of the Storm. Deepwind Gorge side-capture point flags now spawn 14 seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun (was immediately at start). Fixed an issue that caused Battle Flags to not be usable in Wintergrasp or Ashran Battlegrounds. Bloodlust, Heroism, Time Warp, Primal Rage and Drums of Heroism/Maelstrom are no longer usable during the Battleground preparation phase. Ashran Maximum player count per faction is now 35 (was 30). Starting reinforcements are now 175 (was 150). To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den. Artifact Fragment cost to summon Kronus and Fangrall reduced to 1500 (was 3000). Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50). Horde and Alliance tower mages have had their spells adjusted: Rylai Crestfall – Alliance Tower Mage Northrend Winds now deals 15% of the target’s maximum health in Frost damage. Frostbolt now deals 8% of the target’s maximum health in Frost damage. Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage. No longer casts Mass Polymorph. Jeron Emberfall – Horde Tower Mage Fireball now deals 8% of the target’s maximum health in Fire damage. Combustion Nova now deals 15% of the target’s maximum health in Fire damage. Ignite now deals 1% of the target’s maximum health in Fire damage. Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage. Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage. Living Bomb no longer causes a knockback when exploding. Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage. Isle of Conquest Glaive Thrower health has been increased by 40%. Alliance and Horde Commander health increased by 50%. Demolisher health increased by 25%. Catapult health increased by 100%. The amount of siege damage required to break down keep walls has been increased by 20%. Wintergrasp Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts. Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%. Destroying Towers reduces match time by 8 minutes (was 5 minutes). Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%). Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%). Demolishers will now more consistently deal siege damage when striking fortress walls and towers. After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal. Classes Ashen Hallow (Venthyr Paladin), Spear of Bastion (Kyrian Warrior), Resonating Arrow (Kyrian Hunter), and Wild Spirits (Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players. Death Knight Removed the stun when summoning the temporary ghoul version of Raise Dead (Rank 1) in PvP. The Satiated debuff from Rune of Sanguination is now removed when entering PvP instances. Demon Hunter Vengeance Corrected an issue that was causing Illidan’s Grasp (PvP Talent) recast effect to not toss the target. Hunter Roar of Sacrifice (PvP Talent) can no longer be cast while the Hunter’s pet is dead or crowd controlled. Mage Ice Form (PvP Talent) is no longer on the global cooldown to match Icy Veins, the ability it replaces. Icy Propulsion conduit now correctly functions with Ice Form (PvP Talent). Nether Precision and Arcane Prodigy conduits now correctly function with Arcane Empowerment (PvP Talent). Paladin Holy Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 1 minute (was grants Shadow Resistance Aura). Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects. Fixed an issue that sometimes caused Cleanse the Weak (PvP Talent) to not dispel multiple debuffs. Protection Steed of Glory (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects). Fixed an issue that prevented the Royal Decree conduit from affecting Guardian of the Forgotten Queen (PvP Talent). Retribution Fixed an issue that was causing the resurrection bonus from Ultimate Retribution (PvP Talent) to not be applied to the Paladin when an ally died. Priest Greater Fade is now cancelled when players attempt to capture a PvP objective. Mass Dispel no longer cancels Greater Fade. Shadow Greater Fade (PvP Talent) is no longer cancelled when Mind Bomb triggers or Shadow Crash (Talent) deals damage. Rogue Outlaw Control is King (PvP Talent) can no longer override an Adrenaline Rush with a longer duration. Subtlety Shadowy Duel (PvP Talent) can no longer be cast on targets that have immunities active, such as Ice Block or Divine Shield. Shaman Hex now interrupts players that are channeling to capture a PvP objective if the player is susceptible to Hex. Warlock Amplify Curse (PvP Talent) cooldown reduced to 30 seconds (was 45 seconds). Casting Circle (PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity. Demon Armor (PvP Talent) increases Armor by 160% (was 90%). Affliction Fixed an issue where Rapid Contagion (PvP Talent) could be used while under the effects of crowd control abilities. Warrior Barbarian (PvP talent) no longer resets the cooldown of all Heroic Leap charges when used with Leaper (Legendary Effect). Arms Fixed an issue that caused War Banner (PvP Talent) to expire early if there were multiple War Banners active. Protection Fixed an issue that caused Overwatch (PvP Talent) to be incorrectly consumed by reflected damage procs and area of effect spells. The Maw
        A new account-wide unlock has been added to Ve'nari that reveals teleport nodes on all the long walkable chains in Torghast so you can quickly cross the chains and no longer have to face your fear of heights. Reduced the health and amount of Anima Devourers required for Stage 1 of the Winged Soul Eaters Hunt. Torghast, Tower of the Damned
