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Starym

Infinite Covenant Issue Cynicism Achieved

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Apologies for the strange title, but this one's too good not to keep secret. With the no ripcord pulling announcement from today's Shadowlands update, a lot of players have been channeling their disappointment into art, and one in particular has definitely reached the pinnacle of cynicism regarding the Covenant ability issue. Without further ado, we give you peak cynicism, courtesy of redditor PM_ME_BRH_KEYS (and definitely read the description text for the service as well):

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The billing on every weekly reset part seems particularly harsh.

Obviously there's is no way this would ever happen, but players are truly that upset and cannot understand the logic behind Blizzard's sticking to their guns to this level. Luckily this wasn't the only meme-type post in the aftermath of the update, so we get to enjoy some more, which are great on their own, but can't touch the above in sheer cynicism:

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Source.

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Source.

And finally there's this little time-bending gem of a thread, that probably encapsulates the confusion a lot of players are feeling:

The Covenant ability discussion remains a hot topic, but as it seems we're definitively not getting any major changes for the Shadowlands launch, so now the topic moves on to 9.1 and beyond.

Source.

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I am, personally, betting it's not gonna be that big a thing. 

Someone should set up a betting shop for Warcraft news. I'd play.

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Okay, I read everything...twice. WHAT are people complaining about? Not all of us are beta testers and not all of us think or feel the same way. So WHAT are they complaining about? Mains? Alts? Leveling? What...

 

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25 minutes ago, Wildwitch said:

Okay, I read everything...twice. WHAT are people complaining about? Not all of us are beta testers and not all of us think or feel the same way. So WHAT are they complaining about? Mains? Alts? Leveling? What...

 

Each of the 4 covenants has a class ability attached and quite a few, if not most, classes have one covenant significantly better than the others or even worse 1 covenant thats good in single target and 1 thats good in AoE  but bad in their opposites. This wouldn't be an issue if you could swap them when needed but Blizz has made a very arbitrary system where if you change your covenant you have to wait a week to change back to your previous covenant. Its putting people in a position where they have to pick between a covenant they like and the covenant with the best ability and thats a pretty rough place to be put in for the folks who enjoy the choice and storytelling elements of the game but also are a little more serious about the content they do i.e. raiding, M+, rated pvp etc. It's not just going to affect the "1%" like some say its a much more broad issue. 

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So many things to like about Shadowlands, including the unbelievable backtrack on a wide variety of GCDs. Can we focus on how much more feedback Blizzard has listened to (especially compared to previous expansions), instead of locking in on this one single issue? I get it feels super important but I really doubt it will be that crazy with all the other load-out options available.

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Iam deeply saddened by this and for them to go through with this is disheartening after all the negative reactions and the 2 plus years of the disease BFA and it’s restrictions this is going to ruin a really good experience for a lot of players if it goes live it will kill my excitement and hope for this expansion this is really really sad 

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The amount of time and effort and moo-la required to change something as baked in as the Covenants system precludes any significant changes. And while the hardcore and theorycrafters are concerned, the majority of players will just go along to get along. It's easy to take something apart in theory, it's entirely something else to craft it new. Just think of what moving to a new house is like. The planning, arranging, packing, labeling and carting away at the old house, the "just put those boxes anywhere, we will unpack them soon" when you arrive.

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I believe once people are able to play the game at launch, level, try all the new features, pick what they want, and grind up to the release of the new Raid Tier you'll start to see the splintering of players unsubbing to the game.  Not a drastic amount but instead a small handful here and there.  It's the same song and dance for most...play the content, max out, try some of the new features,  then find themselves at a crossroads.  They will either like the content that is presented to them even if said systems are flawed or they will reject it all entirely and move onto a different game till the next major patch update.  Or simply don't return at all....which can happen and their reasons are their own and do not need clarification or justification for their decision.  

 

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5 hours ago, Libraridan said:

The amount of time and effort and moo-la required to change something as baked in as the Covenants system precludes any significant changes. And while the hardcore and theorycrafters are concerned, the majority of players will just go along to get along. 

And that's why in a few month average player, casual players, will go to the forums, and complain that people don't take them or kick them because they don't have the required covenant to be able to compete.

People are already complaning about raider.io and that it prevents them for being taken in groups, not having the right covenant will be a reason more not to take them.

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