Jump to content
FORUMS
Stan

Death Knights and Demon Hunters Will be Level 23 After Completing Their Starting Zones

Recommended Posts

50569-dont-forget-to-level-up-youy-demon

Death Knights and Demon Hunters start at Level 8 in the Shadowlands, and at the end of their respective starting zones, they end up at Level 23 and not 8-10, as Blizzard previously stated.

Good news for Death Knight and Demon Hunters. With the leveling squish, both classes will be gutted and start at Level 8 and 10, respectively, but after completing the starting experience, you will end up at Level 23 and not Level 10.

dpy93c4za6n51.png

You can find out more about leveling changes in the Shadowlands in our guide.

(Source)

Share this post


Link to post
Share on other sites

So Allied Races will start at lvl 10 while classic races go through their DK starting zone and end up lvl 23?

Edited by Steveson

Share this post


Link to post
Share on other sites
6 minutes ago, Steveson said:

So Allied Races will start at lvl 10 while classic races go through their DK starting zone and end up lvl 23?

Yeah it seems like that.

Share this post


Link to post
Share on other sites
13 minutes ago, Stan said:

Yeah it seems like that.

Well it seems kinda like a good idea considering how classic race characters will have to go through the same scenario and upon completing it they are going to be halfway through to the Shadowlands content and just have to get additional levels at whatever expac they prefer. While Allied Races can get to choosing their own experience from the start.
Why is it a good idea? Well imagine a classic DK leveling through their starting zone and say Draenor. Now he wants to make another DK but using the allied race of another faction that he already unlocked. If he decides to do that he can choose another expac to level his Zandalari DK through right there and then instead of going through another Scarlet Slaughter

Share this post


Link to post
Share on other sites

I have just been on the beta myself after hearing about this post and thought wth I will give it ago see how much XP you are getting and such from places.
It took me about 1 hour ish (I had down time in between at some point and didnt keep track)
I slapped on my heirlooms (which dont give xp anymore but give a nice little bonus) I have now finished the "DK Campaign" and currently sat in Org after handing in the Quest and got level 20 from it. 
http://prntscr.com/uhw61h

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We've seen plenty of WoW recreations in other games, from Minecraft, the Sims and so on, but this is a pretty new one as a part of Stormwind has been made in Tony Hawk's Pro Skater!
      While the details aren't exactly high, the architecture seems to be all there, but more importantly it looks to be a pretty solid skate park, with plenty of places to grind, wheelie and other skating terms I definitely know and didn't google like like ollie, boardslide and darkslide. The music isn't half bad either!
      This particular map is only available on the PS4, however, but it's still damn cool to just look at.
      Source.
    • By Starym
      It seems there's a much easier way to handle Devos, the final boss of the Spires of Ascension, as many players have been using this extremely powerful cheese/creative use of game mechanics/exploit to speed things up and make the encounter trivial.
      As spotted by the WoW Highlights Youtube channel, the method actually kind of breaks the boss, as Devos does none of her mechanics after the cheese, and it's pretty easy to pull off too. While this seems like an extremely obvious exploit, it's interesting to know that something very similar happened back in King's Rest, where you could do the same thing to Mchimba the Embalmer, the second boss, and Blizzard actually allowed that, even in the MDI, as Ellesmere points out and explains this new Spires method:

      You can see the results of the method here, as the boss just does nothing after the first spear throw interrupts her:

      And here are two more examples, where we can actually see the method being done directly (in the first two examples):
      This particular one seems like it will be getting fixed fast by Blizzard, however, as it is the final boss and the method basically removes the majority of the fight and makes it very trivial.
      Source.
    • By Starym
      Here we are in Nathria week 12 where there's still a lot of movement, with Retribution and Arcane jumping unexpectedly, heading into the upper reaches of the rankings. Frost has gone back down after its surge,sticking to the middle of the pack in the higher percentiles, as Balance, Affliction and Fire remain at their top 3 spots.

      95th percentile Mythic data by Warcraft Logs.

      All percentiles Mythic data by Warcraft Logs.
      Arcane Mage by Dutchmagoz
      Retribution Paladin by Urthearso

      And here's a look at Heroic this week as well, where things really don't change much week-to-week, but it's still a nice comparison to the higher performing Mythic players.


      As always, if you want even more info on a spec, you can check out our class guides here.
    • By Stan
      It appears Sylvanas got ahold of the Helm of Domination replica in the mail before Illusion4021, who received the helm shattered...
      After damaged Charity Server Blades arrived to collectors last year, something similar seems to affect another collectible, namely, Helm of Domination, a special-event item available for almost $300. 
      Reddit user Illusion4021 today shared an image of the shattered helm they received in the mail on Reddit.

      Apparently, they talked to Customer Service, but they cannot send a replacement given how limited the supplies are, so the only option is to send it back and receive a refund or keep the broken helm.
      Card
      The shattered helm has quickly become a source of jokes because Sylvanas shattered it in the game before we enter the Shadowlands.
      Card
      Card
      Would you send the helm back or glue it back together?
    • By Staff
      Blizzard just outlined the changes coming to Rogue's Serrated Bone Spike (Necrolord Covenant Ability) in Patch 9.0.5.
      (Source)
      In patch 9.0.5, we’re reworking the Rogue Necrolord Covenant ability Serrated Bone Spike. We’re now testing this set of changes:
      Rogue Serrated Bone Spike initial damage increased by 300%. Resolved an issue that prevented Serrated Bone Spike’s initial damage from dealing a critical strike. Serrated Bone Spike now grants 1 combo point plus 1 per active bone spike after it strikes the target. Serrated Bone Spike no longer refunds a charge and gets removed when the target is healed to full. Serrated Bone Spike is now removed when the target leaves combat. The design intention for this button is: impale your enemy with a bone spike from Maldraxxus, inflicting a permanent damage over time on them. We found that while the ability performed well in situations where multiple targets persisted for long times, it was unattractive elsewhere.
      Greatly increasing the spell’s initial damage should improve its performance in the ‘other’ situations, including those where the enemy doesn’t live very long. However, we then feel we need to address a problem with the ability in PvP. Previously, if the afflicted target was healed to full, the damage over time effect would be removed and a charge of the spell refunded. The way this played out was the effect constantly being removed and charges constantly being refunded. As a result, the Rogue is compelled to constantly hit this button. With an increase to the initial damage component, this could be problematic. So we’re removing that mechanic, and we’re removing the bleed entirely whenever a player leaves combat.
×
×
  • Create New...