        A brief description of each wing is now available before embarking on any given Torghast run. To better increase your odds of success, a recommended item level will now be displayed when selecting which Layer difficulty to attempt. Reduced the amount of enemies on multiple floors. Anima Powers Kyrian Parliament Stone increases speed by 50% (was 30%) and now also increases dodge chance by 25%. Can be obtained 1 time (was 2). Necrolord New Anima Power: Desolate Chitin (Uncommon) – Fleshcraft absorbs 50% more damage. Can be obtained 3 times. Malevolent Stitching increases your primary stat by 20% (was 8%) and is now Uncommon rarity (was Rare). Can be obtained 1 time (was 3). Musophobic Femur has been removed. Night Fae New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time. New Anima Power: Ethereal Wildseed (Uncommon) – Soulshape and Flicker heal you for 20% of your maximum health. Can be obtained 2 times. Clinging Fog and Crystallized Dreams have been removed. Venthyr Gnarled Key reduces Door of Shadows cast time by 20% (was 10%) and reduces its cooldown by 6 seconds per stack (was 3 seconds). Stacks up to 5 times (was 10). Death Knight New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and Decay increases damage you deal to the target by 2%. This effect stacks. New Anima Power: Bone Borrower (Rare) – Death Grip reduces the target’s damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or Magus of the Dead for 1 minute. Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased. Occult Emitter has been redesigned – Now increases Runic Power generation by 100% while affected by your Anti-Magic Shell or Anti-Magic Zone. Monstrous Concoction has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast Death Coil. Exterminator has been redesigned – Now gives 2 additional max charges of Death Grip and killing a Mawrat resets all charges. Stacks 2 times. Darkreaver’s Ward now also increases Anti-Magic Shell duration by 3 seconds and no longer increases the spell damage reduction of Anti-Magic Zone. Darkreaver’s Lens spell reflection now also applies to Anti-Magic Shell. Creeping Decay now has an additional charge and no longer grants 10% damage reduction while in your Death and Decay. Death Turf now also reduces damage you take from enemies by 10% while in your Death and Decay. Unbreakable Cuffs now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of Chains of Ice. Blood-Tinged Poker now increases Sacrificial Pact damage by 400% (was 300%) and reduces Raise Dead’s cooldown to 20 seconds (was 25 seconds). Lich Robes now reduces the cooldown of Lichborne by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using Death Strike). Stacks 2 times (was 3). Force Pull has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target. Phearomones is now Uncommon rarity. Deathlord’s Lesson, Deathlord’s Legacy, and Animate Armaments have been removed. Demon Hunter Soarstone now heals for 6% per second (was 3%). Shifting Signet now reduces the Metamorphosis cooldown by 30% (was 15%). Stacks up to 3 times (was 4). Phantasmal Iris damage increased by 5% (was 1%). Seeker’s Rage now increases the damage of your Demon Blades, Demon’s Bite, or Shear by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting Demon Blades, Demon’s Bite, or Shear. Ragehoof now reduces the cooldown of Metamorphosis by 6 seconds when killing a Mawrat (was extends the duration). Furywing no longer deals damage to you if Fel Rush or Infernal Strike fail to deal damage. Sacrificial Soul-Ash now properly increases the damage of Elysian Decree (Kyrian Ability). Druid Fixed an issue that rarely caused Druids to remain in a stunned state if they died while inside Podtender (Dreamweaver Soulbind). Hunter Bag of Mawrat Eyes can no longer be overwritten by a shorter duration self-cast Bestial Wrath. Fixed an issue that caused Fogged Crystal and Amplifying Crystal to sometimes remain active once Misdirection has expired. Mage New Anima Power: Gravity Dynamo (Epic) – Knocking, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds. New Anima Power: Chronomancer’s Hourglass (Rare) – During Alter Time, you and your Mirror Images gain Time Warp. New Anima Power: Sorceror’s Frozen Soul (Rare) – Ice Block has no cooldown. New Anima Power: Incanter’s Ward (Uncommon) – Damage absorbed by your Barriers grants up to 20% increased Intellect, based on the amount absorbed. New Anima Power: Eldritch Teachings (Common) – Pyroblast, Flurry, and Arcane Barrage damage increased by 25%. Dimensional Blade now refreshes your Blink cooldown when blinking through an enemy, and blinking through Mawrats will kill them instantly (was blinking through a Mawrat will instantly kill it and grant 3 charges of Blink). Sapphire Prism now summons 2 additional Mirror Images per stack (was 1) and is now Common rarity. Creeping Freeze now functions without Everwarm Socks, and can now be acquired at any time. Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 25% (was 10%). Malevolence (Venthyr) now causes Mirrors of Torment’s cooldown to reset if the target dies while afflicted (was: Mirror damage had to be the killing blow). Maldo’s Enchanted Cane, Polymorbid Rat Liver, Tome of Zoomancy, and Alluring Cheese have been removed. Priest New Anima Power: Dark Technique (Rare) – Enemies affected by Mind Bomb or Psychic Scream suffer 5% of your health in damage every 1 second. This damage cannot break Mind Bomb or Psychic Scream. New Anima Power: Voidwraith Signet (Rare) – Killing an enemy with Shadow Word: Death summons a Voidwraith guardian for 1 minute that casts Void Flay, dealing 100% additional damage against enemies that are above 50% health. New Anima Power: Soul of an Archon (Rare) – Power Infusion now also increases all periodic damage and healing by 100%. New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during Mind Control, but it has a 30 second cooldown. New Anima Power: Light-Infused Egg (Uncommon) – Smite / Mind Flay have a 15% / 5% chance to grant you Power Infusion. New Anima Power: Fallen Priest’s Blessing (Common) – Casting Holy Fire or Mind Blast increases the damage or healing of your next Devouring Plague by 30%, Penance by 30% or Chastise by 60%. This effect stacks, but its duration is not refreshed. Enduring Spirit spell duration increased by 80% (was 50%). Puppetmaster’s Strings can no longer be offered to the player unless Cowl of Influence is known. Earworm chance to trigger increased to 5% per stack (was 3%). Mindmancer’s Handgloves now increases the damage of Mindgames by 20% (was reduce cast speed). Vandal’s Zeal can now be obtained 3 times (was 1). Psychic Wallet, Soul Sapper, and Art of Phantasmal Healing have been removed. Catharstick now properly triggers from Shadow Word: Pain cast by Vampiric Touch through the Shadow talent, Misery. Rogue Fixed an issue that caused Silent Footpads to not increase Rogue’s melee damage. Silent Footpads can now activated from Stealth through Vanish. Shaman New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of Stormkeeper every 15 seconds. New Anima Power: Pure Elemental Core (Rare) – Increases the duration of your Fire Elemental or Storm Elemental) by 50% for Elemental. Increases the duration of Feral Spirits by 100% for Enhancement. When you drop Spirit Link Totem, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times. New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases Maelstrom Weapon bonus damage and healing for Enhancement, and periodically deals nature damage to enemies inside of your Healing Rain for Restoration. Stacks up to 3 times. Storm Conduit now increases nature and frost damage by 50% (was Lightning Bolt and Chain Lightning). Tsunami Relic now increases healing done by 50% (was casting healing spells faster). Blood of Heroes now also causes your first Bloodlust or Heroism per floor to not incur its cooldown and is now Rare rarity. Deathseer Choker damage and healing per totem increased by 10% (was 5%). Heart of the Deathseer has been redesigned – Chain Lightning hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration. Lava Lash now spreads Flame Shock to 5 nearby targets, and Lava Lash damage is increased by 500% for Enhancement. Ghost Bone and Shield of Spirits have been removed. Warlock Detonation Torch has been redesigned – Increases Shadowbolt, Drain Soul (Talent), Demonic Core, and Incinerate damage by 75% per stack. Stacks up to 3 times. Inferno Skewers has been redesigned – Increases the damage of Seed of Corruption, Implosion, and Rain of Fire by 75%. Stacks up to 4 times. Pact of Thickness now increases summoned demons health and damage by 50% (was only demon health). Smoking Shard of Teleportation buff duration increased to 15 seconds (was 10 seconds). Bottled Shadow duration increased to 30 seconds (was 15 seconds). Visage of Lethality has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds. Hellfire Pact and Crystal of Perpetual Displacement have been removed. Warrior New Anima Power: Glory of Skyhold (Rare) – Heroic Leap gains 2 additional charges. Can be obtained 1 time. New Anima Power: Blade of the Tideskorn (Rare)– You yell a Demoralizing Shout (Protection) or a Piercing Howl (Arms and Fury) when you land your Heroic Leap. Can be obtained 1 time.Repulsive Pennant now deals damage to all enemies within 15 yards of you every 3 seconds while Conqueror’s Banner is active. Can be obtained 2 times (was 3). New Anima Power: Weathered Runestone (Uncommon) – Berserker Rage increases the damage of Overpower, Raging Blow, or Revenge by 40%. Can be obtained 3 times. New Anima Power: Thorium Hairpin (Uncommon) – Whirlwind generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times. New Anima Power: Gargolmar’s Shattered Hand (Uncommon) – Victory Rush reduces the remaining cooldown of Heroic Leap by 10 seconds. Can be obtained 3 times. New Anima Power: Ancient Rubble (Common) – Heroic Leap shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times. Brawler’s Brass Knuckles increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5). Edge of Hatred increases the damage of Rampage, Mortal Strike, and Shield Slam by 25% (was 20%). Can be obtained 4 times (was 5). Fan of Longswords chance to cast Whirlwind increased to 100% (was 33%). Can be obtained 1 time (was 3). Succulent Carpaccio now also reduces the cooldown of Ignore Pain by 3 seconds for Arms and Fury. Unchanged for Protection. Voracious Culling Blade increases Condemn’s (Venthyr Ability) damage by 50% (was 100%). Smoldering Inertia damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds). Spattered Soles, Ragemote, and Champion's Decree have been removed. WoW Companion App
        Changed the expansion select button action to a tap and added a button to switch expansions in the menu. Developers' note: We received feedback that players were having trouble remembering the expansion switch tutorial so we simplified the action and added a second way to switch expansions. Clarified the region and character select flow. Developers' note: We changed the flow based on feedback to help clarify and resolve the wrong region being selected versus having no characters in a region. Fixed an issue where news articles didn't show content when the phone's language did not match the article's language. Fixed an issue with duplicate Missions and Callings. Various updates to Adventures. To view all content update notes, click here.
         
        For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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      • By Staff
        Blizzard have clarified/reminded players that their loot from the Great Vault for next week will still be 9.0.2-based, meaning the Mythic+ items you get from it WILL NOT be upgradeable via Valor points. They will be starting from the reset after this one.
        M+ Reminder (source)
        9.0.5 will arrive on Tuesday, March 9.
        Please be reminded that the Great Vault rewards items based on your efforts in the previous week. That means that you should not feel pressured to push Mythic Keystone dungeons excessively over the next few days, as your Mythic Keystone dungeon reward(s) from the Great Vault immediately after the patch goes live will not be an item that can be upgraded with Valor. Keeping items unclaimed through the first week will have no impact on this.
        After the first week of the patch, the Great Vault will offer gear that can be upgraded.
        Thank you!
      • By Starym
        Ogrimmmar has tried to express various WoW zones via emojis, and there's a pretty fun guessing game in there as well!
        It's pretty fun trying to decipher the pictograms and where they belong exactly, with some being pretty obvious, and one even being a bit misleading/confusing (see if you can spot that one). You can check out the solutions below the image, and see how well you did (the last one is especially solid)!

        And here are the answers:
        Number 8 was the problematic one, as the author combined Silithus and Uldum, but the rest are pretty much on point. Also, this obviously needs to be a thing for WoW terms in general, as it's pretty fun spotting the intended meaning, and we could use some tougher ones!
        Source.
      • By Starym
        We've seen the rise of the new breed of specless players back in the pre-patch, but now they're coming to Shadowlands as well!
        Jirasonis took things to the next level with a Priest and got to 60 without choosing a spec, but then also continued playing without one! A Black Temple timewalking raid completed, they're now gearing up to actually do Mythic+ and Shadowlands raids as well, without the aid of Holy, Discipline or Shadow! Being specless beings some other endgame issues, however, as you can't pick a Soulbind without a spec due to the way the quest works.

        In case you weren't aware, the Shadowlands pre-patch made choosing a spec optional, as one isn't chosen automatically for you anymore, which saw players get to level 50 in this new way. This also isn't the first 60 specless, as willwarb, who was also the first 50 specless, has already done it, but we didn't quite catch that at the time. 
        Here's what Jirasonis had to say about the experience:
        Source.
      • By Staff
        Blizzard talk about the specifics of the Valor caps and how they will be accelerating them due to the systems late addition, with a 5000 cap to start, increasing by 750 each week. You also won't be able to hoard it, as a character can only hold 1500 at a time.
        Valor (source)
        As we’ve tested and iterated on the changes in patch 9.0.5, we’ve concluded that Valor for Mythic Keystone Dungeon gear would benefit from an immediate kickstart, so we’re adjusting the configuration of Valor caps. This currency is being added well into Shadowlands Season 1, so we want to pace it as though it’s been available for several weeks, giving players a large measure of gear catch-up capacity from the start.
        In 9.0.5, there will be a weekly Valor cap that increases by 750 Valor each week, and the cap will start at 5000 Valor earnable in the first week. In the second week of 9.0.5, the Valor cap will be 5750. In week 3, the Valor cap will be 6500, etc. There will be a cap of 1500 on how much Valor a character can hold at a time. As always, thank you for your testing and feedback.
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